I thought induction furnaces were base IC2? Either way, I'll look into it.
1: Please post large logs in spoiler tags, or a link to pastebin (or equivalent).
2: That was cut off before it got to describing the actual crash.
The rancher will just ranch the first thing it finds, if you mix animal types it might just be finding the cows first. The order these things are located is determined by Minecraft, I don't have control over that. I could sort "sheep first" but I want to make it general purpose for other re-usable mobs, which that doesn't make sense for.
Ok thanks for the info, that pretty much explains it.
Induction furnace is. The advanced machines addon adds "super" versions of most of the base machines. I have it installed but I never use them so I don't have any feedback.
I havent had an issue with both yet but like I said I keep 1 cow and a small tank which is always full. I just dont have that much use for milk.
Assuming you keep your breeders running all the time and arent using growth hormones they do always run. There will always be more babies running around than parents. I just realized this with the hostiles as well, so no need to keep the grinder dark anymore.
No keep the grinder dark, just for that little bit of extra mob essence and drops.
Hey pc In watching wylker's mod spotlight, It occured to me that the auto enchanter should have a tool slot/button, so you can make the auto enchanter enchant books with sword only enchants and such, also a machine to move enchantments off of tools/weapons and such and onto books would also be cool. perhaps to balance the tool slot/button you could make it use more mob essence when it's in a more restrictive mode.
Edit: This forum page now appears on my list most visited sites.
i have an idea for nether ores.what about an upgrade for the induction furnace from ic2.
you get even more ingots from ore ( nether ore only) normal ingots just smelt faster
Uh. That's not even possible, nor is it something I want to do anyway.
Hey pc In watching wylker's mod spotlight, It occured to me that the auto enchanter should have a tool slot/button, so you can make the auto enchanter enchant books with sword only enchants and such, also a machine to move enchantments off of tools/weapons and such and onto books would also be cool. perhaps to balance the tool slot/button you could make it use more mob essence when it's in a more restrictive mode.
Unenchanting maybe, the rest doesn't really fit with what I want to do with the mod.
Gave a 2.0.6 build to a couple people to test. Unless something goes spectacularly wrong that should go out tomorrow. Tons of fixes, and some changes to power use (halved boiler/composter again, and doubled grinder from the last change). Also safari nets are now reusable. If you want to see the full list, look at the Github repo in the OP and start browsing commits.
Of note: Somehow this whole time the rancher and fertilizer textures have been backwards. You can spot this yourself because the fertilizer has the ejection 'hole' and the rancher doesn't.
Uh. That's not even possible, nor is it something I want to do anyway.
Unenchanting maybe, the rest doesn't really fit with what I want to do with the mod.
Also I got soul shards working, rejoice:
cool I was just spewing ideas because I thought maybe those would be cool. Looking back I don't see the point of unenchanting things other than books, and really it would probably be better just for the auto enchanter to wipe the enchants of any enchantable object placed into them, and then enchant them again.
Gave a 2.0.6 build to a couple people to test. Unless something goes spectacularly wrong that should go out tomorrow. Tons of fixes, and some changes to power use (halved boiler/composter again, and doubled grinder from the last change). Also safari nets are now reusable. If you want to see the full list, look at the Github repo in the OP and start browsing commits.
Of note: Somehow this whole time the rancher and fertilizer textures have been backwards. You can spot this yourself because the fertilizer has the ejection 'hole' and the rancher doesn't.
LOL I walked past the ejection hole on the fertilizer like 50 times and didn't notice it. also I noticed that my boiler had output quicksand and cracked sand aswell, (don't remember the version). Looks like I will hopefully be updating my server tomorrow.
Will I need to update my soul shards to get the new MFR with better soul shard compatibility to work right? Also did you get the grinder killing any other mod added mobs? (Thaumcraft 3 zombies, wisps, and firebats)
Soul Shards support is for the new Soul Shards that adds custom mobs. Older ones will work the same as before except now you might get some ugly stack traces in the log I guess?
TC3 isn't supported yet, that thing is huge. It and Twilight Forest are in my 'eventually' pile.
MFR 2.0.6 is out! Just look at this ridiculous changelog:
Fixed Item Collector deleting items if there was nowhere to put them
Fixed Auto-Enchanter getting set to level 0/31 in laggy situations
Prevented Auto-Enchanter from re-enchanting enchanted items
Fixed conveyor items getting 'stuck' going uphill (I hope)
Fixed Fertilizer and Rancher having each others' textures, but the correct animation
Changed animations to play any time the machine has sufficient power to activate
Fixed leaves in Fast graphics mode
Added recipes for raw rubber in torches and sticky pistons (to match IC2 resin)
Reworked power consumption - most machines are cheaper, boiler composter and fisher especially so. Grinder costs far more.
