Liquid Metals is a mod about new ways to process and store ore. It allows ores to be processed and melted and finally moved around with buildcraft's liquid pipes.
All suggestions are welcome.
Change-Log:
0.1.18
Fixed the texture issues (I cant replicate the problem, but it should be fixed)
Added two creative tabs for the items and blocks.
0.1.17
Config for disabling the grinding machines. (Beta).
0.1.16
Fixed some stuff outputting more than it should in ingot former.
0.1.15
Fix Liquid Metals not working on .minecraft's without computercraft. (Stupid mistake of mine).
0.1.14
Nikolite, bronze, and brass can all be melted.
Added a liquid crafting table. Use liquid markers instead of ingots, and supply it with power. It outputs to inventorys on its output side.
(You get a 5% discount on item cost that way.)
0.1.13
Lapis, redstone, and glowstone dust can be melted at 40 dusts per bucket. Reform in ingot former.
Gold is now a more orange color and glowstone is yellow.
Ingot former outputs particle effects when running.
Huge amount of background changes to allow easier addition or liquids and such. (for API that is coming soon).
0.1.12
Machines can be wrapped by computercraft as peripherals.
Removed some debug text
0.1.8 Spotlight:
Config:
Config looks like this:
####################
# block ids
####################
"block ids" {
I:"Arc Furnace"=503
I:"Ingot Former"=504
I:"Large Grinder"=502
I:"Medium Grinder"=501
I:"Small Grinder"=500
}
####################
# ingot former output
#===================
# Dont mess with these values unless you know what your doing.
####################
"ingot former output" {
I:"Ingot output copper"=0
I:"Ingot output copper Meta"=0
I:"Ingot output lead"=0
I:"Ingot output lead Meta"=0
I:"Ingot output silver"=0
I:"Ingot output silver Meta"=0
I:"Ingot output tin"=0
I:"Ingot output tin Meta"=0
}
####################
# item ids
####################
"item ids" {
I:Buckets=7003
I:Dust=7000
I:Gravel=7002
I:Liquid=7004
I:Sand=7001
}
The block and item ids sections are fairly self explanatory, but the section "ingot former output" is a bit more complex. If you wish to output a different ingot when you reform a liquid, change the corresponding output id to that of the ingot and the corresponding output meta to that of the ingots meta.
Yes it can be used to cheat, but people have NEI, and server configs override that of the client so not a big deal.
What it does:
Adds 3 tiers of grinders that allow you to process from ore to ore gravel to ore sand and finally to ore dust. The dust can be smelted in the Arc Furnace and the liquid metal can be pumped out of it. The liquid metal can be stored in any liquid container that uses the Forge liquid api. Finally, the liquid ore can be turned into ingots. By using the full grinding process, you get an ore yield of 2.8125 ingots per ore.
Screenshots:
The Machines:
Ore pulverizer
Turns ore into ore gravel.
Rough Grinder
Turns ore gravel into ore sand
Fine Grinder
Turns ore sand into ore dust
Arc Furnace
Melts ore gravel, sand, or dust into liquid
Ingot Former
Turns the liquid back into ingots
Use Peripheral.getMethods(side) to view the computercraft methods.
computerMode disables redstone sensitivity.
when on computerMode, use setEnable to turn them on and off. More to come later.
All of the machines need Buildcraft power except for the Ingot Former. 2 steam engines should be sufficient.
This Mod comes with liquid iron, gold, copper, tin, silver, and lead. Any mod that adds the extras into the ore dictionary will be compatible.
Redstone, glowstone, nikolite, brass, bronze, and lapis lazuli can now also be melted.
Redstone will be compatible with thermal expansion soon. (I talked with king_lemming and he is adding a hook to TE)
How to use the machines:
grinder recipies are:
2 ore for 3 gravel
2 gravel for 3 sand
4 sand for 5 dust
1 gravel or 1 sand or 1 dust or 1 ingot will all melt down to the same amount of liquid
Liquid crafter is a complicated machine. You can pump up to 3 different liquids into the liquid crafter. They are stored in 3 different tanks (red, green, blue) which is visible in the gui. To use the liquid crafter, fill in the crafting gui with the non-metal items and place the resources for crafting into the inventory of the machine. For the metal resources, place a colored marker that corisponds to the tank containing the right liquid.
