Okay, quick question: Does the current version add/change anything significant beyond what 2.2.1 had?
I ask because I'm using this mod with one of the FTB mods (Horizon) and for the newest version of that modpack as a whole, 2.2.2 does not work, but 2.2.1 does, and I'd rather not spend too much time arguing with the blasted mod/modpack if this version didnt actually add anything significant. Easier in that case to just keep 2.2.1.
Okay, quick question: Does the current version add/change anything significant beyond what 2.2.1 had?
I ask because I'm using this mod with one of the FTB mods (Horizon) and for the newest version of that modpack as a whole, 2.2.2 does not work, but 2.2.1 does, and I'd rather not spend too much time arguing with the blasted mod/modpack if this version didnt actually add anything significant. Easier in that case to just keep 2.2.1.
It might not have added major features but it did add several bug fixes. If you could be more specific on how it doesn't work with the pack, perhaps there is something we're doing wrong?
I actually got this to work after arguing with it for a bit longer. It looked to be something about the biomes, but in the end what made it work was deleting the config file entirely before loading. Now it seems to load without issue.
I'll give the relevant part of the bloated log file (or what I think is the relevant part) here though in case it helps somehow:
2014-03-26 08:40:43 [SEVERE] [ForgeModLoader] The following problems were captured during this phase
2014-03-26 08:40:43 [SEVERE] [ForgeModLoader] Caught exception from dimdoors
java.lang.IllegalStateException: There is a biome ID conflict between a biome from Dimensional Doors and another biome type. Fix your configuration!
at StevenDimDoors.mod_pocketDim.world.DDBiomeGenBase.checkBiomes(DDBiomeGenBase.java:30)
at StevenDimDoors.mod_pocketDim.mod_pocketDim.onInitialization(mod_pocketDim.java:218)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
2014-03-26 08:40:43 [INFO] [STDOUT] ---- Minecraft Crash Report ----
2014-03-26 08:40:43 [INFO] [STDOUT] // This doesn't make any sense!
2014-03-26 08:40:43 [INFO] [STDOUT]
2014-03-26 08:40:43 [INFO] [STDOUT] Time: 3/26/14 8:40 AM
2014-03-26 08:40:43 [INFO] [STDOUT] Description: Initializing game
2014-03-26 08:40:43 [INFO] [STDOUT]
2014-03-26 08:40:43 [INFO] [STDOUT] java.lang.IllegalStateException: There is a biome ID conflict between a biome from Dimensional Doors and another biome type. Fix your configuration!
2014-03-26 08:40:43 [INFO] [STDOUT] at StevenDimDoors.mod_pocketDim.world.DDBiomeGenBase.checkBiomes(DDBiomeGenBase.java:30)
2014-03-26 08:40:43 [INFO] [STDOUT] at StevenDimDoors.mod_pocketDim.mod_pocketDim.onInitialization(mod_pocketDim.java:218)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2014-03-26 08:40:43 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
2014-03-26 08:40:43 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2014-03-26 08:40:43 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
2014-03-26 08:40:43 [INFO] [STDOUT] at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
2014-03-26 08:40:43 [INFO] [STDOUT] at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
2014-03-26 08:40:43 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
2014-03-26 08:40:43 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
2014-03-26 08:40:43 [INFO] [STDOUT] at net.minecraft.client.main.Main.main(SourceFile:101)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
2014-03-26 08:40:43 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
2014-03-26 08:40:43 [INFO] [STDOUT]
2014-03-26 08:40:43 [INFO] [STDOUT]
2014-03-26 08:40:43 [INFO] [STDOUT] A detailed walkthrough of the error, its code path and all known details is as follows:
2014-03-26 08:40:43 [INFO] [STDOUT] ---------------------------------------------------------------------------------------
