[/anchor] Read before request : REQUESTS ARE CLOSED
You can take a look at another modder updates here.
Let me warn you that I follow strict rules:
-I only update DEAD mods, I mean the author can't or won't update it any more.The author actually saying it being the best way to prove it. I won't update if anyone is already updating it. It should be your priority to find the mod you like, not mine.
-I only update SOURCE FREE mods, I won't decompile (unless granted official permission) or steal code. (a "license" on the mod shouldn't protect code as "intellectual property")
-I will only update as a FORGE mod, even if the old one wasn't.
If your request answer those rules, please add it on this topic with any useful information.
A request without information and/or not following the rules won't be answered.
You want to make a perfect request that will be considered ?
Follow the guidelines for requesting a mod update then:
Hello GotoLink,
I enjoyed this mod (link to the mod description)
made by author name
the mod is dead because (some reason here, author quote preferred)
the sources are available (link to the sources, or author quote)
Can you update it ?
Please and thank you
Words of advice
-Make sure your Minecraft version is the,same as the one described. Old versions are accessible in the mod archives.
-When in doubt, use the Forge version described, or the latest.
-Java 8 is not always required, but is very recommended for your safety and best performance.
-Any custom launcher is not supported. Mojang launcher is tested to work.
-Some questions are answered in the FAQ, check it out.
Formivore's mods: CARuins, GreatWall and WalledCity Generator[1.7.10]
Latest release: 0.1.9 (forge 10.13.2.1286)
-Fixed crash when using vines in templates
-Fixed "preserve" rule not always applying on walls
-Added "base_layer_mode" option for wall templates, used to defined how bottom layers are added under walls
** 0 for no added layers
** 1 for default layer making (bottom of first layer, or 'layer:base')
** 2 for bottom of each layer
** 3 in 'layer:base', where each line is linked to each layer 0.1.8(forge 10.13.2.1286)
-Minor fixes and optimization
-Improved build command
-Better biome support 0.1.7 (forge 10.13.2.1230)
- Fixed few crashes with building/tower generation
- Added support for json data in chest items
- Added chest handling when using template scanner 0.1.6 (forge 10.12.1.1060)
- Changed mob spawner handling to support modded mobs
- Changed chest content definition to support user-defined chest types
- Moved log file into logs folder
-Changed templates and read-me file to reflect other changes
Release:0.1.5 (forge 10.12.0.1034)
-Changed templates
-Changed "special block" rules
-Cities as official village to vanilla villagers, allowing golem "natural" spawn
-Changed chest content option to use item names
-Allowed block names in template rules
-Added template scanner (/scantml)
-Fixed rotations for GreatWalls and CAruins (some city buildings still need fixing)
Release:0.1.4 (forge 9.11.0.898) with templates
-Fixed MCPC+ crash (re-add awesome lags)
-Fixed biome support in Ruins
-Re-worked settings (invisible to end-user)
Release: 0.1.3 (forge 7.8.0.716 for 1.5.X, forge 9.10.0.777 for 1.6.X)
-Fixed dimension picking issue
-Merged logs into generatormods_log.txt
-Added save and dimension-dependent city location files
-Fixed surface cities being saved 4 times
Release: 0.1.2 (forge 7.8.0.716)
-Fixed issue with ruins
-Fixed stair placement
-Fixed a crashing error in chunk loading
Release: 0.1.1 (forge 7.8.0.716)
-Added more friendly Forge Chunk loading with ticket system
-Added more safety to address MCPC+ server issue
-Added underground city and (optional) dimension id to /build command
-/build command now notifies admin
-Removed dead code
Releases: 0.1.0 (forge 7.7.2.679) 0.1.0b (forge 7.8.0.691)
-Reworked generation, should fix a lot of issue and lag, step toward "infinite city" behavior
-Version b should fix most issues with custom blocks
-Version b add combined chunk explorer, for faster and clever generation
Release:0.0.8 (forge 7.7.2.679)
-Obfuscated "version-independent"
-Removed "missing texture" blocks
-Removed dead code
-Finished custom block support
-Changed lag message to be more user-friendly
Release:0.0.7 (forge 7.7.2.679)
-Added custom dimensions setting
-Added safety and debug system for MCPC+ reported crash
-Little code improvement
-Fixes for stairs metadata
Release:0.0.6 (forge 7.7.1.651)
-Updated to 1.5.1 (and repackage)
-Fixed spawner method (due to changes in Mojang code)
-Support new vanilla blocks (quartz, rail, dropper...)
-------------Below are downloads for Minecraft 1.4.7(note that newest features might not be added)-----
Release:0.0.6 (forge 6.6.2.534)
-Re-implemented chat messages for cities spawning (indicating city spawning point and directionto players (CityChatMessage option disabled by default)
-Changed int parameters (1,0) in config to boolean (true,false), easier for common user
-Stopped spawn if structures are disabled on world creation
-Re-added spawn in custom dimensions (except The End), as there is biome support to disable if needed
-Added more support for custom blocks (stairs, doors, ores, flowers, leaves...)
-Fixed metadata issues ?
-Implemented lag warning and player detection before spawning a structure
-Lag warning and player detection message set by ChatMessage option
-Fixed city message feature
-Fixed Cities spawning in upside Nether
-Some invisible code improvements
Releases:0.0.5-0.0.1
-Added Wither(Boss)[id=343], Bat[id=344], and Witch[id=345] spawners support.
-Added log option in all setting file (default to 0, meaning minimum log)
-Slightly improved "build" command,now :build
-Fixed world leaking issue ?
-Custom biome support
-Added command spawn: build
-WalledCity log now print world name of spawned cities
-Added modinfo file
-Code fixes for rare crashing errors
-Began implementing new functions to support modded biomes,items and blocks (not functionnal)
-Began implementing command features (not functionnal)
-Moved citylocations to walledcitylog
-Fixed structures not spawning far from player spawn point
-Attempt at BiomesOPlenty support
-Added TriesPerChunk variable in config for WalledCity generator
-Fixed Walled City unable to support high BlockID for Blocks spawning in world from other mods
-Fixed structures only generating near coordinates (0,0,0)
-Fixed mod forcing people to install on client if they connect to modded server
-Sandstone city template weight downgraded
-Attempt at ExtraBiomesXL support
-Attempt at dimension-adding mod support
-Chest loots added in every structure
-Settings and templates stored in config folder
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.2.1286 with Java 7)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
3/ Extract the templates into the config folder
To use on a server, install the mods only on server side.
Each mod can be disabled separately by putting the GlobalFrequency to 0 in the corresponding setting file. These files are generated at the first launch of Minecraft.
You can make your own templates or change the provided ones to your liking by following the original author documentations, and the provided read-me file.
The templates files should be located in config/generatormods/walledcity or config/generatormods/greatwall. Compatible with:ExtraBiomesXL, BWG4, Biomes o' Plenty, Highlands...
CARuin-properties allows us to determine min/maxheight and various other settings of a generated structure. Is it possible to change the automata rules to include rule-specific structure-settings?For example like this:
<-Some of the usual Structure Rules I included for this example.->MinHeight:20MaxHeight:40ContainerWidth:40ContainerLength:40AUTOMATA RULESB205/S01, weight=1, RuleMinHeight:10, RuleMaxHeight:20 <-Pyramid->B36/S2345, weight=1, <-Tower->
CARuins checks the Automata Rules to see if any additional settings besides B/S and weight were given.When no additional settings are given (See "Tower"), CARuins will use the "usual Structure Rules". But if they are (see "Pyramid"), the structure will be generated using these rules instead.Would it be possible to include something like this or would this require extensive changes to the code?
-Use dim torches from NewDungeons instead of non working torches [0%]
-Add wall separation in config [0%]
-New traps in ruins [0%]
-Add rail-road chance on top of Great Wall[0%]
-Add spawning config(mob/villagers) in cities[10%]
-Spawn specific villagers around specific buildings[1%]
-Move ruins setting to be rule specific instead of global[4%]
Known Issues with the latest release (0.1.9)
-GreatWalls overlapping =>tone down the settings
-Torches don't light properly =>rightclic a torch to fix -not a real issue, this is actually intended by the author for mobs to spawn naturally
Drakulix's mod: BetterTallGrass[1.4.7] Official author topic
As this mod is a copy,I have now stopped updating it, because primary mod by ejhopkins is updated again. Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 6.6.1.524 with Java7)
2/ Download this and put it in your mods folder
-------------Below are downloads for Minecraft 1.4.7-----
Latest release:1.1 (forge 6.6.1.524)
-Added Bonemeal support
-Code clean-up
Release:1.0
-Added forge config file for blockID
-Grass textures are now in a common file. Let's hope texture pack makers will submit new ones ^^
Known Issues with the latest release (1.1)
The mod block is grey in the creative inventory.
PChan3's mods: SteamShip, SteamBoat and Pirates[1.7.10] Official author topic
Included textures are originals from Glimmar, check his topic for more. You can find alternative textures at the mod support section.
