all right basically its recompiles alright, but when I try to place the model with the modelling render flint in the start client bat
I get 3 continually repeating lines, the first part is all the same just the date and time in brakes
but at the end of the 3 line is something like this
first line: 1283: stack overflow
second: ########## GL ERROR #########
third line: no models registered
and I did register it in the modelling helper
and I also used manus modelling toolbox to make the java
I'm no FPS master and I can easily kill a person at the very edge of my render distance in one shot with a sniper. And the scopes in irl are a bit different, they have scales on them so you can easily adjust for distance and wind shear, since none of those exist in flans it would make sense to just to give an accuracy boost when scoped in. It also takes awhile to scope in and out, so in close quarters it isn't efficient to use the scope.
P.S. I'll take this to Flan.
You see, Minecraft can be such a great game and have all its mods that help you expand your gameplay but it doses has its limitations, one of them being the game engine itself. In order to do the things you suggest,m It would be better to recreate minecraft in another prog language. You wanna play life-like combat games go play BF3 or COD
You see, Minecraft can be such a great game and have all its mods that help you expand your gameplay but it doses has its limitations, one of them being the game engine itself. In order to do the things you suggest,m It would be better to recreate minecraft in another prog language. You wanna play life-like combat games go play BF3 or COD
You would want to play a game like Arma 2/3 if you want to have higher realism, then add mods like ACE2 on to that to make it have an authentic feel.
Apparently, if you want to be dependant on Railcraft Steel, the shortname IngotSteel works
(But, you HAVE to have Railcraft installed for it to work)
Probably look up the coding names of the mods if you want to depend on the mods.
Doesn't work. btw, for some reason an assault rifle cannot mount a Kobra sight or a CCO and a grenade launcher. And also there is not a suppressed assault rifle >_>
are you sure your putting the kobra sight in ru guns, and cco sight on us guns, and are you putting the right grenade launcher on the right factions gun
Exactly. You may want to do that some time . Also, the M16 in your pack is semi-auto.
yes that is also on my check list, to make it a 3 round burst, but since it will need a 10 round mag cause with the normal 30 rounds, the gun will have 90 rounds, and I will have to do that for the an-94 with a 2 round burst
well I updated it, but I'm not quite sure if it will work, so if anyone can test it out.
mostly cause I don't know if flan asked content pack creators to make a folder called texture ,texture/icons, or texture/blocks, but since I can't add / to folder names, I just made a folder called textures
and I balanced the guns more, fixed the mg skin, fixed some of the sights, and add the 2 pistol sights
that previous version wasn't right, this one is fixed
I am happy to report that besides all guns and boxes showing a missing texture error, everything seems to be in order. Even the sights seem to work, though the textures still dont work on my second try.
well I found out the problem, I forgot to add a s to the end of textures, so every thing is showing up now, expect for the vector, vectorholo and the scar mag, for some unknown reason
all right basically its recompiles alright, but when I try to place the model with the modelling render flint in the start client bat
I get 3 continually repeating lines, the first part is all the same just the date and time in brakes
but at the end of the 3 line is something like this
first line: 1283: stack overflow
second: ########## GL ERROR #########
third line: no models registered
and I did register it in the modelling helper
and I also used manus modelling toolbox to make the java
You see, Minecraft can be such a great game and have all its mods that help you expand your gameplay but it doses has its limitations, one of them being the game engine itself. In order to do the things you suggest,m It would be better to recreate minecraft in another prog language. You wanna play life-like combat games go play BF3 or COD
well the us guns look something like this "M4A1cco" and "M4A1gl" ,and the russian ones looks like this "AK-74Kobra" and "AK-74gl"
ya I haven't added that in yet
yes that is also on my check list, to make it a 3 round burst, but since it will need a 10 round mag cause with the normal 30 rounds, the gun will have 90 rounds, and I will have to do that for the an-94 with a 2 round burst
mostly cause I don't know if flan asked content pack creators to make a folder called texture ,texture/icons, or texture/blocks, but since I can't add / to folder names, I just made a folder called textures
and I balanced the guns more, fixed the mg skin, fixed some of the sights, and add the 2 pistol sights
I am happy to report that besides all guns and boxes showing a missing texture error, everything seems to be in order. Even the sights seem to work, though the textures still dont work on my second try.
http://www.mediafire...ku64xzt1eqvavvh
Link Removed