2014-03-26 08:40:43 [INFO] [STDOUT]
2014-03-26 08:40:43 [INFO] [STDOUT] -- Head --
2014-03-26 08:40:43 [INFO] [STDOUT] Stacktrace:
2014-03-26 08:40:43 [INFO] [STDOUT] at StevenDimDoors.mod_pocketDim.world.DDBiomeGenBase.checkBiomes(DDBiomeGenBase.java:30)
2014-03-26 08:40:43 [INFO] [STDOUT] at StevenDimDoors.mod_pocketDim.mod_pocketDim.onInitialization(mod_pocketDim.java:218)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2014-03-26 08:40:43 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
2014-03-26 08:40:43 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2014-03-26 08:40:43 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2014-03-26 08:40:43 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
2014-03-26 08:40:43 [INFO] [STDOUT] at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
2014-03-26 08:40:43 [INFO] [STDOUT] at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
2014-03-26 08:40:43 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
2014-03-26 08:40:43 [INFO] [STDOUT]
2014-03-26 08:40:43 [INFO] [STDOUT] -- Initialization --
2014-03-26 08:40:43 [INFO] [STDOUT] Details:
2014-03-26 08:40:43 [INFO] [STDOUT] Stacktrace:
2014-03-26 08:40:43 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
2014-03-26 08:40:43 [INFO] [STDOUT] at net.minecraft.client.main.Main.main(SourceFile:101)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2014-03-26 08:40:43 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
2014-03-26 08:40:43 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
2014-03-26 08:40:43 [INFO] [STDOUT]
2014-03-26 08:40:43 [INFO] [STDOUT] -- System Details --
2014-03-26 08:40:43 [INFO] [STDOUT] Details:
2014-03-26 08:40:43 [INFO] [STDOUT] Minecraft Version: 1.6.4
2014-03-26 08:40:43 [INFO] [STDOUT] Operating System: Windows 7 (amd64) version 6.1
2014-03-26 08:40:43 [INFO] [STDOUT] Java Version: 1.7.0_45, Oracle Corporation
2014-03-26 08:40:43 [INFO] [STDOUT] Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
2014-03-26 08:40:43 [INFO] [STDOUT] Memory: 1325252048 bytes (1263 MB) / 2153250816 bytes (2053 MB) up to 11453595648 bytes (10923 MB)
2014-03-26 08:40:43 [INFO] [STDOUT] JVM Flags: 3 total; -Xms256M -Xmx12288M -XX:PermSize=256m
2014-03-26 08:40:43 [INFO] [STDOUT] AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
2014-03-26 08:40:43 [INFO] [STDOUT] Suspicious classes: FML and Forge are installed
2014-03-26 08:40:43 [INFO] [STDOUT] IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
I actually got this to work after arguing with it for a bit longer. It looked to be something about the biomes, but in the end what made it work was deleting the config file entirely before loading. Now it seems to load without issue.
I'll give the relevant part of the bloated log file (or what I think is the relevant part) here though in case it helps somehow:
The Co-Dev, that's SenseiKiwi, added an exception when it detects Biome Conflicts, which causes the crash. You will need to open the configuration file and change the BiomeID for either Dimensional Pockets, Limbo, or both to not conflict with which ever mod it is conflicting with.
I personally do not believe exception crashing is the best way to handle this, but as Forge provides no way of informing the users all developers would have to create their own... and this is the simplest way. (i.e. I respect the decision, but I do not agree with it.)
1 Question: Do they still spawn if you are using Biomes O' Plenty? Because I combined all the mods from Tekkit and ATOTBT and Dimensional Doors and Biomes O' Plenty are in that.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/5/2010
Posts:
932
Minecraft:
Darkmega18
Member Details
well. plenty of work going on here.
*ahem* anyway, a quick moment of clarification here please.