Each part of the mod can be disabled separately in the "pchan3.cfg" file. Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.0.1185 with Java7)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
Latest release: 0.7 (forge 10.12.0.1019)
-Updated to 1.7.2 0.7 (forge 9.11.1.952)
-Updated to 1.6.X
-Fixed flight
-Added spawn config for pirates
-Added "cheats" for flight speed
-Fixed coal and arrows not being consumed properly in survival mode
-Added config options to stop the airship from taking things off the player inventory
Release: 0.6 -0.5(forge 7.8.0.716)
-Changed config system to a "pchan3.cfg" file
-Pirate biome selection complete
-Lowered airship health
-Improved airship sync/rotation
-Fixed inventory
-Added Pchan3 original license
Release: 0.4 (forge 7.7.1.651) 0.4 (forge 7.8.0.691)
-Obfuscated "version-independent"
-Updated to 1.5.1
-Fixed steamboat crash on lilypad
-Fixed crash on server when player interact
-Fixed infinite arrow firing
Release: 0.3 (forge 7.7.0.582)
-Updated to 1.5
-Moved packages and images back into separate files
-Added more options in the config file (now labeled pchan3)
-Steamboat comes back to you if you knock it in creative mode (instead of breaking)
-Began implementing biome config for pirate spawn (in progress)
-------------Below are downloads for Minecraft 1.4.7(note that newest features might not be added)-----
Releases: 0.2 -0.1(forge 6.6.2.534)
-Updated to 1.4.7, with Forge
-SMP support
-Up, down and firing keys for steamship added in minecraft "controls" menu
-Infinite firing arrows in creative mode
-Fixed key crash when pressed out of the world, thanks to estradus for reporting it
-Changed default key setting (to numpad values), so it doesn't conflict with vanilla ones
-Added mcmod.info file
-Added more settings in the config file
-Move the config file to config folder
-Put items textures in a single file
-Added items in creative inventory, at Transport tab.
-Fixed issue with arrow attack not working
-Fixed issue with particles getting called on server side
-Changed recipe for balloon, now with some strings
-Added new AI and ranged attack for Pirates, for more intense air battle
-Steamboat is slower than vanilla boat if not loaded with coal (my logic)
-Both Steamship and Steamboat accept coal from the outside (right click with coal in hand)
-Shift clicking in GUI loads coal and arrows directly into correct slots of Steamship inventory
Planned for further release:
-Extending the arrow slot to throw other things
Ryan': CreeperSpecies[1.7.2-1.7.10] Official topic Modloader Forge mod, and not open source. Ask on its official topic for new things/bug fixes.
List of updates: (1.7.2 Forge) (1.6.X Forge), (1.5.X); (1.5).
Justintib: Quidcraft[1.7.10] Official author topic Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.0.1185 with Java7)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
Latest release: 0.1(forge 7.8.0.716 for 1.5.X, forge 9.11.0.898 for 1.6.X
, forge 10.12.0.1019 for 1.7.2)
-Obfuscated "version-independent"
-Updated to 1.5.1
-Ported to Forge
-Added mcmod.info file
-Added settings in a config file (mostly item ids)
-Added items in creative inventory, at new "Quidditch" tab
-Added control keys for the broom (access them in controls menu)
-Lot of bug fixes +unstable broom flight + hurtful landing
Paraknight's mods : SteamBikes, Lawnmower and TV[1.7.10] Official author topic Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.2.1230 with Java7)
2/ Download this and put it in your mods folder or mods/'mc version' starting from 1.6.2
3/ Only required for TV mod: Download this and this, put them in your mods folder
Each part of the mod can be disabled with the "paraknight.cfg" file.
Latest release: 1.3 (forge 10.13.2.1230)
-Added Tv mod (with toggle in configuration file, split minecraft-independent libraries) 1.2 (forge 10.12.0.1019)
-Update to 1.7.2
-Fixed lawnmower and bikes breaking too often 1.1 (forge 9.11.0.898)
-Update to 1.6
-Added back sounds into the pack
-Added back LawnMower HUD
-Fixed bikes speed
-Fixed default config
Release: 1.0 (forge 7.8.0.716)
-fixed inventory
-added LawnMower mod into the pack
-changed modid and version number to reflect the changes
Release: 0.1 (forge 7.8.0.716, only with steambikes)
-Obfuscated "version-independent"
-Port to Forge (+added mcmod.info file)
-Lowered item id used by three
-Reworked bike code for motion, rendering, gui handling...
(Original author: Clintonio; banner by Fluffgar) Official author topic Mod installation procedure:[1.7.10]
1/ Install Forge (latest release is compiled against Forge 10.13.2.1230 with Java7)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
Optional step: Install ModOptionsAPI (for same Minecraft version, obviously)
Latest release: 0.10.0 (forge 10.13.2.1230)
-Vastly improved default sapling-log-leaves configuration (now world load dependent)
-Fixed dimension blacklist category 0.9.2 (forge 10.13.2.1230)
-Changed lumberjack and sapling-log-leaves option format
-Changed flower tall bushes behavior 0.9.1 (forge 10.13.0.1208)
-Added option for sapling item life span 0.9 (forge 10.13.0.1206)
-Updated to 1.7.10
-Added in-game configuration
-Added biome options
-Improved tree support 0.8(forge 10.12.0.1019)
-Updated for 1.7.2 0.8 (forge 9.11.1.935)
-Added Fire behavior
-Fixed non-burnable logs and leaves
-Improved the API with Events
0.7 (forge 9.11.1.916)
-Complete rewrite of the behavior system, more OOC
-Updated the API consequently 0.6 (forge 9.11.1.916)
-Added full breaking animation when lumberjacking
0.5 (forge 7.8.0.716 for 1.5.X, 9.10.0.835 for 1.6.X)
-Added metadata support
-Changed user added id format, now using : ;saplingid(meta1,meta2)-logid(metaA,metaB,metaC)-leafid(meta0);
0.4 (forge 7.8.0.716)
-Added same default settings in MOAPI as in the config file
-Fixed changes with MOAPI not saved
-Added death for Animals, to balance wild breeding
-Removed some blocks from the fire customization list 0.3 (forge 7.8.0.716)
-Improved tree growth and lumberjack
-MOAPI support
-Randomized growth and wild breeding
-Autofarming-Wild breed free exp fix
-Customizable fire parameters for blocks
0.2 (forge 7.7.2.679)
-Obfuscated "version-independent"
-Fixed custom block support for tree system
-Fixed issue with autosapling
-Added killing leaves setting for lumberjack
-Code improvements (don't register events when unused)
0.1 (forge 7.7.1.674)
-Ported to Forge / SMP
-Added mcmod.info file
-Added old and new settings in a config file (removing Options API requirement)
-Removed all base class edits
-Added growing and dying behaviour for [Cactus ,Reed, Flower, Mushroom, Grass, TallGrass, Mycellium, DeadBush, Mossy Cobblestone, Lilypad, Crops, Melon, Pumpkin, Leaves, Tree, Mushroom Tree, Nether Wart, Cocoa, Apple]
Note that cocoa blocks can drop cocoa beans, and leaves can drop apples or saplings.
-Lumberjack system and Wild breeding re-implemented (with corresponding settings)
-Added a toggle for custom dimensions (note that The End dimension is left out anyway)
-Updated the API too
-Added custom block support (with override in config file)
The API is fully commented and even includes examples.
-make NatureOverhaul a requirement for your mod (required-after:natureoverhaul)
-make your block class implements at least one of the interfaces (IBlockDeath, IGrowable) = deprecated option
-code the necessary methods for block growing and/or dying
-make your block extend one of vanilla block
-extend a Behavior class
-code the necessary methods for block growing and/or dying
-Use BehaviorManager#set(blockid, behavior instance) to register your behavior to a block, vanilla or your own
-if you added a custom block, register your block normally, preferably with Forge method before PostInit event....and you are done!
What I won't do
Make every block drop items and grow them like the old version. This was probably causing huge lag with little benefit over simple block changes. Planned for further release:
-More behaviours ?
