So, I just updated my mods and tested it, and it looks like all of our EXISTING dimension doors turned to Iron doors?
This is upsetting, because it completely destroyed our TARDIS Portal Hub. :|
Any thoughts as to why this happened?
A few things could have happened, but it depends on what version you updated to. Are you using dev builds, or did you switch to MCPC or something like that?
This sounds like for some reason the dim data file either got misplaced or corrupted, as those iron doors are actualy dim doors just without a rift behind them.
There are mystcraft ages that would love something like that. If you can actually make it general enough to be a forge feature, even better -- then other mods could make use of it. Some sort of "As long as you are in dimension xyz, you are in adventure mode" hook.
ars magica mod has a block that fixes this
maybe you two could cross over some code to allow the" tower core " to exist in dim doors as well
quote for ars magica patch notes:
"Each tower has a "Tower Core" that will prevent the player from destroying blocks in order to bypass traps and puzzles
Destroying the tower core will release this limitation
Destroyed blocks will be replaced with an unbreakable Mage Wall, which will disappear when the tower core is destroyed."
A few things could have happened, but it depends on what version you updated to. Are you using dev builds, or did you switch to MCPC or something like that?
This sounds like for some reason the dim data file either got misplaced or corrupted, as those iron doors are actualy dim doors just without a rift behind them.
Just updated to what was linked in the OP. I don't even know where to look for your dev builds. :/
Gotta love a bug report that not only tells you what's causing it, but also tells you how to fix it, thanks. Anyway, I'm away from my computer and dev environment for a few days, but I think I can still merge a PR if you feel like/have the time to patch it.
PR sent. Untested, but should work, simple enough change.
I'm really glad I had fire protection and some stone, cause this was a hilarious **** move by the mod
-snip-
I'm guessing you went in a dungeon wooden door, because it spawns you in a random location, and it does spawn you in random locations. I got luckier than you by spawning near diamonds and lava pits on stone. What texture pack is this?
I have heard a few cases of this happening as well, and I'm not sure exactly what is causing it. What build/version are you using? It shouldn't be an issue with the current release version on the OP.
I'm guessing you went in a dungeon wooden door, because it spawns you in a random location, and it does spawn you in random locations. I got luckier than you by spawning near diamonds and lava pits on stone. What texture pack is this?
It should already be, though if you are encountering some really odd issues, try changing the pocket provider ID in the config file. It might just be listed as "providerID".
Not sure if it's been mentioned in the 78 pages prior to this one, but..
Sometimes when i enter a pocket dimension that I've populated with some blocks, it won't show them. It renders everything pitch black (including the door I came in from).
The only thing I can see is my own hand and the items on it and the GUI. The stage is black. It doesn't happen all the time though, and if there are multple entrances to the same area, sometimes one of them will load the stuff just fine, while another won't.
I know its a lot to ask... but would it be possible to make the beds NOT blow up if I sleep in them in the pocket dimension? I'm trying to build a Minecraft TARDIS, and... well yeah, having to sleep outside the blue box THEN go on adventures is rather... wibbly wobbly.
I'm a player on a server that uses dimension doors, and I was wondering how the mod handles eliminating orphan dimensions? I heard somewhere that when all the entrances to a pocket dimension are deleted, that pocket dimension is deleted as well. If this is the case, how anal do I have to be about deleting rifts to make sure that the explored rooms in a dimensional dungeon are deleted?
Can I just delete the wood doors inside the dungeon and leave the rifts in the overworld, do I have to delete the doors leading into every single door leading to a room in a dimensional dungeon? Do I have to delete every door coming and going from the whole dungeon?
Is it even worth it doing this to try and clean up after myself on the server?