Because monoliths are rendered through the world now (which FRICKING CREEPS ME OUT but I must admit, is very effective) and slowly open up regardless of where you are in the room will they zap you out if they open fully by dawdling in the room too long? or is it like before where they'll open if you're in range but only zap you if they have direct line of sight? Because I've had a few panic moments trying to choose which door in those big corridors to go through cause I don't want to be spirited away into the endless void of limbo. ._.
pre-emptively, if they do zap you through the blocks without direct line of sight. that's just cheesy. >_>
also, saw earlier that limbo eats blocks. gosh darn it. as if that place wasn't a pain already... Guess that removes that idea from the back of my mind to create a pretty looking witchery waypointed duel zone in there for long distance assassinating players while trapping them in the void at the same time... cause the blocks'll just get nommed. (a prototype. for being a troll with friends legitly when/if one of them makes a server he's been thinking of.)
1 Question: Do they still spawn if you are using Biomes O' Plenty? Because I combined all the mods from Tekkit and ATOTBT and Dimensional Doors and Biomes O' Plenty are in that.
What is they? I can't tell what you're referring to.
*ahem* anyway, a quick moment of clarification here please.
Because monoliths are rendered through the world now (which FRICKING CREEPS ME OUT but I must admit, is very effective) and slowly open up regardless of where you are in the room will they zap you out if they open fully by dawdling in the room too long? or is it like before where they'll open if you're in range but only zap you if they have direct line of sight? Because I've had a few panic moments trying to choose which door in those big corridors to go through cause I don't want to be spirited away into the endless void of limbo. ._.
pre-emptively, if they do zap you through the blocks without direct line of sight. that's just cheesy. >_>
also, saw earlier that limbo eats blocks. gosh darn it. as if that place wasn't a pain already... Guess that removes that idea from the back of my mind to create a pretty looking witchery waypointed duel zone in there for long distance assassinating players while trapping them in the void at the same time... cause the blocks'll just get nommed. (a prototype. for being a troll with friends legitly when/if one of them makes a server he's been thinking of.)
They only open a little on their own. You still need to be within direct line of sight of a Monolith. If you stop and look, you'll notice that they don't continue opening their eyes, and there are no particles.
What is they? I can't tell what you're referring to.
They only open a little on their own. You still need to be within direct line of sight of a Monolith. If you stop and look, you'll notice that they don't continue opening their eyes, and there are no particles.
alright. good. I guess that removes maybe 50% of the fear then. now I just gotta get used to their overlapping ambience of doom and the fact that they're all staring right at me while I'm trying to figure out which doors I want in said areas next time. >_<
1 Question: Do they still spawn if you are using Biomes O' Plenty? Because I combined all the mods from Tekkit and ATOTBT and Dimensional Doors and Biomes O' Plenty are in that.
Do you mean the doors?
I've seen them spawn in non-vanilla biomes. That being said, they're way too rare.
On another note, never seen one of those black rifts.... arent they supposed to be important somehow? Do they not spawn naturally?
also, saw earlier that limbo eats blocks. gosh darn it. as if that place wasn't a pain already... Guess that removes that idea from the back of my mind to create a pretty looking witchery waypointed duel zone in there for long distance assassinating players while trapping them in the void at the same time... cause the blocks'll just get nommed. (a prototype. for being a troll with friends legitly when/if one of them makes a server he's been thinking of.)
There are a few ways to prevent that, most notably warding the blocks with thaumcraft.
It really messes up the blocks so Limbo doesn't notice them.
Do you mean the doors? I've seen them spawn in non-vanilla biomes. That being said, they're way too rare. On another note, never seen one of those black rifts.... arent they supposed to be important somehow? Do they not spawn naturally?
Yeah, rift scars are one of the 2 ways to get world thread, but I never even saw 1 wild rift, leave alone 2 close enough.
Maybe the spawn rate will be tweaked in the future, untill then you can make your own scars.
There are a few ways to prevent that, most notably warding the blocks with thaumcraft.
It really messes up the blocks so Limbo doesn't notice them.
