The Stone Giants from the Hobbit? It would be nice to have them added, but I'm not sure what kind of a performance impact such huge creatures would have on the game. We'll see anyway.
Rivendell would probably need to be a structure rather than a biome, or perhaps it could be a small biome that only appears once with the elven houses spawning in it. I'll find some way, because it's an important feature.
yeah, i was joking. that would be insanely tedious to code.
great work so far, keep it up!
EDIT: will balrogs be kinda like Twilight forest nagas?
It all depends on how much I end up adding before the mod can be considered 'complete', and on what circumstances come up - exams, and things - that could hold the mod back. I'd say expect it to be a few months yet, though we have decided that we'll most likely be releasing updated betas once a month.
sounds awesome bro. I would recommend creating food hooks or plates. This can show off your food in the kitchen cupboards. I hate it in regular minecraft how your kitchen looks so empty, so adding hooks to put meat on or plates to show off your food could make it look more cozy.
A slight question, if I may. I've not seen this anywhere else, so I'll ask here.
As this adds Copper and Tin, what will that mean in terms of compatibility with Universal Electricity?
Additionally, do you have a config file planned for this that will allow you to change the dimension that Middle Earth is listed as? I run a few other mods that also run dimensions, and was hoping I could avoid any dimension conflicts when this comes out.
Thanks very much for reading, and have a very grand day!!
The copper and tin ingots (bronze and silver too) are registered with the Forge Ore Dictionary, meaning you can use the ingots from this mod to craft something from another, or vice versa, or mix and match. I've never used Universal Electricity so I'm not sure how it works. Would you mind explaining what you mean by compatibility?
And the dimension ID is configurable, so are the biome IDs, and every ID used in the mod will be properly configurable too.
I believe you have answered his question by stating that the ores are Forge Dictionary ores. That would mean he can use UE ore processing. (I think that's why he was asking anyway)