I would like to see one big release. I really think if you can do this right, it can probably fufill the place of the aether mod because it seems that they arent going to update it to current versions. If you want to add multiple dimensions, try to differentiate from divine rpg, and maybe make the dimensions easier than divine rpg. I think it would capture a group of players that miss the aether mod, but don't want to spend a lot of time playing divine rpg.
I would like to see one big release. I really think if you can do this right, it can probably fufill the place of the aether mod because it seems that they arent going to update it to current versions. If you want to add multiple dimensions, try to differentiate from divine rpg, and maybe make the dimensions easier than divine rpg. I think it would capture a group of players that miss the aether mod, but don't want to spend a lot of time playing divine rpg.
Oh boy! You have no idea what's coming in the next update!! Not a dimension yet but the next update is going to have tons of stuff!!
I have Palaria installed and Thaumcraft3 installed (both work correctly for the most part)
My issue is with the chests that spawn with Thaumcraft now only hold Flamite boots (mind you usually about 10 of them) and also the villager that comes with Thaumcraft now only sells your armors
I have Palaria installed and Thaumcraft3 installed (both work correctly for the most part)
My issue is with the chests that spawn with Thaumcraft now only hold Flamite boots (mind you usually about 10 of them) and also the villager that comes with Thaumcraft now only sells your armors
any idea on what could cause that?
I'll be checking on thaumacraft before giving you any info but it's probably a compatibility bug :/
EDIT: Some of my items probably replace the item id's of whatever items there are in Thaumcraft. So I'll let you know if this is the problem and I'll fix it right away
Note: Even though I may fix compatibility with thaumcraft it is very possible that since there are so many mods, my mod won't be compatible with all of them. I use id from 20000 + so that it is compatible with Divine RPG since that was my goal from the beggining
EDIT 2: I realized I was using id's from 20000 to 27000 but now im using ids from 20000 to 22000 In the next version thaumcraft and Palaria won't have that issue anymore
I'll be checking on thaumacraft before giving you any info but it's probably a compatibility bug :/
EDIT: Some of my items probably replace the item id's of whatever items there are in Thaumcraft. So I'll let you know if this is the problem and I'll fix it right away
Note: Even though I may fix compatibility with thaumcraft it is very possible that since there are so many mods, my mod won't be compatible with all of them. I use id from 20000 + so that it is compatible with Divine RPG since that was my goal from the beggining
EDIT 2: I realized I was using id's from 20000 to 27000 but now im using ids from 20000 to 22000 In the next version thaumcraft and Palaria won't have that issue anymore
thats awesome and also when I tried putting this on my server it kept on conflicting with pixelmon giving a null pointer error so those are conflicting as well FYI
thats awesome and also when I tried putting this on my server it kept on conflicting with pixelmon giving a null pointer error so those are conflicting as well FYI
I'll check it out but again, its probably compatibility or id issue. Also, could you test pixelmon with Palaria on your client to see if you get the same error?
EDIT: Pixelmon uses id's from 8000 to 21000 so its not gonna be incompatible with mine. Though I read on the Pixelmon thread that you could change the item/block id's in the mod somehow not sure how. Go take a look and let me know if you can make it happen
I'll check it out but again, its probably compatibility or id issue. Also, could you test pixelmon with Palaria on your client to see if you get the same error?
EDIT: Pixelmon uses id's from 8000 to 21000 so its gonna be incompatible with mine. Though I read on the Pixelmon thread that you could change the item/block id's in the mod somehow not sure how. Go take a look and let me know if you can make it happen
client side works just fine its just the server part that was crashing and i tried the same configurations on my server as on my single player but still same errors
but most definitly will be keeping an eye out for the update for all 3 of them to be compatible and cant wait for that dimention
client side works just fine its just the server part that was crashing and i tried the same configurations on my server as on my single player but still same errors
but most definitly will be keeping an eye out for the update for all 3 of them to be compatible and cant wait for that dimention
I will change the item id's for ya
EDIT: I meant to say "not" before lol
Quote from Coolgatty »
Pixelmon uses id's from 8000 to 21000 so its not gonna be incompatible with mine.
