Please feel free to ignore this, as I know you are already busy with your mod concept.
Would there be any interest in a device that would input the various types of Magic Essence and automatically convert it to the next step up at the output once there is enough to do so? Leaving the crafting table recipes in, but just allowing a path to a more convenient way of doing it. Powered or unpowered not really concerned about that or even what the power source might be (as long as it is attainable reasonably LOL).
Um, (sheepish grin) this is what the essence orb does? /head smacks keyboard
Ok big announcement, not 100% on this idea but I have the time. I have recently lost my job but this gives me loads of time to develop Magical Crops. I was thinking the code I am using is very old and from when I was first starting off coding, so I might re work all the code, to clean it up this will make it easier for me to add new features. Also I might divide up the mod a lot, but in clever sections e.g.:
Magical Crops: Main (Can be used on own) - All the normal Minecraft vanilla resource plants and features. Magical Crops: Farming (Can be used on own) - All the standard types of crops, food and seeds. Magical Crops: Elemental (Need main to use) - Add the elemental crops I have been talking about in thread, these will allow you to make even more vanilla resources. Magical Crops: Mod Crops (Need main to use) - Adds lots of mod compatible crops e.g. Copper, Tin, Silver, Lead etc. Magical Crops: Soul Crops (Need main to use) - Adds lots of soul crops like the current ones in the mod.
So basically you can pick and choose what ever addons you want to go with Magical Crops main. This will make each easier to update and for people that don't like certain aspects of MC they can get rid of them.
Personally, I'd rather just have a well documented cfg to do the enable/disable choices.
On the greedy side, I would like to see you finish what's already WIP... NOW.
On the realistic side, if you have the time to clean it up and make it far easier to improve in the long term, then do that. Short term loss, long term gain.
Ultimately, your mod, your call. Do what feels best for you.
Also, sorry you lost your job. Been there, sucks! It will be okay, though.
I really like the idea of breaking it down into modules, I use pams mods so to not have the standard crops included would be helpful. Also choice and accessibility is always a good thing, putting things in a config file is not helpful to the general public. It would be nice to see more mod based crops included as well as a slime ball plant. Have you ever thought of adding a breeding/mutation system similar to what IC2 and gregtech crops use to add a further level of difficulty and complexity.
Have you ever thought of adding a breeding/mutation system similar to what IC2 and gregtech crops use to add a further level of difficulty and complexity.
I have never gone on the attack against people's ideas, but... I STRONGLY disagree with this idea. The magical crops are simple. Keep it as such.
I hope you have time for this, but my friend and I have an arguement that I hope you can settle. If you're too busy, ignore this. I consider you to be a really good mod maker (and an active one here) so I hope you'll give the best answer. If someone were to make a public modpack that hundreds of people used and did not recieve premission for it nor did they put credit to the mod maker, what would happen to them?
For what my opinion is worth, and from what I've seen, if the mod maker objected, they could issue a cease and desist, and if the mod pack maker didn't comply, thier modpack thread would be removed, and a further offence like that would result in a ban.
I might be wrong, but yeah. Probably not good to risk it.
Rollback Post to RevisionRollBack
Resident Thaumaturge cake-dragon at your service o:
I like the modular idea. In fact, I think all mods should go with a more modular route, so one can pick and choose what parts of what mods they want installed, to avoid so much overlap.
And honestly, all the different basic seeds from this mod just end up clogging my inventory, because, really, who needs that much food?
On a different note, exactly how rare is the Nature Essence? I've been growing tomatoes and Dye plants with my MFR planter/harvester combo and I've now got about two stacks each of tomatoes and dye essence, but haven't seen a single Nature Essence yet. Is it possible that the MFR Harvester simply isn't registering it as a drop and stuffing it into my output chest? I have seen a couple weak magic essence pop up, but maybe I'm just not using the right crops for the Nature Essence?
I will say that I love the reduced seed drop rate. I constantly have to clear out saplings and Barley seeds from my Planter's inventory, but haven't had any problem with Magical Crop seeds yet.
Possible idea for extra seeds though, would be maybe combining a seed with four weak magic essence to get a second tier essence.
