Wow, I really didn't think I would get such an answer, thank you for taking my criticism with such "applomb", I'm currently at 64 useful or interesting mods, yours is not in the list, sorry, and when i'll be done with my setup, i'll vote up every mods that made it.
Now, you say having many mod increases the likehood of an ID conflict. While I surely won't say the contrary, my problem with your mod is that it hapenned regularly, worse than that, it hapenned almost only with your mod. Changing dimension ID is a good thing, an ID configuration file? That will be of great help, but my guess is that you made your mod independent of forge and in doing so you used too many base ID's so you conflicted with most mods that were independent of forge too, but that's just a supposition from my part.
I still want your mod you know, I made a portal and visited your place, It would be a big plus to my world, and it will be if you suceed in making that configuration file.
And thanks again for the answer.
Pleasure
The main problem of the mod is that it started as a modloader mod with many (5+) base edits.
So converting to forge was a pain, Im making a auto-ID adjuster to make an item/block take an empty ID available, this should make it 100% more compatible. (Same with dimension ID's)
Pleasure
The main problem of the mod is that it started as a modloader mod with many (5+) base edits.
So converting to forge was a pain, Im making a auto-ID adjuster to make an item/block take an empty ID available, this should make it 100% more compatible. (Same with dimension ID's)
An auto ID adjuster? I'm not sure but isn't that going a little too far? Maybe you should release that one as a stand alone mod...
Go for it if you believe it will work fine, what I know is that most forge users can deal with a configuration file to change a conflicting ID, now what If I install your mod first? Will your super ID adjuster do its work on every subsequent mod I install? Or It is me that don't understand, like you're using a function of forge that actually do that job?
I just hope you're not taking too difficult a path, you got a nice piece of work with much future capabilities, you got to keep that dimention alive now...
An auto ID adjuster? I'm not sure but isn't that going a little too far? Maybe you should release that one as a stand alone mod...
Go for it if you believe it will work fine, what I know is that most forge users can deal with a configuration file to change a conflicting ID, now what If I install your mod first? Will your super ID adjuster do its work on every subsequent mod I install? Or It is me that don't understand, like you're using a function of forge that actually do that job?
I just hope you're not taking too difficult a path, you got a nice piece of work with much future capabilities, you got to keep that dimention alive now...
Its more simple than you think, it just takes the first available ID for any block/item
Hey, i have a problem. I downloaded the mod just to mess around with it, and i spawned in some of those destiny cards. Somehow i got some buffs that gave me invincibility. I literally cannot die. Sitting in lava, jumping into the void, and the /kill command doesn't work. I have no idea what to do and i was wondering if you could help me try and kill myself :D.
I'll tell you what feature you should add in your next update; COMPATIBILITY!!!
Your mod is the most incompatible i ever saw, i'm totally disgusted of posting to the right and to the left asking everybody to make their mod compatible with yours, YOU ARE THE PROBLEM!!!
Out of the 40 mods I ninstalled, I met 5 incompatibilities ALWAYS, ALWAYS, ALWAYS with your mod and none else.
And I wasted my time because in the end, after eliminating "The ether" because you don't provide any configuration option for your MASSIVE mod, I got the cherry on the sundae when installing "Lots Of Mobs" I got a nice crash saying that dimention ID 25 was already taken. I immediately told myself "I bet it is KOA again" and I went back 5 steps in my installation while swearing all along, to finally discover that, yes, your mod was the problem again!!
Either you are an incompetent modder or you are living in a cave and don't know there are other modders out there, I'm just lucky most of them got the decency to provide an ID configuration file, wathever I lost my battle to have your mod in the end.
Sorry for double posting, but I'm having trouble with your bears. I'm not sure if they're supposed to spawn in dark areas on my default map or in your new dimension? Are they? and are they supposed to have 80 hearts of health?
Sorry for double posting, but I'm having trouble with your bears. I'm not sure if they're supposed to spawn in dark areas on my default map or in your new dimension? Are they? and are they supposed to have 80 hearts of health?
They are supposed to be strong, I am re-making the model to make them look more like the 80hp they have. Not just edited cows
And Ill edit them to make them spawn in light, and a bit less common
I figured out why they were spawning in my default world. I installed the mod wrong lol. That's what I get for not reading and just throwing the mod in my mod folder.
Yes, also i forgot an old download link so alot of you were getting ANCIENTTTT versions of the mod. Sorry
Download now===================================================================== EVERYONE WHO DOWNLOADED THE MOD PLEASE REDOWNLOAD
FIXED BUG, YOU MIGHT OF HAD AN ANCIENT VERSION OF THE MOD (Buggy etc)
=====================================================================
Pleasure
The main problem of the mod is that it started as a modloader mod with many (5+) base edits.
So converting to forge was a pain, Im making a auto-ID adjuster to make an item/block take an empty ID available, this should make it 100% more compatible. (Same with dimension ID's)
An auto ID adjuster? I'm not sure but isn't that going a little too far? Maybe you should release that one as a stand alone mod...
Go for it if you believe it will work fine, what I know is that most forge users can deal with a configuration file to change a conflicting ID, now what If I install your mod first? Will your super ID adjuster do its work on every subsequent mod I install? Or It is me that don't understand, like you're using a function of forge that actually do that job?
I just hope you're not taking too difficult a path, you got a nice piece of work with much future capabilities, you got to keep that dimention alive now...
Its more simple than you think, it just takes the first available ID for any block/item
It's me again, I'm just passing by to tell you I hope things are going well...
They are supposed to be strong, I am re-making the model to make them look more like the 80hp they have. Not just edited cows
And Ill edit them to make them spawn in light, and a bit less common
Yes, also i forgot an old download link so alot of you were getting ANCIENTTTT versions of the mod. Sorry
Download now=====================================================================
EVERYONE WHO DOWNLOADED THE MOD PLEASE REDOWNLOAD
FIXED BUG, YOU MIGHT OF HAD AN ANCIENT VERSION OF THE MOD (Buggy etc)
=====================================================================
As I can see, nothing changed, you are still using like 50 base ID's, and where is that configuration file you were supposed to do?