No stairs?
No cracked/chiseled stained glass bricks?
No metadata/damage?
Stairs will come as soon I learn how to code them in.
Cracked/chiseled stained are coming very soon, haven't made the textures, but they are easy.
Not exactly sure what you mean by metadata/damage, but Stained variants use metadata.
Also there will be a config option that allows you to decide whether or not the blocks drop when you break them. It will drop them by default.
Mod Has Officially Been Updated!!!
Changelog "v1.0.1 +Added Stained Variants of Regular, Cracked, and Chiseled Glass Bricks (Currently creative ONLY) +Added Half Slabs (see Current Bugs) +Added Creative Tab +Added Config File +Added config option that allows you to set whether or not bricks are returned on destruction. (Default returns them)"
(Fix for Slabs, addition of stairs, and crafting recipes are targeted for v1.0.2)
For stained glass bricks, you could look for Forestry's stained glass, and use that, then, if it can't find Forestry, use normal glass bricks + dye = stained glass bricks.
I'd love to see this mod implemented into Minecraft one day! I made a spotlight of it on my channel and it would be awesome if you could check it out :-)
Nice spotlight! Added to OP. Glad you enjoy the mod.
The only problem is, stairs need metadata for different directions, so I can't use metadata for textures, meaning each color will take up its own block ID. Since I'm making them with 3 different blocks, there will be 48 more IDs added... Could that be a problem?
The only problem is, stairs need metadata for different directions, so I can't use metadata for textures, meaning each color will take up its own block ID. Since I'm making them with 3 different blocks, there will be 48 more IDs added... Could that be a problem?
What do you think?
I don't think so, I think that this will make creative mode easier instead of making the items, you can click the color you want.
I don't think so, I think that this will make creative mode easier instead of making the items, you can click the color you want.
That's not the issue I was addressing. In v1.0.1, only 6 block IDs are used. The colors come from metadata. I can show metadata blocks in the creative menu. The issue I was addressing was the fact that Stairs use metadata for direction, so I can't use it for color, meaning 48 IDs will be added. That's my main thing, jumping from 6 block IDs to 54 block IDs. It could cause some mild compatibility issues.
That's not the issue I was addressing. In v1.0.1, only 6 block IDs are used. The colors come from metadata. I can show metadata blocks in the creative menu. The issue I was addressing was the fact that Stairs use metadata for direction, so I can't use it for color, meaning 48 IDs will be added. That's my main thing, jumping from 6 block IDs to 54 block IDs. It could cause some mild compatibility issues.
Forge gives us so much room to move blockIDs around, I don't see how this would be an issue so long as a bit of research goes into where to place the blockIDs by default. I think as long as you stay away from <255 and >4000 you shouldn't have immediate blockID conflicts. I could have sworn there was a thread on the Forge forums that detailed unofficial ID ranges used by major mods? Or perhaps just cross-reference the IDs you use with, say, the more popular FTB packs? Then again, I have XtraBlocksEE and both versions of SuperSlopes/XtraSlopes running on my server so blockID's get devoured pretty easily with me
This is really lovely work by the way - once the stained glass variants get added with SMP and all I'm adding this to my server immediately
Forge gives us so much room to move blockIDs around, I don't see how this would be an issue so long as a bit of research goes into where to place the blockIDs by default. I think as long as you stay away from <255 and >4000 you shouldn't have immediate blockID conflicts. I could have sworn there was a thread on the Forge forums that detailed unofficial ID ranges used by major mods? Or perhaps just cross-reference the IDs you use with, say, the more popular FTB packs? Then again, I have XtraBlocksEE and both versions of SuperSlopes/XtraSlopes running on my server so blockID's get devoured pretty easily with me
This is really lovely work by the way - once the stained glass variants get added with SMP and all I'm adding this to my server immediately
Thanks. Found the list you were referring. Down side is, I will be changing the default BlockIDs in my mod, meaning people who have created awesome builds with the blocks already will either have to create a new world, or change the BlockIDs in the config to what they were prior.
With this helpful bit of info, v1.0.2 will be up soon. No official date is set, but I'm aiming for early this week (With any luck, later today or tomorrow). Then you can add this to your server.
That recipe for color is for the 1.02 update I take it.
Indeed, you can check the OP for "Objectives of Future Updates". I've decided to go with Option B of the choices above. v1.0.2 should be finished tonight and uploaded upon completion. Keep your eyes open for it in the next couple of hours. Putting on some finishing touches.
v1.0.2 is LIVE!!!!!! Download it now, thank me later. You can finally play this to the full extent in SSP and SMP! Recipes for Stained Glass Bricks are here!
Changelog: v1.0.2 +Added More Recipes +Added Stairs of all Glass Brick blocks. +Changed default BlockIDs to 2180-2233
The first one is straight-forward enough and has less of a chance of interfering with existing recipes. The second one however would shorten an autocrafting factory chain by one station.. perhaps add both?