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/ozode/Desktop/MultiMC/MultiMC.app/Contents/Resources/instances/Twilight/minecraft/crash-reports/crash-2013-06-08_02.31.52-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT e2b7ec73 --------
Full report at:
/Users/ozode/Desktop/MultiMC/MultiMC.app/Contents/Resources/instances/Twilight/minecraft/crash-reports/crash-2013-06-08_02.31.52-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 6/8/13 2:31 AM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 444240896 bytes (423 MB) / 534708224 bytes (509 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.21.725 Minecraft Forge 7.8.0.725 7 mods loaded, 7 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.21.725} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.0.725} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
BiomesOPlenty{0.5.5} [Biomes O' Plenty] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
weaponmod{1.5.2 v1.12.0} [Balkon's WeaponMod] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
DungeonMobs{2.6.0} [Dungeon Mobs] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
DimensionalDoors{1.5.2R1.3.6RC1} [Dimensional Doors] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 2400 OpenGL Engine GL version 2.1 ATI-7.32.12, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 1973 is already occupied by biomesoplenty.liquids.BlockFluidLiquidPoison@7488485f when adding StevenDimDoors.mod_pocketDim.blocks.BlockDimWall@1f4790be
at net.minecraft.block.Block.<init>(Block.java:340)
at StevenDimDoors.mod_pocketDim.blocks.BlockDimWall.<init>(BlockDimWall.java:23)
at StevenDimDoors.mod_pocketDim.mod_pocketDim.Init(mod_pocketDim.java:343)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:186)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:166)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 87e9dc17 ----------
What's going on here?
Rollback Post to RevisionRollBack
One day, there will be someone who looks at my signature and wonders "who gives a damn?"
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/ozode/Desktop/MultiMC/MultiMC.app/Contents/Resources/instances/Twilight/minecraft/crash-reports/crash-2013-06-08_02.31.52-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT e2b7ec73 --------
Full report at:
/Users/ozode/Desktop/MultiMC/MultiMC.app/Contents/Resources/instances/Twilight/minecraft/crash-reports/crash-2013-06-08_02.31.52-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 6/8/13 2:31 AM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 444240896 bytes (423 MB) / 534708224 bytes (509 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.21.725 Minecraft Forge 7.8.0.725 7 mods loaded, 7 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.21.725} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.0.725} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
BiomesOPlenty{0.5.5} [Biomes O' Plenty] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
weaponmod{1.5.2 v1.12.0} [Balkon's WeaponMod] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
DungeonMobs{2.6.0} [Dungeon Mobs] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
DimensionalDoors{1.5.2R1.3.6RC1} [Dimensional Doors] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 2400 OpenGL Engine GL version 2.1 ATI-7.32.12, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 1973 is already occupied by biomesoplenty.liquids.BlockFluidLiquidPoison@7488485f when adding StevenDimDoors.mod_pocketDim.blocks.BlockDimWall@1f4790be
at net.minecraft.block.Block.<init>(Block.java:340)
at StevenDimDoors.mod_pocketDim.blocks.BlockDimWall.<init>(BlockDimWall.java:23)
at StevenDimDoors.mod_pocketDim.mod_pocketDim.Init(mod_pocketDim.java:343)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:186)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:166)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 87e9dc17 ----------
What's going on here?
java.lang.IllegalArgumentException: Slot 1973 is already occupied by biomesoplenty.liquids.BlockFluidLiquidPoison@7488485f when adding StevenDimDoors.mod_pocketDim.blocks.BlockDimWall@1f4790be
This is a block ID conflict and can be solved by opening the config file in your .minecraft folder. Both BoP and dim doors are trying to use ID 1973, you must change that ID in one or the other to a new number unused by any other mods.
I know its a lot to ask... but would it be possible to make the beds NOT blow up if I sleep in them in the pocket dimension? I'm trying to build a Minecraft TARDIS, and... well yeah, having to sleep outside the blue box THEN go on adventures is rather... wibbly wobbly.
Wouldn't that be a little overpowered? Being able to sleep anywhere as long as you have an iron dimensional door and a bed. It would make the night far less dangerous, and it's already pretty easy. Although, I see your point if you were going for a tardis thing, so maybe it could be a config option. You could also make a dimensional door in the Tardis that leads to a small underground room with no windows (and maybe a bit of fabric of reality) to create the illusion of being in a pocket dimension. Until Stevens makes a decision on this, get creative!
Yeah you're better off warping to a 'safe zone' in the world that resembles where you are.
The only thing that would break the illusion would be loading time/terrain download time.
