mDiyo doesn't just go and find every mod with ingots in it ever just because someone wants it. If you want compatibility, my suggestions would be to first post suggestions in the right thread (Look for it in the OP) say which mods, have good reasons, maybe think of what said ingots properties could be, and then, maybe, maybe you would have a slim chance of it happening.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
Just wondering if anyone else has this happen to them.
Clear glass acts as an X-Ray glitch.
Same happens for me using the most recent stable version. It only affects the molten glass (the clear glass blocks are fine) so it isn't too big of a deal. I believe this may be related to a vanilla rendering issue? Thought I might have seen that mentioned somewhere before but can't say for sure.
I've searched and not found (yet) a way to harvest ore berries by any mechanical means, but if I missed it someone please point it out!
What I'd like is to let them be harvested at least by a turtle? Right now an attack turtle cannot attack it; a mining turtle can only "dig" it which retrieves the bush but no berries. Farming turtle is only for tilling soil, but I tried and it didn't work either, it could "dig" it which got the bush but no berries.
What is the actual minecraft action that happens when I click an oreberry bush? It must not be attack, otherwise I'd guess an attack turtle would work.
Only solution I've seen (but not tried yet) is Thaumcraft golems. Anyone have experience with them?
Those are supposed to work with thaumcraft golems, the compatibility was made a while ago, not sure if it works with any other mods though, maybe the harvester from mfr, since it works on the berries from natura's bushes.
Look, no offense mDiyo, you keep releasing new stuff, and that's awesome. Your mod is awesome. However, not everybody is always playing the latest bleeding edge dev build. I haven't for example.
You added new stuff, bows, strings, glowing glowcrystal, that aggregator thingy, thamcraft support and all that, and you provide zero information whatsoever as to how to obtain them or what they do.
It would be nice if you spend a little bit more time on the in-game books instead of being so solely focused on delivering content since you can't be bothered to maintain a wiki for information.
In fairness generally the last thing to be updated after major changes in pretty much anything is the documentation, especially when the aforementioned changes are still in development and therefore in a state of flux with information that could change. This is a risk you take when using development versions. Although, I just noticed that version 1.4.0 is being touted as a 'stable' release so I can also see where you are coming from; stable releases would generally be expected to have up-to-date accompanying in-game documentation (although I am still using 1.3.6.7 so cannot verify if that information is present or not in the newest releases). Either way, all the information required is available here in the thread; it may not necessarily be the most user-friendly format but it is there.
As far as maintaining a wiki, I applaud mDiyo's work on making all of the pertinent information available in-game. The information that is not provided in-game is available here in this thread for those that look (or ask; please do look around and read the OP first though). If there was enough demand for a wiki I am sure there would be a community-maintained one made (and kept updated; I believe there is one that is extremely out-of-date). The current versions are still from what I understand in pretty much a 'release candidate' stage as opposed to a truly 'stable' release so I would think the in-game documentation will be updated to reflect the new information soon if it hasn't been already.
There is a certain lack of polish with this update. The reason it's stable is because I need a break. The 1.6.2 update broke everything, it's quite stressful, and I don't really want to mod for at least a couple days. You're likely to have this version for the next while.
Cocofang: Messing with other mod recipes is way out of line.
I might be able to whip up some modifiers for LegendGear. Not for awhile though; the API is available for others to use.
Your nagging is unnecessary. Perhaps you need to update Natura? ^^;;
TanisHalfElven: Looks like one of the dev versions of TConstruct that didn't like lava on things. Try updating.
aletissier: There is an end-goal that I am working towards. It helps narrow my focus to only what needs done.
dimion: When I made the bow I didn't realize it needed a 1.5.2 version of Forge. It's been updated with the proper version number since.
jmw86069: Oreberries are supposed to be harvested manually. Golems count as manual because they go and pick the things themselves.
FatBobTheSlob: I'm sorry there's no wiki to spoon-feed you information on a mod that's about experimentation. If you find the information lacking, perhaps you could give me something better?
Assuming that I "can't be bothered to maintain a wiki for information" just tells me that you want to get to the end, not enjoy the journey. Good luck; the last person who tried to do that had 31 variations on pickaxes and none of them stood out as "the best".
The Meaning of Life, the Universe, and Everything.
Join Date:
8/12/2011
Posts:
51
Minecraft:
CapitaineGloumi
Member Details
Hi, good break mDiyo
I notice a bug in 1.4 using TE and TK: Putting a Ignous Extruder direct to a Smeltery Controller only reach the first slot of the smeltery, where the way I want is fill all slot.
I'm a little confused about the Thaumium support. Is is supposed to melt down in the smeltery? I'm using the latest release and throwing my little purple bars in there with plenty of lava and nothing is happening.
I'm a little confused about the Thaumium support. Is is supposed to melt down in the smeltery? I'm using the latest release and throwing my little purple bars in there with plenty of lava and nothing is happening.
Last time I made some thaumium parts, it was in the Part Builder with wooden stencils. Try that one out.
found some bugs with the bows and arrows: if you take fire on the arrows it dosent work (is it a feature or a bug?) also if i add necronic to the bow it dosent work, same on arrows. you cant take fire on the bow (feature or bug?)
also here is a suggestion: make it possible to use flamestring from natura as string on the bows, could give it fire power without any modifiers added and maby increase the bows durability but be a bit slower?
I just realized I have no idea where/how to get a knapsack O_o Could anyone please direct me to either where the information can be found (Looked through the books) or explain to me how it's crafted/discovered? Thanks
Also, mDiyo, I see that the potion launcher is still a test object in the game; have you done anything with it, or has it been put aside? Last time I tried it was a few versions ago and it crashed my game
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
Heya,
Great mod here, been having a great time with it. I did encounter one persistent bug though, if you break a smeltery block while liquiducts are connected to it, it causes the world to crash on load up.
