Butter is used in a ton of recipes, its just not a main ingredient in anything and difficult to add to small crafting recipes. To make more use of butter you would need to make sub ingredients, dough, batter, frosting, etc then crafted into the main dish either by combining sub ingredients on the crafting table or to the main dish and then baking or frying the finished dish. You could also use it as a condiment type addition, buttered corn on the cob, popcorn with butter.....
My post from july 17 has a handful of recipes with butter in them and Im sure their are tons more it wouldnt be hard to find smaller recipes that would work with the crafting table..
I like those ideas Although we want to strike a balance when it comes to recipes, I feel like we can be a lot more creative with cooking mechanics than just using the standard crafting grid to create sub ingredients? Obviously we're not going to replicate EVERY in depth step, but we want it to feel like you're cooking, not just making items in minecraft. Thanks for the suggestions as always
Also just an FYI for everyone checking on the thread:
New updates are a long way off, I'm sorry to say. I'm planning out a really in depth overhaul of the mod's mechanics for next version to give the mod more of a sense of depth and progression, as I think that's what a lot of cooking mods (ours including) are missing. That said, I want to keep you guys informed and give you all chance to help shape the mod by giving feedback, so I'll be posting more often as soon as I have something to actually show. Some stuff I'm planning on though, let me know what you think:
Cookbooks are pretty much 100% gonna be added in some shape or form next update, I'm sick of updating recipe images in the thread and I feel like having the documentation integrated into the actual game is a much better solution than constantly having to Alt+Tab anyway.
The main feature I'm thinking over at the moment is to add some level of variation to the cooking process, in a similar vein to The Sims and Cooking Mama, where it's possible to burn your food, or make a ridiculously tasty meal, or anywhere in between. To assist you in this goal, you'll have much more ability to upgrade your kitchen as time goes on, better utensils and stoves and utilities should bump up your ability to make quality food. If anyone has any ideas/suggestions on things that could be done to make that a fun system, speak up in the thread
Maybe more decorative items so you can build a full kitchen? Cabinets, cupboards, maybe a garbage can, stuff like that.
I'm thinking maybe it might be time to add a few more steps to some of the recipes as well; as it stands a lot of our foods basically give you a full hunger bar refresh cause that was the only way to not make crafting them a BAD thing in terms of reducing the overall value. I don't want to go too deep down that rabbit hole for the reasons I've explained earlier in the post, but I think stuff like turning meat into burger patties and stuff like that should go in. You've all given lots of suggestions for stuff like that so far, they've been very helpful
One thing I will say - I'm PROBABLY not going to be adding any new crops this update, I want to make sure the ones we have are working well and their recipes are sorted before I start adding anything new. They're on our to do list for the future though!
I could go on and on, but those are the main things that are on my mind right now. I think adding more depth to the mod is going to make it more fun for you guys to play, and more interesting for me to work on, I hope you'll agree! Let me know what you all think.
LONG POST HOOOOOOOOOOOOO
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You obviously know, that we will accept everything you add in mod, but still.
Me, I like your ideas, especially about Cooking Mama and cupboards
Glad you like the ideas, and glad people do have faith in me to not balls this up xD Still, I wouldn't want people to just blindly accept what I say, the people in the thread are the ones who will be playing it so I think they should always have a say in what happens to the mod
Hi sir! Mind of porting this to pocket edition? this is so awesome so far
Glad you like the mod! I doubt this'll get ported to pocket any time soon though, I know literally nothing about doing stuff like that and I don't own a copy of pocket edition to test it on. Someday, maybe! Don't hold your breath though xD
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I asked the food plus creator and said he cant hope this will be ported soon i really like this good luck!
Yeah, sorry, I looked into it and the Forge developers have pretty much said they're never going to port it across to MCPE. The mobile platforms are too closed off and it's just too much hassle to get it all running on the multitude of different devices that can run the pocket edition. There MIGHT be some hope if/when Mojang finally release their official mod API, but I'd say Forge mods on mobile is almost certainly never going to happen, sorry.