Is there a certain version of Forge required for this mod to run? When I put the 'Palaria v.2.1.3' file into my mods folder, Forge doesn't seem to load it at all. I'm currently using Forge #497 (FML v.4.7.520).
Is there a certain version of Forge required for this mod to run? When I put the 'Palaria v.2.1.3' file into my mods folder, Forge doesn't seem to load it at all. I'm currently using Forge #497 (FML v.4.7.520).
Well, that was a big fail.
I should have read the installtion instructions first before assuming that every Forge mod goes into the mods folder. Thanks for the quick answer!
Well, that was a big fail.
I should have read the installtion instructions first before assuming that every Forge mod goes into the mods folder. Thanks for the quick answer!
Hey thanks!!
Visit my youtube channel?
http://www.youtube.com/user/TheCoolgatty
mmmmmmmmmmmmm bananaaas!
Oh boy! You have no idea what's coming in the next update!! Not a dimension yet but the next update is going to have tons of stuff!!
Visit my youtube channel?
http://www.youtube.com/user/TheCoolgatty
I have Palaria installed and Thaumcraft3 installed (both work correctly for the most part)
My issue is with the chests that spawn with Thaumcraft now only hold Flamite boots (mind you usually about 10 of them) and also the villager that comes with Thaumcraft now only sells your armors
any idea on what could cause that?
I'll be checking on thaumacraft before giving you any info but it's probably a compatibility bug :/
EDIT: Some of my items probably replace the item id's of whatever items there are in Thaumcraft. So I'll let you know if this is the problem and I'll fix it right away
Note: Even though I may fix compatibility with thaumcraft it is very possible that since there are so many mods, my mod won't be compatible with all of them. I use id from 20000 + so that it is compatible with Divine RPG since that was my goal from the beggining
EDIT 2: I realized I was using id's from 20000 to 27000 but now im using ids from 20000 to 22000
Visit my youtube channel?
http://www.youtube.com/user/TheCoolgatty
thats awesome and also when I tried putting this on my server it kept on conflicting with pixelmon giving a null pointer error so those are conflicting as well FYI
I'll check it out but again, its probably compatibility or id issue. Also, could you test pixelmon with Palaria on your client to see if you get the same error?
EDIT: Pixelmon uses id's from 8000 to 21000 so its not gonna be incompatible with mine. Though I read on the Pixelmon thread that you could change the item/block id's in the mod somehow not sure how. Go take a look and let me know if you can make it happen
Visit my youtube channel?
http://www.youtube.com/user/TheCoolgatty
client side works just fine its just the server part that was crashing and i tried the same configurations on my server as on my single player but still same errors
but most definitly will be keeping an eye out for the update for all 3 of them to be compatible and cant wait for that dimention
I will change the item id's for ya
EDIT: I meant to say "not" before lol
Visit my youtube channel?
http://www.youtube.com/user/TheCoolgatty
You have to place it in your minnecraft.jar
Visit my youtube channel?
http://www.youtube.com/user/TheCoolgatty
Well, that was a big fail.
I should have read the installtion instructions first before assuming that every Forge mod goes into the mods folder. Thanks for the quick answer!
You're welcome!
Visit my youtube channel?
http://www.youtube.com/user/TheCoolgatty
Visit my youtube channel?
http://www.youtube.com/user/TheCoolgatty
THIS IS COMPLETELY AWESOME!!! I hope some day this will be better than the Divine RPG mod and maybe the Aether!!!
Love it!!
Thanks! I worked really hard on this!
Visit my youtube channel?
http://www.youtube.com/user/TheCoolgatty
Yes! Obviously! But I don't know how to do that yet so I'll have to learn but absolutley yes!
Visit my youtube channel?
http://www.youtube.com/user/TheCoolgatty
awesome that will make adding it sooo much easier