Features:
Aurora Rubealis adds curvy undulating auroras to Minecraft. They slowly become brighter as the sunsets (starting at 13000 Minecraft Time), and fade out as the sun begins to rise (22500). Like the Aurora Borealis of the real world, they will only spawn in the “northern” cold climates.
Client/Server Load:
The mod does not require the client to have the mod. In other words, any player can play on a server with the mod installed and vise versa. Load on the server is very minimal, with the vast majority of the burden on the client. However, during play testing, the Auroras had minimal effect on performance (your experience may be different though).
Open your minecraft.jar. It will be in your .minecraft/bin folder. For finding the .minecraft folder, search for operating system specific instructions.
Delete Meta-INF. Failing to do so will cause issues.
Copy the contents of the forge zip into the minecraft.jar
Open the .minecraft/coremods folder. You can either create the folder, or run minecraft to create this folder
Extract the aurora mod jar to the .minecraft/coremods folder.
Enjoy
Change log:
v1.0.1:
Streamlined version checking
Fixed an issue when time was added. Auroras should spawn more consistently now.
Copyright: This mod(Aurora Rubealis) is Copyright (Mr.Rube) and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.Aurora Rubealis may not be used in any mod packs without permission from the author of the mod.
Why don't you try to add more variants though, instead of just green? Maybe you could have a red one, lots of different colors :D
For the initial release, the colors are going to be the more natural green. In future releases, I'm going to add color shifting and some other fun stuff.
I wish they didn't look so curvy. Doesn't seem to fit well with Minecraft. Also, more colors please? Green is cool an' all, but Auroras are also red and purple at times, too.
this would make mod #63 for me.... but it is causing a ticking world crash on loading/creating a world. (I say that, because I had the problem solved before adding this one to the list) It may just be the straw that broke the camels back as they say, or a conflict with one of the other 62 mods I run.
nice mod though! I'll check it out again the next time mc updates during my process of getting everything to work together.
this would make mod #63 for me.... but it is causing a ticking world crash on loading/creating a world. (I say that, because I had the problem solved before adding this one to the list) It may just be the straw that broke the camels back as they say, or a conflict with one of the other 62 mods I run.
nice mod though! I'll check it out again the next time mc updates during my process of getting everything to work together.
If you post a crash log, I may be able to provide some insight into the problem. My mod should be compatible with most other mods. Are you using build 471 of forge?
Features:
Aurora Rubealis adds curvy undulating auroras to Minecraft. They slowly become brighter as the sunsets (starting at 13000 Minecraft Time), and fade out as the sun begins to rise (22500). Like the Aurora Borealis of the real world, they will only spawn in the “northern” cold climates.
Client/Server Load:
The mod does not require the client to have the mod. In other words, any player can play on a server with the mod installed and vise versa. Load on the server is very minimal, with the vast majority of the burden on the client. However, during play testing, the Auroras had minimal effect on performance (your experience may be different though).
Media:
Dev Videos:
Mod Spotlights:
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Download and Installation instructions:
v1.0.1:
This mod(Aurora Rubealis) is Copyright (Mr.Rube) and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.Aurora Rubealis may not be used in any mod packs without permission from the author of the mod.
I do textures... Hit me if you want some... They are all free and vanilla quality like...
WTF?!
cool mod!
In the RubeAurora.cfg there is an option called biome list. You can add any biome you want to that.
For the initial release, the colors are going to be the more natural green. In future releases, I'm going to add color shifting and some other fun stuff.
EDIT : For example, could you add eclipse and solar eruptions?
EDIT2 : And meteor? (they wouldn't touch the ground, just aestetic feature.
EDIT3 : And telescope?
EDIT4 : Different kind of rain and snow too! (light rain, heavy snow and much more. ;))
Check out my Let's Play Series:
I have to have this. o_o Nice work.
nice mod though! I'll check it out again the next time mc updates during my process of getting everything to work together.
If you post a crash log, I may be able to provide some insight into the problem. My mod should be compatible with most other mods. Are you using build 471 of forge?
It should. If you have an issue, please post the crash log in spoiler tags.
Oh, yeah, it does. It just didn't show when I do "/time set 13000", I have to do "/time set 12999" Otherwise, this is a awesome mod. I love it.
pic:
Time is important for the auroras to spawn, and somethings things can be a bit wonky. Try setting the time to 12999.
Also, did you place the aurora.jar into the .minecraft/coremods folder?