Been playing around a bit with Galacticraft, don't suppose there's any possibility of adding the ability to smelt the cheese ore found on the moon and make tools out of it, maybe a ham and cheese alloy when mixed with pig iron?
Pig Iron, Moon Cheese, what can be done for bread?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
This doesn't mean that slime grass needs to use the vanilla grass spread rules (is the block exposed to sufficient light) instead of custom rules (is the block above it air or a plant, or just plain not slime dirt).
Except then you'd have one layer of transparent blocks and then multiple layers of non-transparent dirt still casting a massive shadow on the ground.
There's a bug in the most recent version of TMechworks that is causing the Drawbridge to not retract certain blocks. It also does not work at all after trying with these blocks. One I've noted is the BuildCraft Miner. Any possibility of fixing this?
Using Tartarite instead of, say, Manyulyn creates a very miniscule difference, either half a heart or a full heart, though. Spending so much resource just for the ability to deal 160 hearts of damage is fine, considering exoskeleton has NO defense value. Any mob you'd need so much damage to kill would probably be able to oneshot you if you're not wearing full diamond.
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I judge them by their avatars.
The villagers are well aware of what happens when they build the whole structure. They can smelt metals, create new tools, and... melt down other villagers. Perhaps I should hide the missing blocks in the house instead of having them be nowhere?
In the past, I could make a smeltery only one layer deep, so you could jump out if you fell in. Maybe that's the answer?
Or ... how about guard rails? I just realized, as much as I love fences, I never just put fences on the top layer of seared bricks.
Except then you'd have one layer of transparent blocks and then multiple layers of non-transparent dirt still casting a massive shadow on the ground.
Why?
If you have slime grass blocks on top, and slime dirt underneath, why expect a shadow?
Slime grass is using the "Is the light level of my destination high enough" rule of vanilla grass.
I'm saying it needs to use a different rule: is the destination exposed AND light enough.
Extra hard French bread made from a mixture of glue and wheat?
Ahh. So we get a mix of iron, lunar dust, and glue, along with some pork, cheese, and complex carbs.
So the cheese and pork are sources of some sort of bacteria, and the wheat acts as a food source, and we can justify the result by saying that the bacteria does something to alter the materials when exposed to the heat of the smelting.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
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ethanwdp
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Nice to see progress on the armor.
Armour Casts in NEI and Exo Suit seems to be a custom armour placeholder. I can't wait until I can wear my custom armour, I hope I'll be able to do things like change the material of certain parts of the armour.
1.8 out before forge 1.7 mods..... will we ever catch up?
Yes, is was the same thing with the last big Mojang rewrite. Once MCP and Forge are fixed for 1.7.2 they'll have, comparatively, much less work to do to catch up with 1.7.4 and 1.8.x. It's only the big rewrites that throw things off because there's fewer matching points along the decompiled code, and much more interpreting that needs to be done by hand.
Yes, is was the same thing with the last big Mojang rewrite. Once MCP and Forge are fixed for 1.7.2 they'll have, comparatively, much less work to do to catch up with 1.7.4 and 1.8.x. It's only the big rewrites that throw things off because there's fewer matching points along the decompiled code, and much more interpreting that needs to be done by hand.
I recently released a resource (texture) pack for various mods' ore and stones.
"Tinker's Construct" is supported, with gravel, stone and netherrack ores.
BTW, does Cobalt Gravel ever spawn? I've never seen it, but it got a texture anyway.
Please let me know of any improvements or problems you see, thank you.
Link is the banner in my signature. At least, if I did it right.
When a bow or arrows from this mod are held or seen anywhere on the screen, I drop down from 30-50 FPS to like 3-5 FPS, on both Windows and Linux. Why??
In Version 1.5.2.6, I got a hecate and a creeper inside my smeltery and neither would get damaged.
I had about 70 ingots of iron, 90 of Tin, and a few of gold inside it.
Not sure how to get blood from these, but they should at least get damaged right?
In Version 1.5.2.6, I got a hecate and a creeper inside my smeltery and neither would get damaged.
I had about 70 ingots of iron, 90 of Tin, and a few of gold inside it.
Not sure how to get blood from these, but they should at least get damaged right?
Try relogging with them in your smeltery, I had the same problem and a relog fixed it.
Pig Iron, Moon Cheese, what can be done for bread?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Except then you'd have one layer of transparent blocks and then multiple layers of non-transparent dirt still casting a massive shadow on the ground.
Extra hard French bread made from a mixture of glue and wheat?
Using Tartarite instead of, say, Manyulyn creates a very miniscule difference, either half a heart or a full heart, though. Spending so much resource just for the ability to deal 160 hearts of damage is fine, considering exoskeleton has NO defense value. Any mob you'd need so much damage to kill would probably be able to oneshot you if you're not wearing full diamond.
I judge them by their avatars.
Quick, to the forts, we must defend the slime!
1.8 out before forge 1.7 mods..... will we ever catch up?
In the past, I could make a smeltery only one layer deep, so you could jump out if you fell in. Maybe that's the answer?
Or ... how about guard rails? I just realized, as much as I love fences, I never just put fences on the top layer of seared bricks.
Why?
If you have slime grass blocks on top, and slime dirt underneath, why expect a shadow?
Slime grass is using the "Is the light level of my destination high enough" rule of vanilla grass.
I'm saying it needs to use a different rule: is the destination exposed AND light enough.
Ahh. So we get a mix of iron, lunar dust, and glue, along with some pork, cheese, and complex carbs.
So the cheese and pork are sources of some sort of bacteria, and the wheat acts as a food source, and we can justify the result by saying that the bacteria does something to alter the materials when exposed to the heat of the smelting.
Or something like that.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I believe the mattock is slightly slower and/or slightly less efficient at chopping down trees, when compared to an axe.
Armour Casts in NEI and Exo Suit seems to be a custom armour placeholder. I can't wait until I can wear my custom armour, I hope I'll be able to do things like change the material of certain parts of the armour.
Yes, is was the same thing with the last big Mojang rewrite. Once MCP and Forge are fixed for 1.7.2 they'll have, comparatively, much less work to do to catch up with 1.7.4 and 1.8.x. It's only the big rewrites that throw things off because there's fewer matching points along the decompiled code, and much more interpreting that needs to be done by hand.
And so many changes for mod authors to adjust to.
Drawbridges are in Tinker's Mechworks now.
Download Tinker's Mechworks for Minecraft 1.6.4
"Tinker's Construct" is supported, with gravel, stone and netherrack ores.
BTW, does Cobalt Gravel ever spawn? I've never seen it, but it got a texture anyway.
Please let me know of any improvements or problems you see, thank you.
Link is the banner in my signature. At least, if I did it right.
I'm using the following together in the DW20 pack - ModularPowersuits-1.6.2-0.9.0-84 & TConstruct_mc1.6.4_1.5.2.4
Flux powered items from Tinkers' Construct don't appear to be drawing power from MMPS power armor properly if at all.
When the item is in hand and flying it looks like the item is trying to refill with power, but doesn't refill.
The visual is similar to a sword trying to repair from Thaumcraft with Repair on it.
I had about 70 ingots of iron, 90 of Tin, and a few of gold inside it.
Not sure how to get blood from these, but they should at least get damaged right?
Try relogging with them in your smeltery, I had the same problem and a relog fixed it.