Will.Eze : Minecessity[1.7.2-1.7.10] Official author topic Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.12.0.1019 with Java7)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
Latest release: 0.3 (forge 10.13.2.1230)
-Remapped item/block names to fix /give
-Made lava slimes 'infant' other lava slimes
-Fixed particles block spawning
-Added sound when interacting with particles block
-Fixed mob attractor not working 0.2 (forge 10.12.0.1019)
-Changed feature: replace particle block gui with simple block interaction
0.1 (forge 7.8.0.691 for 1.5.X, forge 9.11.0.898 for 1.6.X, forge 10.12.0.1019 for 1.7.2)
-Forge port
-SMP port
-Obfuscated "version-independent"
-Code improvements
-New feature: furniture can change of texture with right click (share cycling system with left click)
-New feature: added all wood plank textures in furnitures defaults
-New feature: furniture can catch texture diagonally too
-Removed feature: furniture catching texture from the item you hold
Slidedrum : NewDungeons[1.7.10] Official author topic Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.0.1185 with Java7)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
Latest release: 0.3 (1.7.2 forge 10.12.0.1019)
-Updated for 1.7.2
-Fixed command to spawn dungeons
-Added option to disable custom blocks (dim torches, player-only pressure plate and tripwire)
-Changed loot option to use item/block name
-Fixed tripwire rendering 0.2
-Updated for 1.6
-Ported to Forge
-Cleaned generation code 0.1
Stewiecraft : Handheld Pistons and Redstone Remote[1.7.10] Official author topic Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.2.1230 with Java7)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
Latest release: 0.3 (forge 10.13.2.1230)
-Update to 1.7.10
-Fixed redstone power for multiplayer
-Fixed moving block rendering for custom modeled blocks 0.2 (forge 10.12.0.1019)
-Updated to 1.7.2
-Fixed moving block rendering
0.1 (forge 7.8.0.716 for 1.5.X, forge 9.11.0.898 for 1.6.X)
-Port to Forge
-Added config file for item ids and some redstone remote variable
-Improved code
-Obfuscated "version-independent"
stimmedcow : NoMoreRecipeConflict[1.8] Official author topic Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 11.14.1.1350 with Java 8)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
Latest release: 0.3 (1.7.10, forge 11.14.1.1350 for 1.8)
-More custom crafting support
-Keep crafting result on shift-click
0.2 (forge 10.13.0.1184 for 1.7.10)
-Added cycle button in crafting gui (enabled by default)
-Changed switch key to disabled by default
-Added config options to choose between key or button
-Added extra checks server side to avoid trouble
0.1 (forge 7.8.0.737 for 1.5.X, forge 9.10.0.835 for 1.6.X, forge 10.12.0.1019 for 1.7.2)
-Port to Forge
-Removed all base class edits
-Added SMP support
-Added mcmod.info and pack.mcmeta files
-Changed left/right keys to custom switch key ('add' by default)
-Obfuscated "version-independent"
PowerUp217 : LevelUp ![1.8] Official author topic Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 11.14.1.1350 with Java 8)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
Latest release: 0.11 (forge 11.14.1.1350)
-Update for 1.8
-Made talisman and respec book models configurable 0.10 (forge 10.13.2.1286)
-Added option to disable FOV based on speed
-Added requirement for farming skill to hold a hoe for crops to grow around
-Made farming skill only drop more if the crop is fully grown
-Added melon drops to farming skill 0.9 (forge 10.13.2.1230)
-Improved death option to a range of values
-Added both unlearning book types into creative menu
-Changed unlearning book option to give the accepted one through crafting
-Improved bow support for archer skill 0.8 (forge 10.13.2.1230)
-Sync some options from server to client
-Added option for bonus points on class picking
-Secured network code to prevent hacks
-Stopped giving mining xp on silk touch
-Improved localization format
-Minor performance improvements 0.7 (forge 10.13.0.1208)
-Added a lot more configuration options
-Added more ore support for Mining
-Fixed internal issue with Xp handling
-Allowed duplicated ores to "interact", for compatibility 0.6 (forge 10.13.0.1206)
-Fixed fishing/digging exploit
-Duplicated ores from Mining skill can no longer be placed
-Digging, Mining and Woodcutting skills now require correct tools for additional drops
-Fixed a potential issue with custom furnaces burning being blocked
-Fixed new breaking speed only supporting default values
-Added configuration options for bonus XP 0.5 (forge 10.13.0.1195)
-Added crop blacklist option for farming skill
0.4 (1.7.2 on forge 10.12.0.1034, 1.7.10 on forge 10.13.0.1185)
-Fixed talisman crafting
-Fixed server thingies
-Stuff noone cares about but me 0.3 (forge 10.12.0.1019)
-Updated for 1.7.2
-Fixed furnace access issue
-Added chinese locals from github, courtesy of m9731526 0.3 (forge 9.11.1.965)
-Use Forge breaking block hook, for digging and mining detection (code optimisation)
-Improved packet checking for setting skill points (code fixing) 0.2 (forge 9.11.1.935)
-Force fixed crash on player data outdatedness
-Fixed player skills disappearing on death
-Removed Skill Gui ability to reset points
-Added class reset to Book of Unlearning, toggeable in config file
-Lowered amount of experience bonus on mining ores
-Changed config names
-Fixed crash while fishing things
-Added config for points given per level
-Fixed farming weirdness for modded plants
-Added more support for ground blocks while digging
-Added more support for eadible items while cooking
-Changed woodcutting to drop corresponding planks from log if craftable. Default to vanilla planks if not. 0.1 (forge 9.10.0.835)
-Port to Forge
-Obfuscated "version-independent"
-Removed all base class edits
-Removed mob buffs (too close to vanilla)
-Added SMP support
-Added mcmod.info and pack.mcmeta files
-Added config file for item ids
-Added custom key for opening GUIs (default to L)
-Added simple text HUD (toggeable in config file, with the original HUD)
-Added all ores (and support for custom ones) into Mining bonus
-Changed: Cooking and Smelting time bonus, require to have the furnace GUI opened, and scaled along skill levels (every 10, increased chance of bonus)
-Changed: Farming bonus requires the farmer to be close to his crops, depending on his farming skill level (higher for greater range)
Proloe : SteamCraft[1.7.10] Official author topic and WIKI Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.12.0.1034 with Java7)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
Latest release: 0.4 (forge 10.12.0.1034)
-Fixed achievements
-Fixed block sounds
-Fixed block/item harvesting
-Added M.U.D support
0.3 (forge 9.11.1.935 for 1.6.X) (forge 10.12.0.1032 for 1.7.2)
-Added zinc ore generation, smeltable into ingots (suggestion and arts by SolemnSoul)
-Added settings for all types of generation
-Added (back ?) recipes for luminous leaves and wood brass
-Changed brass ingot recipe to use zinc ingot only
-Improved tools to support custom ores
-Added blocks support for custom pickaxes 0.2 (forge 9.11.1.916)
-Fixed Block Tiles, Stair Tiles and Copper wire drop
-Fixed Chemical furnace fuels
-Fixed tools
-Added support for modded items in spanner handling
-Added copper wire recipe
-Added alternative recipe for brass ingot with zinc ingot and refined copper
-Removed steam tools enchantability
-Removed brass armor enchantability 0.1 (forge 9.11.0.898)
-Port to Forge
-Obfuscated "version-independent"
-Removed all base class edits
-Added SMP support
-Added mcmod.info and pack.mcmeta files
-Added config file for item/block ids
-Added interaction between redstone and copper wire
-Added OreDictionary use
-Added Steamcraft Achievement page
-Reduced block/item ids used
-Lots of invisible code improvements
ControllerBlock Team : ControllerBlock[1.7.10]
The ControllerBlock is a full fledge Forge mod made from scratch by a team, including my humble self. Its first concept is not new, and you can get the history of this mod and the team here.
Note that the release do not have really good textures. (You can submit new textures !)
Latest version for 1.7.10 is here, compiled with Forge 10.13.0.1208.
Install with corresponding Forge by putting in mods folder. Changelog
1.1: (1.7.10)
-Fixed block/item data
-Improved networking
-Improved localization support
-Added configuration option
1.0: 1.7.2, 1.6.2, or the 1.5.2 version have the same features.
Mod description
This mod adds two blocks and two items. Ids can be changed in a config file.
The first block, called the Controller, switch on/off other blocks in the world with corresponding redstone input. You must first place the Controller, then right click it with a Linker item, then blocks can be selected with the Linker by right click. You can add or remove blocks. Linker has description, and chat messages are sent for ease of use.Those are only accessible in the Creative menu.
The second block is called the Animator, and works with the Remote item.
The Animator handles "Frames", unlimited lists of blocks that will appear successively while the Animator is powered. Those blocks must be selected with the Remote.
Here is how you are supposed to make an "animation":
-Put the Animator block somewhere
-Right click it with the Remote item to make the connection
-Right click blocks you want in the first frame (you will receive chat messages doing so)
-Right click the Animator with the Remote to validate the first frame
-Right click blocks you want in the second frame...
-When had enough (or want to test), open the Animator gui by right click the Animator
-Tweak the settings to your liking:
[Max for the number of frame that will be displayed before stop, -1 for infinite]
[Frame for first frame displayed]
[Switch: ORDER,REVERSE,RANDOM,LOOP, for the animation process, corresponding to the order of the frames you set]
[Plus and Minus to set the amount of seconds/ticks (change this display in config file) between each frame displayed]
[Force Reset to reboot those settings to default]
-Put the Remote into the slot and push "Reset Link" to free the Remote-Animator connection.
-Close the gui
-Power the Animator with redstone
-If any changes in the frames is needed, unpower the Animator, repeat from the beginning except for Animator set. (fast selection of a frame can be done into the animator gui, with Frame button)
The Remote itself has a GUI you can bring up with the "Remote Control Key" (default: R).
You can then access some data of linked Animator from afar.
An Animator can be crafted as follow: (diamond on the left and emerald on the right)
A Remote is crafted with a diamond and two iron ingots in a vertical line. Advanced trick:
Both Linker and Remote have a multiple block (cube pattern) selection mode when player is sneaking.
Jstorey97 : Better Villages[1.8] Official author topic Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 11.14.3.1450 with Java 8)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
Latest release:0.5 (forge 11.14.3.1450)
-Update for 1.8
-Added deducing fence gate block for fields from the fence block option
-Made replacement block module also load json from 'server-resource-packs' folder 0.4 (forge 10.13.2.1230)
-Improved generation
-Fixed fences not being correctly done at times
-Added block replacement module (with customizable json file)
-Added some biome specific replacements for log blocks 0.3 (forge 10.12.0.1013)
-Updated for 1.7.2
-Changed config option to use block names
-Added support for all new biomes
-Changed into jar file 0.2(forge 9.11.1.935)
-Updated for 1.6.4
-Added config file with options 0.1 (forge 9.10.1.858 ! client-side only !))
