Have you ever wanted to take out some of the biomes that you just can't stand or add some new ones that Notch simply refuses to add no mater how much you tweet him? Well fear no more, for now you can! The myBiomes mod can not only do all of those things but is also extremely compatible! Have fun!
To use, just place the jar in your mods folder and then select "myBiomes" as the world type during world creation.
Um das zu nutzen, stelle einfach die jar Datei in deinem Modsordner und dann wähle "meineBiome" als Welttyp während der Weltschöpfung aus.
English:
Deutsch:
Modding can be time-consuming and brain-frying. Please consider donating:
Known Bugs:
Bugs are labelled according to the version in which they first originated. All bugs listed below are present in the latest version unless scratched out.
None
Customisation options for custom biomes:
Terrain type(Minimum and Maximum height)
Ore generation
Potion effects to take effect in specific biomes
The top and mid-layer blocks
Lake generation
Flower, tree, mushroom, and tall grass generation
Precipitation
Snow
Mob spawning
Change log:
Key: Version - Date of publication - Change notes.
Note: "[]s" denote notes added after the version was published.
Versioning key: Generation.Major.Minor.Bug-fix
Release v3.0.1 - 08/01/17 - Fixed some localisation issues. Release v3.0.0 - 07/01/17 - Entirely rewritten. Release v2.1.2 - 25/03/16 - Updated to new localisation paradigme as the previous one was removed from Forge. Fixed several code inefficiencies. Release v2.1.1a - 24/03/16 - 1.9 Flavour only. Fixed error with compilation. Release v2.1.1 - 29/12/15 - Added mushrooms. Refined translations. Added biome weighting. Release v2.1 - 28/12/15 - Re-written. Again. Back for realises this time. Release v2.0 - 1/1/15 - Re-written. Initial chunk bug born. Release v1.1.5.1 - 19/11/13 - Fixed all bugs with v1.1.5. Re-released. Release v1.1.5 - 18/11/13 - Now compatible with ExtrabiomesXL! Withdrawn back to v1.1.4 due to excessive bugginess Release v1.1.4 - 28/9/13 - Russian translation removed in response to homosexuality law. Updated to 1.6.4. Release v1.1.3.1 - 13/7/13 - Fixed a bug in the sound engine that caused a crash whenever a user entered a biome without music in it. Release v1.1.3 - 10/7/13 - Updated to 1.6.2. Removed modifications to core classes as they are now unsupported.[Bug causing crash in musicless biomes. Fixed in 1.1.3.1] Release v1.1.2.1 - 4/6/13 - Fixed a bug arising from a new version of the Forge API. Release v1.1.2 - 20/4/13 - Removed always-on requirement which fixed the blank button bug. Release v1.1.1 - 9/4/13 - Removed all references to the Path and Paths classes which should fix the related issue for most users. Code was cleaned up. Release v1.1.0.2 - 2/4/13 - Fixed an error when the user doesn't have any biomes and tries to add a new one or enables debug mode. Release v1.1.0.1 - 2/4/13 - Fixed a bug when changing the potions list or when using the feature in game.[Some issues for users using the mod for the first time. Fixed in 1.1.0.2] Release v1.1 - 1/4/13 - Added emerald to the ore generation list. No longer mod folder compatible for full functionality. Added Ocelots. Increased maximum height limit. Add village and stronghold optionality. Added diff kinds of trees(Forest, Taiga, Jungle, Swamp). Added enable all and disable all buttons to the main GUI. One will now never spawn in ocean biomes unless it is the only one enabled.(Requires bass class editing)[Potions non-functional. Fixed in v1.1.0.1] Release v1.0.1.2 - 24/3/13 - Fixed biome addition bug. Added debug mode. Release v1.0.1.1 - 22/3/13 - Fixed missed updates to the API. Tested and working. [Biomes did not generate properly. Fixed in 1.0.3] Release v1.0.1 - 21/3/13 - Fixed the bugs with lake generation. Simplified code. Updated to 1.5.1. [Biomes did not generate properly. Fixed in 1.0.3] Release v1.0 - 16/3/13 - Release the mod. Fixed all known generation bugs. Added myBiome options menu in the game options menu. Updated to 1.5. Beta v9.0 - 4/3/12 - Cleaned up terrain generation code. Added potion effects. Added music. Changed block selection GUI. Transferred the Lang file into the coding environment. Beta v8.0 - 11/2/13 - Added disabling of lakes(very buggy) and custom ore spawning(not buggy). Cleaned up code. Fixed the lost info bug in the mob spawning menu. [Lakes broken until 1.0.1] Beta v7.0 - 5/2/13 - Squashed the world clipping bug.