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 7/5/13 3:50 PM
Description: Exception in server tick loop
java.lang.IllegalArgumentException: Slot 501 is already occupied by mods.dungeonMobs.BlockLavarock@7a2bf7eb when adding magicCrop.cropTomato@5ca1a3f6
at net.minecraft.block.Block.<init>(Block.java:340)
at net.minecraft.block.BlockFlower.<init>(BlockFlower.java:18)
at net.minecraft.block.BlockFlower.<init>(BlockFlower.java:27)
at net.minecraft.block.BlockCrops.<init>(BlockCrops.java:23)
at magicCrop.cropTomato.<init>(cropTomato.java:19)
at magicCrop.mod_mCrops.load(mod_mCrops.java:547)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:93)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:141)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:430)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2630530248 bytes (2508 MB) / 2773876736 bytes (2645 MB) up to 3817799680 bytes (3640 MB)
JVM Flags: 2 total; -Xmx4096m -Xms2048m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.17.715 Minecraft Forge 7.8.0.715 33 mods loaded, 33 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.17.715} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.0.715} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore{0.8.6.6} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems{1.5.2.13} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
ArsMagica{5.52.013} [Ars Magica] (ArsMagica_5.52.013.zip) Unloaded->Constructed->Pre-initialized->Initialized
Atum{0.4.4B} [Atum] (Atum_0.4.3B3.jar) Unloaded->Constructed->Pre-initialized->Initialized
Backpack{1.12.13} [Backpack] (backpack-1.12.13-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
CustomSpawner{2.2.2} [DrZhark's CustomSpawner] (CustomMobSpawner 2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
DimDoors{1.5.2R1.4.0RC1} [Dimensional Doors] (DimensionalDoors-1.5.2R1.4.0RC1-160.zip) Unloaded->Constructed->Pre-initialized->Initialized
DragonMounts{0.99.2} [Dragon Mounts Forge (WIP)] (dragonmount_v0.99.2_mc1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
MoCreatures{5.2.3} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v5.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
DungeonMobs{2.6.0} [Dungeon Mobs] (Dungeon Mobs v2.6.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
DungeonPack{1.5.2 v3} [DungeonPack] (DungeonPack 1.5.2 v3 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
DustMod{1.3.2} [Runic Dust Mod] (dustmod-v1.3.2_CORE.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustModDefaults{1.6.2} [Runic Dust Mod: Default runes and inscriptions pack] (dustmod-v1.6.2_DEFAULT-RUNES.jar) Unloaded->Constructed->Pre-initialized->Initialized
ElementalTinkerer{PRE-5c} [§oElemental Tinkerer] (Elemental Tinkerer [PRE-5c] .zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized
Magical-Crops{2.1.2a} [Magical Crops] (magical_crops_1.5.1.2.1.2a.zip) Unloaded->Constructed->Pre-initialized->Errored
MCA{3.3.6} [Minecraft Comes Alive] (mca v3.3.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Meteors{2.10.2} [Falling Meteors] (Meteors Mod V2.10.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Millenaire{5.1.1} [Millénaire] (millenaire5.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_TreeFeller{2.3} [TreeFeller] (modTreeFeller_v2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
nohero_moreHealth{4.0} [More Health Forge] (More Health Enhanced) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft{0.10.4.00} [Mystcraft] (mystcraft-uni-1.5.2-0.10.4.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
PetBat{1.2.0} [Pet Bat] (PetBat_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Thaumcraft{3.0.5f} [Thaumcraft] (Thaumcraft3.0.5f.zip) Unloaded->Constructed->Pre-initialized->Initialized
TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1.18.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
AIBlock{v1.0} [AIBlock] (Weather v1.5 Mod for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
WeatherMod{v1.5} [Weather and Tornadoes] (Weather v1.5 Mod for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
// Quite honestly, I wouldn't worry myself about that.