A couple of known bugs have been fixed. I'm bumping the mod up to RC4 just to make sure things are toasty before stable.
I've been working at porting to 1.6 the past few days. I started out with 1124 errors - all of them not easy to solve - and it's been slow going since. I'd estimate a week before anything playable happens, and that's if nothing unexpected comes up. It could be a month, who knows.
aletissier: Gardeslime will be something like a pet. You can train it, it will build or harvest things, and they work best in groups.
TanisHalfElven: Lava chisels seem to work for me. Could I get a crashlog of the dagger faceplant?
Blockmaster139, KillaMike: The grass slabs are in Natura. ;D
Smj: I think I just recognized where the part builder goes wrong. It shouldn't show stats for items that aren't valid in it...
SinisterSi: Wouldn't the hammer be better suited for that?
Isn't the hammer for mining out a 3x3 area? The chisel makse stone blocks into stone bricks, and when you chisel something,
you might hit it wrong or something.
I'm a little confused as to how one would go about making an ingot cast because pouring 2 gold into a casting table with an iron, gold, or copper ingot in it doesn't work.
Ingot casts are the only kind of cast that can be made in the stencil table; just put in a blank cast, and if it doesn't show up try pressing 'Next Pattern'.
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
mDiyo doesn't just go and find every mod with ingots in it ever just because someone wants it. If you want compatibility, my suggestions would be to first post suggestions in the right thread (Look for it in the OP) say which mods, have good reasons, maybe think of what said ingots properties could be, and then, maybe, maybe you would have a slim chance of it happening.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
Clear glass acts as an X-Ray glitch.
Same happens for me using the most recent stable version. It only affects the molten glass (the clear glass blocks are fine) so it isn't too big of a deal. I believe this may be related to a vanilla rendering issue? Thought I might have seen that mentioned somewhere before but can't say for sure.
What I'd like is to let them be harvested at least by a turtle? Right now an attack turtle cannot attack it; a mining turtle can only "dig" it which retrieves the bush but no berries. Farming turtle is only for tilling soil, but I tried and it didn't work either, it could "dig" it which got the bush but no berries.
What is the actual minecraft action that happens when I click an oreberry bush? It must not be attack, otherwise I'd guess an attack turtle would work.
Only solution I've seen (but not tried yet) is Thaumcraft golems. Anyone have experience with them?
In fairness generally the last thing to be updated after major changes in pretty much anything is the documentation, especially when the aforementioned changes are still in development and therefore in a state of flux with information that could change. This is a risk you take when using development versions. Although, I just noticed that version 1.4.0 is being touted as a 'stable' release so I can also see where you are coming from; stable releases would generally be expected to have up-to-date accompanying in-game documentation (although I am still using 1.3.6.7 so cannot verify if that information is present or not in the newest releases). Either way, all the information required is available here in the thread; it may not necessarily be the most user-friendly format but it is there.
As far as maintaining a wiki, I applaud mDiyo's work on making all of the pertinent information available in-game. The information that is not provided in-game is available here in this thread for those that look (or ask; please do look around and read the OP first though). If there was enough demand for a wiki I am sure there would be a community-maintained one made (and kept updated; I believe there is one that is extremely out-of-date). The current versions are still from what I understand in pretty much a 'release candidate' stage as opposed to a truly 'stable' release so I would think the in-game documentation will be updated to reflect the new information soon if it hasn't been already.
Cocofang: Messing with other mod recipes is way out of line.
I might be able to whip up some modifiers for LegendGear. Not for awhile though; the API is available for others to use.
Your nagging is unnecessary. Perhaps you need to update Natura? ^^;;
TanisHalfElven: Looks like one of the dev versions of TConstruct that didn't like lava on things. Try updating.
aletissier: There is an end-goal that I am working towards. It helps narrow my focus to only what needs done.
dimion: When I made the bow I didn't realize it needed a 1.5.2 version of Forge. It's been updated with the proper version number since.
jmw86069: Oreberries are supposed to be harvested manually. Golems count as manual because they go and pick the things themselves.
FatBobTheSlob: I'm sorry there's no wiki to spoon-feed you information on a mod that's about experimentation. If you find the information lacking, perhaps you could give me something better?
Assuming that I "can't be bothered to maintain a wiki for information" just tells me that you want to get to the end, not enjoy the journey. Good luck; the last person who tried to do that had 31 variations on pickaxes and none of them stood out as "the best".
I notice a bug in 1.4 using TE and TK: Putting a Ignous Extruder direct to a Smeltery Controller only reach the first slot of the smeltery, where the way I want is fill all slot.
1.4 Changelog pretty pretty please?
EDIT: Total dope that I am, I just found the separate "Dev Changelog" spoiler. DUH!
Last time I made some thaumium parts, it was in the Part Builder with wooden stencils. Try that one out.
also here is a suggestion: make it possible to use flamestring from natura as string on the bows, could give it fire power without any modifiers added and maby increase the bows durability but be a bit slower?
Also, mDiyo, I see that the potion launcher is still a test object in the game; have you done anything with it, or has it been put aside? Last time I tried it was a few versions ago and it crashed my game
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
Great mod here, been having a great time with it. I did encounter one persistent bug though, if you break a smeltery block while liquiducts are connected to it, it causes the world to crash on load up.
Here's the crash:http://pastebin.com/Sr5xXtdM
Isn't the hammer for mining out a 3x3 area? The chisel makse stone blocks into stone bricks, and when you chisel something,
you might hit it wrong or something.
Ingot casts are the only kind of cast that can be made in the stencil table; just put in a blank cast, and if it doesn't show up try pressing 'Next Pattern'.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/