Ie: for a iron pickaxe, you would place
xxx
l
l
with x being the red liquid marker and l being the sticks. You would fill the red tank with liquid iron and place sticks in the inventory below. Then power the machine and it will output items to the inventory on the marked side of the liquid crafter. If there is no inventory there, the machine will not run.
Download: You may re post this adf.ly link anywhere you like as long as you do not claim credit for the work and link back to this post. You must also remove it if I ever request it. You may not distribute these files, or files derived from these files without permission. (Pm will suffice).
Thanks LiquidMetals.0.1.18
I would sugest that you make it so you dont need buildcraft, you can get MJ from railcraft and now RP2 so buildcraft wouldnt be completely needed, and if the problem is tanks well RP2 adds tubes for liquids and also that railcraft has tanks that are compatable with the forge liquid API
I would sugest that you make it so you dont need buildcraft, you can get MJ from railcraft and now RP2 so buildcraft wouldnt be completely needed, and if the problem is tanks well RP2 adds tubes for liquids and also that railcraft has tanks that are compatable with the forge liquid API
Does rp2 allow you to move liquids that dont have a block form? My liquids cant be placed in the world.
Fred, make your mod however you want it. All that really matters is that you're happy with it and that you've been nice enough to share it with us. Thank you.
Yes in fact i just tried it in my test world and i could take liquids out of the Arc Reactor with rp2 tubes
Was it able to put them in another tank? I was under the impression that rp2 has to place the blocks in the world on the other end? If not, that's excellent.
Was it able to put them in another tank? I was under the impression that rp2 has to place the blocks in the world on the other end? If not, that's excellent.
Yep works perfectly with Railcraft tanks but it sadly doesn't seem to work with buildcraft tanks
Alright. I guess i can make it check for railcraft+rp2 or buildcraft when running. (I have no problems with doing that, just want to make sure it will work with everyone.)
Alright. I guess i can make it check for railcraft+rp2 or buildcraft when running. (I have no problems with doing that, just want to make sure it will work with everyone.)
Thanks for the info.
Im out of town for a few days so that update should come within a week. If you have any ideas for recipes if they use railcraft/rp2, that would be great. Thanks.
This.. this is an innovative mod. Simple but effective. It seems to be well thought out and implemented to boot, so that's a plus. I'm building a 1.4.6 mod pack while FTB is updating and I think I'll throw this in there.
My questions: Would it be possible to add Forge Ore Dictionary support? For example, so we could have liquid tin/silver/bronze, etc if the corresponding ores are in the game
Starting asking that but decided to recheck the OP to see... and:
This Mod comes with liquid iron, gold, copper, tin, and silver. Any mod that adds the extras into the ore dictionary should be compatible.
This means that all Ore Dictionary ores can be turned into liquid? That's great!
So I'll refine that question: Any plans to add support for RedPower ores (nikolite, for now) and the ability to produce molten redstone (from Thermal Expansion) without using a magmatic crucible?
This.. this is an innovative mod. Simple but effective. It seems to be well thought out and implemented to boot, so that's a plus. I'm building a 1.4.6 mod pack while FTB is updating and I think I'll throw this in there.
My questions: Would it be possible to add Forge Ore Dictionary support? For example, so we could have liquid tin/silver/bronze, etc if the corresponding ores are in the game
Starting asking that but decided to recheck the OP to see... and:
This means that all Ore Dictionary ores can be turned into liquid? That's great!
So I'll refine that question: Any plans to add support for RedPower ores (nikolite, for now) and the ability to produce molten redstone (from Thermal Expansion) without using a magmatic crucible?
Not every thing added by the ore dictionary is supported. Any mod block registered as oreTin/Copper/Silver can be ground down and burned into corisponding liquid. The ingot former will only output if it can find a ingotTin/Copper/Silver to output. I plan on adding support for many more things.