As mentioned before, get into Creative Mode, grab some Fabric of Reality and build a bunker in some low-lying layer of the world, and surround it by bedrock. Then warp there when you need a safe zone.
The adventure map I'm building uses Dimensional Doors for Warp Chambers and for Save Points, with a fancily-laid-out room with a CommandBlock SpawnPoint PressurePlate. You do that, you won't need beds.
Not sure if it's been mentioned in the 78 pages prior to this one, but..
Sometimes when i enter a pocket dimension that I've populated with some blocks, it won't show them. It renders everything pitch black (including the door I came in from).
The only thing I can see is my own hand and the items on it and the GUI. The stage is black. It doesn't happen all the time though, and if there are multple entrances to the same area, sometimes one of them will load the stuff just fine, while another won't.
This may be an issue with ATI graphics cards and vanilla night vision. Use a potion of night vision, enter a pocket, and tell me what you see. So far, I don't know of any fixes.
I know its a lot to ask... but would it be possible to make the beds NOT blow up if I sleep in them in the pocket dimension? I'm trying to build a Minecraft TARDIS, and... well yeah, having to sleep outside the blue box THEN go on adventures is rather... wibbly wobbly.
There are a few issues that prevent that, actually. Vanilla bed functionality is tied to respawn points, with is tied to world unloading. If anything, I would have to either add my own bed or coremod that functionality out of beds.
I'm a player on a server that uses dimension doors, and I was wondering how the mod handles eliminating orphan dimensions? I heard somewhere that when all the entrances to a pocket dimension are deleted, that pocket dimension is deleted as well. If this is the case, how anal do I have to be about deleting rifts to make sure that the explored rooms in a dimensional dungeon are deleted?
Can I just delete the wood doors inside the dungeon and leave the rifts in the overworld, do I have to delete the doors leading into every single door leading to a room in a dimensional dungeon? Do I have to delete every door coming and going from the whole dungeon?
Is it even worth it doing this to try and clean up after myself on the server?
Eh, don't bother with it. Each pocket dimension is equivalent to ~1 chunk on disk, and when you are in them, you are loading 3 chunks instead of 81.
Hello I have a few quetions about the mod before I install it, cause while it looks awesome I'm worried about my saves folder, lol.
1. When you die in a pocket dimension do you keep your stuff when you go to limbo? - I seem to remember seeing a mod spotlight where this happened, but can't remember if it was a bug or not.
2. You know in the saves folder it'll be lik DIM1, or something like that.... will it spam loads and loads of folders?
3. Do the dimensions get deleted if you delete all the doors? - It sounded like it from a previous comment but again, wanted to be certain.
Thanks
Ryan
Yea, you keep stuff, I put all my save folders in a separate directory, and they don't actaully get deleted. Just unregistered.
Anything on this?
A few things could have happened, but it depends on what version you updated to. Are you using dev builds, or did you switch to MCPC or something like that?
This sounds like for some reason the dim data file either got misplaced or corrupted, as those iron doors are actualy dim doors just without a rift behind them.
ars magica mod has a block that fixes this
maybe you two could cross over some code to allow the" tower core " to exist in dim doors as well
quote for ars magica patch notes:
"Each tower has a "Tower Core" that will prevent the player from destroying blocks in order to bypass traps and puzzles
Destroying the tower core will release this limitation
Destroyed blocks will be replaced with an unbreakable Mage Wall, which will disappear when the tower core is destroyed."
Just updated to what was linked in the OP. I don't even know where to look for your dev builds. :/
PR sent. Untested, but should work, simple enough change.
Also, love Limbo, terrifying.
http://www.newgrounds.com/dump/draw/c24ea72f0641cb9e0b0cfd3086e17016
yea i did, the texturepack is glimmar's steampunk: http://www.minecraftforum.net/topic/45534-glimmars-steampunk-v111-64x152-more-gs-v12-horse-pics-pg542-alt-redstone-blocks-pg531/page__st__10840#entry22744366
and I'm using Cel shaders: http://www.minecraftforum.net/topic/1720766-glsl-shaderpack-naelegos-cel-shaders/page__st__60#entry22732359
Sometimes when i enter a pocket dimension that I've populated with some blocks, it won't show them. It renders everything pitch black (including the door I came in from).