Don't got thaumcraft. although just seeing that new warding mechanic I've never known of because I haven't used it in quite a while is making me think of it again. if only just for that and equal trading... everything else is meh. and by mess up, I think you mean "protects from every cheesy thing in the game making it oh so good". and if thats a wand thing now that makes them easily makeable with a bit of cheesey aura node hoarding using 3rd party means like travelling house mod or dartcraft to just yoink the nodes (>=D) without that stupid balancing implement of blowing an entire wand savings just to move the node and possibly degrade it in the process. >_>.
Is the bug with the massive amount of rifts in the overworld fixed now? I stopped using this mod because of that a while back. It constantly spawned rifts in a really small space spawning hundreds and hundreds of endermen as a result. That was a dealbreaker for me.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I've seen them spawn in non-vanilla biomes. That being said, they're way too rare.
On another note, never seen one of those black rifts.... arent they supposed to be important somehow? Do they not spawn naturally?
You can always configure their rarity to your liking. People don't like natural rifts appearing that much, either. I've encountered a few of them on a server - it's just that sometimes they go unnoticed.
Ok, I don't know what the issue is but if anyone can tell me how to stop this crash every time I quit my world then it would be appreciated.
---- Minecraft Crash Report ----
// I feel sad now
Time: 3/27/14 7:07 PM
Description: Exception in server tick loop
java.lang.NullPointerException
at net.minecraftforge.common.ForgeChunkManager.saveWorld(ForgeChunkManager.java:832)
at net.minecraftforge.common.ForgeInternalHandler.onDimensionSave(ForgeInternalHandler.java:70)
at net.minecraftforge.event.ASMEventHandler_2_ForgeInternalHandler_onDimensionSave_Save.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:900)
at net.minecraftforge.common.DimensionManager.unloadWorlds(DimensionManager.java:330)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 223476160 bytes (213 MB) / 997195776 bytes (951 MB) up to 997195776 bytes (951 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 6450 (361200 bytes; 0 MB) allocated, 6450 (361200 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 2, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 54 mods loaded, 54 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FamiliarsAPI{1.6.4} [Familiars API] (Familiars_API_1.6.4a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.9.2.3} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lionking{v1.13 for Minecraft 1.6.4} [The Lion King Mod] ([1.6.4] The Lion King Mod v1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ashenwheat{0.0.0} [Ashenwheat] (ashenwheat_001.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Atum{0.5.9B} [Atum] (Atum1.6.4-0.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{1.26.29} [Backpack] (backpack-1.26.29-1.6.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BattleTowers{1.4.2} [Battle Towers] (BattleTowers_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BerryBushes{1.0} [Berry Bushes] (BerryBushMod 1.6.4 v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.5.4} [BiblioCraft] (BiblioCraft[v1.5.4].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AWWayofTime{v0.7.2} [Blood Magic: Alchemical Wizardry] (Blood Magic v0.7.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simpleores{1.2.1} [SimpleOres 2] (SimpleOres 2 + Plugins v1.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simpleoresfusion{1.2.1} [SimpleOres 2 Fusion Plugin] (SimpleOres 2 + Plugins v1.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SimpleArsenic{1.2.5} [Simple Arsenic, and Old Lace] (SimpleArsenic_1-2-5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
classicalalchemy{1.0.1} [Classical Alchemy] (ClassicalAlchemy_1-0-1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoroAI{v1.0} [CoroAI] (CoroAI for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomChestLoot{1.1} [Custom Chest Loot] (CustomChestLoot 1.1 for MC 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
dimdoors{1.6.4R2.2.2RC1} [Dimensional Doors] (DimensionalDoors-2.2.2RC1-312.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExpChest{3.1.40.--} [Exp Chest] (Exp Chest v3.1.40.--.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FamiliarsDefaultMobPack{1.6.4} [Familiars DefaultMobPack] (Familiars_DefaultMobPack_1.6.4a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FamiliarsExtendedFamPack{1.6.4} [Familiars ExtendedFamPack] (Familiars_ExtendedFamPack_1.6.4a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FamiliarsHerobrineFamPack{1.6.4} [Familiars HerobrineFamPack] (Familiars_HerobrineFamPack_1.6.4a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
