I was looking at the recipe for the Tier 3 storage cell and i had a suggestion that it might be a lil to cheap to craft alot of them so i was wondering if it was possible to maby instead of glass have it require a diamond or two,to help balance it out.Also was wondering if it would be possible to add in wireless termanil block with higher range then the current one ( kinda like a tier 2 of the wireless terminal) so that i can have one in an off project area so i culd hook it up to supply maby a builder or just one from my fatory to get me the materials i needed so i can build an oil rig/refinery etc.
I was looking at the recipe for the Tier 3 storage cell and i had a suggestion that it might be a lil to cheap to craft alot of them so i was wondering if it was possible to maby instead of glass have it require a diamond or two,to help balance it out.
Thanks for the input, I'm still working with the balance, and considering options, One of the things I'm working on is make the whole setup a little more "high tech" with better balanced requirements for the offerings. I'm not sure which release I'll get most of these changes in yet however.
Also was wondering if it would be possible to add in wireless termanil block with higher range then the current one ( kinda like a tier 2 of the wireless terminal) so that i can have one in an off project area so i culd hook it up to supply maby a builder or just one from my fatory to get me the materials i needed so i can build an oil rig/refinery etc.
I'll be adding a range booster enhancer for the wireless access points, which should help with this.
take your time on the balance part imo i play mainly in SSP so dont mind a lil over powered items im more interested in your autocrafting table atm as i just built the room in my factory for it and waiting as patient as i can to integrade it.Btw i was wondering if it would be worth saving the endcoded recipes for when the auto crafting table is in the mod or should i just wait for the update ( dont wanna set up the encoder if it might get reset in the update).lol almost forgot about your power system r you gunna make your own or just have your own type of power and make it compatible with BC IC2 etc?
Btw i was wondering if it would be worth saving the endcoded recipes for when the auto crafting table is in the mod or should i just wait for the update ( dont wanna set up the encoder if it might get reset in the update).
The Assembler Patterns are final, so those are safe, I don't think that that i'll be changing the assembler either, so you can probably just set them up in there for later as well, if I do change something with it I'll definitively mention it like the ram module tho, but I don't plan on changing it.
lol almost forgot about your power system r you gunna make your own or just have your own type of power and make it compatible with BC IC2 etc?
I will be supporting IC2 and BC for the time being, I don't have the infrastructure to manage a full power system in addition to ME at this time, so that's the best route I can take for the time being, eventually down the line I may have an alternative power generation ( if your not using those two ), but I doubt I will ever un-integrate..
GREAT MOD!... having a bit trouble understanding some of it, but I will experiment and finally get it
This might be something that is all ready mentioned, I was too lazy to read all the replies... I saw nothing about this in the main thread, so here we go:
Problem:
The interface for the "ME Molecular Assembler" is missing. Is this caused by the download?
In case you need to know. Mods installed:
modloader
audiomod
minecraftforge
chickencodecore
optifine
notenoughitems
IDResolver (not that I don't know how to solve it manually =P )
I'm currently in the process of releasing the new version! Yay, apologies advance for adding new world gen >_<
Again, Sorry but I felt that it was important moving forwards.
This will probably be my last update, prior to implementing ME Auto-Crafting, as I solves most of the the initial issues I've run into, or heard about from other users.
There is a lot of stuff in the new version, or at least it feels that way to me ;;,
Lots of recipes are different now so I'l be updating the OP in Steps, Once I've finished my final Integration Testing, I'll release the new version, then work on updating the recipes and information that is relevant The Recipes should all be available in NEI so as long as you have that you should be set.
Hopefully this will be a relatively smooth release issue wise. As usual keep the suggestions and stuff coming. I love hearing about how people use the mod, and I love getting new suggestions.
The interface for the "ME Molecular Assembler" is missing. Is this caused by the download?
Yeah, Its part of the coming soon portion of the mod, so its not quite done yet, I did fix the white screen in the new version tho. Even though it still doesn't work yet.
Btw if my computer can handle it i will try doing a mod spotlight for this cuz i love your od and its great for my factory and cant wait till i understand the new stuff.Ok about the spotlight gunna wait till i get paid then i can get the registered version of it and that should give me enough time to understand the new stuff and how it works.
Btw if my computer can handle it i will try doing a mod spotlight for this cuz i love your od and its great for my factory and cant wait till i understand the new stuff.Ok about the spotlight gunna wait till i get paid then i can get the registered version of it and that should give me enough time to understand the new stuff and how it works.
That would be cool, I'm sure more people might want to try it out if they could see it in action, and it could help others figure it out too.
just put in the sorting system in and it works flawlessly the ME drive is now actualy good for something now that we can preformat storage cells and stick them in it auto goes to the specified cell nstead of doing it at random.saved alot of room cuz i dont like my ingots with my misc stuff so now i can clear some space and drp down to using 1 network.
just put in the sorting system in and it works flawlessly the ME drive is now actualy good for something now that we can preformat storage cells and stick them in it auto goes to the specified cell nstead of doing it at random.saved alot of room cuz i dont like my ingots with my misc stuff so now i can clear some space and drp down to using 1 network.
So the import/export cables r your version of log pipes with an item sink and or extractor right? Btw is the colored cables just or a better looking cable or are they gunna be used for something in a future update?