Time: 7/5/13 3:50 PM
Description: Exception in server tick loop
java.lang.IllegalArgumentException: Slot 501 is already occupied by mods.dungeonMobs.BlockLavarock@7a2bf7eb when adding magicCrop.cropTomato@5ca1a3f6
at net.minecraft.block.Block.<init>(Block.java:340)
at net.minecraft.block.BlockFlower.<init>(BlockFlower.java:18)
at net.minecraft.block.BlockFlower.<init>(BlockFlower.java:27)
at net.minecraft.block.BlockCrops.<init>(BlockCrops.java:23)
at magicCrop.cropTomato.<init>(cropTomato.java:19)
at magicCrop.mod_mCrops.load(mod_mCrops.java:547)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:93)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:141)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:430)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2630530248 bytes (2508 MB) / 2773876736 bytes (2645 MB) up to 3817799680 bytes (3640 MB)
JVM Flags: 2 total; -Xmx4096m -Xms2048m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.17.715 Minecraft Forge 7.8.0.715 33 mods loaded, 33 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.17.715} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.0.715} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore{0.8.6.6} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems{1.5.2.13} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
ArsMagica{5.52.013} [Ars Magica] (ArsMagica_5.52.013.zip) Unloaded->Constructed->Pre-initialized->Initialized
Atum{0.4.4B} [Atum] (Atum_0.4.3B3.jar) Unloaded->Constructed->Pre-initialized->Initialized
Backpack{1.12.13} [Backpack] (backpack-1.12.13-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
CustomSpawner{2.2.2} [DrZhark's CustomSpawner] (CustomMobSpawner 2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
DimDoors{1.5.2R1.4.0RC1} [Dimensional Doors] (DimensionalDoors-1.5.2R1.4.0RC1-160.zip) Unloaded->Constructed->Pre-initialized->Initialized
DragonMounts{0.99.2} [Dragon Mounts Forge (WIP)] (dragonmount_v0.99.2_mc1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
MoCreatures{5.2.3} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v5.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
DungeonMobs{2.6.0} [Dungeon Mobs] (Dungeon Mobs v2.6.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
DungeonPack{1.5.2 v3} [DungeonPack] (DungeonPack 1.5.2 v3 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
DustMod{1.3.2} [Runic Dust Mod] (dustmod-v1.3.2_CORE.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustModDefaults{1.6.2} [Runic Dust Mod: Default runes and inscriptions pack] (dustmod-v1.6.2_DEFAULT-RUNES.jar) Unloaded->Constructed->Pre-initialized->Initialized
ElementalTinkerer{PRE-5c} [§oElemental Tinkerer] (Elemental Tinkerer [PRE-5c] .zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized
Magical-Crops{2.1.2a} [Magical Crops] (magical_crops_1.5.1.2.1.2a.zip) Unloaded->Constructed->Pre-initialized->Errored
MCA{3.3.6} [Minecraft Comes Alive] (mca v3.3.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Meteors{2.10.2} [Falling Meteors] (Meteors Mod V2.10.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Millenaire{5.1.1} [Millénaire] (millenaire5.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_TreeFeller{2.3} [TreeFeller] (modTreeFeller_v2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
nohero_moreHealth{4.0} [More Health Forge] (More Health Enhanced) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft{0.10.4.00} [Mystcraft] (mystcraft-uni-1.5.2-0.10.4.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
PetBat{1.2.0} [Pet Bat] (PetBat_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Thaumcraft{3.0.5f} [Thaumcraft] (Thaumcraft3.0.5f.zip) Unloaded->Constructed->Pre-initialized->Initialized
TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1.18.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
AIBlock{v1.0} [AIBlock] (Weather v1.5 Mod for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
WeatherMod{v1.5} [Weather and Tornadoes] (Weather v1.5 Mod for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
</spoiler> Use "[" and it's counterpart instead of < and > to make it work in your post.
You can try changing the Block ID for either of the mods (assumption on DugeonMobs as I don't use it) in the cfg file for the mod.
If you use NEI I believe you can get a block/item ID dump so you know which ID's are not being used. (You may need NEI plugins or NEI addons for this functionality, I can't remember)
Now and then I will be uploading betas and test builds of this modular pack, these will have to been tested on anew world and are far from complete but would love if people can test them making sure everything's working ok.
Also thoughts on my Potions and More mod being a modular part for Magical Crops since it adds so many crops, or keep it it's own game.
What are the rules for spawning zombie farmers?
I'm in a new world where I use both Natura and ExtraBiomesXL, and I'm in one of the ExtraBiomes areas.
Still not one Zimbie Farmer after at least 10 nights.
Keep it seperate. They're both completely different, so I don't feel it's necessary to merge them.
And yes, I can't wait to see the beta.
(Also, I hate to ask - that bush idea I've mentioned a few times...Do you like it or not? You've kind of brushed it aside a few times.)
The first few betas will be very basic, nothing new just code clean ups and removal of a few things. As soon as I get a few of the addons done then the betas will be a little more interesting. Also I'm not sure about the idea yet, sorry I brushed them a side. I may come back to the idea when this big overhaul is done.
What are the rules for spawning zombie farmers?
I'm in a new world where I use both Natura and ExtraBiomesXL, and I'm in one of the ExtraBiomes areas.
Still not one Zimbie Farmer after at least 10 nights.
