try the 1.4.4 version.
i work fine in 1.4.4.
and the cjb 1.4.5 it alsa work in 1.4.4
if there is an error. tell me.
it usually i update the wrong version.
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 12/28/12 8:20 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Duplicate id: Recycler
at any.a(TileEntity.java:55)
at cpw.mods.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:273)
at ic2.core.IC2.modsLoaded(IC2.java:1041)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:659)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 320429880 bytes (305 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
LiteLoader Mods: 1 loaded mod(s)
- Macro / Keybind Mod version 0.9.7.3
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.14.513 Minecraft Forge 6.5.0.481 Optifine OptiFine_1.4.6_HD_U_A2 18 mods loaded, 18 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_main [mod_cjb_main] (CJB_MAIN.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forestry [Forestry for Minecraft] (forestry-A-1.6.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_chat [mod_cjb_chat] (mod_cjb_chat.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_items [mod_cjb_items] (mod_cjb_items.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_itemspawner [mod_cjb_itemspawner] (mod_cjb_itemspawner.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_measure [mod_cjb_measure] (mod_cjb_measure.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_minimap [mod_cjb_minimap] (mod_cjb_minimap.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_mobfilter [mod_cjb_mobfilter] (mod_cjb_mobfilter.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_moreinfo [mod_cjb_moreinfo] (mod_cjb_moreinfo.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_teleport [mod_cjb_teleport] (mod_cjb_teleport.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_x_ray [mod_cjb_x_ray] (mod_cjb_x_ray.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics 3000 GL version 3.1.0 - Build 9.17.10.2843, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Dowsey's Faithful 32x.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Just realized that 2 mods use name recycler but how do i change the name
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 12/28/12 8:20 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Duplicate id: Recycler
at any.a(TileEntity.java:55)
at cpw.mods.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:273)
at ic2.core.IC2.modsLoaded(IC2.java:1041)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:659)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 320429880 bytes (305 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
LiteLoader Mods: 1 loaded mod(s)
- Macro / Keybind Mod version 0.9.7.3
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.14.513 Minecraft Forge 6.5.0.481 Optifine OptiFine_1.4.6_HD_U_A2 18 mods loaded, 18 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_main [mod_cjb_main] (CJB_MAIN.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forestry [Forestry for Minecraft] (forestry-A-1.6.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_chat [mod_cjb_chat] (mod_cjb_chat.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_items [mod_cjb_items] (mod_cjb_items.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_itemspawner [mod_cjb_itemspawner] (mod_cjb_itemspawner.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_measure [mod_cjb_measure] (mod_cjb_measure.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_minimap [mod_cjb_minimap] (mod_cjb_minimap.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_mobfilter [mod_cjb_mobfilter] (mod_cjb_mobfilter.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_moreinfo [mod_cjb_moreinfo] (mod_cjb_moreinfo.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_teleport [mod_cjb_teleport] (mod_cjb_teleport.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_x_ray [mod_cjb_x_ray] (mod_cjb_x_ray.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics 3000 GL version 3.1.0 - Build 9.17.10.2843, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Dowsey's Faithful 32x.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Just realized that 2 mods use name recycler but how do i change the name
your iC MOD is conflict with CJB MOD, the recycler name is duplicate.
Hi, thx for updating the mod but whenever i press buttons e.g. x,c,n for xray the world reloads it self without showing any ores or caves. Nightvision works fine with me and i only want xray.
I installed forge first then xray mod with the cjb_main and then optifine can someone help pls.
Hi, thx for updating the mod but whenever i press buttons e.g. x,c,n for xray the world reloads it self without showing any ores or caves. Nightvision works fine with me and i only want xray.
I installed forge first then xray mod with the cjb_main and then optifine can someone help pls.
the cjb xray has a class conflict with optifine.
so you need to install optifine first next with cjb.
Harrison_TOM you told me to use the 1.4.4 version and i dont see it can you tell me where it is please
and do u recomend forge or modloader? i also have optifine so what do i install first optifine or CJB'S?
please help i love this mod!
Rollback Post to RevisionRollBack
Hey guys it would mean a lot for me if you could please subscribe to my channel --->
Harrison_TOM you told me to use the 1.4.4 version and i dont see it can you tell me where it is please
and do u recomend forge or modloader? i also have optifine so what do i install first optifine or CJB'S?
please help i love this mod!
forge or modloader is you decision.
i use forge version now.
because some mod need forge.
