Uuuuoooooooooo! Steel monster jerky! Hope your High Oven is coming along well.
Good idea. Dental insurance recommended.
It's most certainly coming along. Only a few issues to be sorted out regarding containers (I'll spare the boring details), but as a teaser:
The lava tank will be moved beneath the high oven controller, or possibly beside the structure - undecided. The controller texture will be redone, and don't mind the hijacking of the smeltery gui - it's just a placeholder as well. The actual gui will be somewhat similar, but without all the spare inventory slots (1 slot per layer). It's not a total copy-paste of the smeltery code, but nonetheless there was a whole lotta copypasta goin' on. Thanks/sorry mDiyo!
Speaking of that guy, yo mDiyo, this may be a bit silly but I can't shake the thought that landmines should be a tmechworks thing. Just a suggestion.
The experiment was a success. I'm more likely than not to leave the links off forever, but still. Here is the results from the experiment:
I'm likely to try another experiment soon, with interesting results. :3
Crumbl3D: That's a vanilla bug. It has to do with connected textures and the odd way panes do their thing. There's a chance it will be fixed in 1.7, but not before.
Riggs Tooples: Landmines are a trap and belong in a mod with traps. So are punji sticks and barricades.
It's most certainly coming along. Only a few issues to be sorted out regarding containers (I'll spare the boring details), but as a teaser:
The lava tank will be moved beneath the high oven controller, or possibly beside the structure - undecided. The controller texture will be redone, and don't mind the hijacking of the smeltery gui - it's just a placeholder as well. The actual gui will be somewhat similar, but without all the spare inventory slots (1 slot per layer). It's not a total copy-paste of the smeltery code, but nonetheless there was a whole lotta copypasta goin' on. Thanks/sorry mDiyo!
Speaking of that guy, yo mDiyo, this may be a bit silly but I can't shake the thought that landmines should be a tmechworks thing. Just a suggestion.
Ey Riggs, want me to add your mod to the Tinker's Construct wiki? :3 I'd probably want to play around with a copy, but yeah
@PengoPenguin: For the last time... If another mod is causing an issue, it doesn't belong to the affected mods. Like if you'd delete/modify files of your Windows directory and blame Microsoft for a non-working OS.
its technically caused by both not just one. I didn't see why not because there's a tab for the aether and galactic craft.
Oh right right. I forgot about that other thing. Carry on.
Also, gratz.
@Master_Wight: No prob bob. I hope to have a good release by Friday.
Sweet! I look forward to this release. :3 Meesa gonna make the wiki page once I get to dink around with the mod. Feel free to join the wiki, by the way.. Especially if you have any experience with Wikia wikis >-< I need someone who knows wiki code.....
java.lang.NullPointerException
at tconstruct.items.tools.Hammer.func_77633_a(Hammer.java:218)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74228_j(GuiContainerCreative.java:374)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74227_b(GuiContainerCreative.java:589)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73879_b(GuiContainerCreative.java:490)
at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:132)
at net.minecraft.client.gui.inventory.GuiContainer.func_73867_d(GuiContainer.java:1009)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73867_d(GuiContainerCreative.java:608)
at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:107)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1566)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
its technically caused by both not just one. I didn't see why not because there's a tab for the aether and galactic craft.
Have you tried using the button that opens the TiC inventory? It's defaulted to O.
Rollback Post to RevisionRollBack
I may or may not play GT. I also might be playing it with TiC. Some Metallurgy and ExtraTiC could be in the mix too. I might have also dropped in some TE as well. Some AE and BC could possibly be on the list. And I maybe- just maybe - there's NEI to assist in short-term memory loss that I may or may not have.
Hey there, don't know if this is a bug or not but it seems that I can wear any block as a hat if i open the armor interface and place the block there. This has been repeated by other players on my server and we have done it with many blocks including vanilla and blocks from mods. We are using the hats mod(don't know if that makes a difference).
Hey I love the mod. But i have a suggestion. I really like the tinkers construct draw bridges, they make great fancy sliding doors. And the option to disguise them as other blocks is also great. However they do not connect there textures to the blocks aroud them, or to eachother. This has a rather negative effect when you try to hide them amongst blocks that do connect textures. Example:
As you can see, the three blocks that have the same texture, but are not connected, are the tinkers construct drawbridges. I really like the blocks, but i feel they would perform a little more flawlessly if they were to have connected textures with themselves, as well as with other blocks with the same texture they are using as a disguise. These are blocks from the chisel mod, if that is of any consequence.
This mod is amazing, but for some reason I can't craft a hammer. I went to the tool forge, put the hammer head in the middle, put the large plates on both sides of the hammer head, then put the tool rod below the hammer head, but I didn't get a hammer D:
Does anyone know why this is happening?
Hey, just found out a strange bug. I setup some advanced drawbridges, then broke them with my silk touch pick. I got the setup bridge AND one with nothing in it. Not sure why it did that.
Hey Diyo been a while. I have a question how would this happen when this mod is installed.
