Can you, possibly make a Minefactory version that doesn't include IC2 and Buildcraft? I can't run all of them at once, and the game crashes when I remove one of them from your mod =/
Please post an actual error you get when all 3 are installed.
Powercrystals I will have to "make fun of you coding skills" I found this really nice bug with the auto enchanter, I found out how you make it work more or less, You check if the item in the top slot can be enchanted and if true it gets enchanted and uses the energy and juice up. This works fine for tools and weapons, and armor and anything else non-stackable, however in my messing around with,(great job with the harvester, just tweak some settings, now it chops down the ENTIRE fir tree, awesome) I wanted to see how it work, fiddle around with it, so I threw a stack of books in, and got a full stack of enchant efficiency 3 books out, I laughed pretty hard.
Edit: also my 42nd post lol
Hahahaha whoops. I'll make it a priority to fix that one.
Oh, almost forgot:
"But Powercrystals", I say ,"you forgot the macerator recipe for nether coal in the latest version."
Oh, just saw NLZ. I think they need to be brighter/higher contrast since it is so dark in the nether. The comparison you did is handy though, I may snag the original ones.
Oh, by the way, PC, I played some with the Nether Ores textures. http://imgur.com/SRya2
I included the original colors to see the difference. I'm no artist but I hope this image will ignite someones fantasy.
But I think the nikolite and uranium definetly needs a change. And I added the RP2 gems and the TE Ferrous ore.
Maybe the colors should be tuned so rare ones like the diamond are less visible.
FYI I spoke with this guy and he gave me permission to use these in NetherOres so expect some improved textures next update (thanks!).
Oh, almost forgot:
"But Powercrystals", I say ,"you forgot the macerator recipe for nether coal in the latest version."
Oh, just saw NLZ. I think they need to be brighter/higher contrast since it is so dark in the nether. The comparison you did is handy though, I may snag the original ones.
Oh for the love of
And for the textures, they're supposed to be poorly contrasted. It's called "hell" not "super happy fun ore mining place"
And for the textures, they're supposed to be poorly contrasted. It's called "hell" not "super happy fun ore mining place"
Are you on fast graphics by any chance?
Uh. It works for everybody else. Do other plants work correctly?
Super happy fun ore mining place. I like that. I'm going to retexture netherrack to rainbows and soulsand to happy faces make ghasts into ponies and call it the "Powercrystals super happy fun ore mining place pack"
This happened to me in the swamp last night (where I couldnt find your trees), but it was happening to the IC2 rubber and the vanilla oaks, when something graphicly strange happens I usually just figure "it is Optifine misbehaving again and a reboot will make it go away" so I didnt even think to mention it. I clicked on the leaves and they appeared. Also could be NEI, I have been playing with the tooltips on lately, a side effect is greatwood leaves turn into silverwood if you mouse over them.
Yup, verified every vanilla crop & tree....except mushrooms...I hate mushrooms...dirty...stinky...fungus....fine...I'll go make sure it harvests mushrooms.
Yeap, I was able to replicate this in fast graphics. But I find more "weird" that in fast graphics the leaves do not get a non transparent texture.
Yeah, it's supposed to switch to a different texture on fast (if you look in the texture file there's actually a second leaf texture) but apparently that isn't working.
Yeah, it's supposed to switch to a different texture on fast (if you look in the texture file there's actually a second leaf texture) but apparently that isn't working.
NetherOres 2.0.2: Now ore registration actually works. Also thanks to NLZ for letting me use his (?) textures! Oh and RP2 gems are in now, rounding out all 16 values for that block.
On a totally unrelated note, whoever decided that == for strings in java is reference equality instead of value equality is a moron and I hate them.
NetherOres 2.0.2: Now ore registration actually works. Also thanks to NLZ for letting me use his (?) textures! Oh and RP2 gems are in now, rounding out all 16 values for that block.
On a totally unrelated note, whoever decided that == for strings in java is reference equality instead of value equality is a moron and I hate them.
Looks like everything is fixed (uranium too). 24 seems overly generous for redstone, lapis, nikolite but whatevs (Somewhere between 8 and 16 would have been enough to make me happy).
Grinder no longer grinds babies? But how will we make jelly babies? Tom Baker will not be happy.
So if I get this straight, I can cut out the "incubator pen" and just chronotype the babies into the slaughterhouse and wait....muhahahhahahha. I can fit the ranch in a single chunk again yay!
