Yeah it does sometimes do that I noticed, restarting Minecraft will restore it though. Maybe 17Cups can fix that in future updates.
I did what you said (Which I thank you very much for the advice because I know that you didn't have to but it was a nice thing to do =) ) and it didn't work. I'll try again right now but so far it hasn't fixed it. Thanks anyways! =)
I did what you said (Which I thank you very much for the advice because I know that you didn't have to but it was a nice thing to do =) ) and it didn't work. I'll try again right now but so far it hasn't fixed it. Thanks anyways! =)
Disregard my last post. Your right it did fix it! Thanks man! (Nice name btw!)
Yeah, I can't figure out why that bug happens, I get it occasionally too, it just decides that it can't be bothered to load the textures xD Hopefully will be properly fixed in the next version though!
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I found a HUGE BUG in the MOD!
You never get enough seeds to replant, there is a 1-10 chance, you cant farm you just cant!
Seapint is right, this is intentional, the idea was to encourage people to explore the world a little more (as there'll be a lot more to see in later versions ;D). The current chance is 1 in 5, if I recall correctly, and yeah, I do think this might be a little too infrequent. The drop rate might be increased in the next small update that's coming (tonight, hopefully!), it probably won't be 100% though!
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Right, sorry for the double post, but I'm just gonna bump this topic to show that we've updated to 1.4.7 It's only a small update, but a full changelog is now in the main post. The big feature of this update is that we've ironed out the few incompatibilities that were stopping our mod working with IC2, meaning that our mod can now be added to Technic and Feed the Beast! I'm pretty excited for this, FTB is my favourite way to play minecraft at the moment There's also a few changes to the recipes and a couple of changes to make farming a little less frustrating (namely higher seed drops and a way to get seeds from fruit/rice), so go check out the changelog now!
Now that Minecraft is hopefully done updating till 1.5, we're going to start work on our first major update in the coming weeks! We have a lot of big plans for this that we hope you're going to like Thanks to everyone who has downloaded the mod so far, your support has really been appreciated, and we hope you'll stick around to see what else we have in store for v1.1.0!
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waffles
marshmallows also a way to make smores with the addition of marshmallows
corn
lettuce, tomatoes, and onions also that could make a salad
raspberries
pineapples
quesadilla with adding cheese and tortillas
tortilla chips with sauce
enchiladasoh and almost forgot some way to make maple syrup
and biscuits
waffles
marshmallows also a way to make smores with the addition of marshmallows
corn
lettuce, tomatoes, and onions also that could make a salad
raspberries
pineapples
quesadilla with adding cheese and tortillas
tortilla chips with sauce
enchiladas
oh and almost forgot some way to make maple syrup
and biscuits
Nice ideas
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Coder for Still Hungry! - Please support our mod NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Would it be possible to maybe sometime add a NEI module for the stove? Like having it show what stuff you can cook on the stove?
Funny you should say that, I was just thinking to myself while watching FTB videos earlier that I should get around to doing that xD It'll hopefully be in the next update!
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Found a highly abusable glitch in the mod, you can grow strawberries/rice with bonemeal, and it wont use up the bonemeal. 1 bonemeal can grow a farm of any size. Might want to fix it.
I'd love to use this (as the other food mood I used before conflictes with another mod and until the modder does not include a config file...yeah)
BUT - you mod conflicts with the same mod as well D:
Here is the crash log - it a NullPointer exception because one of your items (stove) occupies the slot for a block from another mod)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Leichenengel\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-20_03.23.20-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT cb64cf2e --------
Full report at:
C:\Users\Leichenengel\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-20_03.23.20-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 20.01.13 03:23
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_02, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 651240824 bytes (621 MB) / 1029046272 bytes (981 MB) up to 1029046272 bytes (981 MB)
JVM Flags: 2 total; -Xms1024m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_A3 11 mods loaded, 11 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
stillhungry [Still Hungry] (StillHungry-v1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
jammyfurniture [Jammy Furniture Mod] (1.4.6_Jammy_Furniture_Mod_V4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_TooManyItems [mod_TooManyItems] (TooManyItems2013_01_09_1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.5.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized
GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
BiomesOPlenty [Biomes O' Plenty] (biomes-o-plenty-0.4.0.zip) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: GeForce GT 610/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Rise Of Tredonia[64x][1.4.6][13W01B].zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 3978 is already occupied by seventeencups.morefoods.MoreFoodsStoveBlock@6835755d when adding tdwp_ftw.biomesop.blocks.BlockMangroveSapling@dac621e
at amq.<init>(Block.java:326)
at aje.<init>(BlockFlower.java:18)
at aje.<init>(BlockFlower.java:28)
at ama.<init>(BlockSapling.java:25)
at tdwp_ftw.biomesop.blocks.BlockMangroveSapling.<init>(BlockMangroveSapling.java:27)
at tdwp_ftw.biomesop.mod_BiomesOPlenty.load(mod_BiomesOPlenty.java:750)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor6.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT df6600e2 ----------
I'm afraid even if I will change the ID in the conflicting mod there will be more IDs conflicting - just like with the other mod ^^ Unfortunately the conflicting mod occupies a sh*tload of IDs ^^
I hope this can be fixed somehow because I would love to use them both together
Ah, biomes 'o plenty is pretty popular, so it would definitely be a good idea for me to get this fixed! We'll probably add a proper config file in the next version, so if you find a conflict like this you can just change the id to something that'll work. I'm away from home for the next few days, so I can't work on it straight away, but we'll probably try to get a bugfix update out in the next week or so! Thanks for trying our mod out anyway, hopefully you'll enjoy it once we can get everything working
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Coder for Still Hungry! - Please support our mod NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Coder for Still Hungry! - Please support our mod NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Err I use this mod and Biomes o plenty just fine... If you let Biomes o plenty's config load first, then you can change it. But minecraft has to successfully load up before the config loads, its weird.