-Port to Forge
-Obfuscated "version-independent"
-Removed all base class edits
-Added mcmod.info and pack.mcmeta files
Latest release: API 0.1, Pack 0.1 (forge 10.13.2.1230)
-Updated to 1.7.10 API0.1, Pack0.1 (forge 10.12.0.1019)
-Updated to 1.7.2 API0.1, Pack0.1 (forge 9.11.1.916)
-Port to Forge
-Added SMP support
-Removed base class edits
-Added /teach
-Made Mana Potions stackable
-Changed Mana Potions recipe to shapeless with bottle and lapis lazuli
-Changed Skill Book recipe to shapeless
-Obfuscated "version-independent"
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 11.14.1.1350 with Java 8)
2/ Download the API and put it in mods folder (or mods/'mc version' starting from 1.6.2)
3/ Download pack(s) and follow its installation procedure
To develop a pack, see the github repository Working packs:
-Generic Skill Pack (put in mods folder)
-Other modders pack i could link here
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.0.1185 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version' starting from 1.6.2)
Latest release: 0.2 (forge 10.12.0.1019)
-Updated to 1.7.2
-Fixed bugs with textures
-Fixed bug with griller
-Other code improvements 0.1 (forge 9.11.1.916)
-Port to Forge
-Added mc.modinfo file
-Added pack.mcmeta file
-Changed config file to Forge default
-Changed default ids to higher values
-Changed Time sensor output power to vary with time
-Changed some texture names and updated texture system
-Obfuscated "version-independent"
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.0.1208 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version' starting from 1.6.2)
Latest release: 1.1.1 (forge 10.13.0.1208)
-Added recipe options
-Made keys able to merge with other registered keys 1.1.0 (forge 10.12.0.1019)
-Updated to 1.7.2
-Changed options to use block names 1.0.0 (forge 9.11.1.916)
-Port to Forge
-Port to SMP
-Added mc.modinfo file
-Added pack.mcmeta file
-Changed config file to Forge default
-Obfuscated "version-independent"
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.0.1185 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version' starting from 1.6.2)
Latest release: MysticMods 0.1 (forge 10.12.0.1034)
-Merged mystic ruins, ores and stones
-Added mystic world Mystic Ruins0.1Mystic Ores0.1Mystic Stones 0.1(forge 9.11.1.935)
-Improved generation
-Added config file options for custom dimensions and biomes (biome tags are compatible)
-Switched language support to vanilla system
-Obfuscated "version-independent"
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.0.1185 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version' starting from 1.6.2)
Latest release: 0.3 (forge 10.13.2.1230)
-Added EasyNPCs
0.2 (1.6.X forge 9.11.1.964) (1.7.2 forge 10.12.0.1019) (1.7.10 forge 10.13.2.1230)
-Added Bats
-Added Deadly Caves 0.1 (forge 9.11.1.935)
-Port to Forge
-Made SMP compatible
-Merged CreeperSwarm, RainingBombSquid and RandomItemSpawn
-Added merged config file, with settings to disable each parts
-Added mcmod.info, pack.mcmeta files
-Obfuscated "version-independent"
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.12.0.1019 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version' starting from 1.6.2)
Latest release: 0.1 (1.6.X forge 9.11.1.952) (1.7.2 forge 10.12.0.1019)
-Reduced block and item ids used
-Added multiple language support
-Added config file with options
-Made SMP compatible
-Added mcmod.info, pack.mcmeta files
-Obfuscated "version-independent"
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 11.14.1.1350 with Java 8)
2/ Download this and put it in mods folder (or mods/'mc version' starting from 1.6.2)
Latest release: 0.4.3.7 (1.7.10 forge 10.13.2.1230,1.8 forge 11.14.1.1350)
-Made icicles support more ice blocks
-Added range support for dimension option 0.4.3.6 (forge 10.12.0.1019)
-Updated for 1.7.2
-Added "simple" flooded cave generation
-Fixed a few config options
-Changed block whitelist to use block names instead of id 0.4.3.5 (forge 9.11.1.952)
-Added multiple language support
-Fixed and improved config file
-Fixed stalactite generation in air
-Fixed mushroom lighting
-Added dripping particles
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.12.0.1208 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version')
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.2.1286 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version')
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.2.1230 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version')
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.2.1230 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version')
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 11.14.1.1350 with Java 8)
2/ Download this and put it in mods folder (or mods/'mc version')
Notch? : Brewing Cauldron[1.7.10] Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.2.1230 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version')
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 11.14.1.1350 with Java 8)
2/ Download this and put it in mods folder (or mods/'mc version')
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.2.1230 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version')
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 11.14.1.1350 with Java 8)
2/ Download this and put it in mods folder (or mods/'mc version')
Any Problem ?
If you have troubles, find bugs, crashes or suggestions, please do report here...If it is linked with the mods I updated
I also suggest reading "Known Issues" of the mod you use.
If any, enable the log option of the mod before posting a log.
To post log, use pastebin.com or the spoiler button (red exclamation mark).
You can submit issues to Github too.
Far too much Asked Questions
Q: Update x !! lol
A: Read How to make an update request. You can take a look at the requested mod list too.
Q: Does this work in multiplayer ?
A: It should. If not, please report here.
Q: Does this work with ModLoader ?
A: Unless said otherwise in the installation procedure, my updates are using Forge API which has of course ForgeModLoader (FML). Trying to use another ModLoader will result in a crash.
Q: Can you add x city/wall/road type to Walled City/GreatWall mod ?
A: Sorry, I am not that good at building things, and it would take too much time to make.Give me a template for testing, then I could add code/options for it to happen where/when you want.
Q: Is it compatible with x ?
A: x is a forge mod without base class edit ? then yes, very likely. Anyway, you will have to test it for yourself.
Q: When x is going to happen ?
A: I can't predict the future. Go to your local medium/fortune-teller.
Q: Can I make a mod pack with some of this ?
A: Unless said otherwise, my update are open source and not my property, so in most cases, I don't have any right to grant permission, you'll have to ask the author for his official stance. But if you ask me, I would say I am happy to let you do what you want. I recommend you to not gain money from it though, as that would be slightly unfair.
Q: How to install Forge (before 1.6 "Horse" update) ?
A: Explained here. Briefly, start from a clean Minecraft folder. Copy whole content of Forge Universal zip into minecraft.jar, close it, launch Minecraft.
Q: How to install Forge (1.6 "Horse" update and beyond) ?
A: Use the jar installer. How to run is already explained all over the internet.
Q: What are the controls for x ?
A: You decide. They are in the controls menu.
Q: The version number didn't change after a fix ?
A: It is faster for me to replace a old version with a fix than making a new one. Click the main link and don't worry about it.
Sources:
Those are mostly for other modders, you won't need it to make the mod work.
If you are a modder, please tell me what you need it for, so I may help you
Check them on github.
Table of Contents
Licensing:
As most work shown here are only continuation of older projects, they come under the previous license their respective owner choose to use.
In case such license is not explicit enough or not considered valid, I grant myself the right to put said work under this perfectly explicit and valid license:
hmmm mods currently crashing at the mojang screen for me
i know i saw someone else post the same issueon the other thread but to lazy atm to look through the 20+ pages that have been formed since you took the mod over
hmmm mods currently crashing at the mojang screen for me
i know i saw someone else post the same issueon the other thread but to lazy atm to look through the 20+ pages that have been formed since you took the mod over
Can you be more specific please ?
I'd like world seed, or Forge log if it wasn't on world generation.
Also note this is for Minecraft 1.4.7 not older or newer snapshot.
You're right. On the test run yesterday I also saw a little cobble heap within an bop biome, but had to fly a bit for these screenshots. Today, I removed bop, kept my ruins settings the same, and was surrounded by 3 ruins at spawn. So that deserves some more investigation.
Well, for now ruins can only spawn on registered vanilla biomes.
My first attempt at supporting these mods was to let custom biomes load before.
Adding custom biome support on the planned features list.
Question, what if the author gives you permission to decompile his/her mod?
That would be strange. Decompiling is risky, lots of error can happen, especially for old mods.
I may do it, but sources must be declared free. I don't want the author to sue me because he changed his mind after some time.
Haven't yet downloaded and tested, but thank you so much for the update, it was one of the mods that made Minecraft much more interesting for me, and I really missed it, even though it caused a lot of lag for me sometimes.
Probably, I'm not, but to update I need to find a way to get it rendered right which I don't know and I do not know anyone who can help me with that so I think you're right :S.
And if you could revive the old version of Wildgrass with vines and lily pads, it would be even more awesome, though it's hard to tell if it's worth it or not, because there are already vines (which behave a bit different) and lily pads (without flowers, though) in Minecraft.
Oh, and if this would be of any help, there's an open-source recode of the Wild Grass called BetterTallGrass, done by Drakulix, but it's for Beta 1.6.6.
It appears to be functional in SMP without EBXL installed, at least I see a ton of great walls everywhere.