(AT LAST!) Beta v6.1 - 30/1/13 - Added dynamic language updater. Added Russian translation. Beta v6.0 - 24/1/13 - Minor bug fixes. Added: Japanese, German, French, Polish, and Dutch. Beta v5.0 - 30/12/12 - Added customization of water colour, and terrain generation. Beta v4.0 - 29/12/12 - Added coloured text when enabling/disabling. Carried info over between screens. Allowed editing of biomes after they're made. Beta v3.0 - 28/12/12 - Added customization on the number of trees, grasses, and flowers. Implemented save upgrader to Beta v3.0. Beta v2.0.1 - 28/12/12 - Fixed a bug when loading modded worlds. Beta v2.0 - 28/12/12 - Added control over rain. Added control of mob spawning. Fixed spawning in disabled biomes.(excluding oceans) Fixed crashing when the update server is down. Added a save system updater. Beta v1.0 - 26/12/12 - Original Publish.
Pictures:
Block Selection:Potion Selection:Biome Customization Menu:Master Biome List:Images of the Biome:
Terms of Use:
For the purpose of this agreement the following terms shall be defined as follows:
1. "The work", "The mod", "The data", "The files" - All of these phrase shall be synonymous and shall be defined as the work above as well as the files to which are linked above and who have the phrase myBiome in the title.
2. "Redistribute" - This shall include direct redistribution of the files as well as linking to or indirectly distributing the files via any method except where mentioned in clause 7(seven) below.
By accessing, downloading, linking to, or utilizing the work provided above you agree that:
1. You may not pursue legal action against the creator because of any damages that may arise by its use. THIS PRODUCT IS PROVIDED AS IS WITH NO GUARANTEE AGAINST DAMAGE OR WITH GUARANTEE OF FUNCTION. THE CREATOR SHALL NOT BE LABIAL FOR ANY DAMAGES THAT ARISE AS A RESULT OF ITS USE.
2. Clause 1 shall not apply to works which infringe upon your copyright within the mod. This clause shall only extend to claims for infringement of copyright and should not be interpreted as to permit the pursuance of legal action for damages of any other kind.
3. You not redistribute the data without express permission.
4. Any and all disputes arising from these activities shall be handled under the laws of the state of North Carolina and any applicable laws of the United States, usually including the Digital Millennium Copyright Act.
6. In any case in which you violate clause 3, clause 5, or the copyright in any way, the owner may claim damages from violation of copyright.
7. You may distribute the download links (not their final destination URL) which are provided on this page, any promotional content on this page, and the link to this page, provided that any page on which these items appear does not in any way violate these terms.
8. Permission is hereby granted for use of this mod in videos, animations, pictures, media, and the like, provided that the used copy of the mod was legally obtained and not redistributed and that such media does not encourage violation of these terms.
9. Links to the direct file source on MediaFire(Final Destination URL) is prohibited except when the file in question is not the data for the current version. Previous version may be linked to directly.
10. You shall not, in any way, encourage violation of these terms. Doing so shall be considered a breach of contract and you shall be liable for any damages.
11. These Terms of Use may be changed at any time without your consent or knowledge, and that by accessing, downloading, linking to, or utilizing the work after these changes go into effect, you are consenting to the updated Terms of Use.
12. If any of the above clauses are prohibited you shall not download the work.
You should add all layers and ramdom ores at selected levels and if you can make custom blocks from other mods in too and change mob spawning in that biome But very nice job
You should add all layers and ramdom ores at selected levels and if you can make custom blocks from other mods in too and change mob spawning in that biome But very nice job
Suggestion duly noted. I'm adding the changes now.