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Thanks a lot Compliments on your taste in music, looking at your profile picture!
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So I love this mod. I've posted here before letting the team know how much I adore what they've done with everything! That being said, I haven't played around with this mod, or any mods, for quite some time. I'm trying to install it on 1.7.2 along with the RPG Inventory mod. I've played the Still Hungry mod and RPG inventory mod together before in earlier versions, but now they unfortunately cause my game to crash when both installed.
The only other mod I have installed is Thaumcraft, but when I read the crash report, it doesn't mention anything about Thaumcraft being the problem. Any help here? If not, at least now you know that the two don't work together. Don't take this as me being angry and giving bad feedback, like I said above, I love this mod to pieces. It adds so much fun food into the game, and I personally love to cook both in reality and virtually. Which is why I wish I could get it to play nice with the RPG Inventory mod.
So I love this mod. I've posted here before letting the team know how much I adore what they've done with everything! That being said, I haven't played around with this mod, or any mods, for quite some time. I'm trying to install it on 1.7.2 along with the RPG Inventory mod. I've played the Still Hungry mod and RPG inventory mod together before in earlier versions, but now they unfortunately cause my game to crash when both installed.
The only other mod I have installed is Thaumcraft, but when I read the crash report, it doesn't mention anything about Thaumcraft being the problem. Any help here? If not, at least now you know that the two don't work together. Don't take this as me being angry and giving bad feedback, like I said above, I love this mod to pieces. It adds so much fun food into the game, and I personally love to cook both in reality and virtually. Which is why I wish I could get it to play nice with the RPG Inventory mod.
I'm not at my PC right now, but tomorrow I'll download that mod and try to take a look at what the problem is Hopefully it'll be fixable!
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You didn't notice my previous reply okay I'm crying
How do you think your mod will work with Applied Energistics? Lol because I think, export/import bus or/and some ME Interfaces with your barrels will cause my game to explode
I'm gonna test Still Hungry with some other mods and see how this will work. Good luck me
I don't think it'll make your game explode, but I'm not sure how well it'll work I don't think I set up the 'pulling items from other inventories' stuff very well. I'll have to bite the bullet and make it work better next version.
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So I love this mod. I've posted here before letting the team know how much I adore what they've done with everything! That being said, I haven't played around with this mod, or any mods, for quite some time. I'm trying to install it on 1.7.2 along with the RPG Inventory mod. I've played the Still Hungry mod and RPG inventory mod together before in earlier versions, but now they unfortunately cause my game to crash when both installed.
The only other mod I have installed is Thaumcraft, but when I read the crash report, it doesn't mention anything about Thaumcraft being the problem. Any help here? If not, at least now you know that the two don't work together. Don't take this as me being angry and giving bad feedback, like I said above, I love this mod to pieces. It adds so much fun food into the game, and I personally love to cook both in reality and virtually. Which is why I wish I could get it to play nice with the RPG Inventory mod.
I'm running the two mods together right now and there doesn't seem to be any errors/crashes occurring. Could you post your crashlogs for me to take a look at? (also if you haven't tried already, I'd recommend making sure your Forge is fully updated, that's often the source of weird crashes)
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A little bit of testing with AE mod, here's what I've found. The following was found on 1.7.10.
Vanilla things:
Hoppers with stove don't cause game to crash, but they just don't work. Barrel is okay.
You can't shift-rightclick items in the barrel.
You can't put more than 1 item in the barrel. The only way is using hoppers.
Applied Energistics stuff:
Buses don't work with stove/barrel.
ME Interface doesn't put items in stove/barrel.
Impossible to access the output stove/barrel slot.
I don't know, maybe I'm just so noob and suck at AE, but still
Hope you can fix the automation!
Next stop: Thaumcraft 4 Golems, MFR Autofarms.