The mods I have installed are.
Minecraft forge V:9.11.1.965
Optifine V: HD_U_C8
Battlegear 2 V:1.0.4.6 A.K.A.:Bullseye
Infamy armor V:0.1 (Note I copied pasted this from the infamy mod pack)
bspkrs core V:5 (For treecapitator)
Treecapitator V:1.6.4r06 (for forge universal)
Advanced Genetics V:1.1
Ars Magika 2 V:1.1.2
Buildcraft V:A 1.6.4-4.2.1
Buildcraft Tools V:1.4-a-12
Code Chicken Core V:0.9.0.7
Dragon API V:14
Rotarycraft V:14b
Reactorcraft V:(Same as rotary)
Geostrata V:14
Meteorcraft V:14
Dungeon Crawler mod V:0.2.5
Flans mod V:4
Galacticraft V:2.0.6.895
Micdoodle core V:(Same as galacticraft)
ichun core V:2.3.0
Sync V:2
Mob Dismemberment and amputation V:2
industrial craft 2 (experimental (but stable)) V:2.0.344
idfixminus V:1
Minechem V:4.2-24
NEI V:1.6.1.8
OpenBlocks V:1.2.2
Pam's mods (most of them anyways) V:NO CLUE SORRY
Railcraft V:8.3.2.0
Reliquary V:1.1.1 (Note this was also copied from a FTB mod pack as Xeno has not updated the mod himself for some time)
Rival Rebels V:1.6.4d
Thaumcraft V:4.0.5b
twotility V:140103
Village Taverns V:2.1.4-1.10
Balkon's Weapon mod V:AGAIN SORRY NO CLUE
Zan's minimap V:NO CLUE AGAIN
This is not a crash but a weird issue. Could you please let me know as soon as possible what is happening?
This mod is amazing, but for some reason I can't craft a hammer. I went to the tool forge, put the hammer head in the middle, put the large plates on both sides of the hammer head, then put the tool rod below the hammer head, but I didn't get a hammer D:
Does anyone know why this is happening?
I'm running into a bizarre issue that I assume has something to do with Item or Block ID conflicts but I can't sort it out.The liquid in the Filled Buckets changes when put into Smeltery pieces.For example: If I take a bucket of Molten Iron and pour it out into the world it will place molten iron.If I take that same molten iron and put it into Seared Glass or click it into a Fluiduct Filter, it renders purple and is identified as Manyullyn. If I then pour that liquid from the seared glass into, for example, an pickaxe head cast it pours purple, but creates an iron pickaxe head.Similarly if I melt down a bunch of iron ore in the smeltery, the smeltery identifies it as Molten Manyullyn in the UI, but the substance hardens into iron in the casting table or basin.Additionally, if I restart my minecraft client and open a SSP world, the issue is fixed. However, the issue persists on my SMP server through a reboot and if I enter a SSP instance after connecting and disconnecting from the SMP server the issue returns.Any ideas?
Okay. After a few days of hair pulling and troubleshooting the issue appears to have resolved itself out of thin air.
I'm running into a bizarre issue that I assume has something to do with Item or Block ID conflicts but I can't sort it out.The liquid in the Filled Buckets changes when put into Smeltery pieces.
For example: If I take a bucket of Molten Iron and pour it out into the world it will place molten iron.If I take that same molten iron and put it into Seared Glass or click it into a Fluiduct Filter, it renders purple and is identified as Manyullyn. If I then pour that liquid from the seared glass into, for example, an pickaxe head cast it pours purple, but creates an iron pickaxe head.
Similarly if I melt down a bunch of iron ore in the smeltery, the smeltery identifies it as Molten Manyullyn in the UI, but the substance hardens into iron in the casting table or basin.
Additionally, if I restart my minecraft client and open a SSP world, the issue is fixed. However, the issue persists on my SMP server through a reboot and if I enter a SSP instance after connecting and disconnecting from the SMP server the issue returns.
Any ideas?
Just take advantage of it and troll your friends.
But seriously, make sure you have the latest version. It might be fixed.
Good idea. Dental insurance recommended.
It's most certainly coming along. Only a few issues to be sorted out regarding containers (I'll spare the boring details), but as a teaser:
The lava tank will be moved beneath the high oven controller, or possibly beside the structure - undecided. The controller texture will be redone, and don't mind the hijacking of the smeltery gui - it's just a placeholder as well. The actual gui will be somewhat similar, but without all the spare inventory slots (1 slot per layer). It's not a total copy-paste of the smeltery code, but nonetheless there was a whole lotta copypasta goin' on. Thanks/sorry mDiyo!
Speaking of that guy, yo mDiyo, this may be a bit silly but I can't shake the thought that landmines should be a tmechworks thing. Just a suggestion.
I'm likely to try another experiment soon, with interesting results. :3
Crumbl3D: That's a vanilla bug. It has to do with connected textures and the odd way panes do their thing. There's a chance it will be fixed in 1.7, but not before.