Rollback Post to RevisionRollBack
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
You should consider adding ExtrabiomesXL and Mystcraft support. Lots of people use those mods, and if this one got a compatibility addon, it would likely become a very popular mod.
You should consider adding ExtrabiomesXL and Mystcraft support. Lots of people use those mods, and if this one got a compatibility addon, it would likely become a very popular mod.
Thanks for telling me. I'll check it out.
Rollback Post to RevisionRollBack
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
java.lang.NoClassDefFoundError: java/nio/file/Paths
at myBiome.BiomeManager.onNewWorld(BiomeManager.java:27)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:335)
at aul.a(SourceFile:72)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:497)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: java.nio.file.Paths
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:93)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at myBiome.BiomeManager.onNewWorld(BiomeManager.java:27)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:335)
at aul.a(SourceFile:72)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:497)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
-- Affected screen --
Details:
Screen name: bey
Stacktrace:
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Thread.java:680)
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Mac OS X (x86_64) version 10.7.4
Java Version: 1.6.0_35, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 315306040 bytes (300 MB) / 530186240 bytes (505 MB) up to 530186240 bytes (505 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.472 Optifine OptiFine_1.4.6_HD_U_A2 24 mods loaded, 24 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mB [myBiome] ([1.4.6]myBiome - Beta v1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AutoSwitch [AutoSwitch] (AutoSwitch-v2.5.0-mc1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ThebombzenAPI [mod_ThebombzenAPI] (ThebombzenAPI-v1.1.5-mc1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Schematica [Schematica] (Schematica.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DamageIndicatorsMod [Damage Indicators] (DamageIndicators[1.4.6]2.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights [Dynamic Lights] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_flameArrows [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ChickenChunks [ChickenChunks] (ChickenChunks 1.2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EnderStorage [EnderStorage] (EnderStorage 1.3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NBTEdit [In-game NBTEdit] (Forge_NBTEditv1.4.6.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MutantCreatures [Mutant Creatures] (Mutant Creatures.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_Timber [Timber!] (Timber! (1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 APPLE-7.18.18, Intel Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default Plus Infinity
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Have you ever wanted to take out some of the biomes that you just can't stand or add some new ones that Notch simply refuses to add no mater how much you tweet him? Well fear no more, for now you can! The myBiomes mod can not only do all of those things but is also extremely compatible! Have fun!
Requires Forge API
Download[1.11 / 1.11.2]
Download[1.10.2 / 1.9.4]
Download[1.7.10]
Other Versions
To use, just place the jar in your mods folder and then select "myBiomes" as the world type during world creation.
Um das zu nutzen, stelle einfach die jar Datei in deinem Modsordner und dann wähle "meineBiome" als Welttyp während der Weltschöpfung aus.
English:
Deutsch:
Modding can be time-consuming and brain-frying. Please consider donating:
Known Bugs:
None
Customisation options for custom biomes:
Ore generation
Potion effects to take effect in specific biomes
The top and mid-layer blocks
Lake generation
Flower, tree, mushroom, and tall grass generation
Precipitation
Snow
Mob spawning
Change log:
Note: "[]s" denote notes added after the version was published.
Versioning key: Generation.Major.Minor.Bug-fix
Release v3.0.1 - 08/01/17 - Fixed some localisation issues.
Release v3.0.0 - 07/01/17 - Entirely rewritten.
Release v2.1.2 - 25/03/16 - Updated to new localisation paradigme as the previous one was removed from Forge. Fixed several code inefficiencies.
Release v2.1.1a - 24/03/16 - 1.9 Flavour only. Fixed error with compilation.
Release v2.1.1 - 29/12/15 - Added mushrooms. Refined translations. Added biome weighting.
Release v2.1 - 28/12/15 - Re-written. Again. Back for realises this time.
Release v2.0 - 1/1/15 - Re-written. Initial chunk bug born.
Release v1.1.5.1 - 19/11/13 - Fixed all bugs with v1.1.5. Re-released.