4 to 1 on sewers...decent. Did you do anything about power consumption? Sick of me yet? I've got a few other ideas for MFR but I know you want to get the new powerconverters out so I won't bring them up until then.
Super happy fun ore mining place. I like that. I'm going to retexture netherrack to rainbows and soulsand to happy faces make ghasts into ponies and call it the "Powercrystals super happy fun ore mining place pack"
Available for download in the FTB launcher for the BronyModpack
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"my build. I push the buttons" -DW
He's a mad man with a box
Hello, I'm having a small issue with my grinder, its not really killing anything anymore not sure why. I'm using "FTB direwolfs20 Pack" The only thing that i see might be the problem is in the console it gives off this message
"2013-01-10 22:58:59 [WARNING] [IC2] removing powercrystals.minefactoryreloaded.animals.TileEntityGrinder@313dd04a from the EnergyNet failed, already removed: true
2013-01-10 22:58:59 [WARNING] [IC2] removing powercrystals.minefactoryreloaded.animals.TileEntityGrinder@5135c387 from the EnergyNet failed, already removed: true"
Can this be why my grinders stopped working?
Edit: Thought i should add the version -Power crystals Core 1.0 & Minefactory 2.0.4
Good to see you back, PC, been a fan of Nether Ores since 1.2.5
Could you adapt this mod to use the new Forge Configs for assigning Block IDs?
Rollback Post to RevisionRollBack
Currently seeking contributors for a massive Wiki project @ http://minecraftuniverse.wikia.com The aim is to cover in-depth as many mods as possible, right down to Blocks, Items, and Crafting Recipes.
Grinder no longer grinds babies? But how will we make jelly babies? Tom Baker will not be happy.
So if I get this straight, I can cut out the "incubator pen" and just chronotype the babies into the slaughterhouse and wait....muhahahhahahha. I can fit the ranch in a single chunk again yay!
4 to 1 on sewers...decent. Did you do anything about power consumption? Sick of me yet? I've got a few other ideas for MFR but I know you want to get the new powerconverters out so I won't bring them up until then.
Modpack? Cool beans. Is it FTB? Huh? Huh? Huh?
Power draws will be reworked for "2.1" which will also have UE support and some other new things. 2.0.x is just bugfixes.
FTB hasn't approached me yet. Technic/Tekkit does ship my stuff though, and some other minor ones.
(for the love of god no modpack legitimcy debates in this thread, please)
Hello, I'm having a small issue with my grinder, its not really killing anything anymore not sure why. I'm using "FTB direwolfs20 Pack" The only thing that i see might be the problem is in the console it gives off this message
"2013-01-10 22:58:59 [WARNING] [IC2] removing powercrystals.minefactoryreloaded.animals.TileEntityGrinder@313dd04a from the EnergyNet failed, already removed: true
2013-01-10 22:58:59 [WARNING] [IC2] removing powercrystals.minefactoryreloaded.animals.TileEntityGrinder@5135c387 from the EnergyNet failed, already removed: true"
Can this be why my grinders stopped working?
Edit: Thought i should add the version -Power crystals Core 1.0 & Minefactory 2.0.4
That's.. weird, and restarting the map/server should reset that. Can you cause that reproducibly?
e: also a screenshot of your grinder setup may help.
I'm not sure what you're asking, it already uses forge config for block IDs. Always has.
Not from what I was seeing earlier today. Managed to get a core world going, with IC2, BC, RC, RP2, CC and Forestry. Once I confirmed it was working, I then added in Nether ores; The console then reported an error from Forestry when it attempted to assign an ID used by Nether Ores... which shouldn't happen, as Nether Ores should be requesting an ID from Forge, and then using an autoassigned vacant ID if your previously-requested ID is unavailable.
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Currently seeking contributors for a massive Wiki project @ http://minecraftuniverse.wikia.com The aim is to cover in-depth as many mods as possible, right down to Blocks, Items, and Crafting Recipes.
Please post an actual error you get when all 3 are installed.
Hahahaha whoops. I'll make it a priority to fix that one.
INFORMATION WANTS TO BE WRONG
"Six by nine. Forty two."
"That's it. That's all there is."
"I always thought something was fundamentally wrong with the universe."
DONT PANIC!
"Is it significant that 6 × 9 = 42 in base 13?"
"As if."
"But Powercrystals", I say ,"you forgot the macerator recipe for nether coal in the latest version."
