yes my current size is 6x6x12 8pattern providers and 8 crafting cpus and it can craft anything in about 2 seconds its a monster and it is a power hog
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I made a Feed The Beast modpack! Simply type "Experiment812390" without quotes into the 3rD party codes area and you can see the mods list and install!
Don't be a pedant, or take things out of context on purpose.
"don't quote yourself in your signature it makes you look silly" ~ Oden_The_Fish
#Baum4God
my profile picture is the A-10 thunderbolt II the successor of the first thunderbolt used in WWII by the USAF both excel in air support and ground attacks
the A-10 also sports the GAU-8 Avenger a 30MM hydraulic gatling type autocannon
I've fiddled around with spatial storage and found that the procedure doesn't store my Thaumcraft aura nodes and my recharging pedestal, while storing the stone foundation and the compound recharge focus that sat on top of the pedestal.
Is there a reason for this? Can I change things so that these blocks are stored? Someone mentioned a whitelist of blocks enabled for spatial storage but I couldn't find any information about that.
I've fiddled around with spatial storage and found that the procedure doesn't store my Thaumcraft aura nodes and my recharging pedestal, while storing the stone foundation and the compound recharge focus that sat on top of the pedestal.
Is there a reason for this? Can I change things so that these blocks are stored? Someone mentioned a whitelist of blocks enabled for spatial storage but I couldn't find any information about that.
Spatial IO only moves tile entities that have been registered as working; the preferred method for this would be for the mod dev of the block to mark them as working, the only other way to do it is to write a mod yourself to mark them as such as https://github.com/AlgorithmX2/SpatialIO-Compat for AE2.
I'm trying to figure out using a JABBA barrel with a void upgrade with a storage bus. I'm hoping to get excess cobblestone inserted into the barrel, so that it gets voided, rather than hitting any other storage; however, when I dump cobblestone in, it fills up the barrel and then starts hitting other storage instead. I've made sure there's no other stone in the system before I test it.
If this doesn't work, I might try using a bunch of ME Interfaces & route incoming items past the barrels before they get imported
I'm trying to figure out using a JABBA barrel with a void upgrade with a storage bus. I'm hoping to get excess cobblestone inserted into the barrel, so that it gets voided, rather than hitting any other storage; however, when I dump cobblestone in, it fills up the barrel and then starts hitting other storage instead. I've made sure there's no other stone in the system before I test it.
If this doesn't work, I might try using a bunch of ME Interfaces & route incoming items past the barrels before they get imported
To my knowledge this was a bug with Jabba's IDSU implementation, last I talked to ProfMobius he was aware of the limitation.
Hey,
Just thought I would share my new Automatic Applied Energistics network integrated IC2Experimental Nuclear Reactor build that is cooled with LZH Condensators.
Hey, I am having this problem connecting my LP system to my AE System. when i hook up the provider and the request pipe to an AE interface it stops extracting from my enderchest that i have hooked up to my quarry. know i have the same setup like direwolf20 has in his Lets play season 6 world and i don't know why this is happening. P.S i have tried it in a different world even in a different mod pack but the same problem keeps showing up. can someone please help me.
The meteors have magnetic properties, thus why the compass will lead you to it in a general direction. And nothing indicates that meteors had falling just recently but could have happen million of years ago where weather and nature hid them again in the body of mother earth.
One thing that I think would work fairly well is expandable ME chests; to be able to add more drives to a chest, but still have it connected to a grand ME network. I'm a bit of a traditionalist in some things, and one those is my item storage; I have a bunch of labeled chests for ores, metals, agriculture, ect, and but I also realize how awesome an ME network would be to store all my items - almost infinite storage, a search engine and easy automation. What I would like to see would be to have a chest room as normal, but instead of normal chests, I have ME chests, each with their own set of drives; one chest for ores, metals, ect, but also have a access terminal which every thing in all of the chests, for easy searching if I misplace something. I don't really want to have to type in a filter every single time I want to get something from my item storage, because there would be so, so much stuff in the chests.
If this has already been implemented in some way or is other wise rendered invalid, then just ignore this whole post.
One thing that I think would work fairly well is expandable ME chests; to be able to add more drives to a chest, but still have it connected to a grand ME network. I'm a bit of a traditionalist in some things, and one those is my item storage; I have a bunch of labeled chests for ores, metals, agriculture, ect, and but I also realize how awesome an ME network would be to store all my items - almost infinite storage, a search engine and easy automation. What I would like to see would be to have a chest room as normal, but instead of normal chests, I have ME chests, each with their own set of drives; one chest for ores, metals, ect, but also have a access terminal which every thing in all of the chests, for easy searching if I misplace something. I don't really want to have to type in a filter every single time I want to get something from my item storage, because there would be so, so much stuff in the chests.