Not entirely sure if this was actually done, but according to the "server side disabled" drop down, x-ray, fly, and entity were removed. Please return those features. That's what made CJB mod's such a must-have for players. It was an all-in-one mod. Taking apart what made it grand doesn't make your revision any better. Please, return those features. They were one of a kind and as a long-time loyal CJB mod user, would prefer for those to return.
Not entirely sure if this was actually done, but according to the "server side disabled" drop down, x-ray, fly, and entity were removed. Please return those features. That's what made CJB mod's such a must-have for players. It was an all-in-one mod. Taking apart what made it grand doesn't make your revision any better. Please, return those features. They were one of a kind and as a long-time loyal CJB mod user, would prefer for those to return.
-Thanks
the feature did not remove.
but the server could use the motd to control those feature.
the server side disable just provide the control for server.
i did not remove code.
actually i add code to fix bug.
those feature is already in the original CJB pack.
Thank you so much for getting CJB up to date. It was the first mod I've ever used and I missed it dearly. However I do have a question. How do I make changes to the entity colors on the minimap? I am using Buildcraft and would like to have oil appear black on the minimap however I have zero idea how to change it. Thanks again.
Thank you so much for getting CJB up to date. It was the first mod I've ever used and I missed it dearly. However I do have a question. How do I make changes to the entity colors on the minimap? I am using Buildcraft and would like to have oil appear black on the minimap however I have zero idea how to change it. Thanks again.
it seems it did not design the color of minimap.
for now,i did not want to fix it.
it need lots of code change
Unfortunately the original CJB thread that this one links to doesn't contain any information about what the mod does or how to use it.
Would it be possible to put that info in this thread? The discussion about features tells me it might be interesting but there isn't enough detail to know if I want to use it.
First off, thank you very much for continuing this mod pack.. it is pretty much the only mod i have to have before i will play MC, so it is much appreciated that you decided to continue it after CJB discontinued it.
I do have a problem though and I was hoping that someone in here could explain to me how to use these server disable codes??? PLEASE lol i have been trying to figure them out for what seems to be forever and i have never gotten them to work.... please please please, someone in here has to be smart enough to help me and let me know how i am to use these codes to disable these hack on my server? I have ppl running a-muck and i need to stop them lol.... Thank you, so very much to anyone who can help me and school me on how I get these disable code to work on my server.... it is very much appreciated.. Thanks again
First off, thank you very much for continuing this mod pack.. it is pretty much the only mod i have to have before i will play MC, so it is much appreciated that you decided to continue it after CJB discontinued it.
I do have a problem though and I was hoping that someone in here could explain to me how to use these server disable codes??? PLEASE lol i have been trying to figure them out for what seems to be forever and i have never gotten them to work.... please please please, someone in here has to be smart enough to help me and let me know how i am to use these codes to disable these hack on my server? I have ppl running a-muck and i need to stop them lol.... Thank you, so very much to anyone who can help me and school me on how I get these disable code to work on my server.... it is very much appreciated.. Thanks again
just add the code in the server motd.
i remember it at server.properties
Thank you so much for getting CJB up to date. It was the first mod I've ever used and I missed it dearly. However I do have a question. How do I make changes to the entity colors on the minimap? I am using Buildcraft and would like to have oil appear black on the minimap however I have zero idea how to change it. Thanks again.
Open the CHB menu (default key is Y I think) and click the minimap tab at the top, then there will be two tabs on the side for block colors and entity colors, scroll down the list until you find the block ID you want to change and then type in the command like this:
255 0 000001
Then hit enter. The color needs to be in hex code, you can find the colors you want here http://www.colorpicker.com/ use the 6 character readout at the top of the color space area for your command in the minimap screen. If you have NEI, you can find the item ID number by searching for the item and then hovering your mouse over it, it should read out the ID number next to the name. In my setup, oil is ID number 254 and 255 so I typed the above code into the command line part of the dialog for both 254 and 255 and the oil in my minimap turned black.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
forge or modloader is you decision.
i use forge version now.
because some mod need forge.
HI again i was wondering if you can tell me how to get the 1.4.4 version because you told me to but where is it?
also what do i install first cjb or optifine?