-edit- I can't read, didn't even see the third page of the topic haha. Thanks for the release!
If at all possible, please make glass doors and stairs for fantasy gardens (not everyone likes to kill monsters). Otherwise, maximum amount of diamonds! I'm getting scads of ideas for castles and temples already!
If at all possible, please make glass doors and stairs for fantasy gardens (not everyone likes to kill monsters). Otherwise, maximum amount of diamonds! I'm getting scads of ideas for castles and temples already!
Stairs are already in (I should probably put a pic up on the OP...) Doors, torches, and possibly beds are planned.
No cracked/chiseled stained glass bricks?
No metadata/damage?
Stairs will come as soon I learn how to code them in.
Cracked/chiseled stained are coming very soon, haven't made the textures, but they are easy.
Not exactly sure what you mean by metadata/damage, but Stained variants use metadata.
Also there will be a config option that allows you to decide whether or not the blocks drop when you break them. It will drop them by default.
Changelog
"v1.0.1
+Added Stained Variants of Regular, Cracked, and Chiseled Glass Bricks (Currently creative ONLY)
+Added Half Slabs (see Current Bugs)
+Added Creative Tab
+Added Config File
+Added config option that allows you to set whether or not bricks are returned on destruction. (Default returns them)"
(Fix for Slabs, addition of stairs, and crafting recipes are targeted for v1.0.2)
Nice spotlight! Added to OP. Glad you enjoy the mod.
Take me down to the river bend
Take me down to the fighting end
Wash the poison from off my skin
Show me how to be whole again
Fly me up on a silver wing
Past the black where the sirens sing
Warm me up in a nova's glow
And drop me down to the dream below
'Cause I'm only a crack in this castle of glass
Hardly anything there for you to see
For you to see
Bring me home in a blinding dream,
Through the secrets that I have seen
Wash the sorrow from off my skin
And show me how to be whole again
'Cause I'm only a crack in this castle of glass
Hardly anything there for you to see
For you to see
'Cause I'm only a crack in this castle of glass
Hardly anything else I need to be
'Cause I'm only a crack in this castle of glass
Hardly anything there for you to see
For you to see
For you to see
AWWWWWWWWWWWWWWWWW YEEEEEEEEEAAAAAAAAHHHHHHHHHHHH!
just had to post it ;D
The only problem is, stairs need metadata for different directions, so I can't use metadata for textures, meaning each color will take up its own block ID. Since I'm making them with 3 different blocks, there will be 48 more IDs added... Could that be a problem?
What do you think?
I don't think so, I think that this will make creative mode easier instead of making the items, you can click the color you want.
That's not the issue I was addressing. In v1.0.1, only 6 block IDs are used. The colors come from metadata. I can show metadata blocks in the creative menu. The issue I was addressing was the fact that Stairs use metadata for direction, so I can't use it for color, meaning 48 IDs will be added. That's my main thing, jumping from 6 block IDs to 54 block IDs. It could cause some mild compatibility issues.
Forge gives us so much room to move blockIDs around, I don't see how this would be an issue so long as a bit of research goes into where to place the blockIDs by default. I think as long as you stay away from <255 and >4000 you shouldn't have immediate blockID conflicts. I could have sworn there was a thread on the Forge forums that detailed unofficial ID ranges used by major mods? Or perhaps just cross-reference the IDs you use with, say, the more popular FTB packs? Then again, I have XtraBlocksEE and both versions of SuperSlopes/XtraSlopes running on my server so blockID's get devoured pretty easily with me
This is really lovely work by the way - once the stained glass variants get added with SMP and all I'm adding this to my server immediately
Thanks. Found the list you were referring. Down side is, I will be changing the default BlockIDs in my mod, meaning people who have created awesome builds with the blocks already will either have to create a new world, or change the BlockIDs in the config to what they were prior.
With this helpful bit of info, v1.0.2 will be up soon. No official date is set, but I'm aiming for early this week (With any luck, later today or tomorrow). Then you can add this to your server.
Option A:
Option B:
Indeed, you can check the OP for "Objectives of Future Updates". I've decided to go with Option B of the choices above. v1.0.2 should be finished tonight and uploaded upon completion. Keep your eyes open for it in the next couple of hours. Putting on some finishing touches.
Changelog:
v1.0.2
+Added More Recipes
+Added Stairs of all Glass Brick blocks.
+Changed default BlockIDs to 2180-2233
What are you waiting for? Get crafting!
The first one is straight-forward enough and has less of a chance of interfering with existing recipes. The second one however would shorten an autocrafting factory chain by one station.. perhaps add both?
-edit- I can't read, didn't even see the third page of the topic haha. Thanks for the release!
Stairs are already in (I should probably put a pic up on the OP...) Doors, torches, and possibly beds are planned.