spawneggfusion{1.0.1} [Fusion recipes for spawn eggs of common mobs] (FusionMonsterEggs_1-0-1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
goldenglitter{1.2.1} [Simple Golden Glitter, gold alloys] (GoldenGlitter_1-2-1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraveStone{2.5.1} [GraveStone] (GraveStone_2.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
haditecoal{1.1.6} [Hadite Coal, nether utility ore] (HaditeCoal_1-1-6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
kk{0.5.2.1.6.4 Beta} [Kingdom keys] (KingdomKeys-0.5.2.1.6.4-62.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MagicClover{0.3.1} [Magic Clover] (magicclover-0.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_GoodNightsSleep{B2.3.2 : 1.6.4 by tippyfoo} [Good Nights Sleep] (mod_GoodNightsSleep_B2.3.2_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildMod{v1.0} [Build Mod] (ModBuild for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
netherrocks{1.6.4} [Netherrocks] (Netherrocks v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
onlysilver{1.5.4-1.6.4} [OnlySilver] (OnlySilver-1.5.4-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
xreliquary{1.1.2} [Xeno's Reliquary] (Reliquary-1.1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_Ruins{10.9} [Ruins Spawning System] (Ruins_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
silverdimensiongensmall{1.1.0} [Extended dimension generation for Silver Ores, small array] (SilverDimensionsSmall_1-1-0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ClayFusion{1.0.3} [Clay and Cobblestone Fusion Recipes] (simpleclay_1-0-3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simplecobalt{1.1.2} [Simple Cobalt, and Cobalt alloys] (SimpleCobalt_1-1-2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simplecthon{1.1.1} [Simple Cthon] (SimpleCthon_1-1-1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simpletungsten{1.1.0} [Simple Tungsten, and Tungsten alloys] (SimpleTungsten_1-1-0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
sterlingandblack{1.2.0} [Sterling & Black] (SterlingAndBlack_1-2-0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
stillhungry{2.0.1} [Still Hungry!] (stillhungry-universal-2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
tropicraftmod{v5.1.6 for MC 1.6.4} [Tropicraft] (Tropicraft v5.1.6 Mod for MC v1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
volleyballmod{v5.1.6 for MC 1.6.4} [Volleyball] (Tropicraft v5.1.6 Mod for MC v1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{1.20.3} [The Twilight Forest] (twilightforest-1.20.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.1.1} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AIBlock{v1.0} [AIBlock] (Weather v1.59 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WeatherMod{1.58} [Weather and Tornadoes] (Weather v1.59 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 6590 (369040 bytes; 0 MB) allocated, 6590 (369040 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['DoubleABuilder'/219, l='MyWorld', x=2339.00, y=63.00, z=624.00]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I can't tell what's wrong with your Minecraft. The error that's occurring isn't explicitly related to Dimensional Doors or any other mod.
Well I have already reinstalled minecraft once due to a mysterious issue so everything was fresh when I added this mod. So far there is no damage from the crash but it does worry me that something "may" happen. I have noticed that it happens when I leave "limbo" to return to the overworld.
how do i get world thread i cant find a tutorial on it or anything and i need to make a dimensional door
You must delve into the rifts and openings in your world to explore Pocket Dimensions for those that have chests. The chests have a chance to hold various amounts of World Thread. Look for little structures with 2 3-high pillars and something in between them and enter that. Make sure to bring building blocks like sand and dirt, shears to cut tripwire, and plenty of space to carry stuff back with.
Well I have already reinstalled minecraft once due to a mysterious issue so everything was fresh when I added this mod. So far there is no damage from the crash but it does worry me that something "may" happen. I have noticed that it happens when I leave "limbo" to return to the overworld.