Riggs Tooples: Landmines are a trap and belong in a mod with traps. So are punji sticks and barricades.
Ey Riggs, want me to add your mod to the Tinker's Construct wiki? :3 I'd probably want to play around with a copy, but yeah
Oh right right. I forgot about that other thing. Carry on.
Also, gratz.
@Master_Wight: No prob bob. I hope to have a good release by Friday.
Sweet! I look forward to this release. :3 Meesa gonna make the wiki page once I get to dink around with the mod. Feel free to join the wiki, by the way.. Especially if you have any experience with Wikia wikis >-< I need someone who knows wiki code.....
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 29/01/14 19:13
Description: Updating screen events
java.lang.NullPointerException
at tconstruct.items.tools.Hammer.func_77633_a(Hammer.java:218)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74228_j(GuiContainerCreative.java:374)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74227_b(GuiContainerCreative.java:589)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73879_b(GuiContainerCreative.java:490)
at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:132)
at net.minecraft.client.gui.inventory.GuiContainer.func_73867_d(GuiContainer.java:1009)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73867_d(GuiContainerCreative.java:608)
at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:107)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1566)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Please can you help me?
As you can see, the three blocks that have the same texture, but are not connected, are the tinkers construct drawbridges. I really like the blocks, but i feel they would perform a little more flawlessly if they were to have connected textures with themselves, as well as with other blocks with the same texture they are using as a disguise. These are blocks from the chisel mod, if that is of any consequence.
Skeleton head: longer reach, or ranged mining
Creeper head: explosion mining (the user doesn't get damaged if the tool has been upgraded with redstone)
Zombie head: more durability (since zombies don't age)
Wither skeleton head: insta smelt (smeltery on the go, better hope you got hot liquid storage near by)
Player head: goes on a sword with 3D model of the player's head that was used with blood effect plus deals more damage to any mob
So any comments on my suggestion?
Does anyone know why this is happening?
Because Everyone Needs A 14 Inch Tablet
The mods I have installed are.
Minecraft forge V:9.11.1.965
Optifine V: HD_U_C8
Battlegear 2 V:1.0.4.6 A.K.A.:Bullseye
Infamy armor V:0.1 (Note I copied pasted this from the infamy mod pack)
bspkrs core V:5 (For treecapitator)
Treecapitator V:1.6.4r06 (for forge universal)
Advanced Genetics V:1.1
Ars Magika 2 V:1.1.2
Buildcraft V:A 1.6.4-4.2.1
Buildcraft Tools V:1.4-a-12
Code Chicken Core V:0.9.0.7
Dragon API V:14
Rotarycraft V:14b
Reactorcraft V:(Same as rotary)
Geostrata V:14
Meteorcraft V:14
Dungeon Crawler mod V:0.2.5
Flans mod V:4
Galacticraft V:2.0.6.895
Micdoodle core V:(Same as galacticraft)
ichun core V:2.3.0
Sync V:2
Mob Dismemberment and amputation V:2
industrial craft 2 (experimental (but stable)) V:2.0.344
idfixminus V:1
Minechem V:4.2-24
NEI V:1.6.1.8
OpenBlocks V:1.2.2
Pam's mods (most of them anyways) V:NO CLUE SORRY
Railcraft V:8.3.2.0
Reliquary V:1.1.1 (Note this was also copied from a FTB mod pack as Xeno has not updated the mod himself for some time)
Rival Rebels V:1.6.4d
Thaumcraft V:4.0.5b
twotility V:140103
Village Taverns V:2.1.4-1.10
Balkon's Weapon mod V:AGAIN SORRY NO CLUE
Zan's minimap V:NO CLUE AGAIN
This is not a crash but a weird issue. Could you please let me know as soon as possible what is happening?
You need to use a tough rod for the Hammer.
I'm running into a bizarre issue that I assume has something to do with Item or Block ID conflicts but I can't sort it out.The liquid in the Filled Buckets changes when put into Smeltery pieces.For example: If I take a bucket of Molten Iron and pour it out into the world it will place molten iron.If I take that same molten iron and put it into Seared Glass or click it into a Fluiduct Filter, it renders purple and is identified as Manyullyn. If I then pour that liquid from the seared glass into, for example, an pickaxe head cast it pours purple, but creates an iron pickaxe head.Similarly if I melt down a bunch of iron ore in the smeltery, the smeltery identifies it as Molten Manyullyn in the UI, but the substance hardens into iron in the casting table or basin.Additionally, if I restart my minecraft client and open a SSP world, the issue is fixed. However, the issue persists on my SMP server through a reboot and if I enter a SSP instance after connecting and disconnecting from the SMP server the issue returns.Any ideas?Okay. After a few days of hair pulling and troubleshooting the issue appears to have resolved itself out of thin air.
I don't even. I'm gonna go lay down.
Just take advantage of it and troll your friends.
But seriously, make sure you have the latest version. It might be fixed.