Err I use this mod and Biomes o plenty just fine... If you let Biomes o plenty's config load first, then you can change it. But minecraft has to successfully load up before the config loads, its weird.
Hmm, strange! This is definitely something I'll look into, seems weird that it works for some people and not others. Hopefully I'll have a fix for that and the bonemeal bug within the next week, I hate leaving stuff not working xD
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Coder for Still Hungry! - Please support our mod NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
you could add glass cup for the use of wine if you add it or like a cup of water and there would be a thirst bar in the mod
apple juice
orange juice
grape juice
watermelon when eating it reigns .5 thirst bar
mushroom stew when eating it reigns 2 thirst bar
add pineapples for pineapple juice and other recipes
for the glass cup put it like how you make a cauldron but replace iron with glass and gives you 2 cups the cups have a durability of a stone sword and need to be washed in the cauldron
add chicken strips
make crackers by getting bread and some how to get salt and i could give you 4 or 2 and restores 1 or 1.5 bars?
lemonade if you add lemons to the game and also green lemon with suger and salt to make sprite or seven up and stops all negative buffs?
I did what you said (Which I thank you very much for the advice because I know that you didn't have to but it was a nice thing to do =) ) and it didn't work. I'll try again right now but so far it hasn't fixed it. Thanks anyways! =)
Disregard my last post. Your right it did fix it! Thanks man! (Nice name btw!)
Yeah, I can't figure out why that bug happens, I get it occasionally too, it just decides that it can't be bothered to load the textures xD Hopefully will be properly fixed in the next version though!
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
You never get enough seeds to replant, there is a 1-10 chance, you cant farm you just cant!
Use my tempfix, it lets you craft seeds.
Think I will be on here often? Haha no.
Seapint is right, this is intentional, the idea was to encourage people to explore the world a little more (as there'll be a lot more to see in later versions ;D). The current chance is 1 in 5, if I recall correctly, and yeah, I do think this might be a little too infrequent. The drop rate might be increased in the next small update that's coming (tonight, hopefully!), it probably won't be 100% though!
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Now that Minecraft is hopefully done updating till 1.5, we're going to start work on our first major update in the coming weeks! We have a lot of big plans for this that we hope you're going to like
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
waffles
marshmallows also a way to make smores with the addition of marshmallows
corn
lettuce, tomatoes, and onions also that could make a salad
raspberries
pineapples
quesadilla with adding cheese and tortillas
tortilla chips with sauce
enchiladasoh and almost forgot some way to make maple syrup
and biscuits
Nice ideas
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Think I will be on here often? Haha no.
Funny you should say that, I was just thinking to myself while watching FTB videos earlier that I should get around to doing that xD It'll hopefully be in the next update!
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Think I will be on here often? Haha no.
Ah, biomes 'o plenty is pretty popular, so it would definitely be a good idea for me to get this fixed! We'll probably add a proper config file in the next version, so if you find a conflict like this you can just change the id to something that'll work. I'm away from home for the next few days, so I can't work on it straight away, but we'll probably try to get a bugfix update out in the next week or so! Thanks for trying our mod out anyway, hopefully you'll enjoy it once we can get everything working
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Glad you think so, thanks for trying it out
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
Think I will be on here often? Haha no.
Hmm, strange! This is definitely something I'll look into, seems weird that it works for some people and not others. Hopefully I'll have a fix for that and the bonemeal bug within the next week, I hate leaving stuff not working xD
NEWBIE CODERS:
Having trouble learning to mod? PM me with your problem and I'll try to help you figure things out
apple juice
orange juice
grape juice
watermelon when eating it reigns .5 thirst bar
mushroom stew when eating it reigns 2 thirst bar
add pineapples for pineapple juice and other recipes
for the glass cup put it like how you make a cauldron but replace iron with glass and gives you 2 cups the cups have a durability of a stone sword and need to be washed in the cauldron
add chicken strips
make crackers by getting bread and some how to get salt and i could give you 4 or 2 and restores 1 or 1.5 bars?
lemonade if you add lemons to the game and also green lemon with suger and salt to make sprite or seven up and stops all negative buffs?