I might be able to work out what's going on. Or perhaps Steven might have a better idea. However, I can't check for a few days because I'll be busy. There is a hackathon taking place tomorrow. I'm going to build an electric musical instrument and mix in some AI things. I'll be preparing today, and then tomorrow and Sunday I'll be at the event.
how do i get world thread i cant find a tutorial on it or anything and i need to make a dimensional door
Besides exploring dungeons, which DoubleABuilder explained, rifts will also drop World Thread sometimes after eating blocks. Of course, that's a bit dangerous because they'll also spawn Endermen and sometimes those Endermen will attack you.
Mmm, I've been testing it out in Tekkit today. This mod is awesome and mysterious! Tough I would find it a bit unfair if I didn't have keepInventory on. I tried using pocket dimensions, but something quite strange happened. I placed down a dimensional door inside my house but once on the other side, all the modded blocks had "followed" me there! That's all the forge microblocks and the thermal expansion pipes which were around the door. I couldn't break them, some of them turned to fabric of reality when I punched them and others just wouldn't vanish. I removed the door and rift from there and I think I'll move it away because of this, but's it makes me wonder what on Earth could have cause this glitch! Funny things happen when people's codes collide!
Rollback Post to RevisionRollBack
My signature is composed of only one true sentence.
I did not make a paradox.
I ask because I'm using this mod with one of the FTB mods (Horizon) and for the newest version of that modpack as a whole, 2.2.2 does not work, but 2.2.1 does, and I'd rather not spend too much time arguing with the blasted mod/modpack if this version didnt actually add anything significant. Easier in that case to just keep 2.2.1.
It might not have added major features but it did add several bug fixes. If you could be more specific on how it doesn't work with the pack, perhaps there is something we're doing wrong?
I'll give the relevant part of the bloated log file (or what I think is the relevant part) here though in case it helps somehow:
The Co-Dev, that's SenseiKiwi, added an exception when it detects Biome Conflicts, which causes the crash. You will need to open the configuration file and change the BiomeID for either Dimensional Pockets, Limbo, or both to not conflict with which ever mod it is conflicting with.
See these posts: http://www.minecraftforum.net/topic/1650007-164-dimensional-doors-v222/page__view__findpost__p__29533183 , http://www.minecraftforum.net/topic/1650007-164-dimensional-doors-v222/page__view__findpost__p__29648701
I personally do not believe exception crashing is the best way to handle this, but as Forge provides no way of informing the users all developers would have to create their own... and this is the simplest way. (i.e. I respect the decision, but I do not agree with it.)
*ahem* anyway, a quick moment of clarification here please.
Because monoliths are rendered through the world now (which FRICKING CREEPS ME OUT but I must admit, is very effective) and slowly open up regardless of where you are in the room will they zap you out if they open fully by dawdling in the room too long? or is it like before where they'll open if you're in range but only zap you if they have direct line of sight? Because I've had a few panic moments trying to choose which door in those big corridors to go through cause I don't want to be spirited away into the endless void of limbo. ._.
pre-emptively, if they do zap you through the blocks without direct line of sight. that's just cheesy. >_>
also, saw earlier that limbo eats blocks. gosh darn it. as if that place wasn't a pain already... Guess that removes that idea from the back of my mind to create a pretty looking witchery waypointed duel zone in there for long distance assassinating players while trapping them in the void at the same time... cause the blocks'll just get nommed.
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
What is they? I can't tell what you're referring to.
They only open a little on their own. You still need to be within direct line of sight of a Monolith. If you stop and look, you'll notice that they don't continue opening their eyes, and there are no particles.
alright. good. I guess that removes maybe 50% of the fear then. now I just gotta get used to their overlapping ambience of doom and the fact that they're all staring right at me while I'm trying to figure out which doors I want in said areas next time. >_<
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
Do you mean the doors?
I've seen them spawn in non-vanilla biomes. That being said, they're way too rare.
On another note, never seen one of those black rifts.... arent they supposed to be important somehow? Do they not spawn naturally?
There are a few ways to prevent that, most notably warding the blocks with thaumcraft.
It really messes up the blocks so Limbo doesn't notice them.
