I would personally suggest the Waystones mod. I love how it's presented.
That does look nice. Pretty cheap craft, though -- just lots of ender pearls and purple dye.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Perhaps a more challenging crafting recipe is something you can suggest to the modder. I never liked crafting recipes that were too cheap or too symmetrical either.
Rollback Post to RevisionRollBack
Now look, buddy. I'm an Engineer. That means I solve problems. Not problems like 'what is beauty', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Like, how am I going to stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: Use a gun. And if that don't work: Use more gun. Like this heavy-caliber, tripod-mounted little ol' number designed by me. Built by me. And you'd best hope, not pointed at you.
Perhaps a more challenging crafting recipe is something you can suggest to the modder. I never liked crafting recipes that were too cheap or too symmetrical either.
Maybe. On consideration, it is 8 pearls per waystone, purple dye does require lapis (BoP has a plant that gives it, but I haven't found any lavender yet), and there is that 5-minute cooldown.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Can you add an actual beast in Limbo, like in the description? Maybe make it a giant red eye Like the one in the sky? that talks to you? and is not hostile? And add more mobs to limbo, and make monoliths have a clear texture? so that they look more creepy?
Can you add an actual beast in Limbo, like in the description? Maybe make it a giant red eye Like the one in the sky? that talks to you? and is not hostile? And add more mobs to limbo, and make monoliths have a clear texture? so that they look more creepy?
I'd say the Monoliths in Limbo are pretty **** creepy as it is.
Rollback Post to RevisionRollBack
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Are you ever going to port this mod to later versions such as 1.8 or 1.10?
Yes. Me and Zixiken have been working on a port since start of summer. The mod currently runs and render correctly but issues with how the original author decided to store door data has occured. We don't have the time to fully figure it out as of now due to various offline obgligations.
Yes. Me and Zixiken have been working on a port since start of summer. The mod currently runs and render correctly but issues with how the original author decided to store door data has occured. We don't have the time to fully figure it out as of now due to various offline obgligations.
Yes. Me and Zixiken have been working on a port since start of summer. The mod currently runs and render correctly but issues with how the original author decided to store door data has occured. We don't have the time to fully figure it out as of now due to various offline obgligations.
Oh thank god Dimensional Doors isn't dead, this is one of my all-time favorite mods.
That does look nice. Pretty cheap craft, though -- just lots of ender pearls and purple dye.
Perhaps a more challenging crafting recipe is something you can suggest to the modder. I never liked crafting recipes that were too cheap or too symmetrical either.
Now look, buddy. I'm an Engineer. That means I solve problems. Not problems like 'what is beauty', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Like, how am I going to stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: Use a gun. And if that don't work: Use more gun. Like this heavy-caliber, tripod-mounted little ol' number designed by me. Built by me. And you'd best hope, not pointed at you.
Maybe. On consideration, it is 8 pearls per waystone, purple dye does require lapis (BoP has a plant that gives it, but I haven't found any lavender yet), and there is that 5-minute cooldown.
Thank you so much man! This is my favorite mod and I was worried it was going to die out permanently.
More Fuels Mod
Didn't it already die out since its only for 1.7ish or lower? Doubt it works for Bukkit anymore, either.
update please
Is the main post of this thread still accurate in terms of mod information, for the 1.7.10 port of this mod? This one, if anyone's wondering: https://github.com/CannibalVox/DimDoors/releases
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Can this be for 1.7.10? All my other mods are on there.
The Dragon was Here...
Can you add an actual beast in Limbo, like in the description? Maybe make it a giant red eye Like the one in the sky? that talks to you? and is not hostile? And add more mobs to limbo, and make monoliths have a clear texture? so that they look more creepy?
The Dragon was Here...
Are you ever going to port this mod to later versions such as 1.8 or 1.10?
Is this for 1.7.10 yet?
EDIT:
Never mind just saw the unofficial link
I'd say the Monoliths in Limbo are pretty **** creepy as it is.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Hello, when I use Seus Motion Blur shaderpack with this mod, I only see black in the dimensions area, is this fixable?
I'd really like to see someone create a story with this mod.
Yes. Me and Zixiken have been working on a port since start of summer. The mod currently runs and render correctly but issues with how the original author decided to store door data has occured. We don't have the time to fully figure it out as of now due to various offline obgligations.
I assume a patch will follow for 1.7.10 aswell?
As of now, our plans is to move forward in versions after getting 1.8.9 port stable
On another note, I created a Discord for Dimensional Doors awhile ago.
For those who want to join it, here is the invite link. https://discord.gg/zCnV3Pc
Oh thank god Dimensional Doors isn't dead, this is one of my all-time favorite mods.
Is anyone else having this issue? I am having it too, and I am not using any shaders.
Out of curiosity, what graphics card do you have?
Due to how the lighting in pocket dimensions is coded, any night vision effects and some shaders will essentially blind you.