Honest, I rather think the cities should be biome-agnostic but allow exclusions based on dimension ID, so I could allow the cities in some mystcraft dimensions?
I re-installed minecraft, forge and the mod things, started a new world (no spawns adjusted) and played normally and eventually started walking one direction.
To make a long story short, hit a giant body of water and found a Mushroom island...pretty neat I guess.
Going to adjust spawn configs now...
Alright I'm back....STUFF WORKS NOW!!!
I'm pretty damned happy about this, this was my all time favorite mod and am glad to see it revived. I salute you good sir, and I wish you a Merry Christmas!
It appears to be functional in SMP without EBXL installed, at least I see a ton of great walls everywhere.
Honest, I rather think the cities should be biome-agnostic but allow exclusions based on dimension ID, so I could allow the cities in some mystcraft dimensions?
Read before request : REQUESTS ARE CLOSED
You can take a look at another modder updates here.
Let me warn you that I follow strict rules:
-I only update DEAD mods, I mean the author can't or won't update it any more.The author actually saying it being the best way to prove it. I won't update if anyone is already updating it. It should be your priority to find the mod you like, not mine.
-I only update SOURCE FREE mods, I won't decompile (unless granted official permission) or steal code. (a "license" on the mod shouldn't protect code as "intellectual property")
-I will only update as a FORGE mod, even if the old one wasn't.
If your request answer those rules, please add it on this topic with any useful information.
A request without information and/or not following the rules won't be answered.
You want to make a perfect request that will be considered ?
Follow the guidelines for requesting a mod update then:
I enjoyed this mod (link to the mod description)
made by author name
the mod is dead because (some reason here, author quote preferred)
the sources are available (link to the sources, or author quote)
Can you update it ?
Please and thank you
-Make sure your Minecraft version is the,same as the one described. Old versions are accessible in the mod archives.
-When in doubt, use the Forge version described, or the latest.
-Java 8 is not always required, but is very recommended for your safety and best performance.
-Any custom launcher is not supported. Mojang launcher is tested to work.
-Some questions are answered in the FAQ, check it out.
Formivore's mods: CARuins, GreatWall and WalledCity Generator[1.7.10]
-Fixed crash when using vines in templates
-Fixed "preserve" rule not always applying on walls
-Added "base_layer_mode" option for wall templates, used to defined how bottom layers are added under walls
** 0 for no added layers
** 1 for default layer making (bottom of first layer, or 'layer:base')
** 2 for bottom of each layer
** 3 in 'layer:base', where each line is linked to each layer
0.1.8(forge 10.13.2.1286)
-Minor fixes and optimization
-Improved build command
-Better biome support
0.1.7 (forge 10.13.2.1230)
- Fixed few crashes with building/tower generation
- Added support for json data in chest items
- Added chest handling when using template scanner
0.1.6 (forge 10.12.1.1060)
- Changed mob spawner handling to support modded mobs
- Changed chest content definition to support user-defined chest types
- Moved log file into logs folder
-Changed templates and read-me file to reflect other changes
Release:0.1.5 (forge 10.12.0.1034)
-Changed templates
-Changed "special block" rules
-Cities as official village to vanilla villagers, allowing golem "natural" spawn
-Changed chest content option to use item names
-Allowed block names in template rules
-Added template scanner (/scantml)
-Fixed rotations for GreatWalls and CAruins (some city buildings still need fixing)
Release:0.1.4 (forge 9.11.0.898) with templates
-Fixed MCPC+ crash (re-add awesome lags)
-Fixed biome support in Ruins
-Re-worked settings (invisible to end-user)
Release: 0.1.3 (forge 7.8.0.716 for 1.5.X, forge 9.10.0.777 for 1.6.X)
-Fixed dimension picking issue
-Merged logs into generatormods_log.txt
-Added save and dimension-dependent city location files
-Fixed surface cities being saved 4 times
Release: 0.1.2 (forge 7.8.0.716)
-Fixed issue with ruins
-Fixed stair placement
-Fixed a crashing error in chunk loading
Release: 0.1.1 (forge 7.8.0.716)
-Added more friendly Forge Chunk loading with ticket system
-Added more safety to address MCPC+ server issue
-Added underground city and (optional) dimension id to /build command
-/build command now notifies admin
-Removed dead code
Releases: 0.1.0 (forge 7.7.2.679) 0.1.0b (forge 7.8.0.691)
-Reworked generation, should fix a lot of issue and lag, step toward "infinite city" behavior
-Version b should fix most issues with custom blocks
-Version b add combined chunk explorer, for faster and clever generation
Release:0.0.8 (forge 7.7.2.679)
-Obfuscated "version-independent"
-Removed "missing texture" blocks
-Removed dead code
-Finished custom block support
-Changed lag message to be more user-friendly
Release:0.0.7 (forge 7.7.2.679)
-Added custom dimensions setting
-Added safety and debug system for MCPC+ reported crash
-Little code improvement
-Fixes for stairs metadata
Release:0.0.6 (forge 7.7.1.651)
-Updated to 1.5.1 (and repackage)
-Fixed spawner method (due to changes in Mojang code)
-Support new vanilla blocks (quartz, rail, dropper...)
-------------Below are downloads for Minecraft 1.4.7(note that newest features might not be added)-----
Release:0.0.6 (forge 6.6.2.534)
-Re-implemented chat messages for cities spawning (indicating city spawning point and directionto players (CityChatMessage option disabled by default)
-Changed int parameters (1,0) in config to boolean (true,false), easier for common user
-Stopped spawn if structures are disabled on world creation
-Re-added spawn in custom dimensions (except The End), as there is biome support to disable if needed
-Added more support for custom blocks (stairs, doors, ores, flowers, leaves...)
-Fixed metadata issues ?
-Implemented lag warning and player detection before spawning a structure
-Lag warning and player detection message set by ChatMessage option
-Fixed city message feature
-Fixed Cities spawning in upside Nether
-Some invisible code improvements
Releases:0.0.5-0.0.1
-Added Wither(Boss)[id=343], Bat[id=344], and Witch[id=345] spawners support.
-Added log option in all setting file (default to 0, meaning minimum log)
-Slightly improved "build" command,now :build
-Fixed world leaking issue ?
-Custom biome support
-Added command spawn: build
-WalledCity log now print world name of spawned cities
-Added modinfo file
-Code fixes for rare crashing errors
-Began implementing new functions to support modded biomes,items and blocks (not functionnal)
-Began implementing command features (not functionnal)
-Moved citylocations to walledcitylog
-Fixed structures not spawning far from player spawn point
-Attempt at BiomesOPlenty support
-Added TriesPerChunk variable in config for WalledCity generator
-Fixed Walled City unable to support high BlockID for Blocks spawning in world from other mods
-Fixed structures only generating near coordinates (0,0,0)
-Fixed mod forcing people to install on client if they connect to modded server
-Sandstone city template weight downgraded
-Attempt at ExtraBiomesXL support
-Attempt at dimension-adding mod support
-Chest loots added in every structure
-Settings and templates stored in config folder
1/ Install Forge (latest release is compiled against Forge 10.13.2.1286 with Java 7)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
3/ Extract the templates into the config folder
To use on a server, install the mods only on server side.
Each mod can be disabled separately by putting the GlobalFrequency to 0 in the corresponding setting file. These files are generated at the first launch of Minecraft.
You can make your own templates or change the provided ones to your liking by following the original author documentations, and the provided read-me file.
The templates files should be located in config/generatormods/walledcity or config/generatormods/greatwall.
Compatible with:ExtraBiomesXL, BWG4, Biomes o' Plenty, Highlands...
Examples of Ruins block rules, kindly provided by Mackzwellz:
-Use dim torches from NewDungeons instead of non working torches [0%]
-Add wall separation in config [0%]
-New traps in ruins [0%]
-Add rail-road chance on top of Great Wall[0%]
-Add spawning config(mob/villagers) in cities[10%]
-Spawn specific villagers around specific buildings[1%]
-Move ruins setting to be rule specific instead of global[4%]
-GreatWalls overlapping =>tone down the settings
-Torches don't light properly =>rightclic a torch to fix -not a real issue, this is actually intended by the author for mobs to spawn naturally
Drakulix's mod: BetterTallGrass[1.4.7]
Official author topic
As this mod is a copy,I have now stopped updating it, because primary mod by ejhopkins is updated again.
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 6.6.1.524 with Java7)
2/ Download this and put it in your mods folder
Latest release:1.1 (forge 6.6.1.524)
-Added Bonemeal support
-Code clean-up
Release:1.0
-Added forge config file for blockID
-Grass textures are now in a common file. Let's hope texture pack makers will submit new ones ^^
The mod block is grey in the creative inventory.
PChan3's mods: SteamShip, SteamBoat and Pirates[1.7.10]
Official author topic
Included textures are originals from Glimmar, check his topic for more. You can find alternative textures at the mod support section.
Each part of the mod can be disabled separately in the "pchan3.cfg" file.
