Okay, this is my bad =_= I haven't played technic for a long time (I much prefer FTB xD), so I assumed that they had been keeping up with Minecraft updates, that apparently isn't the case :/ So yeah, as it turns out this isn't going to be compatible with Technic until it updates to 1.4, sorry for misleading you D:
I have FTB too... so.. how do I add it to that one? I've tried to no avail... and thanks for your quick reply! i thought i was going to have to wait for days like most other forums.. yay!
*falls to knees* NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!
I have FTB too... so.. how do I add it to that one? I've tried to no avail... and thanks for your quick reply! i thought i was going to have to wait for days like most other forums.. yay!
I'll try to sum it up for you
Click on the mod pack you want to add it to in the FTB launcher
Click 'Edit Mod Pack'
Click 'Add Mod'
Find the zip file you downloaded from this thread, select it and click 'Open'
Close the mod pack editor and play!
We try to reply to every message we get on here asap, one of my favourite things about making mods is seeing the cool ideas that the community comes up with If you have any more trouble getting it running or any suggestions on how we can make it any better, we'd be happy to respond
Rollback Post to RevisionRollBack
Coder for Still Hungry! - Please support our mod NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Yeah the Technic Launcher is based on a very ooold mc-version ^^; unfortunately. I've got it too (for Tekkit) but yeah haven't played in ages...
I'm waiting to get this compatible with one of my mods xD Coffee said it's being worked on.
Yeah, I'm hoping to get that added in the next mini-update, I'm back at my PC with all the code now so bugfixes and little compatibility tweaks should be coming within the week
EDIT: Okay, i'm making good progress, it'll probably be tonight or tomorrow
Coder for Still Hungry! - Please support our mod NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
I do hope the next update of this mod fixes the texture bug.
I'm working on it, there doesn't seem to be any logical reason for the bug though xD As part of the bugfix update I'm going through and reorganizing the code to make it a bit cleaner, hopefully that'll make the problem a little clearer to me.
Rollback Post to RevisionRollBack
Coder for Still Hungry! - Please support our mod NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
If you can'T seem to fix the texture thing you could ask other coders for some advice?
Yeah, I might post on the minecraft forge forums later
Also, just a quick status update, the config file is now added! So as soon as I fix the bonemeal glitch and try to get textures to load properly, the update will be ready to go.
EDIT: BAM, bonemeal works properly now! Not far off being ready
Coder for Still Hungry! - Please support our mod NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Still Hungry v1.0.2 has now been released!
This has been a little while coming, we hope you enjoy it
There's not any new game content in this update, that's being worked on for v1.1, which we're finally able to start work on now that this is out of the way. This is purely a bugfix/compatibility update.
Major changes:
The code is now significantly cleaner and easier to work with. As part of the groundwork for making block/item IDs customizable I had to make my code less messy; you won't see much of that from the player's point of view, but this has a lot of nice side effects, such as possibly allowing for language translations and game addons in the future If you or someone you know would like to play our mod in another language, get in touch and we'll try to accommodate.
A config file has been added. You can now change block and item IDs to fix conflicts with other mods! A big thanks has to go to Leichenengel for spurring us on to do this
The bonemeal glitch has been fixed. No more cheats for you
We did decide that due to its rarity and difficulty to reproduce/find the cause that we'd leave fixing the the texture bug until v1.1, to avoid delaying this update by a while. It's being worked on though!
If there is anyone to thank for this update being possible it's Pahimar, the developer of Equivalant Exchange Him providing his code as open source helped me learn a lot about how to code the config files and organize my code better. If you're ever trying to learn to mod for yourself and you can't work out how to do something, look at https://github.com/p...com/pahimar/ee3 and you'll probably work it out!
Thanks to everyone for your support, we hope you like this update
Coder for Still Hungry! - Please support our mod NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Cool I'll be trying it out tonight when I come back from my appointments. while I would have prefered if you had changed the IDs in the code a config file is probably the better choice in case there will be other conflicts in the future. I hope the configfile is separated into Item IDs and terrain IDs - because I think terrain IDs are the ones that conflict the most as they can't be over 256 (I wonder why can't Mojang just make it 500 or so?)
Yeah, I would have preferred to have just made it fully compatible, but if I changed the IDs in the code now people's items and blocks would start glitching out unless they configured it back to how it was xD The config file is seperated into block ids and item ids, and they're all in alphabetical order, so it should be easy to find stuff!
(And just a side note, while the 256 block id limit was a problem back in Modloader days, one of the big features of Forge is that there's thousands more block and item IDs available to use, hence why we can use huge mod packs with loads of new blocks like FTB now! Just my luck that out of the thousands of possible ones to choose I'd conflict with one of the well known mods :P)
Rollback Post to RevisionRollBack
Coder for Still Hungry! - Please support our mod NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Another suggestion: make wild strawberries and rice spawn less often - they spawn far too often and make it more ore less useless to plant them on your farm because you find more than enough all over the place ^^
We're definitely going to be looking into making the mod more balanced in the next version! The spawn rates are a little too common, I agree, it'll just require a lot of tweaking and testing on my end to make it a little fairer without going too far in the other direction and making them too hard to find; rice especially is a key ingredient in a lot of the recipes so we don't want to make it too frustrating.
Rollback Post to RevisionRollBack
Coder for Still Hungry! - Please support our mod NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
nice and easy to install, causes no bugs, AND a exactly what I was looking for.
I Love it!