Release v1.1.5 - 18/11/13 - Now compatible with ExtrabiomesXL! Withdrawn back to v1.1.4 due to excessive bugginess
Release v1.1.4 - 28/9/13 - Russian translation removed in response to homosexuality law. Updated to 1.6.4.
Release v1.1.3.1 - 13/7/13 - Fixed a bug in the sound engine that caused a crash whenever a user entered a biome without music in it.
Release v1.1.3 - 10/7/13 - Updated to 1.6.2. Removed modifications to core classes as they are now unsupported.[Bug causing crash in musicless biomes. Fixed in 1.1.3.1]
Release v1.1.2.1 - 4/6/13 - Fixed a bug arising from a new version of the Forge API.
Release v1.1.2 - 20/4/13 - Removed always-on requirement which fixed the blank button bug.
Release v1.1.1 - 9/4/13 - Removed all references to the Path and Paths classes which should fix the related issue for most users. Code was cleaned up.
Release v1.1.0.2 - 2/4/13 - Fixed an error when the user doesn't have any biomes and tries to add a new one or enables debug mode.
Release v1.1.0.1 - 2/4/13 - Fixed a bug when changing the potions list or when using the feature in game.[Some issues for users using the mod for the first time. Fixed in 1.1.0.2]
Release v1.1 - 1/4/13 - Added emerald to the ore generation list. No longer mod folder compatible for full functionality. Added Ocelots. Increased maximum height limit. Add village and stronghold optionality. Added diff kinds of trees(Forest, Taiga, Jungle, Swamp). Added enable all and disable all buttons to the main GUI. One will now never spawn in ocean biomes unless it is the only one enabled.(Requires bass class editing)[Potions non-functional. Fixed in v1.1.0.1]
Release v1.0.1.2 - 24/3/13 - Fixed biome addition bug. Added debug mode.
Release v1.0.1.1 - 22/3/13 - Fixed missed updates to the API. Tested and working. [Biomes did not generate properly. Fixed in 1.0.3]
Release v1.0.1 - 21/3/13 - Fixed the bugs with lake generation. Simplified code. Updated to 1.5.1. [Biomes did not generate properly. Fixed in 1.0.3]
Release v1.0 - 16/3/13 - Release the mod. Fixed all known generation bugs. Added myBiome options menu in the game options menu. Updated to 1.5.
Beta v9.0 - 4/3/12 - Cleaned up terrain generation code. Added potion effects. Added music. Changed block selection GUI. Transferred the Lang file into the coding environment.
Beta v8.0 - 11/2/13 - Added disabling of lakes(very buggy) and custom ore spawning(not buggy). Cleaned up code. Fixed the lost info bug in the mob spawning menu. [Lakes broken until 1.0.1]
Beta v7.0 - 5/2/13 - Squashed the world clipping bug.(AT LAST!)
Beta v6.1 - 30/1/13 - Added dynamic language updater. Added Russian translation.
Beta v6.0 - 24/1/13 - Minor bug fixes. Added: Japanese, German, French, Polish, and Dutch.
Beta v5.0 - 30/12/12 - Added customization of water colour, and terrain generation.
Beta v4.0 - 29/12/12 - Added coloured text when enabling/disabling. Carried info over between screens. Allowed editing of biomes after they're made.
Beta v3.0 - 28/12/12 - Added customization on the number of trees, grasses, and flowers. Implemented save upgrader to Beta v3.0.
Beta v2.0.1 - 28/12/12 - Fixed a bug when loading modded worlds.
Beta v2.0 - 28/12/12 - Added control over rain. Added control of mob spawning. Fixed spawning in disabled biomes.(excluding oceans) Fixed crashing when the update server is down. Added a save system updater.
Beta v1.0 - 26/12/12 - Original Publish.
Pictures:
Terms of Use:
1. "The work", "The mod", "The data", "The files" - All of these phrase shall be synonymous and shall be defined as the work above as well as the files to which are linked above and who have the phrase myBiome in the title.
2. "Redistribute" - This shall include direct redistribution of the files as well as linking to or indirectly distributing the files via any method except where mentioned in clause 7(seven) below.