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.0.1185 with Java7)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
-Updated to 1.7.2
0.7 (forge 9.11.1.952)
-Updated to 1.6.X
-Fixed flight
-Added spawn config for pirates
-Added "cheats" for flight speed
-Fixed coal and arrows not being consumed properly in survival mode
-Added config options to stop the airship from taking things off the player inventory
Release: 0.6 -0.5(forge 7.8.0.716)
-Changed config system to a "pchan3.cfg" file
-Pirate biome selection complete
-Lowered airship health
-Improved airship sync/rotation
-Fixed inventory
-Added Pchan3 original license
Release: 0.4 (forge 7.7.1.651) 0.4 (forge 7.8.0.691)
-Obfuscated "version-independent"
-Updated to 1.5.1
-Fixed steamboat crash on lilypad
-Fixed crash on server when player interact
-Fixed infinite arrow firing
Release: 0.3 (forge 7.7.0.582)
-Updated to 1.5
-Moved packages and images back into separate files
-Added more options in the config file (now labeled pchan3)
-Steamboat comes back to you if you knock it in creative mode (instead of breaking)
-Began implementing biome config for pirate spawn (in progress)
-------------Below are downloads for Minecraft 1.4.7(note that newest features might not be added)-----
Releases: 0.2 -0.1(forge 6.6.2.534)
-Updated to 1.4.7, with Forge
-SMP support
-Up, down and firing keys for steamship added in minecraft "controls" menu
-Infinite firing arrows in creative mode
-Fixed key crash when pressed out of the world, thanks to estradus for reporting it
-Changed default key setting (to numpad values), so it doesn't conflict with vanilla ones
-Added mcmod.info file
-Added more settings in the config file
-Move the config file to config folder
-Put items textures in a single file
-Added items in creative inventory, at Transport tab.
-Fixed issue with arrow attack not working
-Fixed issue with particles getting called on server side
-Changed recipe for balloon, now with some strings
-Added new AI and ranged attack for Pirates, for more intense air battle
-Steamboat is slower than vanilla boat if not loaded with coal (my logic)
-Both Steamship and Steamboat accept coal from the outside (right click with coal in hand)
-Shift clicking in GUI loads coal and arrows directly into correct slots of Steamship inventory
-Extending the arrow slot to throw other things
Table of Contents
Ryan': CreeperSpecies[1.7.2-1.7.10]
Official topic
ModloaderForge mod, and not open source. Ask on its official topic for new things/bug fixes.List of updates: (1.7.2 Forge) (1.6.X Forge), (1.5.X); (1.5).
Justintib: Quidcraft[1.7.10]
Official author topic
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.0.1185 with Java7)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
, forge 10.12.0.1019 for 1.7.2)
-Obfuscated "version-independent"
-Updated to 1.5.1
-Ported to Forge
-Added mcmod.info file
-Added settings in a config file (mostly item ids)
-Added items in creative inventory, at new "Quidditch" tab
-Added control keys for the broom (access them in controls menu)
-Lot of bug fixes +unstable broom flight + hurtful landing
Official author topic
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.2.1230 with Java7)
2/ Download this and put it in your mods folder or mods/'mc version' starting from 1.6.2
3/ Only required for TV mod: Download this and this, put them in your mods folder
Each part of the mod can be disabled with the "paraknight.cfg" file.
-Added Tv mod (with toggle in configuration file, split minecraft-independent libraries)
1.2 (forge 10.12.0.1019)
-Update to 1.7.2
-Fixed lawnmower and bikes breaking too often
1.1 (forge 9.11.0.898)
-Update to 1.6
-Added back sounds into the pack
-Added back LawnMower HUD
-Fixed bikes speed
-Fixed default config
Release: 1.0 (forge 7.8.0.716)
-fixed inventory
-added LawnMower mod into the pack
-changed modid and version number to reflect the changes
Release: 0.1 (forge 7.8.0.716, only with steambikes)
-Obfuscated "version-independent"
-Port to Forge (+added mcmod.info file)
-Lowered item id used by three
-Reworked bike code for motion, rendering, gui handling...
(Original author: Clintonio; banner by Fluffgar)
Official author topic
Mod installation procedure:[1.7.10]
1/ Install Forge (latest release is compiled against Forge 10.13.2.1230 with Java7)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
Optional step: Install ModOptionsAPI (for same Minecraft version, obviously)
-Vastly improved default sapling-log-leaves configuration (now world load dependent)
-Fixed dimension blacklist category
0.9.2 (forge 10.13.2.1230)
-Changed lumberjack and sapling-log-leaves option format
-Changed flower tall bushes behavior
0.9.1 (forge 10.13.0.1208)
-Added option for sapling item life span
0.9 (forge 10.13.0.1206)
-Updated to 1.7.10
-Added in-game configuration
-Added biome options
-Improved tree support
0.8(forge 10.12.0.1019)
-Updated for 1.7.2
0.8 (forge 9.11.1.935)
-Added Fire behavior
-Fixed non-burnable logs and leaves
-Improved the API with Events
0.7 (forge 9.11.1.916)
-Complete rewrite of the behavior system, more OOC
-Updated the API consequently
0.6 (forge 9.11.1.916)
-Added full breaking animation when lumberjacking
0.5 (forge 7.8.0.716 for 1.5.X, 9.10.0.835 for 1.6.X)
-Added metadata support
-Changed user added id format, now using : ;saplingid(meta1,meta2)-logid(metaA,metaB,metaC)-leafid(meta0);
0.4 (forge 7.8.0.716)
-Added same default settings in MOAPI as in the config file
-Fixed changes with MOAPI not saved
-Added death for Animals, to balance wild breeding
-Removed some blocks from the fire customization list
0.3 (forge 7.8.0.716)
-Improved tree growth and lumberjack
-MOAPI support
-Randomized growth and wild breeding
-Autofarming-Wild breed free exp fix
-Customizable fire parameters for blocks
0.2 (forge 7.7.2.679)
-Obfuscated "version-independent"
-Fixed custom block support for tree system
-Fixed issue with autosapling
-Added killing leaves setting for lumberjack
-Code improvements (don't register events when unused)
0.1 (forge 7.7.1.674)
-Ported to Forge / SMP
-Added mcmod.info file
-Added old and new settings in a config file (removing Options API requirement)
-Removed all base class edits
-Added growing and dying behaviour for [Cactus ,Reed, Flower, Mushroom, Grass, TallGrass, Mycellium, DeadBush, Mossy Cobblestone, Lilypad, Crops, Melon, Pumpkin, Leaves, Tree, Mushroom Tree, Nether Wart, Cocoa, Apple]
Note that cocoa blocks can drop cocoa beans, and leaves can drop apples or saplings.
-Lumberjack system and Wild breeding re-implemented (with corresponding settings)
-Added a toggle for custom dimensions (note that The End dimension is left out anyway)
-Updated the API too
-Added custom block support (with override in config file)
-Use BehaviorManager#set(blockid, behavior instance) to register your behavior to a block, vanilla or your own
Make every block drop items and grow them like the old version. This was probably causing huge lag with little benefit over simple block changes.
Planned for further release:
-More behaviours ?