Natura shouldn't really be a problem but ExtraBiomesXL isn't supported. Only vanilla biomes they spawn in, it shouldn't be to hard to find them, they will spawn in any vanilla biome apart from mushroom biomes.
Rollback Post to RevisionRollBack
I take in all suggestions and comments on my mods, even if I don't reply I have logged it somewhere.
Now and then I will be uploading betas and test builds of this modular pack, these will have to been tested on anew world and are far from complete but would love if people can test them making sure everything's working ok.
Also thoughts on my Potions and More mod being a modular part for Magical Crops since it adds so many crops, or keep it it's own game.
If you are making everything modular, would I be wrong in assuming that would keep it separate anyway, but you might be able to reduce how many pages (forum) you have to maintain if distributed in one package?? Just a thought. I mean yeah they are different but they are kind of related and you "could" make them more so in the future. Also you could add bridging functionality (wines and fruit punches from magical crops regular crops that have beneficial (or negative) effects that are maybe not AS strong as potions but... Just an idea.)
i have a problem with the coal crops texture, and i dont know if the otherones crops will have the same problem, i haven't try them
could you fix it? or teach me how to fix it, if im doing something wrong
Um, (sheepish grin) this is what the essence orb does? /head smacks keyboard
Personally, I'd rather just have a well documented cfg to do the enable/disable choices.
On the greedy side, I would like to see you finish what's already WIP... NOW.
On the realistic side, if you have the time to clean it up and make it far easier to improve in the long term, then do that. Short term loss, long term gain.
Ultimately, your mod, your call. Do what feels best for you.
Also, sorry you lost your job. Been there, sucks! It will be okay, though.
I really like the idea of breaking it down into modules, I use pams mods so to not have the standard crops included would be helpful. Also choice and accessibility is always a good thing, putting things in a config file is not helpful to the general public. It would be nice to see more mod based crops included as well as a slime ball plant. Have you ever thought of adding a breeding/mutation system similar to what IC2 and gregtech crops use to add a further level of difficulty and complexity.
...Also, Sorry to hear about the job. Here's hoping you get something new soon.
I have never gone on the attack against people's ideas, but... I STRONGLY disagree with this idea. The magical crops are simple. Keep it as such.
I hope you have time for this, but my friend and I have an arguement that I hope you can settle. If you're too busy, ignore this. I consider you to be a really good mod maker (and an active one here) so I hope you'll give the best answer. If someone were to make a public modpack that hundreds of people used and did not recieve premission for it nor did they put credit to the mod maker, what would happen to them?
I might be wrong, but yeah. Probably not good to risk it.
And honestly, all the different basic seeds from this mod just end up clogging my inventory, because, really, who needs that much food?
On a different note, exactly how rare is the Nature Essence? I've been growing tomatoes and Dye plants with my MFR planter/harvester combo and I've now got about two stacks each of tomatoes and dye essence, but haven't seen a single Nature Essence yet. Is it possible that the MFR Harvester simply isn't registering it as a drop and stuffing it into my output chest? I have seen a couple weak magic essence pop up, but maybe I'm just not using the right crops for the Nature Essence?
I will say that I love the reduced seed drop rate. I constantly have to clear out saplings and Barley seeds from my Planter's inventory, but haven't had any problem with Magical Crop seeds yet.
Possible idea for extra seeds though, would be maybe combining a seed with four weak magic essence to get a second tier essence.
// Quite honestly, I wouldn't worry myself about that.