Safari Net is reusable
Empty syringes can stack
Updated support for Pam's mods to cover her new HarvestCraft mods; Pam's compat addon should also now recover properly if you only have some of Pam's mods installed. Also now supports Weee! Flowers farming
Grinder now supports Soul Shards-specific mobs
Added Creative tab for MFR (Safari Net still doesn't work properly in creative, though)
Partially fixed power bars reaching > 100%
Sludge boiler always produces an output now; sand and clay slightly more common.
Upgrades will be a thing, eventually, to get a larger effective radius. No ETA though.
Also to get pre-release builds hang out on IRC
Well that would be useful, and less complex than adding jumbo versions.
So still no new screens (was too hung-over this morning) I know everyone is disappointed.
What did we learn recently...the jungle wood production did overtake the oak finally (as originally expected). Spruce and especially birch aren't worth growing for fuel. Found an aggravation free way to grow some cactus (just put 1 in the square over your planters for other non-tree crops...I mean how many cactus do you need?)
Power converter ignores the max input on a redstone cell (dont know if it is intentional or not...it's minor) it does however properly stop routing power to it if the cell is full (which is major :D)
I'm finding better ways to automaticly regulate fuel burn and power distribution every day. Of course if I could ever sit through a video I'd probably find somebody else found a better way already but oh well. I never knew BC gates had so many useful triggers for IC2.
There was something else, I'm sure I'll remember when I sober up....oh! right. Egg dispenser. Yeah, I know nothing new. I've got the golem feeding a dispenser shooting eggs into the grinder room for extra chicken (makes up for getting too many eggs and not enough feathers).
Seeds piling up (I know, I know, I know, I could make seed oil...trying to avoid Forestry atm) would be nice to use them for chicken feed or somethin'
Carrot and potato yields from harvester farm seem much lower than manual farming and replanting (this is an observation after many hours of the game running so it's a pretty good average...coincidentally I only had about a strip of 9 each before new MFR so it is an apples to apples carrots to carrots comparison.
oh nice, that means i can run coveyor belts up 1 block hills again? sweet, if only i had a way to force armor into my equipment slots when picked up my jetson's house would be so much closer.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Power converter ignores the max input on a redstone cell (dont know if it is intentional or not...it's minor) it does however properly stop routing power to it if the cell is full (which is major )
Weird. That's definitely not intentional. Did you connect it with TE conduits or BC conductive pipes?
Seeds piling up (I know, I know, I know, I could make seed oil...trying to avoid Forestry atm) would be nice to use them for chicken feed or somethin'
If you've got forestry on use it, you could use it to make secondary power sources (ie the biofuel). Just because forestry has it's own machines for farming doesn't mean you have to use them, I never used them over MFR in my legit worlds, especially because MFR handles tree farming better when it comes to non-oak/birch. I personally prefer to use the spruce trees, they are just nicer wood all around in my opinion.
Weird. That's definitely not intentional. Did you connect it with TE conduits or BC conductive pipes?
Neither, I have it hooked directly to the producer. I seem to remember using a conduit in between the bridge didn't stop outputting if the cell was full.
If only Railcraft engines shut themselves off. They are inefficient by design like everything else in RC. Not having much luck using steam as a battery. I think the only way will be with 2 separate energy bridges but I'm trying to do it on the cheap.
If you've got forestry on use it, you could use it to make secondary power sources (ie the biofuel). Just because forestry has it's own machines for farming doesn't mean you have to use them, I never used them over MFR in my legit worlds, especially because MFR handles tree farming better when it comes to non-oak/birch. I personally prefer to use the spruce trees, they are just nicer wood all around in my opinion.
If PC doesn't add a use to them in MFR I'm sure I probably will. Burning excess saplings seems like a lot less headaches than making biofuel out of them, but the seeds have less uses.
Yes, of course spruce is nicer, but I am not talking about wood for construction, I go through spruce logs like a madman when I'm trying to build pretty medieval buildings.
I am talking about what gives the best yields if you were producing it strictly to use for fuel though.
OH! Almost forgot PC, you've got the sticky piston recipe giving 4 instead of 1. I'm sure that wasn't intentional
INFORMATION WANTS TO BE WRONG
Ok thanks for the info, that pretty much explains it.
No keep the grinder dark, just for that little bit of extra mob essence and drops.
Hey pc In watching wylker's mod spotlight, It occured to me that the auto enchanter should have a tool slot/button, so you can make the auto enchanter enchant books with sword only enchants and such, also a machine to move enchantments off of tools/weapons and such and onto books would also be cool. perhaps to balance the tool slot/button you could make it use more mob essence when it's in a more restrictive mode.
