Hey everyone, I have made some head way into color shifting. Here is a video demonstrating the new methods that I've come up with. Please note that this is very alpha, and will look different when implemented in aurora generation and animation.
Cool mod. I just hope it's compatible with the mods I'm using currently.
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To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
Just a problem I got. I never see the aurora at all. Does it only happen on random nights or all the time? I just never see it. I've tried several times already but I never see it. I installed everything fine, I have forge, and the mod is in the coremods folder (Yes, I mean the jar). Are there any issues with optifine?
Rollback Post to RevisionRollBack
To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
Just a problem I got. I never see the aurora at all. Does it only happen on random nights or all the time? I just never see it. I've tried several times already but I never see it. I installed everything fine, I have forge, and the mod is in the coremods folder (Yes, I mean the jar). Are there any issues with optifine?
Chances are you are in the wrong biome and have the times wrong. By default you have to be in a snowy biome (you can add biomes to the "Biome List" in the RubeAurora.cfg) at 13000 minecraft time. If you do a /time set 12999 and are in a snowy biome, the aurora should spawn.
I've tested the mod with optifine, and didn't encounter any issues.
Chances are you are in the wrong biome and have the times wrong. By default you have to be in a snowy biome (you can add biomes to the "Biome List" in the RubeAurora.cfg) at 13000 minecraft time. If you do a /time set 12999 and are in a snowy biome, the aurora should spawn.
I was in a taiga biome, so it was probably an issue with the time. I'll try again later.
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To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
Do you have a list of the ExtraBiomes XL biome names or any hints that may point me towards finding them?
Been trying to add this to the EBXL cold biomes but no luck.
Do you have a list of the ExtraBiomes XL biome names or any hints that may point me towards finding them?
Been trying to add this to the EBXL cold biomes but no luck.
Isn't it better to have players have their freedom of choice as well in creative mode?
I have a pocket portal dimension used with mystcraft as a means for spawning and transport on my server
it's permanent night on there and an empty void, having 2 of these off abit in the distance would give off a really nice effect, given the rarity on normal occasion, would you still be able to do the request for me?
The reasons I will not do something like what you are suggesting is twofold. As stated before, it goes against the goals of my mod. I set out to make a simple mod that adds beautiful auroras into the game as a natural event. By making them player spawnable or tied to a block, the magic of something that just happens disappears. Restricting the player is not a bad thing.
Restrictions in game play, features, or art style are a necessity of game design. Without them, the art style or feel that the developer was shooting for gets lost. For instance compare Team Fortress's art style at release to what it is now. While it was cartoon like at launch, it had a certain dignity to it. Now, there are a myriad of silly hats and weapons with which you can equip your character. Though this was a decision that Valve made, and by all means that game is a success and fun, the integrity of their art style suffered.
The second reason is a mechanical one. When coding the auroras I had to make some optimizations. One of these was to only have one rendering at a time. A multiple banded aurora has around 2304 faces, and has a minimal impact on performance. When I was working on a more "pixely" version of the auroras, I tested a version with around 3800 faces, and noticed a significant performance hit. This was on my desktop with an i5 3570k at 4.4 ghz and a Nvidia GTX 670. Having two or more auroras in the world would have a huge negative impact on performance.
Another mechanical issue is the size of the auroras and Minecraft's clipping plane. When I started the mod, I wanted to have the auroras go from one edge of the horizon to the other. This wound up not being possible due to Minecraft's clipping plane, and the EntityRenderer method that I had access to. There is a sharp cut off point where things stop being rendered. This is best shown when you move away from an aurora. Simply put, there is a distance where auroras stop being rendered. I programmed the auroras to fill the area within these bounds, which is why the auroras spawn on top of the player.
I hope this wall of text helps elaborate my stance on the suggestion that you raised.
first off beautiful mod. but i was having some trouble seeing the auroras, the time set works, but using nei to set time to dusk doesnt. im not sure why it would do this but if there is something that could fix that i would love it =).
thanks for the mod
first off beautiful mod. but i was having some trouble seeing the auroras, the time set works, but using nei to set time to dusk doesnt. im not sure why it would do this but if there is something that could fix that i would love it =).
thanks for the mod
NEI most likely sets the time to some value after 13000. I'm reluctant to change that value in my code since it works well with fade in for the auroras.