Rollback Post to RevisionRollBack
Hey guys it would mean a lot for me if you could please subscribe to my channel --->
ok thx for your help ill try the 1.4.4 version
it only goes up to 1.4.5 so how do i get 1.4.4?
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 12/28/12 8:20 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Duplicate id: Recycler
at any.a(TileEntity.java:55)
at cpw.mods.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:273)
at ic2.core.IC2.modsLoaded(IC2.java:1041)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:659)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 320429880 bytes (305 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
LiteLoader Mods: 1 loaded mod(s)
- Macro / Keybind Mod version 0.9.7.3
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.14.513 Minecraft Forge 6.5.0.481 Optifine OptiFine_1.4.6_HD_U_A2 18 mods loaded, 18 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_main [mod_cjb_main] (CJB_MAIN.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forestry [Forestry for Minecraft] (forestry-A-1.6.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_chat [mod_cjb_chat] (mod_cjb_chat.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_items [mod_cjb_items] (mod_cjb_items.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_itemspawner [mod_cjb_itemspawner] (mod_cjb_itemspawner.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_measure [mod_cjb_measure] (mod_cjb_measure.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_minimap [mod_cjb_minimap] (mod_cjb_minimap.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_mobfilter [mod_cjb_mobfilter] (mod_cjb_mobfilter.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_moreinfo [mod_cjb_moreinfo] (mod_cjb_moreinfo.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_teleport [mod_cjb_teleport] (mod_cjb_teleport.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_cjb_x_ray [mod_cjb_x_ray] (mod_cjb_x_ray.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics 3000 GL version 3.1.0 - Build 9.17.10.2843, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Dowsey's Faithful 32x.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Just realized that 2 mods use name recycler but how do i change the name
your iC MOD is conflict with CJB MOD, the recycler name is duplicate.
maybe you can close some of CJB MOD.
I installed forge first then xray mod with the cjb_main and then optifine can someone help pls.
Change recycler to cjbrecycler in src please.
the cjb xray has a class conflict with optifine.
so you need to install optifine first next with cjb.
and do u recomend forge or modloader? i also have optifine so what do i install first optifine or CJB'S?
please help i love this mod!
forge or modloader is you decision.
i use forge version now.
because some mod need forge.
-Thanks
the feature did not remove.
but the server could use the motd to control those feature.
the server side disable just provide the control for server.
i did not remove code.
actually i add code to fix bug.
those feature is already in the original CJB pack.
it seems it did not design the color of minimap.
for now,i did not want to fix it.
it need lots of code change
Would it be possible to put that info in this thread? The discussion about features tells me it might be interesting but there isn't enough detail to know if I want to use it.
First off, thank you very much for continuing this mod pack.. it is pretty much the only mod i have to have before i will play MC, so it is much appreciated that you decided to continue it after CJB discontinued it.
I do have a problem though and I was hoping that someone in here could explain to me how to use these server disable codes??? PLEASE lol i have been trying to figure them out for what seems to be forever and i have never gotten them to work.... please please please, someone in here has to be smart enough to help me and let me know how i am to use these codes to disable these hack on my server? I have ppl running a-muck and i need to stop them lol.... Thank you, so very much to anyone who can help me and school me on how I get these disable code to work on my server.... it is very much appreciated.. Thanks again
just add the code in the server motd.
i remember it at server.properties
Hey everyone, I'm back!
When combined, blocks will randomly go invisible when near bedrock and other strange scenarios.
Is this known issue?
maybe i will try.
Open the CHB menu (default key is Y I think) and click the minimap tab at the top, then there will be two tabs on the side for block colors and entity colors, scroll down the list until you find the block ID you want to change and then type in the command like this:
Then hit enter. The color needs to be in hex code, you can find the colors you want here http://www.colorpicker.com/ use the 6 character readout at the top of the color space area for your command in the minimap screen. If you have NEI, you can find the item ID number by searching for the item and then hovering your mouse over it, it should read out the ID number next to the name. In my setup, oil is ID number 254 and 255 so I typed the above code into the command line part of the dialog for both 254 and 255 and the oil in my minimap turned black.
D_B
To tell them how to live is to prevent them living.
HI again i was wondering if you can tell me how to get the 1.4.4 version because you told me to but where is it?
also what do i install first cjb or optifine?