If this has already been implemented in some way or is other wise rendered invalid, then just ignore this whole post.
You can do this tiny networks ( this tends to work better in AE2 cause you don't need a controller; but its doable in AE1 just the same )
Basically build a small network for any "chest' you need more then 1 storage cell for, the network consists of 1+ drives ( insert cells ), a terminal, interface and controller
you can power it with a power relay, or external power, whichever is your preference.
then on your normal "grane ME network" just add a storage bus, on the interface of the new network you created. This lets the master ME Network see the contents of the small on, without the small one seeing the big one.
I know you're now focusing on AE2, but I believe I've found a world-corrupting bug, so it might be worth looking into.
All it took was putting a Wireless Redstone Receiver right up against a Spacial IO Port and lighting it up with a remote. Zing! ConcurrentModificationException Error and a corrupted level.dat.
EDIT: Further testing shows me that any redstone signal does the same thing.
I know you're now focusing on AE2, but I believe I've found a world-corrupting bug, so it might be worth looking into.
All it took was putting a Wireless Redstone Receiver right up against a Spacial IO Port and lighting it up with a remote. Zing! ConcurrentModificationException Error and a corrupted level.dat.
EDIT: Further testing shows me that any redstone signal does the same thing.
I made a Feed The Beast modpack! Simply type "Experiment812390" without quotes into the 3rD party codes area and you can see the mods list and install!
Don't be a pedant, or take things out of context on purpose.
http://en.wikipedia.org/wiki/Oden so what I'm soup? Fish soup?
"don't quote yourself in your signature it makes you look silly" ~ Oden_The_Fish
my profile picture is the A-10 thunderbolt II the successor of the first thunderbolt used in WWII by the USAF both excel in air support and ground attacks
the A-10 also sports the GAU-8 Avenger a 30MM hydraulic gatling type autocannon
OHHH U FELL FOR IT! OOOOOHHH
Is there a reason for this? Can I change things so that these blocks are stored? Someone mentioned a whitelist of blocks enabled for spatial storage but I couldn't find any information about that.
Spatial IO only moves tile entities that have been registered as working; the preferred method for this would be for the mod dev of the block to mark them as working, the only other way to do it is to write a mod yourself to mark them as such as https://github.com/AlgorithmX2/SpatialIO-Compat for AE2.
Please read the FAQ, it clearly states to just use the mod and to not ask for permission.
If this doesn't work, I might try using a bunch of ME Interfaces & route incoming items past the barrels before they get imported
To my knowledge this was a bug with Jabba's IDSU implementation, last I talked to ProfMobius he was aware of the limitation.
EDIT: One quick update to JABBA and they're now behaving. Thanks for the quick response.
Your using rv13 with MFR on 1.6 when MFR was released they changed the API you can use rv14 instead it fixes that crash.
Just thought I would share my new Automatic Applied Energistics network integrated IC2Experimental Nuclear Reactor build that is cooled with LZH Condensators.
Check out my forum post here:http://www.minecraft...-minecraft-164/
The search is uh? - You realize theres a compass that points you too the right, also this is the AE1 thread.
Applied Energistics 2 Developer
AE2:Intelligent Energistics Developer
It's a 4 part tutorial and covers pretty much everything. I'll just link the first tutorial. You can find all the other parts in the description.
If this has already been implemented in some way or is other wise rendered invalid, then just ignore this whole post.
You can do this tiny networks ( this tends to work better in AE2 cause you don't need a controller; but its doable in AE1 just the same )
Basically build a small network for any "chest' you need more then 1 storage cell for, the network consists of 1+ drives ( insert cells ), a terminal, interface and controller
you can power it with a power relay, or external power, whichever is your preference.
then on your normal "grane ME network" just add a storage bus, on the interface of the new network you created. This lets the master ME Network see the contents of the small on, without the small one seeing the big one.
All it took was putting a Wireless Redstone Receiver right up against a Spacial IO Port and lighting it up with a remote. Zing! ConcurrentModificationException Error and a corrupted level.dat.
EDIT: Further testing shows me that any redstone signal does the same thing.
Forge Error Log: http://www.mediafire.com/view/1bgciq6vcbieuwq/AE-Corruption_ForgeModLoader-client-0.log
Minecraft Error Log: http://www.mediafire.com/view/g7hpgyovcb3yec4/crash-2014-07-13_19.28.43-server.txt
This is caused by wireless redstone, I couldn't fix it even if I did support AE.
Ok thanks I'll ask Chickenbones.