NEI most likely sets the time to some value after 13000. I'm reluctant to change that value in my code since it works well with fade in for the auroras.
well i thought that too, but with time set 13000 the moon is already above the horizon, while with nei it hasnt come up yet. either way its not much of a problem if i wanted to see it because i dont use nei to change time when im actualy playing. just noticed it when i was first trying to see them.
But I run a server with MystCraft, and there is a "Endless Night" time setting. Perhaps you could make a mystcraft addon that would let the endless night setting always have the Aurora on?
Another cool thing with this and your future updates is you can have runes for the various colors. So "red aurora", "green aurora", or "chromatic aurora" for the shifting color version. This would be really neat because it would give the different mystcraft worlds another thing that makes them feel like different worlds or dimensions.
Just thought I'd recommend it. It would definitely make my players happy!
This mod just blew me away. I've always loved the Northern Lights (aurora Rubealis) never seen one in real life though. Can't wait to see the future updates!
Chances are you are in the wrong biome and have the times wrong. By default you have to be in a snowy biome (you can add biomes to the "Biome List" in the RubeAurora.cfg) at 13000 minecraft time. If you do a /time set 12999 and are in a snowy biome, the aurora should spawn.
I've tested the mod with optifine, and didn't encounter any issues.
The goal of this mod is add Auroras into the world, and have them as a natural event. Doing something like that would go against this goal.
I was in a taiga biome, so it was probably an issue with the time. I'll try again later.
Been trying to add this to the EBXL cold biomes but no luck.
Have you tried ExtrabiomesXL's wiki?
The reasons I will not do something like what you are suggesting is twofold. As stated before, it goes against the goals of my mod. I set out to make a simple mod that adds beautiful auroras into the game as a natural event. By making them player spawnable or tied to a block, the magic of something that just happens disappears. Restricting the player is not a bad thing.
Restrictions in game play, features, or art style are a necessity of game design. Without them, the art style or feel that the developer was shooting for gets lost. For instance compare Team Fortress's art style at release to what it is now. While it was cartoon like at launch, it had a certain dignity to it. Now, there are a myriad of silly hats and weapons with which you can equip your character. Though this was a decision that Valve made, and by all means that game is a success and fun, the integrity of their art style suffered.
The second reason is a mechanical one. When coding the auroras I had to make some optimizations. One of these was to only have one rendering at a time. A multiple banded aurora has around 2304 faces, and has a minimal impact on performance. When I was working on a more "pixely" version of the auroras, I tested a version with around 3800 faces, and noticed a significant performance hit. This was on my desktop with an i5 3570k at 4.4 ghz and a Nvidia GTX 670. Having two or more auroras in the world would have a huge negative impact on performance.
Another mechanical issue is the size of the auroras and Minecraft's clipping plane. When I started the mod, I wanted to have the auroras go from one edge of the horizon to the other. This wound up not being possible due to Minecraft's clipping plane, and the EntityRenderer method that I had access to. There is a sharp cut off point where things stop being rendered. This is best shown when you move away from an aurora. Simply put, there is a distance where auroras stop being rendered. I programmed the auroras to fill the area within these bounds, which is why the auroras spawn on top of the player.
I hope this wall of text helps elaborate my stance on the suggestion that you raised.
thanks for the mod
NEI most likely sets the time to some value after 13000. I'm reluctant to change that value in my code since it works well with fade in for the auroras.
(By this i mean Chuck Norris for the people who don't understand), but yeah awesome mod
well i thought that too, but with time set 13000 the moon is already above the horizon, while with nei it hasnt come up yet. either way its not much of a problem if i wanted to see it because i dont use nei to change time when im actualy playing. just noticed it when i was first trying to see them.
But I run a server with MystCraft, and there is a "Endless Night" time setting. Perhaps you could make a mystcraft addon that would let the endless night setting always have the Aurora on?
Another cool thing with this and your future updates is you can have runes for the various colors. So "red aurora", "green aurora", or "chromatic aurora" for the shifting color version. This would be really neat because it would give the different mystcraft worlds another thing that makes them feel like different worlds or dimensions.
Just thought I'd recommend it. It would definitely make my players happy!
Thanks!