I'm getting an error that basically says "There are 2 anvils. Go delete the mod that adds an anvil."
CJB items, probably. Maybe Harrison_TOM can change the name of the CJB anvil at some point. The recycler too, also conflicted, but he may have fixed that already.
not happened so often.
but i have still see.
because i use the short+16
it maybe won't happen.
I'm getting weird problems with optifine, I guess. When I use xray, it only shows ores that are very far away (I have optifine view set to "far"), not the ones close up. When I set the optifine view distance to tiny, the close up ores then appear. Then, when I turn xray off, the world doesn't reload normally, I have to close the world and re-open it.
Thing is, I think this only happened on one of my worlds, the other I tried it on (briefly) didn't seem to have this problem, at least that I noticed. I need to do more testing tonight.
This is using the FTB Mindcrack version, by the way. I think it may be related to the fact that xray and optifine both use the same class files and they are conflicting. I will have to compare the files used and see if deleting the ones that conflict helps and still allows xray. I remember CJB had to make several files for xray to be as compatible as possible with other mods like optifine, and that somehow when using an injector like FTB, when both files are trying to modify the same code, they fight each other.
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D_B
To tell them how to live is to prevent them living.
I'm getting weird problems with optifine, I guess. When I use xray, it only shows ores that are very far away (I have optifine view set to "far"), not the ones close up. When I set the optifine view distance to tiny, the close up ores then appear. Then, when I turn xray off, the world doesn't reload normally, I have to close the world and re-open it.
Thing is, I think this only happened on one of my worlds, the other I tried it on (briefly) didn't seem to have this problem, at least that I noticed. I need to do more testing tonight.
This is using the FTB Mindcrack version, by the way. I think it may be related to the fact that xray and optifine both use the same class files and they are conflicting. I will have to compare the files used and see if deleting the ones that conflict helps and still allows xray. I remember CJB had to make several files for xray to be as compatible as possible with other mods like optifine, and that somehow when using an injector like FTB, when both files are trying to modify the same code, they fight each other.
Can confirm that, might be conflicting with Optifine in some way. Also, strange graphical glitching (flashes) and missing chunks when turning it off.
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Life is a Learning Curve.... Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
ya I deleted meta inf installed modloader installed player api then I put xray then I put the mods and resource folder in .minecraft then I installed optifine b4 then radarbro mod and my cape
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Hey guys it would mean a lot for me if you could please subscribe to my channel --->
ya I deleted meta inf installed modloader installed player api then I put xray then I put the mods and resource folder in .minecraft then I installed optifine b4 then radarbro mod and my cape
I can confirm that running the Mindcrack version from FTB, optifine conflicts with xray as they both use bbb.class. If you delete bbb.class from the xray zip, it works fine, at least it does for me. I can set my render distance to far and smooth lighting to 50% and xray shows ores no problem now. The world redraws fine with xray back off. Cave finder also works fine as well, so try that if you're having a problem with xray and optifine.
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D_B
To tell them how to live is to prevent them living.
I can confirm that running the Mindcrack version from FTB, optifine conflicts with xray as they both use bbb.class. If you delete bbb.class from the xray zip, it works fine, at least it does for me. I can set my render distance to far and smooth lighting to 50% and xray shows ores no problem now. The world redraws fine with xray back off. Cave finder also works fine as well, so try that if you're having a problem with xray and optifine.
Will that solve the missing chunks when turning it off? I'll have to test that.
EDIT: Just tested and I couldn't find missing chunks, but I still have graphical flickering even when I deleted the bbb.class file.
I can confirm that running the Mindcrack version from FTB, optifine conflicts with xray as they both use bbb.class. If you delete bbb.class from the xray zip, it works fine, at least it does for me. I can set my render distance to far and smooth lighting to 50% and xray shows ores no problem now. The world redraws fine with xray back off. Cave finder also works fine as well, so try that if you're having a problem with xray and optifine.