Really glad you like it
Rollback Post to RevisionRollBack
Coder for Still Hungry! - Please support our mod NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Very good mod.. I very much like it. Been wanting all kind of foods
Glad you enjoyed it
Also sorry to everyone that I've not really posted on here for the past week, work on the mod kinda got stalled by me starting college. Stuff should be underway again by the weekend though, we've had some good ideas
Rollback Post to RevisionRollBack
Coder for Still Hungry! - Please support our mod NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Hey, if you want to or dont mind, I could add support for items from this mod being used in Thaumcraft? Theres an addon for thaumcraft that lets people add their own aspects to items called essentia. (Even if you say no though, I will most likely wind up making it for myself, and keeping it to myself)
Hey, if you want to or dont mind, I could add support for items from this mod being used in Thaumcraft? Theres an addon for thaumcraft that lets people add their own aspects to items called essentia. (Even if you say no though, I will most likely wind up making it for myself, and keeping it to myself)
If you'd like to make it for yourself, that's fine! I'm probably going to be writing an addon myself though, so I'd appreciate it if you kept it to yourself. Might get a bit confusing if there's two slightly different ones floating around xD
Rollback Post to RevisionRollBack
Coder for Still Hungry! - Please support our mod NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Hey, Guys. I was using your mod with the Pet Bat Mod, and when i tried to punch my pet bat into my hand, it turned into flour. I hope you can fix this in the next update! Really like the mod, by the way
Hey, Guys. I was using your mod with the Pet Bat Mod, and when i tried to punch my pet bat into my hand, it turned into flour. I hope you can fix this in the next update! Really like the mod, by the way
Tested it out myself, this looks to be an ID conflict rather than a bug, so you can fix it yourself pretty easily I don't know how experienced you are with mods, so I'll try to make this as simple as I can; sorry if I repeat a load of stuff you already know!
If you go to your .minecraft folder and open up the config folder, then double click the 'stillhungry' file, you'll have access to all the block and item IDs used by the mod. The reason your bat is turning into flour is that the ID for flour and the bat drop default to the same number; if you find "I:flour=31741" and change that to a slightly higher number, that ought to fix things although any flour you already have might turn back into bats xD
Rollback Post to RevisionRollBack
Coder for Still Hungry! - Please support our mod NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
I have FTB too... so.. how do I add it to that one? I've tried to no avail... and thanks for your quick reply! i thought i was going to have to wait for days like most other forums.. yay!
I'll try to sum it up for you
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Think I will be on here often? Haha no.
Yeah, I'm hoping to get that added in the next mini-update, I'm back at my PC with all the code now so bugfixes and little compatibility tweaks should be coming
within the weekEDIT: Okay, i'm making good progress, it'll probably be tonight or tomorrow
Glad you both like it Hearing stuff like that really makes the time spent making it feel worthwhile
That could work, actually! Not many uses for seeds other than to just plant atm, that could be a good use for the leftovers
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Think I will be on here often? Haha no.
I'm working on it, there doesn't seem to be any logical reason for the bug though xD As part of the bugfix update I'm going through and reorganizing the code to make it a bit cleaner, hopefully that'll make the problem a little clearer to me.
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Yeah, I might post on the minecraft forge forums later
Also, just a quick status update, the config file is now added! So as soon as I
fix the bonemeal glitch andtry to get textures to load properly, the update will be ready to go.EDIT: BAM, bonemeal works properly now! Not far off being ready
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
This has been a little while coming, we hope you enjoy it
There's not any new game content in this update, that's being worked on for v1.1, which we're finally able to start work on now that this is out of the way. This is purely a bugfix/compatibility update.
Major changes:
If there is anyone to thank for this update being possible it's Pahimar, the developer of Equivalant Exchange Him providing his code as open source helped me learn a lot about how to code the config files and organize my code better. If you're ever trying to learn to mod for yourself and you can't work out how to do something, look at https://github.com/p...com/pahimar/ee3 and you'll probably work it out!
Thanks to everyone for your support, we hope you like this update
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Yeah, I would have preferred to have just made it fully compatible, but if I changed the IDs in the code now people's items and blocks would start glitching out unless they configured it back to how it was xD The config file is seperated into block ids and item ids, and they're all in alphabetical order, so it should be easy to find stuff!
(And just a side note, while the 256 block id limit was a problem back in Modloader days, one of the big features of Forge is that there's thousands more block and item IDs available to use, hence why we can use huge mod packs with loads of new blocks like FTB now! Just my luck that out of the thousands of possible ones to choose I'd conflict with one of the well known mods :P)
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
We're definitely going to be looking into making the mod more balanced in the next version! The spawn rates are a little too common, I agree, it'll just require a lot of tweaking and testing on my end to make it a little fairer without going too far in the other direction and making them too hard to find; rice especially is a key ingredient in a lot of the recipes so we don't want to make it too frustrating.
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
nice and easy to install, causes no bugs, AND a exactly what I was looking for.
I Love it!
Really glad you like it
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Glad you enjoyed it
Also sorry to everyone that I've not really posted on here for the past week, work on the mod kinda got stalled by me starting college. Stuff should be underway again by the weekend though, we've had some good ideas
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Think I will be on here often? Haha no.
If you'd like to make it for yourself, that's fine! I'm probably going to be writing an addon myself though, so I'd appreciate it if you kept it to yourself. Might get a bit confusing if there's two slightly different ones floating around xD
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Tested it out myself, this looks to be an ID conflict rather than a bug, so you can fix it yourself pretty easily I don't know how experienced you are with mods, so I'll try to make this as simple as I can; sorry if I repeat a load of stuff you already know!
If you go to your .minecraft folder and open up the config folder, then double click the 'stillhungry' file, you'll have access to all the block and item IDs used by the mod. The reason your bat is turning into flour is that the ID for flour and the bat drop default to the same number; if you find "I:flour=31741" and change that to a slightly higher number, that ought to fix things although any flour you already have might turn back into bats xD
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out