Will.Eze : Minecessity[1.7.2-1.7.10]
Official author topic
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.12.0.1019 with Java7)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
-Remapped item/block names to fix /give
-Made lava slimes 'infant' other lava slimes
-Fixed particles block spawning
-Added sound when interacting with particles block
-Fixed mob attractor not working
0.2 (forge 10.12.0.1019)
-Changed feature: replace particle block gui with simple block interaction
0.1 (forge 7.8.0.691 for 1.5.X, forge 9.11.0.898 for 1.6.X, forge 10.12.0.1019 for 1.7.2)
-Forge port
-SMP port
-Obfuscated "version-independent"
-Code improvements
-New feature: furniture can change of texture with right click (share cycling system with left click)
-New feature: added all wood plank textures in furnitures defaults
-New feature: furniture can catch texture diagonally too
-Removed feature: furniture catching texture from the item you hold
Official author topic
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.0.1185 with Java7)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
-Updated for 1.7.2
-Fixed command to spawn dungeons
-Added option to disable custom blocks (dim torches, player-only pressure plate and tripwire)
-Changed loot option to use item/block name
-Fixed tripwire rendering
0.2
-Updated for 1.6
-Ported to Forge
-Cleaned generation code
0.1
Official author topic
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.2.1230 with Java7)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
-Update to 1.7.10
-Fixed redstone power for multiplayer
-Fixed moving block rendering for custom modeled blocks
0.2 (forge 10.12.0.1019)
-Updated to 1.7.2
-Fixed moving block rendering
0.1 (forge 7.8.0.716 for 1.5.X, forge 9.11.0.898 for 1.6.X)
-Port to Forge
-Added config file for item ids and some redstone remote variable
-Improved code
-Obfuscated "version-independent"
Official author topic
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 11.14.1.1350 with Java 8)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
-More custom crafting support
-Keep crafting result on shift-click
0.2 (forge 10.13.0.1184 for 1.7.10)
-Added cycle button in crafting gui (enabled by default)
-Changed switch key to disabled by default
-Added config options to choose between key or button
-Added extra checks server side to avoid trouble
0.1 (forge 7.8.0.737 for 1.5.X, forge 9.10.0.835 for 1.6.X, forge 10.12.0.1019 for 1.7.2)
-Port to Forge
-Removed all base class edits
-Added SMP support
-Added mcmod.info and pack.mcmeta files
-Changed left/right keys to custom switch key ('add' by default)
-Obfuscated "version-independent"
Official author topic
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 11.14.1.1350 with Java 8)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
-Update for 1.8
-Made talisman and respec book models configurable
0.10 (forge 10.13.2.1286)
-Added option to disable FOV based on speed
-Added requirement for farming skill to hold a hoe for crops to grow around
-Made farming skill only drop more if the crop is fully grown
-Added melon drops to farming skill
0.9 (forge 10.13.2.1230)
-Improved death option to a range of values
-Added both unlearning book types into creative menu
-Changed unlearning book option to give the accepted one through crafting
-Improved bow support for archer skill
0.8 (forge 10.13.2.1230)
-Sync some options from server to client
-Added option for bonus points on class picking
-Secured network code to prevent hacks
-Stopped giving mining xp on silk touch
-Improved localization format
-Minor performance improvements
0.7 (forge 10.13.0.1208)
-Added a lot more configuration options
-Added more ore support for Mining
-Fixed internal issue with Xp handling
-Allowed duplicated ores to "interact", for compatibility
0.6 (forge 10.13.0.1206)
-Fixed fishing/digging exploit
-Duplicated ores from Mining skill can no longer be placed
-Digging, Mining and Woodcutting skills now require correct tools for additional drops
-Fixed a potential issue with custom furnaces burning being blocked
-Fixed new breaking speed only supporting default values
-Added configuration options for bonus XP
0.5 (forge 10.13.0.1195)
-Added crop blacklist option for farming skill
0.4 (1.7.2 on forge 10.12.0.1034, 1.7.10 on forge 10.13.0.1185)
-Fixed talisman crafting
-Fixed server thingies
-Stuff noone cares about but me
0.3 (forge 10.12.0.1019)
-Updated for 1.7.2
-Fixed furnace access issue
-Added chinese locals from github, courtesy of m9731526
0.3 (forge 9.11.1.965)
-Use Forge breaking block hook, for digging and mining detection (code optimisation)
-Improved packet checking for setting skill points (code fixing)
0.2 (forge 9.11.1.935)
-Force fixed crash on player data outdatedness
-Fixed player skills disappearing on death
-Removed Skill Gui ability to reset points
-Added class reset to Book of Unlearning, toggeable in config file
-Lowered amount of experience bonus on mining ores
-Changed config names
-Fixed crash while fishing things
-Added config for points given per level
-Fixed farming weirdness for modded plants
-Added more support for ground blocks while digging
-Added more support for eadible items while cooking
-Changed woodcutting to drop corresponding planks from log if craftable. Default to vanilla planks if not.
0.1 (forge 9.10.0.835)
-Port to Forge
-Obfuscated "version-independent"
-Removed all base class edits
-Removed mob buffs (too close to vanilla)
-Added SMP support
-Added mcmod.info and pack.mcmeta files
-Added config file for item ids
-Added custom key for opening GUIs (default to L)
-Added simple text HUD (toggeable in config file, with the original HUD)
-Added all ores (and support for custom ones) into Mining bonus
-Changed: Cooking and Smelting time bonus, require to have the furnace GUI opened, and scaled along skill levels (every 10, increased chance of bonus)
-Changed: Farming bonus requires the farmer to be close to his crops, depending on his farming skill level (higher for greater range)
Made by druha in vonDoomCraft style, get his download.
Table of Contents
Proloe : SteamCraft[1.7.10]
Official author topic and WIKI
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.12.0.1034 with Java7)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
-Fixed achievements
-Fixed block sounds
-Fixed block/item harvesting
-Added M.U.D support
0.3 (forge 9.11.1.935 for 1.6.X) (forge 10.12.0.1032 for 1.7.2)
-Added zinc ore generation, smeltable into ingots (suggestion and arts by SolemnSoul)
-Added settings for all types of generation
-Added (back ?) recipes for luminous leaves and wood brass
-Changed brass ingot recipe to use zinc ingot only
-Improved tools to support custom ores
-Added blocks support for custom pickaxes
0.2 (forge 9.11.1.916)
-Fixed Block Tiles, Stair Tiles and Copper wire drop
-Fixed Chemical furnace fuels
-Fixed tools
-Added support for modded items in spanner handling
-Added copper wire recipe
-Added alternative recipe for brass ingot with zinc ingot and refined copper
-Removed steam tools enchantability
-Removed brass armor enchantability
0.1 (forge 9.11.0.898)
-Port to Forge
-Obfuscated "version-independent"
-Removed all base class edits
-Added SMP support
-Added mcmod.info and pack.mcmeta files
-Added config file for item/block ids
-Added interaction between redstone and copper wire
-Added OreDictionary use
-Added Steamcraft Achievement page
-Reduced block/item ids used
-Lots of invisible code improvements
The ControllerBlock is a full fledge Forge mod made from scratch by a team, including my humble self. Its first concept is not new, and you can get the history of this mod and the team here.
Note that the release do not have really good textures. (You can submit new textures !)
Latest version for 1.7.10 is here, compiled with Forge 10.13.0.1208.
Install with corresponding Forge by putting in mods folder.
Changelog
-Fixed block/item data
-Improved networking
-Improved localization support
-Added configuration option
1.0: 1.7.2, 1.6.2, or the 1.5.2 version have the same features.
The first block, called the Controller, switch on/off other blocks in the world with corresponding redstone input. You must first place the Controller, then right click it with a Linker item, then blocks can be selected with the Linker by right click. You can add or remove blocks. Linker has description, and chat messages are sent for ease of use.Those are only accessible in the Creative menu.
The second block is called the Animator, and works with the Remote item.
The Animator handles "Frames", unlimited lists of blocks that will appear successively while the Animator is powered. Those blocks must be selected with the Remote.
Here is how you are supposed to make an "animation":
-Put the Animator block somewhere
-Right click it with the Remote item to make the connection
-Right click blocks you want in the first frame (you will receive chat messages doing so)
-Right click the Animator with the Remote to validate the first frame
-Right click blocks you want in the second frame...
-When had enough (or want to test), open the Animator gui by right click the Animator
-Tweak the settings to your liking:
[Max for the number of frame that will be displayed before stop, -1 for infinite]
[Frame for first frame displayed]
[Switch: ORDER,REVERSE,RANDOM,LOOP, for the animation process, corresponding to the order of the frames you set]
[Plus and Minus to set the amount of seconds/ticks (change this display in config file) between each frame displayed]
[Force Reset to reboot those settings to default]
-Put the Remote into the slot and push "Reset Link" to free the Remote-Animator connection.
-Close the gui
-Power the Animator with redstone
-If any changes in the frames is needed, unpower the Animator, repeat from the beginning except for Animator set. (fast selection of a frame can be done into the animator gui, with Frame button)
The Remote itself has a GUI you can bring up with the "Remote Control Key" (default: R).
You can then access some data of linked Animator from afar.
An Animator can be crafted as follow: (diamond on the left and emerald on the right)
A Remote is crafted with a diamond and two iron ingots in a vertical line.
Advanced trick:
Both Linker and Remote have a multiple block (cube pattern) selection mode when player is sneaking.
Official author topic
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 11.14.3.1450 with Java 8)
2/ Download this and put it in your mods folder (or mods/'mc version' starting from 1.6.2)
-Update for 1.8
-Added deducing fence gate block for fields from the fence block option
-Made replacement block module also load json from 'server-resource-packs' folder
0.4 (forge 10.13.2.1230)
-Improved generation
-Fixed fences not being correctly done at times
-Added block replacement module (with customizable json file)
-Added some biome specific replacements for log blocks
0.3 (forge 10.12.0.1013)
-Updated for 1.7.2
-Changed config option to use block names
-Added support for all new biomes
-Changed into jar file
0.2(forge 9.11.1.935)
-Updated for 1.6.4
-Added config file with options
0.1 (forge 9.10.1.858 ! client-side only !))