By accessing, downloading, linking to, or utilizing the work provided above you agree that:
1. You may not pursue legal action against the creator because of any damages that may arise by its use. THIS PRODUCT IS PROVIDED AS IS WITH NO GUARANTEE AGAINST DAMAGE OR WITH GUARANTEE OF FUNCTION. THE CREATOR SHALL NOT BE LABIAL FOR ANY DAMAGES THAT ARISE AS A RESULT OF ITS USE.
2. Clause 1 shall not apply to works which infringe upon your copyright within the mod. This clause shall only extend to claims for infringement of copyright and should not be interpreted as to permit the pursuance of legal action for damages of any other kind.
3. You not redistribute the data without express permission.
4. Any and all disputes arising from these activities shall be handled under the laws of the state of North Carolina and any applicable laws of the United States, usually including the Digital Millennium Copyright Act.
5. The data provided above is Copyright ©(2015) (Wynne Plaga) (krimin_killr21) and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.
6. In any case in which you violate clause 3, clause 5, or the copyright in any way, the owner may claim damages from violation of copyright.
7. You may distribute the download links (not their final destination URL) which are provided on this page, any promotional content on this page, and the link to this page, provided that any page on which these items appear does not in any way violate these terms.
8. Permission is hereby granted for use of this mod in videos, animations, pictures, media, and the like, provided that the used copy of the mod was legally obtained and not redistributed and that such media does not encourage violation of these terms.
9. Links to the direct file source on MediaFire(Final Destination URL) is prohibited except when the file in question is not the data for the current version. Previous version may be linked to directly.
10. You shall not, in any way, encourage violation of these terms. Doing so shall be considered a breach of contract and you shall be liable for any damages.
11. These Terms of Use may be changed at any time without your consent or knowledge, and that by accessing, downloading, linking to, or utilizing the work after these changes go into effect, you are consenting to the updated Terms of Use.
12. If any of the above clauses are prohibited you shall not download the work.
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
Suggestion duly noted. I'm adding the changes now.
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
ONLY ON FLATLAND!!!
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
Please do.
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
Thanks for telling me. I'll check it out.
"Say what you want and be who you are because those that care don't matter and those that matter don't care." -Dr. Seuss.
don't click this link...
// Surprise! Haha. Well, this is awkward.
Time: 12/26/12 3:05 PM
Description: Updating screen events
java.lang.NoClassDefFoundError: java/nio/file/Paths
at myBiome.BiomeManager.onNewWorld(BiomeManager.java:27)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:335)
at aul.a(SourceFile:72)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:497)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: java.nio.file.Paths
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:93)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at myBiome.BiomeManager.onNewWorld(BiomeManager.java:27)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:335)
at aul.a(SourceFile:72)
at myBiome.GUI.GuiSubOptions.a(GuiSubOptions.java:497)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
-- Affected screen --
Details:
Screen name: bey
Stacktrace:
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Thread.java:680)
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Mac OS X (x86_64) version 10.7.4
Java Version: 1.6.0_35, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 315306040 bytes (300 MB) / 530186240 bytes (505 MB) up to 530186240 bytes (505 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.472 Optifine OptiFine_1.4.6_HD_U_A2 24 mods loaded, 24 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mB [myBiome] ([1.4.6]myBiome - Beta v1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AutoSwitch [AutoSwitch] (AutoSwitch-v2.5.0-mc1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ThebombzenAPI [mod_ThebombzenAPI] (ThebombzenAPI-v1.1.5-mc1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Schematica [Schematica] (Schematica.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DamageIndicatorsMod [Damage Indicators] (DamageIndicators[1.4.6]2.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights [Dynamic Lights] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_flameArrows [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ChickenChunks [ChickenChunks] (ChickenChunks 1.2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EnderStorage [EnderStorage] (EnderStorage 1.3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NBTEdit [In-game NBTEdit] (Forge_NBTEditv1.4.6.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MutantCreatures [Mutant Creatures] (Mutant Creatures.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_Timber [Timber!] (Timber! (1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 APPLE-7.18.18, Intel Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default Plus Infinity
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
don't click this link...
(not saying all in all what we need... but a working proof of concept )
lols. great mod bro!
Haha, good luck...
don't click this link...