Edit: This forum page now appears on my list most visited sites.
Uh. That's not even possible, nor is it something I want to do anyway.
Unenchanting maybe, the rest doesn't really fit with what I want to do with the mod.
Also I got soul shards working, rejoice:
INFORMATION WANTS TO BE WRONG
Of note: Somehow this whole time the rancher and fertilizer textures have been backwards. You can spot this yourself because the fertilizer has the ejection 'hole' and the rancher doesn't.
INFORMATION WANTS TO BE WRONG
cool I was just spewing ideas because I thought maybe those would be cool. Looking back I don't see the point of unenchanting things other than books, and really it would probably be better just for the auto enchanter to wipe the enchants of any enchantable object placed into them, and then enchant them again.
LOL I walked past the ejection hole on the fertilizer like 50 times and didn't notice it. also I noticed that my boiler had output quicksand and cracked sand aswell, (don't remember the version). Looks like I will hopefully be updating my server tomorrow.
He's a mad man with a box
Why? Isn't just sorting them into separate pens enough?
Collision only.
INFORMATION WANTS TO BE WRONG
Because everyone else makes upgrade modules for their mods, so you should add unneeded complexity, just for the sake of adding unneeded complexity too
Why you no gib me 2.0.6
I can haz
cheezeburger2.0.6 ?He's a mad man with a box
Upgrades will be a thing, eventually, to get a larger effective radius. No ETA though.
Also to get pre-release builds hang out on IRC
INFORMATION WANTS TO BE WRONG
TC3 isn't supported yet, that thing is huge. It and Twilight Forest are in my 'eventually' pile.
INFORMATION WANTS TO BE WRONG
INFORMATION WANTS TO BE WRONG
Well that would be useful, and less complex than adding jumbo versions.
So still no new screens (was too hung-over this morning) I know everyone is disappointed.
What did we learn recently...the jungle wood production did overtake the oak finally (as originally expected). Spruce and especially birch aren't worth growing for fuel. Found an aggravation free way to grow some cactus (just put 1 in the square over your planters for other non-tree crops...I mean how many cactus do you need?)
Power converter ignores the max input on a redstone cell (dont know if it is intentional or not...it's minor) it does however properly stop routing power to it if the cell is full (which is major :D)
I'm finding better ways to automaticly regulate fuel burn and power distribution every day. Of course if I could ever sit through a video I'd probably find somebody else found a better way already but oh well. I never knew BC gates had so many useful triggers for IC2.
There was something else, I'm sure I'll remember when I sober up....oh! right. Egg dispenser. Yeah, I know nothing new. I've got the golem feeding a dispenser shooting eggs into the grinder room for extra chicken (makes up for getting too many eggs and not enough feathers).
Seeds piling up (I know, I know, I know, I could make seed oil...trying to avoid Forestry atm) would be nice to use them for chicken feed or somethin'
Carrot and potato yields from harvester farm seem much lower than manual farming and replanting (this is an observation after many hours of the game running so it's a pretty good average...coincidentally I only had about a strip of 9 each before new MFR so it is an
apples to applescarrots to carrots comparison.oh nice, that means i can run coveyor belts up 1 block hills again? sweet, if only i had a way to force armor into my equipment slots when picked up my jetson's house would be so much closer.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Weird. That's definitely not intentional. Did you connect it with TE conduits or BC conductive pipes?
INFORMATION WANTS TO BE WRONG
If you've got forestry on use it, you could use it to make secondary power sources (ie the biofuel). Just because forestry has it's own machines for farming doesn't mean you have to use them, I never used them over MFR in my legit worlds, especially because MFR handles tree farming better when it comes to non-oak/birch. I personally prefer to use the spruce trees, they are just nicer wood all around in my opinion.
Neither, I have it hooked directly to the producer. I seem to remember using a conduit in between the bridge didn't stop outputting if the cell was full.
If only Railcraft engines shut themselves off. They are inefficient by design like everything else in RC. Not having much luck using steam as a battery. I think the only way will be with 2 separate energy bridges but I'm trying to do it on the cheap.
If PC doesn't add a use to them in MFR I'm sure I probably will. Burning excess saplings seems like a lot less headaches than making biofuel out of them, but the seeds have less uses.
Yes, of course spruce is nicer, but I am not talking about wood for construction, I go through spruce logs like a madman when I'm trying to build pretty medieval buildings.
I am talking about what gives the best yields if you were producing it strictly to use for fuel though.
OH! Almost forgot PC, you've got the sticky piston recipe giving 4 instead of 1. I'm sure that wasn't intentional