Yeah, rift scars are one of the 2 ways to get world thread, but I never even saw 1 wild rift, leave alone 2 close enough.
Maybe the spawn rate will be tweaked in the future, untill then you can make your own scars.
Don't got thaumcraft. although just seeing that new warding mechanic I've never known of because I haven't used it in quite a while is making me think of it again. if only just for that and equal trading... everything else is meh. and by mess up, I think you mean "protects from every cheesy thing in the game making it oh so good". and if thats a wand thing now that makes them easily makeable with a bit of cheesey aura node hoarding using 3rd party means like travelling house mod or dartcraft to just yoink the nodes (>=D) without that stupid balancing implement of blowing an entire wand savings just to move the node and possibly degrade it in the process. >_>.
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
That is supposed to be fixed now.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
You can always configure their rarity to your liking. People don't like natural rifts appearing that much, either. I've encountered a few of them on a server - it's just that sometimes they go unnoticed.
---- Minecraft Crash Report ----
// I feel sad now
Time: 3/27/14 7:07 PM
Description: Exception in server tick loop
java.lang.NullPointerException
at net.minecraftforge.common.ForgeChunkManager.saveWorld(ForgeChunkManager.java:832)
at net.minecraftforge.common.ForgeInternalHandler.onDimensionSave(ForgeInternalHandler.java:70)
at net.minecraftforge.event.ASMEventHandler_2_ForgeInternalHandler_onDimensionSave_Save.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:900)
at net.minecraftforge.common.DimensionManager.unloadWorlds(DimensionManager.java:330)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 223476160 bytes (213 MB) / 997195776 bytes (951 MB) up to 997195776 bytes (951 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 6450 (361200 bytes; 0 MB) allocated, 6450 (361200 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 2, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 54 mods loaded, 54 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FamiliarsAPI{1.6.4} [Familiars API] (Familiars_API_1.6.4a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.9.2.3} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lionking{v1.13 for Minecraft 1.6.4} [The Lion King Mod] ([1.6.4] The Lion King Mod v1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ashenwheat{0.0.0} [Ashenwheat] (ashenwheat_001.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Atum{0.5.9B} [Atum] (Atum1.6.4-0.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{1.26.29} [Backpack] (backpack-1.26.29-1.6.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BattleTowers{1.4.2} [Battle Towers] (BattleTowers_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BerryBushes{1.0} [Berry Bushes] (BerryBushMod 1.6.4 v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.5.4} [BiblioCraft] (BiblioCraft[v1.5.4].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AWWayofTime{v0.7.2} [Blood Magic: Alchemical Wizardry] (Blood Magic v0.7.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simpleores{1.2.1} [SimpleOres 2] (SimpleOres 2 + Plugins v1.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simpleoresfusion{1.2.1} [SimpleOres 2 Fusion Plugin] (SimpleOres 2 + Plugins v1.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SimpleArsenic{1.2.5} [Simple Arsenic, and Old Lace] (SimpleArsenic_1-2-5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
classicalalchemy{1.0.1} [Classical Alchemy] (ClassicalAlchemy_1-0-1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoroAI{v1.0} [CoroAI] (CoroAI for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomChestLoot{1.1} [Custom Chest Loot] (CustomChestLoot 1.1 for MC 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
dimdoors{1.6.4R2.2.2RC1} [Dimensional Doors] (DimensionalDoors-2.2.2RC1-312.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExpChest{3.1.40.--} [Exp Chest] (Exp Chest v3.1.40.--.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FamiliarsDefaultMobPack{1.6.4} [Familiars DefaultMobPack] (Familiars_DefaultMobPack_1.6.4a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FamiliarsExtendedFamPack{1.6.4} [Familiars ExtendedFamPack] (Familiars_ExtendedFamPack_1.6.4a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FamiliarsHerobrineFamPack{1.6.4} [Familiars HerobrineFamPack] (Familiars_HerobrineFamPack_1.6.4a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
