2013-02-12 10:29:13 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:13 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:13 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:13 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:13 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:13 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:13 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:13 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:14 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:14 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:14 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:14 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:13 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:13 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:13 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:13 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:13 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:13 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:13 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:13 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:14 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:14 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:14 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
2013-02-12 10:29:14 [WARNING] [ThermalExpansion] A mod attempted to overwrite a Pulverizer recipe. To allow this, enable the functionality in your configuration file.
What is It? how to get rid?
If I am correct you can get rid of this by going into the thermal expansion config and changing the true in the recipe handlers for the pulverizer recipe to false. I assume you have nether ores?
If I am correct you can get rid of this by going into the thermal expansion config and changing the true in the recipe handlers for the pulverizer recipe to false. I assume you have nether ores?
yes installed this mod.
and can be more. I understand very little English)
and that this will change in the game?
Second, I wrote the wrong topic sorry.))) night, did not sleep, looking for bugs in mods
actually, I suppose there is no 'direction' to powering a block with redstone. no way to really configure a direction change based upon the direction a redstone signal is coming from, unless you use a CJ style signalling/detection system. (non redstone) which would be major feature creep.
I'm pretty clueless on minecraft internals, but there has to be a way to detect direction from which you receive a redstone signal, otherwise vanilla repeaters and a whole bunch of other mod items wouldn't be able to work.
yes installed this mod.
and can be more. I understand very little English)
and that this will change in the game?
Second, I wrote the wrong topic sorry.))) night, did not sleep, looking for bugs in mods
I THINK this just means your version of Thermal Expansion is an old one that still has the netherores recipes on its end.
yep, that is the biggest flaw with vanilla's redstone, indeed.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
does the MFR planter, harvester and fertilizer work with pluginforforestry2 omniplants ?
Aaaand i guess i found a bug: Automating the auto-enchanter to put vanilla books into the top face using a buildcraft hopper or logistics pipes freezes the server. no crash log is generated - it just freezes. extracting an enchanted book from the side face works flawlessly...
does the MFR planter, harvester and fertilizer work with pluginforforestry2 omniplants ?
Aaaand i guess i found a bug: Automating the auto-enchanter to put vanilla books into the top face using a buildcraft hopper or logistics pipes freezes the server. no crash log is generated - it just freezes. extracting an enchanted book from the side face works flawlessly...
Omniplant: denoflions is working on it on his end. You'll need to ask him when that'll be done, I don't know.
For the autoenchanter: Well, that's not good. I'll have to look into what the hell happened there.
does the MFR planter, harvester and fertilizer work with pluginforforestry2 omniplants ?
Aaaand i guess i found a bug: Automating the auto-enchanter to put vanilla books into the top face using a buildcraft hopper or logistics pipes freezes the server. no crash log is generated - it just freezes. extracting an enchanted book from the side face works flawlessly...
I was a bit baffled at first, because I've enchanted 3 diamond chests full of books using the auto-enchanter without issues. So, I figured it out. It freezes if the hopper/pipes try to put in a second book when there's already a book present.
Until this gets fixed, you can put a supplier pipe on top, and set it to only request one book, you should be fine.
I was a bit baffled at first, because I've enchanted 3 diamond chests full of books using the auto-enchanter without issues. So, I figured it out. It freezes if the hopper/pipes try to put in a second book when there's already a book present.
Until this gets fixed, you can put a supplier pipe on top, and set it to only request one book, you should be fine.
Turns out this is a bug in Buildcraft, it doesn't properly handle inventories with a max stack size below 64. I'm investigating ways to handle this on my side but right now I'm not sure what I can tell you if you did this and broke your server.
does the MFR planter, harvester and fertilizer work with pluginforforestry2 omniplants ?
Aaaand i guess i found a bug: Automating the auto-enchanter to put vanilla books into the top face using a buildcraft hopper or logistics pipes freezes the server. no crash log is generated - it just freezes. extracting an enchanted book from the side face works flawlessly...
RP2 ejectors work fine with the auto enchanter last I checked, try those.
Water power is unlikely to be added, due to it being infinite and free. And the jetpack fueller will make it back in in a future release.
Awesome - my last server was known for having jetpacks all over and running to the tank for a refill.