Time: 7/5/13 3:50 PM
Description: Exception in server tick loop
java.lang.IllegalArgumentException: Slot 501 is already occupied by mods.dungeonMobs.BlockLavarock@7a2bf7eb when adding magicCrop.cropTomato@5ca1a3f6
at net.minecraft.block.Block.<init>(Block.java:340)
at net.minecraft.block.BlockFlower.<init>(BlockFlower.java:18)
at net.minecraft.block.BlockFlower.<init>(BlockFlower.java:27)
at net.minecraft.block.BlockCrops.<init>(BlockCrops.java:23)
at magicCrop.cropTomato.<init>(cropTomato.java:19)
at magicCrop.mod_mCrops.load(mod_mCrops.java:547)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:93)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:141)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:430)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2630530248 bytes (2508 MB) / 2773876736 bytes (2645 MB) up to 3817799680 bytes (3640 MB)
JVM Flags: 2 total; -Xmx4096m -Xms2048m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.17.715 Minecraft Forge 7.8.0.715 33 mods loaded, 33 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.17.715} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.0.715} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore{0.8.6.6} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems{1.5.2.13} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
ArsMagica{5.52.013} [Ars Magica] (ArsMagica_5.52.013.zip) Unloaded->Constructed->Pre-initialized->Initialized
Atum{0.4.4B} [Atum] (Atum_0.4.3B3.jar) Unloaded->Constructed->Pre-initialized->Initialized
Backpack{1.12.13} [Backpack] (backpack-1.12.13-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
CustomSpawner{2.2.2} [DrZhark's CustomSpawner] (CustomMobSpawner 2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
DimDoors{1.5.2R1.4.0RC1} [Dimensional Doors] (DimensionalDoors-1.5.2R1.4.0RC1-160.zip) Unloaded->Constructed->Pre-initialized->Initialized
DragonMounts{0.99.2} [Dragon Mounts Forge (WIP)] (dragonmount_v0.99.2_mc1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
MoCreatures{5.2.3} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v5.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
DungeonMobs{2.6.0} [Dungeon Mobs] (Dungeon Mobs v2.6.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
DungeonPack{1.5.2 v3} [DungeonPack] (DungeonPack 1.5.2 v3 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
DustMod{1.3.2} [Runic Dust Mod] (dustmod-v1.3.2_CORE.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustModDefaults{1.6.2} [Runic Dust Mod: Default runes and inscriptions pack] (dustmod-v1.6.2_DEFAULT-RUNES.jar) Unloaded->Constructed->Pre-initialized->Initialized
ElementalTinkerer{PRE-5c} [§oElemental Tinkerer] (Elemental Tinkerer [PRE-5c] .zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized
Magical-Crops{2.1.2a} [Magical Crops] (magical_crops_1.5.1.2.1.2a.zip) Unloaded->Constructed->Pre-initialized->Errored
MCA{3.3.6} [Minecraft Comes Alive] (mca v3.3.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Meteors{2.10.2} [Falling Meteors] (Meteors Mod V2.10.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Millenaire{5.1.1} [Millénaire] (millenaire5.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_TreeFeller{2.3} [TreeFeller] (modTreeFeller_v2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
nohero_moreHealth{4.0} [More Health Forge] (More Health Enhanced) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft{0.10.4.00} [Mystcraft] (mystcraft-uni-1.5.2-0.10.4.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
PetBat{1.2.0} [Pet Bat] (PetBat_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Thaumcraft{3.0.5f} [Thaumcraft] (Thaumcraft3.0.5f.zip) Unloaded->Constructed->Pre-initialized->Initialized
TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1.18.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
AIBlock{v1.0} [AIBlock] (Weather v1.5 Mod for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
WeatherMod{v1.5} [Weather and Tornadoes] (Weather v1.5 Mod for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
It says what it does in the game. Go read.
You can try changing the Block ID for either of the mods (assumption on DugeonMobs as I don't use it) in the cfg file for the mod.
If you use NEI I believe you can get a block/item ID dump so you know which ID's are not being used. (You may need NEI plugins or NEI addons for this functionality, I can't remember)
That may fix your problem.
Also thoughts on my Potions and More mod being a modular part for Magical Crops since it adds so many crops, or keep it it's own game.
And yes, I can't wait to see the beta.
(Also, I hate to ask - that bush idea I've mentioned a few times...Do you like it or not? You've kind of brushed it aside a few times.)
I'm in a new world where I use both Natura and ExtraBiomesXL, and I'm in one of the ExtraBiomes areas.
Still not one Zimbie Farmer after at least 10 nights.
The first few betas will be very basic, nothing new just code clean ups and removal of a few things. As soon as I get a few of the addons done then the betas will be a little more interesting. Also I'm not sure about the idea yet, sorry I brushed them a side. I may come back to the idea when this big overhaul is done.
Natura shouldn't really be a problem but ExtraBiomesXL isn't supported. Only vanilla biomes they spawn in, it shouldn't be to hard to find them, they will spawn in any vanilla biome apart from mushroom biomes.
If you are making everything modular, would I be wrong in assuming that would keep it separate anyway, but you might be able to reduce how many pages (forum) you have to maintain if distributed in one package?? Just a thought. I mean yeah they are different but they are kind of related and you "could" make them more so in the future. Also you could add bridging functionality (wines and fruit punches from magical crops regular crops that have beneficial (or negative) effects that are maybe not AS strong as potions but... Just an idea.)
could you fix it? or teach me how to fix it, if im doing something wrong