spawneggfusion{1.0.1} [Fusion recipes for spawn eggs of common mobs] (FusionMonsterEggs_1-0-1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
goldenglitter{1.2.1} [Simple Golden Glitter, gold alloys] (GoldenGlitter_1-2-1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraveStone{2.5.1} [GraveStone] (GraveStone_2.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
haditecoal{1.1.6} [Hadite Coal, nether utility ore] (HaditeCoal_1-1-6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
kk{0.5.2.1.6.4 Beta} [Kingdom keys] (KingdomKeys-0.5.2.1.6.4-62.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MagicClover{0.3.1} [Magic Clover] (magicclover-0.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_GoodNightsSleep{B2.3.2 : 1.6.4 by tippyfoo} [Good Nights Sleep] (mod_GoodNightsSleep_B2.3.2_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildMod{v1.0} [Build Mod] (ModBuild for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
netherrocks{1.6.4} [Netherrocks] (Netherrocks v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
onlysilver{1.5.4-1.6.4} [OnlySilver] (OnlySilver-1.5.4-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
xreliquary{1.1.2} [Xeno's Reliquary] (Reliquary-1.1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_Ruins{10.9} [Ruins Spawning System] (Ruins_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
silverdimensiongensmall{1.1.0} [Extended dimension generation for Silver Ores, small array] (SilverDimensionsSmall_1-1-0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ClayFusion{1.0.3} [Clay and Cobblestone Fusion Recipes] (simpleclay_1-0-3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simplecobalt{1.1.2} [Simple Cobalt, and Cobalt alloys] (SimpleCobalt_1-1-2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simplecthon{1.1.1} [Simple Cthon] (SimpleCthon_1-1-1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simpletungsten{1.1.0} [Simple Tungsten, and Tungsten alloys] (SimpleTungsten_1-1-0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
sterlingandblack{1.2.0} [Sterling & Black] (SterlingAndBlack_1-2-0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
stillhungry{2.0.1} [Still Hungry!] (stillhungry-universal-2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
tropicraftmod{v5.1.6 for MC 1.6.4} [Tropicraft] (Tropicraft v5.1.6 Mod for MC v1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
volleyballmod{v5.1.6 for MC 1.6.4} [Volleyball] (Tropicraft v5.1.6 Mod for MC v1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{1.20.3} [The Twilight Forest] (twilightforest-1.20.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.1.1} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AIBlock{v1.0} [AIBlock] (Weather v1.59 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WeatherMod{1.58} [Weather and Tornadoes] (Weather v1.59 Mod for MC v1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 6590 (369040 bytes; 0 MB) allocated, 6590 (369040 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['DoubleABuilder'/219, l='MyWorld', x=2339.00, y=63.00, z=624.00]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
I can't tell what's wrong with your Minecraft. The error that's occurring isn't explicitly related to Dimensional Doors or any other mod.
Well I have already reinstalled minecraft once due to a mysterious issue so everything was fresh when I added this mod. So far there is no damage from the crash but it does worry me that something "may" happen. I have noticed that it happens when I leave "limbo" to return to the overworld.
You must delve into the rifts and openings in your world to explore Pocket Dimensions for those that have chests. The chests have a chance to hold various amounts of World Thread. Look for little structures with 2 3-high pillars and something in between them and enter that. Make sure to bring building blocks like sand and dirt, shears to cut tripwire, and plenty of space to carry stuff back with.
I might be able to work out what's going on. Or perhaps Steven might have a better idea. However, I can't check for a few days because I'll be busy. There is a hackathon taking place tomorrow. I'm going to build an electric musical instrument and mix in some AI things. I'll be preparing today, and then tomorrow and Sunday I'll be at the event.
Besides exploring dungeons, which DoubleABuilder explained, rifts will also drop World Thread sometimes after eating blocks. Of course, that's a bit dangerous because they'll also spawn Endermen and sometimes those Endermen will attack you.
I did not make a paradox.