-Port to Forge
-Obfuscated "version-independent"
-Removed all base class edits
-Added mcmod.info and pack.mcmeta files
Official author topic
-Updated to 1.7.10
API0.1, Pack0.1 (forge 10.12.0.1019)
-Updated to 1.7.2
API0.1, Pack0.1 (forge 9.11.1.916)
-Port to Forge
-Added SMP support
-Removed base class edits
-Added /teach
-Made Mana Potions stackable
-Changed Mana Potions recipe to shapeless with bottle and lapis lazuli
-Changed Skill Book recipe to shapeless
-Obfuscated "version-independent"
1/ Install Forge (latest release is compiled against Forge 11.14.1.1350 with Java 8)
2/ Download the API and put it in mods folder (or mods/'mc version' starting from 1.6.2)
3/ Download pack(s) and follow its installation procedure
To develop a pack, see the github repository
Working packs:
-Generic Skill Pack (put in mods folder)
-Other modders pack i could link here
w3(r4ft : WeCraft Mod[1.7.10]
Official author topic
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.0.1185 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version' starting from 1.6.2)
-Updated to 1.7.2
-Fixed bugs with textures
-Fixed bug with griller
-Other code improvements
0.1 (forge 9.11.1.916)
-Port to Forge
-Added mc.modinfo file
-Added pack.mcmeta file
-Changed config file to Forge default
-Changed default ids to higher values
-Changed Time sensor output power to vary with time
-Changed some texture names and updated texture system
-Obfuscated "version-independent"
Official author topic
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.0.1208 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version' starting from 1.6.2)
-Added recipe options
-Made keys able to merge with other registered keys
1.1.0 (forge 10.12.0.1019)
-Updated to 1.7.2
-Changed options to use block names
1.0.0 (forge 9.11.1.916)
-Port to Forge
-Port to SMP
-Added mc.modinfo file
-Added pack.mcmeta file
-Changed config file to Forge default
-Obfuscated "version-independent"
oitsjustjose : Mystic Mods[1.7.10]
Official author topic
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.0.1185 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version' starting from 1.6.2)
-Merged mystic ruins, ores and stones
-Added mystic world
Mystic Ruins0.1 Mystic Ores0.1 Mystic Stones 0.1(forge 9.11.1.935)
-Improved generation
-Added config file options for custom dimensions and biomes (biome tags are compatible)
-Switched language support to vanilla system
-Obfuscated "version-independent"
Official author topic
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.0.1185 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version' starting from 1.6.2)
-Added EasyNPCs
0.2 (1.6.X forge 9.11.1.964) (1.7.2 forge 10.12.0.1019) (1.7.10 forge 10.13.2.1230)
-Added Bats
-Added Deadly Caves
0.1 (forge 9.11.1.935)
-Port to Forge
-Made SMP compatible
-Merged CreeperSwarm, RainingBombSquid and RandomItemSpawn
-Added merged config file, with settings to disable each parts
-Added mcmod.info, pack.mcmeta files
-Obfuscated "version-independent"
Official author page
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.12.0.1019 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version' starting from 1.6.2)
-Reduced block and item ids used
-Added multiple language support
-Added config file with options
-Made SMP compatible
-Added mcmod.info, pack.mcmeta files
-Obfuscated "version-independent"
Official author page
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 11.14.1.1350 with Java 8)
2/ Download this and put it in mods folder (or mods/'mc version' starting from 1.6.2)
-Made icicles support more ice blocks
-Added range support for dimension option
0.4.3.6 (forge 10.12.0.1019)
-Updated for 1.7.2
-Added "simple" flooded cave generation
-Fixed a few config options
-Changed block whitelist to use block names instead of id
0.4.3.5 (forge 9.11.1.952)
-Added multiple language support
-Fixed and improved config file
-Fixed stalactite generation in air
-Fixed mushroom lighting
-Added dripping particles
Made by druha in vonDoomCraft style, get his download.
BalkondeurAlpha : Freerunner's Mod[1.7.10]
Official author page
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.12.0.1208 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version')
Golui : Sword Pedestal[1.7.10]
Official author page
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.2.1286 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version')
1.1 (forge 10.13.2.1286)
-Fixed network
-Added floating height option
1.0 (forge 10.13.2.1230)
-Updated to 1.7.10
-Removed golui-util dependency
Suggestion page
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.2.1230 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version')
Table of Contents
RenEvo : BurpTech[1.7.10]
Official author page
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.2.1230 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version')
Satscape : Alarmcraft[1.8]
Official author page
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 11.14.1.1350 with Java 8)
2/ Download this and put it in mods folder (or mods/'mc version')
1.0 (forge 10.13.2.1230)
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.2.1230 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version')
Clintonio : More Deadly Mobs[1.8]
Official author page
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 11.14.1.1350 with Java 8)
2/ Download this and put it in mods folder (or mods/'mc version')
1.0(forge 10.13.2.1230)
binarydoodler : Zipline[1.7.10]
Official author page
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 10.13.2.1230 with Java 7)
2/ Download this and put it in mods folder (or mods/'mc version')
integerArray : Armor Effect Mod[1.8]
Official author page
Mod installation procedure:
1/ Install Forge (latest release is compiled against Forge 11.14.1.1350 with Java 8)
2/ Download this and put it in mods folder (or mods/'mc version')
1.2.0(forge 10.13.2.1230)
-from Coupon's mod updates:
--> MoareAI's mods
--> Grinde's Mods by slanter2010
-ShaRose hoverboat
-2D Craft
Any Problem ?
If you have troubles, find bugs, crashes or suggestions, please do report here...If it is linked with the mods I updated
I also suggest reading "Known Issues" of the mod you use.
If any, enable the log option of the mod before posting a log.
To post log, use pastebin.com or the spoiler button (red exclamation mark).
You can submit issues to Github too.
Far too much Asked Questions
Q: Update x !! lol
A: Read How to make an update request. You can take a look at the requested mod list too.
Q: Does this work in multiplayer ?
A: It should. If not, please report here.
Q: Does this work with ModLoader ?
A: Unless said otherwise in the installation procedure, my updates are using Forge API which has of course ForgeModLoader (FML). Trying to use another ModLoader will result in a crash.
Q: Can you add x city/wall/road type to Walled City/GreatWall mod ?
A: Sorry, I am not that good at building things, and it would take too much time to make.Give me a template for testing, then I could add code/options for it to happen where/when you want.
Q: Is it compatible with x ?
A: x is a forge mod without base class edit ? then yes, very likely. Anyway, you will have to test it for yourself.
Q: When x is going to happen ?
A: I can't predict the future. Go to your local medium/fortune-teller.
Q: Can I make a mod pack with some of this ?
A: Unless said otherwise, my update are open source and not my property, so in most cases, I don't have any right to grant permission, you'll have to ask the author for his official stance. But if you ask me, I would say I am happy to let you do what you want. I recommend you to not gain money from it though, as that would be slightly unfair.
Q: How to install Forge (before 1.6 "Horse" update) ?
A: Explained here. Briefly, start from a clean Minecraft folder. Copy whole content of Forge Universal zip into minecraft.jar, close it, launch Minecraft.
Q: How to install Forge (1.6 "Horse" update and beyond) ?
A: Use the jar installer. How to run is already explained all over the internet.
Q: What are the controls for x ?
A: You decide. They are in the controls menu.
Q: The version number didn't change after a fix ?
A: It is faster for me to replace a old version with a fix than making a new one. Click the main link and don't worry about it.
Sources:
Those are mostly for other modders, you won't need it to make the mod work.
If you are a modder, please tell me what you need it for, so I may help you
Check them on github.
Table of Contents
Licensing:
In case such license is not explicit enough or not considered valid, I grant myself the right to put said work under this perfectly explicit and valid license:
Copyright © 2013-2015 GotoLink
This program is free software.
It comes without any warranty, to the extent permitted by applicable law.
You can redistribute it and/or modify it under the terms of the WTFPL, Version 2, as published by Sam Hocevar.
See http://www.wtfpl.net/ for more details.
i know i saw someone else post the same issueon the other thread but to lazy atm to look through the 20+ pages that have been formed since you took the mod over
Yes indeed. This is now corrected.
Thanks for reporting this ^^
Feel free to post your configs, it will help me set better default settings in future update !
Can you be more specific please ?
I'd like world seed, or Forge log if it wasn't on world generation.
Also note this is for Minecraft 1.4.7 not older or newer snapshot.
This is a lot of fun, thank you for updating it!
Well, for now ruins can only spawn on registered vanilla biomes.
My first attempt at supporting these mods was to let custom biomes load before.
Adding custom biome support on the planned features list.
That would be strange. Decompiling is risky, lots of error can happen, especially for old mods.
I may do it, but sources must be declared free. I don't want the author to sue me because he changed his mind after some time.
Forgotten Nature mod is for 1.4.5 right ?
This mod isn't.
I also have an update request: Wild Grass mod by ejhopkins, updated and recoded for Forge by Machir. He said he might be not updating it anymore:
And if you could revive the old version of Wildgrass with vines and lily pads, it would be even more awesome, though it's hard to tell if it's worth it or not, because there are already vines (which behave a bit different) and lily pads (without flowers, though) in Minecraft.
Oh, and if this would be of any help, there's an open-source recode of the Wild Grass called BetterTallGrass, done by Drakulix, but it's for Beta 1.6.6.
As an alternative, I'd like to see Better Grass & Leaves Mod by Poersch updated. It was updated for 1.3.1 by aSakofDonuts, but he's experiencing some problems as well.
And thanks again for your revival of Formivore's mods!
If not, it would be great, because me and a friend are making a mod pack for SMP and would love to have this mod included.
Honest, I rather think the cities should be biome-agnostic but allow exclusions based on dimension ID, so I could allow the cities in some mystcraft dimensions?
-458,-494,3
350,-333,0
364,-206,0
158,-193,0
156,-333,0
-268,396,0
-449,399,0
-458,225,0
-268,225,0
-317,-270,3
-248,-338,3
To make a long story short, hit a giant body of water and found a Mushroom island...pretty neat I guess.
Going to adjust spawn configs now...
Alright I'm back....STUFF WORKS NOW!!!
I'm pretty damned happy about this, this was my all time favorite mod and am glad to see it revived. I salute you good sir, and I wish you a Merry Christmas!
Ok, I will add a new setting for dimension ID.
Well citylocation.txt is not reset for each world you create.
I will transfer its data to the walledcitylog with world names.
I will investigate this.
Note that the third parameter isn't a coordinate, its city type:
0 for surface, 2 for Nether, 3 for underground.