The only thing I can see is my own hand and the items on it and the GUI. The stage is black. It doesn't happen all the time though, and if there are multple entrances to the same area, sometimes one of them will load the stuff just fine, while another won't.
Back from the End, time to rebuild.
I'm a player on a server that uses dimension doors, and I was wondering how the mod handles eliminating orphan dimensions? I heard somewhere that when all the entrances to a pocket dimension are deleted, that pocket dimension is deleted as well. If this is the case, how anal do I have to be about deleting rifts to make sure that the explored rooms in a dimensional dungeon are deleted?
Can I just delete the wood doors inside the dungeon and leave the rifts in the overworld, do I have to delete the doors leading into every single door leading to a room in a dimensional dungeon? Do I have to delete every door coming and going from the whole dungeon?
Is it even worth it doing this to try and clean up after myself on the server?
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/ozode/Desktop/MultiMC/MultiMC.app/Contents/Resources/instances/Twilight/minecraft/crash-reports/crash-2013-06-08_02.31.52-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT e2b7ec73 --------
Full report at:
/Users/ozode/Desktop/MultiMC/MultiMC.app/Contents/Resources/instances/Twilight/minecraft/crash-reports/crash-2013-06-08_02.31.52-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 6/8/13 2:31 AM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 444240896 bytes (423 MB) / 534708224 bytes (509 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.21.725 Minecraft Forge 7.8.0.725 7 mods loaded, 7 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.21.725} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.0.725} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
BiomesOPlenty{0.5.5} [Biomes O' Plenty] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
weaponmod{1.5.2 v1.12.0} [Balkon's WeaponMod] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
DungeonMobs{2.6.0} [Dungeon Mobs] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
DimensionalDoors{1.5.2R1.3.6RC1} [Dimensional Doors] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 2400 OpenGL Engine GL version 2.1 ATI-7.32.12, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 1973 is already occupied by biomesoplenty.liquids.BlockFluidLiquidPoison@7488485f when adding StevenDimDoors.mod_pocketDim.blocks.BlockDimWall@1f4790be
at net.minecraft.block.Block.<init>(Block.java:340)
at StevenDimDoors.mod_pocketDim.blocks.BlockDimWall.<init>(BlockDimWall.java:23)
at StevenDimDoors.mod_pocketDim.mod_pocketDim.Init(mod_pocketDim.java:343)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:186)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:166)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 87e9dc17 ----------
What's going on here?
This is a block ID conflict and can be solved by opening the config file in your .minecraft folder. Both BoP and dim doors are trying to use ID 1973, you must change that ID in one or the other to a new number unused by any other mods.
Wouldn't that be a little overpowered? Being able to sleep anywhere as long as you have an iron dimensional door and a bed. It would make the night far less dangerous, and it's already pretty easy. Although, I see your point if you were going for a tardis thing, so maybe it could be a config option. You could also make a dimensional door in the Tardis that leads to a small underground room with no windows (and maybe a bit of fabric of reality) to create the illusion of being in a pocket dimension. Until Stevens makes a decision on this, get creative!
The only thing that would break the illusion would be loading time/terrain download time.
As mentioned before, get into Creative Mode, grab some Fabric of Reality and build a bunker in some low-lying layer of the world, and surround it by bedrock. Then warp there when you need a safe zone.
The adventure map I'm building uses Dimensional Doors for Warp Chambers and for Save Points, with a fancily-laid-out room with a CommandBlock SpawnPoint PressurePlate. You do that, you won't need beds.
This may be an issue with ATI graphics cards and vanilla night vision. Use a potion of night vision, enter a pocket, and tell me what you see. So far, I don't know of any fixes.
There are a few issues that prevent that, actually. Vanilla bed functionality is tied to respawn points, with is tied to world unloading. If anything, I would have to either add my own bed or coremod that functionality out of beds.
Eh, don't bother with it. Each pocket dimension is equivalent to ~1 chunk on disk, and when you are in them, you are loading 3 chunks instead of 81.
Yea, you keep stuff, I put all my save folders in a separate directory, and they don't actaully get deleted. Just unregistered.