Also, I want to try hard, play with Still Hungry and Hunger Overhaul mod (no bugs here, just would be fun)
Yeah, automation pretty much doesn't exist in the mod at the minute xD It's coming eventually, it was just something that I found too difficult to code when I originally made the stove/barrel. Time to take another crack at it, I think!
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Hi sir! Will you still pprt this to pocket edition? Take your time if you will!
I don't know if I've not made it clear - it's literally not possible for us to port this unless Forge gets ported ): And the developers of Forge have said that's never going to happen, so unless they change their minds, it's not possible for this mod to get moved across to pocket. Sorry ):
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Can you please add my favorite food - Pasta? And customizable?
Love this mod, especially the frying aspects!
We'll probably be adding pots and pans and stuff like that soon, once those are in I'm sure proper pasta will be one of the first additions
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I can't wait for the next update! But when it updates and you make it for 8.1, you should probably remove lamb now that there are mutton drops for sheep?
My post from july 17 has a handful of recipes with butter in them and Im sure their are tons more it wouldnt be hard to find smaller recipes that would work with the crafting table..
And still a great mod, keep going :-).
PS. Vanilla beans would be good too.
Also just an FYI for everyone checking on the thread:
New updates are a long way off, I'm sorry to say. I'm planning out a really in depth overhaul of the mod's mechanics for next version to give the mod more of a sense of depth and progression, as I think that's what a lot of cooking mods (ours including) are missing. That said, I want to keep you guys informed and give you all chance to help shape the mod by giving feedback, so I'll be posting more often as soon as I have something to actually show. Some stuff I'm planning on though, let me know what you think:
LONG POST HOOOOOOOOOOOOO
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Glad you like the ideas, and glad people do have faith in me to not balls this up xD Still, I wouldn't want people to just blindly accept what I say, the people in the thread are the ones who will be playing it so I think they should always have a say in what happens to the mod
Glad you like the mod! I doubt this'll get ported to pocket any time soon though, I know literally nothing about doing stuff like that and I don't own a copy of pocket edition to test it on. Someday, maybe! Don't hold your breath though xD
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Yeah, sorry, I looked into it and the Forge developers have pretty much said they're never going to port it across to MCPE. The mobile platforms are too closed off and it's just too much hassle to get it all running on the multitude of different devices that can run the pocket edition. There MIGHT be some hope if/when Mojang finally release their official mod API, but I'd say Forge mods on mobile is almost certainly never going to happen, sorry.
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awesome
Thanks a lot
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The only other mod I have installed is Thaumcraft, but when I read the crash report, it doesn't mention anything about Thaumcraft being the problem. Any help here? If not, at least now you know that the two don't work together. Don't take this as me being angry and giving bad feedback, like I said above, I love this mod to pieces. It adds so much fun food into the game, and I personally love to cook both in reality and virtually. Which is why I wish I could get it to play nice with the RPG Inventory mod.
I'm not at my PC right now, but tomorrow I'll download that mod and try to take a look at what the problem is
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I don't think it'll make your game explode, but I'm not sure how well it'll work
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I'm running the two mods together right now and there doesn't seem to be any errors/crashes occurring. Could you post your crashlogs for me to take a look at? (also if you haven't tried already, I'd recommend making sure your Forge is fully updated, that's often the source of weird crashes)
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Yeah, automation pretty much doesn't exist in the mod at the minute xD It's coming eventually, it was just something that I found too difficult to code when I originally made the stove/barrel. Time to take another crack at it, I think!
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I don't know if I've not made it clear - it's literally not possible for us to port this unless Forge gets ported ): And the developers of Forge have said that's never going to happen, so unless they change their minds, it's not possible for this mod to get moved across to pocket. Sorry ):
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Love this mod, especially the frying aspects!
There's no point, it's not coming out for a long time yet, the features aren't finalized, and if we want a trailer we'd rather do it ourselves.
We'll probably be adding pots and pans and stuff like that soon, once those are in I'm sure proper pasta will be one of the first additions
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