The funny thing is water power in real life is basically free and mostly infinite. It would just need either limited natural locations or a sizable investment to work. After all, IC2 has solars and wind, they just made the water mill cumbersome to use.
fair point, but then again how often do you cross a river or even a steam IRL, MC still generates far too much water/ocean imo.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
The funny thing is water power in real life is basically free and mostly infinite. It would just need either limited natural locations or a sizable investment to work. After all, IC2 has solars and wind, they just made the water mill cumbersome to use.
IRL water power requires moving water. MC has no such concept, just still water with currents. So while in real life you would need to build in a river (or tidal or what have you), here you just get a pump and you're done.
IRL water power requires moving water. MC has no such concept, just still water with currents. So while in real life you would need to build in a river (or tidal or what have you), here you just get a pump and you're done.
They're in MFR instead now.
Yeah just noticed. Updating my server's mods today and decided to actually read the changelogs for once. Love you man! Love you long time!
Hey powercrystal, you really should add a config to disable the ability to use nether ores in Thermal Expansion's Induction Smelter. You can duplicate any ore in it which is really overpowered, and even makes the ability to disable the maceration completely useless since the end result is almost identical.
What is It? how to get rid?
Sorry for bad English
If I am correct you can get rid of this by going into the thermal expansion config and changing the true in the recipe handlers for the pulverizer recipe to false. I assume you have nether ores?
yes installed this mod.
and can be more. I understand very little English)
and that this will change in the game?
Second, I wrote the wrong topic sorry.))) night, did not sleep, looking for bugs in mods
Sorry for bad English
I'm pretty clueless on minecraft internals, but there has to be a way to detect direction from which you receive a redstone signal, otherwise vanilla repeaters and a whole bunch of other mod items wouldn't be able to work.
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
I THINK this just means your version of Thermal Expansion is an old one that still has the netherores recipes on its end.
INFORMATION WANTS TO BE WRONG
yep, that is the biggest flaw with vanilla's redstone, indeed.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
No. Eloraam doesn't let people interface with her mods.
Aaaand i guess i found a bug: Automating the auto-enchanter to put vanilla books into the top face using a buildcraft hopper or logistics pipes freezes the server. no crash log is generated - it just freezes. extracting an enchanted book from the side face works flawlessly...
No. Eloraam does not allow other people to interact with RP2 things.
Omniplant: denoflions is working on it on his end. You'll need to ask him when that'll be done, I don't know.
For the autoenchanter: Well, that's not good. I'll have to look into what the hell happened there.
That's dense ores, isn't it? Mystcraft takes total control over the ore spawning for those, so I can't do anything about that.
INFORMATION WANTS TO BE WRONG
Not yet. That one is on me. I just started a new job so I haven't really had any time to code. It'll be in there next build.
I was a bit baffled at first, because I've enchanted 3 diamond chests full of books using the auto-enchanter without issues. So, I figured it out. It freezes if the hopper/pipes try to put in a second book when there's already a book present.
Until this gets fixed, you can put a supplier pipe on top, and set it to only request one book, you should be fine.
Turns out this is a bug in Buildcraft, it doesn't properly handle inventories with a max stack size below 64. I'm investigating ways to handle this on my side but right now I'm not sure what I can tell you if you did this and broke your server.
INFORMATION WANTS TO BE WRONG
RP2 ejectors work fine with the auto enchanter last I checked, try those.
Awesome - my last server was known for having jetpacks all over and running to the tank for a refill.
The funny thing is water power in real life is basically free and mostly infinite. It would just need either limited natural locations or a sizable investment to work. After all, IC2 has solars and wind, they just made the water mill cumbersome to use.
fair point, but then again how often do you cross a river or even a steam IRL, MC still generates far too much water/ocean imo.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
IRL water power requires moving water. MC has no such concept, just still water with currents. So while in real life you would need to build in a river (or tidal or what have you), here you just get a pump and you're done.
They're in MFR instead now.
INFORMATION WANTS TO BE WRONG
You do realize about 70% of the Earth's surface is water. Just sayin
Yeah just noticed. Updating my server's mods today and decided to actually read the changelogs for once. Love you man! Love you long time!
1 Iron nether ore > induction smelter + rich slag = 2 Iron ore > macerator = 4 iron dust
1 Uranium nether ore > induction smelter + rich slag = 2 Uranium ore
Really overpowered, please fix this.