This no-text thing is happening with so many people, I wonder if there's an incompatibility with a common mod like Optifine or TMI...
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
I wonder, has this bug where the text for the boxes don't show started sometime after the mod was updated? Because, the cause of the problem could be due to a unseen mistake or error.Or, something else is causing it.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
Sorry, you might have addressed this before. I can't click the potion effects buttons, they just stay on disabled. Are you still working on them or something? But still awesome mod!
If i make a biome and then make a new world... or make a diffrent world will that biome still be in it???????And is there a way to export the biome into a mod im creating Thx
- biagio123
If i make a biome and then make a new world... or make a diffrent world will that biome still be in it???????And is there a way to export the biome into a mod im creating Thx
- biagio123
Biomes are kept on a list that can be seen when creating or new world or in the options menu. You can enable them on a world by world basis.
Rollback Post to RevisionRollBack
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
Y u no add the ability to disable Ocean Biomes? Please do
Whenever I try to use my own biome it always is only ocean, in at least 50,000 blocks in any direction (Thats from TPing, after that I stopped trying)
Please add the ability to disable Ocean Biomes or change how rare/what frequency your biome will spawn
Edit:
Once I added in another biome (in my case Jungle) it worked fine. idk, maybe it was just spawning underwater.
Also, more options (Not that there aren't plenty, I am quite satisfied) like adding mobs that spawn in the Nether? Super Charged Creepers, automatically hostile wolves? (That last one might not be possible?)
im using a list of mods and when i hit Layer 1 and Layer 2,3 It says Stone there so i click it to try to change the block then the game crashes . Is there a way to fix that?
To install it i put the folder in the mods folder because thats the only way it would work
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Crash when starting up with only forge and mybiome.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Documents and Settings\Owner\Application Data\.minecraft\crash-reports\crash-2013-05-18_09.55.01-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 401a9e10 --------
Full report at:
C:\Documents and Settings\Owner\Application Data\.minecraft\crash-reports\crash-2013-05-18_09.55.01-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 5/18/13 9:55 AM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 425249320 bytes (405 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 4 mods loaded, 4 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mB{1.1.2} [myBiome] ([1.5.1]myBiome - Release v1.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel 945G GL version 1.4.0 - Build 4.14.10.4543, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Minicraft.ZIP
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NoSuchFieldError: g
at myBiome.ClientTickHandler.tickEnd(ClientTickHandler.java:51)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:367)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1901)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:834)
at net.minecraft.client.Minecraft.run(Minecraft.java:759)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c8818112 ----------
Rollback Post to RevisionRollBack
Want me to tell you a story? [spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler]I forgot... D:[/spoiler]
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
This mod is still awesome, though... the river and ocean biomes are clogging up my biomes...
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
Great! I'll try using this mod once more
I started the mod up loaded a world, it played my custom music...it's...it's...beautiful :')
Oh, and, look at this hotness:
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
- biagio123
Biomes are kept on a list that can be seen when creating or new world or in the options menu. You can enable them on a world by world basis.
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
Whenever I try to use my own biome it always is only ocean, in at least 50,000 blocks in any direction (Thats from TPing, after that I stopped trying)
Please add the ability to disable Ocean Biomes or change how rare/what frequency your biome will spawn
Edit:
Once I added in another biome (in my case Jungle) it worked fine. idk, maybe it was just spawning underwater.
To install it i put the folder in the mods folder because thats the only way it would work
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Documents and Settings\Owner\Application Data\.minecraft\crash-reports\crash-2013-05-18_09.55.01-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 401a9e10 --------
Full report at:
C:\Documents and Settings\Owner\Application Data\.minecraft\crash-reports\crash-2013-05-18_09.55.01-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 5/18/13 9:55 AM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 425249320 bytes (405 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 4 mods loaded, 4 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mB{1.1.2} [myBiome] ([1.5.1]myBiome - Release v1.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel 945G GL version 1.4.0 - Build 4.14.10.4543, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Minicraft.ZIP
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NoSuchFieldError: g
at myBiome.ClientTickHandler.tickEnd(ClientTickHandler.java:51)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:367)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1901)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:834)
at net.minecraft.client.Minecraft.run(Minecraft.java:759)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c8818112 ----------
it sais its for 1.5.2 in the title...
The most advanced advanced adventure map ever created!
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.