There were not plans to do that, but its a great idea i will look into.
nice work but can you add a little more complex crafting recepi? and maby some more complex way to get it i mean 3.375 ores is MUCH more then any other mod give you so i realy hope you make it harder and more complex to get.
Hey Fred4106 I was wondering if i could use your mod in a mod pack i am making called Armageddon I plan for it to use the ftb launcher so i would need your permission?
nice work but can you add a little more complex crafting recepi? and maby some more complex way to get it i mean 3.375 ores is MUCH more then any other mod give you so i realy hope you make it harder and more complex to get.
They are in the works. If you have ideas for recipes that would be great.
Not every thing added by the ore dictionary is supported. Any mod block registered as oreTin/Copper/Silver can be ground down and burned into corisponding liquid. The ingot former will only output if it can find a ingotTin/Copper/Silver to output. I plan on adding support for many more things.
There were not plans to do that, but its a great idea i will look into.
Good to hear on both of those. I've just started my 1.4.6 Tech world today with the Liquid Metals mod installed. I've not quite got enough resources yet to get to them but I'll try to get some feedback your way when I do.
nice work but can you add a little more complex crafting recepi? and maby some more complex way to get it i mean 3.375 ores is MUCH more then any other mod give you so i realy hope you make it harder and more complex to get.
The crafting recipes seem fine in comparison to other BC machines at or around the same tech level.
However I do agree that the number of ingots you'll get per ore seems a bit excessive. I think somewhere around 2-3 ingots would be better. Around the same tech level, we get at best 2 ingots per ore, or 3 if you have Thermal Expansion and have rich slag (which you only get from smelting ores anyways, and at a 25% (?) chance at that). Somewhat similar to your mod, Factorization adds a (arguably more complicated) multi-step process for ore processing that returns anywhere between 120%-300% yields, so up to 3 ingots per ore.
Ultimately it's up to you. Maybe add in a config file to change how much molten ore you get? And default it somewhere between 2 and 3 for fully processed ores?
Oh my gosh, I swear this is second time today I started developing something only to find out it was already done! And I suppose there's sorting machines in red power now too? Lol, i'm just kidding. You did waaaaaaay better than I could.
Liquid Metals 0.1.18
A Buildcraft addon.
Liquid Metals is a mod about new ways to process and store ore. It allows ores to be processed and melted and finally moved around with buildcraft's liquid pipes.
All suggestions are welcome.
Change-Log:
0.1.18
Fixed the texture issues (I cant replicate the problem, but it should be fixed)
Added two creative tabs for the items and blocks.
0.1.17
Config for disabling the grinding machines. (Beta).
0.1.16
Fixed some stuff outputting more than it should in ingot former.
0.1.15
Fix Liquid Metals not working on .minecraft's without computercraft. (Stupid mistake of mine).
0.1.14
Nikolite, bronze, and brass can all be melted.
Added a liquid crafting table. Use liquid markers instead of ingots, and supply it with power. It outputs to inventorys on its output side.
(You get a 5% discount on item cost that way.)
0.1.13
Lapis, redstone, and glowstone dust can be melted at 40 dusts per bucket. Reform in ingot former.
Gold is now a more orange color and glowstone is yellow.
Ingot former outputs particle effects when running.
Huge amount of background changes to allow easier addition or liquids and such. (for API that is coming soon).
0.1.12
Machines can be wrapped by computercraft as peripherals.
Removed some debug text
0.1.8 Spotlight:
Config:
Config looks like this:
The block and item ids sections are fairly self explanatory, but the section "ingot former output" is a bit more complex. If you wish to output a different ingot when you reform a liquid, change the corresponding output id to that of the ingot and the corresponding output meta to that of the ingots meta.
Yes it can be used to cheat, but people have NEI, and server configs override that of the client so not a big deal.
What it does:
Screenshots:
The Machines:
Ore pulverizer
Turns ore into ore gravel.
Rough Grinder
Turns ore gravel into ore sand
Fine Grinder
Turns ore sand into ore dust
Arc Furnace
Melts ore gravel, sand, or dust into liquid
Ingot Former
Turns the liquid back into ingots
Use Peripheral.getMethods(side) to view the computercraft methods.
computerMode disables redstone sensitivity.
when on computerMode, use setEnable to turn them on and off. More to come later.