Oh, just saw NLZ. I think they need to be brighter/higher contrast since it is so dark in the nether. The comparison you did is handy though, I may snag the original ones.
FYI I spoke with this guy and he gave me permission to use these in NetherOres so expect some improved textures next update (thanks!).
Oh for the love of
And for the textures, they're supposed to be poorly contrasted. It's called "hell" not "super happy fun ore mining place"
Are you on fast graphics by any chance?
Uh. It works for everybody else. Do other plants work correctly?
INFORMATION WANTS TO BE WRONG
Yeap, I was able to replicate this in fast graphics. But I find more "weird" that in fast graphics the leaves do not get a non transparent texture.
Oh 16 machines I have with wheat work great at least for me.
Super happy fun ore mining place. I like that. I'm going to retexture netherrack to rainbows and soulsand to happy faces make ghasts into ponies and call it the "Powercrystals super happy fun ore mining place pack"
This happened to me in the swamp last night (where I couldnt find your trees), but it was happening to the IC2 rubber and the vanilla oaks, when something graphicly strange happens I usually just figure "it is Optifine misbehaving again and a reboot will make it go away" so I didnt even think to mention it. I clicked on the leaves and they appeared. Also could be NEI, I have been playing with the tooltips on lately, a side effect is greatwood leaves turn into silverwood if you mouse over them.
Yup, verified every vanilla crop & tree....except mushrooms...I hate mushrooms...dirty...stinky...fungus....fine...I'll go make sure it harvests mushrooms.
Yeah, it's supposed to switch to a different texture on fast (if you look in the texture file there's actually a second leaf texture) but apparently that isn't working.
INFORMATION WANTS TO BE WRONG
Good to know I hadn't mixed up my contacts again.
On a totally unrelated note, whoever decided that == for strings in java is reference equality instead of value equality is a moron and I hate them.
INFORMATION WANTS TO BE WRONG
Looks like everything is fixed (uranium too). 24 seems overly generous for redstone, lapis, nikolite but whatevs (Somewhere between 8 and 16 would have been enough to make me happy).
Anyway MFR 2.0.4! Fixes the loltastic enchanter bug, a few other minor things, and adds those two API changes I promised.
e: fast thing is NOT fixed, btw, I'm not sure what's going on here and I wanted to get this out quickly for one of the modpacks
INFORMATION WANTS TO BE WRONG
So if I get this straight, I can cut out the "incubator pen" and just chronotype the babies into the slaughterhouse and wait....muhahahhahahha. I can fit the ranch in a single chunk again yay!
4 to 1 on sewers...decent. Did you do anything about power consumption? Sick of me yet? I've got a few other ideas for MFR but I know you want to get the new powerconverters out so I won't bring them up until then.
Modpack? Cool beans. Is it FTB? Huh? Huh? Huh?
Available for download in the FTB launcher for the BronyModpack
He's a mad man with a box
"2013-01-10 22:58:59 [WARNING] [IC2] removing powercrystals.minefactoryreloaded.animals.TileEntityGrinder@313dd04a from the EnergyNet failed, already removed: true
2013-01-10 22:58:59 [WARNING] [IC2] removing powercrystals.minefactoryreloaded.animals.TileEntityGrinder@5135c387 from the EnergyNet failed, already removed: true"
Can this be why my grinders stopped working?
Edit: Thought i should add the version -Power crystals Core 1.0 & Minefactory 2.0.4
Could you adapt this mod to use the new Forge Configs for assigning Block IDs?
Power draws will be reworked for "2.1" which will also have UE support and some other new things. 2.0.x is just bugfixes.
FTB hasn't approached me yet. Technic/Tekkit does ship my stuff though, and some other minor ones.
(for the love of god no modpack legitimcy debates in this thread, please)
That's.. weird, and restarting the map/server should reset that. Can you cause that reproducibly?
e: also a screenshot of your grinder setup may help.
I'm not sure what you're asking, it already uses forge config for block IDs. Always has.
INFORMATION WANTS TO BE WRONG
Not from what I was seeing earlier today. Managed to get a core world going, with IC2, BC, RC, RP2, CC and Forestry. Once I confirmed it was working, I then added in Nether ores; The console then reported an error from Forestry when it attempted to assign an ID used by Nether Ores... which shouldn't happen, as Nether Ores should be requesting an ID from Forge, and then using an autoassigned vacant ID if your previously-requested ID is unavailable.