I'm pretty sure this isn't something that can be handled in-mod, but a limitation with Minecraft's transparency rendering. Part of me thinks I heard that MC 1.7 changes that, but without changing the rendering engine (either officially, or through such means as Optifine), you generally cannot see one transparent texture through another. That's not for entirely untextured portions of see-through blocks like doors, iron bars, and so on - whenever one block has a tint, you won't see other tinted blocks through it.
I'm not sure where vanilla glass lies, but I've seen the same issue you describe through MC ice, Ars Magica magic walls, and so on; I don't think there's anything the mod authors can do.
Oh ;-; well crap. That really sucks.
Disappointed but thanks for replying to me. ^ ^
Looking for some testers that can test a new version of Magical Crops, it has many changes, PM me if you are interested.
for all intensive purposes, you can always include me on this list. I also have a testing team with FTB that are always happy to help some of which are other mod authors (and will be expanding once i get the new testing server running.)
Ok first off how do i get my FIRTS magic seed to make essence ore to make the other magic plants(coal, iron etc).
Next thing i read now that magic plants(the ones that drop essence ore) arent actualy supposed to drop 2 seeds?
How am i supposed to get a farm going when magic seeds are SO RARE? OR HOW DO I GET THEM?????????????
you can find essence seeds by breaking grass, just like regular wheat seeds. When grown they will give (I think) 1 to 3 essence dust, possibly some nature essence, and one or two seeds.
Go mine essence ore if you have to. You can always get essence dust drops from breaking crafted magical crops at full stage, though this means you should start with low tier magical plants like coal.
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If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
New beta build available for testing, please read the change log first before installing into an existing world.
Always love new builds, thanks.
On the note of MFR compatibility, I see that you didn't register the crops with the Fertilizer machine (using either magical or regular fertilizer). Is this intentional? I admit it would be relatively simple to update a compatibility patch mod (like the one found here) to just handle fertilizer, but it would be nice to either have it all implemented by MagicalCrops internally or know if you were not planning such support.
I read you're once again removing lower stage crop textures?! Ew. I don't care if it's a large asset folder or memory hungry, being able to know that they're coming along with growth is kinda important and the point of plants.
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If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
I read you're once again removing lower stage crop textures?! Ew. I don't care if it's a large asset folder or memory hungry, being able to know that they're coming along with growth is kinda important and the point of plants.
This will be changed again, as it remove a lot of ability to make texture packs for the mod, so will release a new beta with all stages included.
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I take in all suggestions and comments on my mods, even if I don't reply I have logged it somewhere.
Hey!
Recently i started playing with this mod and i really love it. I want to start automating my farm by using the MFR harvester and planter and connect it to my AE system. So lets say that when my iron drops below 1000 ingots then i want the farm to activate and keep me nicely stocked. The only issue i have is how to auto craft the essences into the ores, like what is the best way to do that. Something along the line of the auto-crafter of buildcraft but that is bloody slow! xD
that could work cyclic assemblers from thermal expansion would be faster
Hey!
Recently i started playing with this mod and i really love it. I want to start automating my farm by using the MFR harvester and planter and connect it to my AE system. So lets say that when my iron drops below 1000 ingots then i want the farm to activate and keep me nicely stocked. The only issue i have is how to auto craft the essences into the ores, like what is the best way to do that. Something along the line of the auto-crafter of buildcraft but that is bloody slow! xD
As already mentioned, cyclic assemblers from Thermal Expansion are one option; though they can only handle one recipe apiece (like the BC autocrafters) and need power (unlike them), they are VERY fast at what they do.
A small molecular assembler chamber would be another option if you can spare the resources for it on an AE subnet. You could probably get away with a single ME chest for storage, and the smallest size of MAC with a pattern provider in it, as well as the controller (and maybe a power relay so you don't need to run power independently to it). Program the assembler with the recipes using each essence. Export all of those essences to an interface on the subnet, and the products from the subnet back to your main ME net. The initial setup cost of this is massive in comparison to other autocrafting options, but a single pattern provider will, I'm pretty sure, cover all the Magical Crops essences, so it's more compact in the long run.
You may not want to do this for things like nether essence that can make several products; just store the essence in your main net and have recipes to autocraft the different things you can get from it in your main MAC.
Hey!
Recently i started playing with this mod and i really love it. I want to start automating my farm by using the MFR harvester and planter and connect it to my AE system. So lets say that when my iron drops below 1000 ingots then i want the farm to activate and keep me nicely stocked. The only issue i have is how to auto craft the essences into the ores, like what is the best way to do that. Something along the line of the auto-crafter of buildcraft but that is bloody slow! xD
Thermal Expansion has lovely autocrafters and for a good power usage! Look up Cyclic Assembler and make the schematics. Totally worth it.
Rollback Post to RevisionRollBack
If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
Request! Can you add Forestry support to allow the seeds gained to be used in it's squeezer to make seed oil? I at times get -so many- of the seeds that it be nice if they had a further use after well.. after you already have enough for a established farm.
awesome update, but a feature request from me aswell if you don't mind. is it possible to add WAILA support to the magical crops? with this I mean that you'll be able to read through WAILA how mature the plant is, like how you can read vanilla crops with WAILA with how mature they are
awesome update, but a feature request from me aswell if you don't mind. is it possible to add WAILA support to the magical crops? with this I mean that you'll be able to read through WAILA how mature the plant is, like how you can read vanilla crops with WAILA with how mature they are
Yeah Waila support is in the works.
Rollback Post to RevisionRollBack
I take in all suggestions and comments on my mods, even if I don't reply I have logged it somewhere.
Oh ;-; well crap. That really sucks.
Disappointed but thanks for replying to me. ^ ^
for all intensive purposes, you can always include me on this list. I also have a testing team with FTB that are always happy to help some of which are other mod authors (and will be expanding once i get the new testing server running.)
Next thing i read now that magic plants(the ones that drop essence ore) arent actualy supposed to drop 2 seeds?
How am i supposed to get a farm going when magic seeds are SO RARE? OR HOW DO I GET THEM?????????????
Always love new builds, thanks.
On the note of MFR compatibility, I see that you didn't register the crops with the Fertilizer machine (using either magical or regular fertilizer). Is this intentional? I admit it would be relatively simple to update a compatibility patch mod (like the one found here) to just handle fertilizer, but it would be nice to either have it all implemented by MagicalCrops internally or know if you were not planning such support.
This will be changed again, as it remove a lot of ability to make texture packs for the mod, so will release a new beta with all stages included.
that could work cyclic assemblers from thermal expansion would be faster
A small molecular assembler chamber would be another option if you can spare the resources for it on an AE subnet. You could probably get away with a single ME chest for storage, and the smallest size of MAC with a pattern provider in it, as well as the controller (and maybe a power relay so you don't need to run power independently to it). Program the assembler with the recipes using each essence. Export all of those essences to an interface on the subnet, and the products from the subnet back to your main ME net. The initial setup cost of this is massive in comparison to other autocrafting options, but a single pattern provider will, I'm pretty sure, cover all the Magical Crops essences, so it's more compact in the long run.
You may not want to do this for things like nether essence that can make several products; just store the essence in your main net and have recipes to autocraft the different things you can get from it in your main MAC.
Thermal Expansion has lovely autocrafters and for a good power usage! Look up Cyclic Assembler and make the schematics. Totally worth it.
Yeah Waila support is in the works.
awesome, can't wait to see more mods add WAILA support for their crops