All of the machines need Buildcraft power except for the Ingot Former. 2 steam engines should be sufficient.
This Mod comes with liquid iron, gold, copper, tin, silver, and lead. Any mod that adds the extras into the ore dictionary will be compatible.
Redstone, glowstone, nikolite, brass, bronze, and lapis lazuli can now also be melted.
Redstone will be compatible with thermal expansion soon. (I talked with king_lemming and he is adding a hook to TE)
How to use the machines:
grinder recipies are:
2 ore for 3 gravel
2 gravel for 3 sand
4 sand for 5 dust
1 gravel or 1 sand or 1 dust or 1 ingot will all melt down to the same amount of liquid
Liquid crafter is a complicated machine. You can pump up to 3 different liquids into the liquid crafter. They are stored in 3 different tanks (red, green, blue) which is visible in the gui. To use the liquid crafter, fill in the crafting gui with the non-metal items and place the resources for crafting into the inventory of the machine. For the metal resources, place a colored marker that corisponds to the tank containing the right liquid.
Ie: for a iron pickaxe, you would place
xxx
l
l
with x being the red liquid marker and l being the sticks. You would fill the red tank with liquid iron and place sticks in the inventory below. Then power the machine and it will output items to the inventory on the marked side of the liquid crafter. If there is no inventory there, the machine will not run.
Download:
You may re post this adf.ly link anywhere you like as long as you do not claim credit for the work and link back to this post. You must also remove it if I ever request it.
You may not distribute these files, or files derived from these files without permission. (Pm will suffice).
Thanks
LiquidMetals.0.1.18
Yes this is multiplayer.
Does rp2 allow you to move liquids that dont have a block form? My liquids cant be placed in the world.
Yes in fact i just tried it in my test world and i could take liquids out of the Arc Reactor with rp2 tubes
Was it able to put them in another tank? I was under the impression that rp2 has to place the blocks in the world on the other end? If not, that's excellent.
Yep works perfectly with Railcraft tanks but it sadly doesn't seem to work with buildcraft tanks
Okay, thank you for taking a sugestion
Thanks for the info.
Im out of town for a few days so that update should come within a week. If you have any ideas for recipes if they use railcraft/rp2, that would be great. Thanks.
My questions: Would it be possible to add Forge Ore Dictionary support?
For example, so we could have liquid tin/silver/bronze, etc if the corresponding ores are in the gameStarting asking that but decided to recheck the OP to see... and:
This means that all Ore Dictionary ores can be turned into liquid? That's great!
So I'll refine that question: Any plans to add support for RedPower ores (nikolite, for now) and the ability to produce molten redstone (from Thermal Expansion) without using a magmatic crucible?
Not every thing added by the ore dictionary is supported. Any mod block registered as oreTin/Copper/Silver can be ground down and burned into corisponding liquid. The ingot former will only output if it can find a ingotTin/Copper/Silver to output. I plan on adding support for many more things.
There were not plans to do that, but its a great idea i will look into.
I don't think I will be making this open source, but if you send me you name on githib, I can get you a copy.
Yes you can.
They are in the works. If you have ideas for recipes that would be great.
Good to hear on both of those. I've just started my 1.4.6 Tech world today with the Liquid Metals mod installed. I've not quite got enough resources yet to get to them but I'll try to get some feedback your way when I do.
The crafting recipes seem fine in comparison to other BC machines at or around the same tech level.
However I do agree that the number of ingots you'll get per ore seems a bit excessive. I think somewhere around 2-3 ingots would be better. Around the same tech level, we get at best 2 ingots per ore, or 3 if you have Thermal Expansion and have rich slag (which you only get from smelting ores anyways, and at a 25% (?) chance at that). Somewhat similar to your mod, Factorization adds a (arguably more complicated) multi-step process for ore processing that returns anywhere between 120%-300% yields, so up to 3 ingots per ore.
Ultimately it's up to you. Maybe add in a config file to change how much molten ore you get? And default it somewhere between 2 and 3 for fully processed ores?