Ok been messing with the import/export cables and cant seem to get them to put or pull out the right item seems i can get it to pull out the item im trying to pulverize but not the product.
So the import/export cables r your version of log pipes with an item sink and or extractor right? Btw is the colored cables just or a better looking cable or are they gunna be used for something in a future update?
Ok been messing with the import/export cables and cant seem to get them to put or pull out the right item seems i can get it to pull out the item im trying to pulverize but not the product.
Exporter is basically a supplier, and the importer is basically an extractor.
Colored cable is used for running separate networks wires without them connecting, blue / green cable won't talk to each other.
Make sure you have the importer/exporter on the right sides, of the the block, if your still having trouble let me know your setup and I can take a look.
Quartz is not made by the new world.
In search of QuartzOre (?),
it is not found by NEI.
config is
B:appeng.enableWorldGenQuartz=true
Am I doing having made a mistake in some?
Quartz is not made by the new world.
In search of QuartzOre (?),
it is not found by NEI.
config is
B:appeng.enableWorldGenQuartz=true
Am I doing having made a mistake in some?
It should be under "Quartz Crystal" by name, its called "oreQuartz" in the ore dictionary.
Great update, the collusion box is no longer at the size of a actual block. That was a bit annoying.
The thing with Coloring the cables.
If you're going to update it so you can craft from every single dye (IF)... can you also, while you're at it make it compatible with Red Power 2's Indigo Dye?
If you're going to update it so you can craft from every single dye (IF)...
I don't think i'm going to go any further with the colored cables, unless someone can give me a reason why, I've provided a nice amount, and I can't see someone having that many different networks right next to each other. It would be incredibly hard to distinguish the cables without making the colors more 'plain' in any case, I liked the florescent / shiny look, it wasn't as bland and there are plenty of options.
I too am having difficulty finding quartz in my new test world! I eventually gave up just mining for it and resorted to decimating the landscape with quarries and mining lazers in search of it; still nothing. The config is set to true for quartz spawning and its a brand new world I made just for playing with quartz... I dont know whats wrong or why this is happening. Its rather frusterating.
Thanks for the input, I'm still working with the balance, and considering options, One of the things I'm working on is make the whole setup a little more "high tech" with better balanced requirements for the offerings. I'm not sure which release I'll get most of these changes in yet however.
I'll be adding a range booster enhancer for the wireless access points, which should help with this.
The Assembler Patterns are final, so those are safe, I don't think that that i'll be changing the assembler either, so you can probably just set them up in there for later as well, if I do change something with it I'll definitively mention it like the ram module tho, but I don't plan on changing it.
I will be supporting IC2 and BC for the time being, I don't have the infrastructure to manage a full power system in addition to ME at this time, so that's the best route I can take for the time being, eventually down the line I may have an alternative power generation ( if your not using those two ), but I doubt I will ever un-integrate..
This might be something that is all ready mentioned, I was too lazy to read all the replies... I saw nothing about this in the main thread, so here we go:
Problem:
The interface for the "ME Molecular Assembler" is missing. Is this caused by the download?
In case you need to know. Mods installed:
Again, Sorry but I felt that it was important moving forwards.
This will probably be my last update, prior to implementing ME Auto-Crafting, as I solves most of the the initial issues I've run into, or heard about from other users.
There is a lot of stuff in the new version, or at least it feels that way to me ;;,
Lots of recipes are different now so I'l be updating the OP in Steps, Once I've finished my final Integration Testing, I'll release the new version, then work on updating the recipes and information that is relevant The Recipes should all be available in NEI so as long as you have that you should be set.
Hopefully this will be a relatively smooth release issue wise. As usual keep the suggestions and stuff coming. I love hearing about how people use the mod, and I love getting new suggestions.
Yeah, Its part of the coming soon portion of the mod, so its not quite done yet, I did fix the white screen in the new version tho. Even though it still doesn't work yet.
That would be cool, I'm sure more people might want to try it out if they could see it in action, and it could help others figure it out too.
Glad to hear it.
Fixed a crash when using Grind Stone in multi-player and fixed some issues when running without buildcraft,
Ok been messing with the import/export cables and cant seem to get them to put or pull out the right item seems i can get it to pull out the item im trying to pulverize but not the product.
Exporter is basically a supplier, and the importer is basically an extractor.
Colored cable is used for running separate networks wires without them connecting, blue / green cable won't talk to each other.
Make sure you have the importer/exporter on the right sides, of the the block, if your still having trouble let me know your setup and I can take a look.
In search of QuartzOre (?),
it is not found by NEI.
config is
B:appeng.enableWorldGenQuartz=true
Am I doing having made a mistake in some?
It should be under "Quartz Crystal" by name, its called "oreQuartz" in the ore dictionary.
Great update, the collusion box is no longer at the size of a actual block. That was a bit annoying.
The thing with Coloring the cables.
If you're going to update it so you can craft from every single dye (IF)... can you also, while you're at it make it compatible with Red Power 2's Indigo Dye?
- LoM
Lol, yes it was, it was driving me nuts too...
I don't think i'm going to go any further with the colored cables, unless someone can give me a reason why, I've provided a nice amount, and I can't see someone having that many different networks right next to each other. It would be incredibly hard to distinguish the cables without making the colors more 'plain' in any case, I liked the florescent / shiny look, it wasn't as bland and there are plenty of options.
Don't take this is a challenge or anything