[/size]
[size=medium]I hope you will add mordor fortresses too! i saw the mordor towers on your facebook and i love them but a mordor fortress would be awesome because i have 1000 evil points >: )[/size]
This post is a continuation of my previous post with ideas so if you haven't read that read it
For the belrog it can drop a fire whip which is a powerful weapon and only one or two could spawn per world
For moria there could be goblin tunnels with orcs/goblins spawning in them and as an added feature if you don't intend to make the goblin tunnels from the hobbit this could be where gollum/smeagol spawns
That's all for adding on to the other post but here are. Other ideas.
The Palentir epwhen added could be to see mobs and structures around you using a GUI.
Duel weapons would be cool but not nessisary
The red book as the quest book
The book of mazarda(probably miss spelled) used as a crafting ingredient in many dwarve items (such as runes)
Runes: I'm not sure may come to me later
Mobs
The dead: spawn in the paths of the dead cant die unless using andurin when killed drop the dead armor.
Elaphants: very strong creatures can be tamed and you could make something to be as a saddle or something also can carry chests.
Goblins: the same as orcs but not as tough and no armor
eagles: friendly to you if your good unkind to you if your bad
All the different sword with names such as glamering and orcest
Things i or someone else have said but should defenetly be added
Ents trolls giant spiders a magic system characters from the books/movies and flying steads
Items
Elven rope: is the same as string but can be stuck to something and the player can climb it
Thx for your time if you need any help with lore I'm here - Saraman
Also Mevan's when do you planned to update the mod for the coming update 1.5 of Minecraft
He already added Gondor Towers but also a Fortress-type thing as well. It includes a bridge to a Tower. I believe Spider Lord wants an equivilant structure for the Evil side...
He already added Gondor Towers but also a Fortress-type thing as well. It includes a bridge to a Tower. I believe Spider Lord wants an equivilant structure for the Evil side...
Could u make it so when you first create a world and when u go to morder gonder and rohan there won't be any orc towers and than after 5 mine craft day (or more) u will start seeing orc towers and they will keep building them and building them to make them stop building you have to kill all the orcs in that chunck
When i install it and enter into the portal i get this error:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
A full error report has been saved to ----------------------------------------------------------\crash-2013-03-12_21.17.36-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT e223e75d --------
Full report at:
-----------------------------------------------------------------------------------------------
Please show that file to Mojang, NOT just this screen!
Generated 3/12/13 9:17 PM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 471330072 bytes (449 MB) / 641597440 bytes (611 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 3861 (216216 bytes; 0 MB) allocated, 623 (34888 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 15, allocated: 1, tallocated: 46
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LOTRMod [The Lord of the Rings Mod] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 2119 (118664 bytes; 0 MB) allocated, 2119 (118664 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Goalieman_05'/439, l='New World', x=245.50, y=77.00, z=220.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
java.lang.IllegalAccessError: tried to access field in.N from class lotr.common.LOTRTickHandlerServer
at lotr.common.LOTRTickHandlerServer.tickEnd(LOTRTickHandlerServer.java:51)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:282)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:689)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
--- END ERROR REPORT e35fb65f ----------
When i install it and enter into the portal i get this error:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
A full error report has been saved to ----------------------------------------------------------\crash-2013-03-12_21.17.36-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT e223e75d --------
Full report at:
-----------------------------------------------------------------------------------------------
Please show that file to Mojang, NOT just this screen!
Generated 3/12/13 9:17 PM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 471330072 bytes (449 MB) / 641597440 bytes (611 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 3861 (216216 bytes; 0 MB) allocated, 623 (34888 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 15, allocated: 1, tallocated: 46
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LOTRMod [The Lord of the Rings Mod] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 2119 (118664 bytes; 0 MB) allocated, 2119 (118664 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Goalieman_05'/439, l='New World', x=245.50, y=77.00, z=220.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
java.lang.IllegalAccessError: tried to access field in.N from class lotr.common.LOTRTickHandlerServer
at lotr.common.LOTRTickHandlerServer.tickEnd(LOTRTickHandlerServer.java:51)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:282)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:689)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
--- END ERROR REPORT e35fb65f ----------
He already added towers :3
It's planned
Awesome Mod !!!
For the belrog it can drop a fire whip which is a powerful weapon and only one or two could spawn per world
For moria there could be goblin tunnels with orcs/goblins spawning in them and as an added feature if you don't intend to make the goblin tunnels from the hobbit this could be where gollum/smeagol spawns
That's all for adding on to the other post but here are. Other ideas.
The Palentir epwhen added could be to see mobs and structures around you using a GUI.
Duel weapons would be cool but not nessisary
The red book as the quest book
The book of mazarda(probably miss spelled) used as a crafting ingredient in many dwarve items (such as runes)
Runes: I'm not sure may come to me later
Mobs
The dead: spawn in the paths of the dead cant die unless using andurin when killed drop the dead armor.
Elaphants: very strong creatures can be tamed and you could make something to be as a saddle or something also can carry chests.
Goblins: the same as orcs but not as tough and no armor
eagles: friendly to you if your good unkind to you if your bad
All the different sword with names such as glamering and orcest
Things i or someone else have said but should defenetly be added
Ents trolls giant spiders a magic system characters from the books/movies and flying steads
Items
Elven rope: is the same as string but can be stuck to something and the player can climb it
Thx for your time if you need any help with lore I'm here - Saraman
Also Mevan's when do you planned to update the mod for the coming update 1.5 of Minecraft
Planned
I believe he does
He already added towers :3
He already added Gondor Towers but also a Fortress-type thing as well. It includes a bridge to a Tower. I believe Spider Lord wants an equivilant structure for the Evil side...
yeah! because mordor rules ;-P
He plans to add them in the future
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
A full error report has been saved to ----------------------------------------------------------\crash-2013-03-12_21.17.36-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT e223e75d --------
Full report at:
-----------------------------------------------------------------------------------------------
Please show that file to Mojang, NOT just this screen!
Generated 3/12/13 9:17 PM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 471330072 bytes (449 MB) / 641597440 bytes (611 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 3861 (216216 bytes; 0 MB) allocated, 623 (34888 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 15, allocated: 1, tallocated: 46
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LOTRMod [The Lord of the Rings Mod] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 2119 (118664 bytes; 0 MB) allocated, 2119 (118664 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Goalieman_05'/439, l='New World', x=245.50, y=77.00, z=220.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
java.lang.IllegalAccessError: tried to access field in.N from class lotr.common.LOTRTickHandlerServer
at lotr.common.LOTRTickHandlerServer.tickEnd(LOTRTickHandlerServer.java:51)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:282)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:689)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
--- END ERROR REPORT e35fb65f ----------
Check your forge version