So what do I do to fix my problem of fly and speed not working
List of mods: cjb optifine b4 radar bro and Zans minimap and mccapes
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Hey guys it would mean a lot for me if you could please subscribe to my channel --->
So what do I do to fix my problem of fly and speed not working
List of mods: cjb optifine b4 radar bro and Zans minimap and mccapes
Did you install player API? Try installing your mods one at a time starting with Optifine. Run MC and then install CJB. If everything works right, then install another untill flya and speed fail. THEN, you'll find what's causing the problem.
EDIT: OK, just tested and I can concur that they don't work. I installed everything properely.
Also, where is the fix for this and Treecapitator? The one with the OneBlockHit removed.
??? in the first post? um is that what you are asking??? this is no cjb.zip in the files from the first post. i think you are getting confused with CJB_MAIN.zip.
I have this mod working fine. I also got a texture pack from a youtube video that was really nice. The problem is that this uses a different GUI, being a nasty grey slate. So I decided to reskin it. It looks nice and works better now that I've cleaned away the interface, mainly for the creation part.
What it currently looks like.
What I wanted to know, is CJB closed source? I'm new to modding Minecraft and in fact new to Minecraft having only started playing it about four days ago. I found part of what I wanted to do, but it won't compile back into a class file. I wanted to rearrange the controls a bit so I could have a full size inventory, remove the label since it's obvious what it is, and change the background color on missing items to be clear since the upper left tag is more than enough to know I don't have the prerequisites.
I de-compiled the CJB_GuiCrafting.class file into a java file using a disassembler called JD-GUI, but it got a few things wrong such as line 56:
Other problems are about things like "this.menubuttons" which throws up "Type mismatch: cannot convert from element type Object to CJB_Button"
I'm using jdk-6u37-windows-i586.exe SDK, which could be part of the problem. Attempting to compile just the java file from a vanilla extract using javac.exe throws up a bunch of exception. I'm assuming this is due to a lack of linked dependencies. I'm also new to java programming, coming from a C,C++,PHP, and .Net programming background.
So what I'm asking is, is rev[1.4.7] closed source, if not can I get something that will compile out of the box so I know my dev setup is right, and how do I go about setting up the dev? The guides on this site are so old that they reference object oriented as a fad that will eventually "go away".
Did you install player API? Try installing your mods one at a time starting with Optifine. Run MC and then install CJB. If everything works right, then install another untill flya and speed fail. THEN, you'll find what's causing the problem.
EDIT: OK, just tested and I can concur that they don't work. I installed everything properely.
Also, where is the fix for this and Treecapitator? The one with the OneBlockHit removed.
I have no problem with fly & speed, running FTB Mindcrack pack with a bunch of other mods thrown in as well. The CJB mods from this pack I'm running are cheats, minimap, moreinfo, teleport and xray, the others I never use so I didn't bother with them. Those files go in the mods folder, the main and xray (with bbb.class removed) files go in the instmods folder, player API in the instmods folder.
Also have treecapitator running, works fine, I just grabbed the most recent CJB download from the OP here. There is no instant break block, so Harrison_TOM must have removed it.
I don't get missing chunks using xray, and I don't see anything like flickering, do you mean the entire landscape? The only things that flicker for me are the xycraft ores, and that's because they have two textures, one for the stone and another for the lighted ores and they Z-fight. That's a problem with how the mod is made, not xray or optifine, I dont' think anyway, maybe it's an optifine thing, never tested it.
I have this mod working fine. I also got a texture pack from a youtube video that was really nice. The problem is that this uses a different GUI, being a nasty grey slate. So I decided to reskin it. It looks nice and works better now that I've cleaned away the interface, mainly for the creation part.
What it currently looks like.
What I wanted to know, is CJB closed source? I'm new to modding Minecraft and in fact new to Minecraft having only started playing it about four days ago. I found part of what I wanted to do, but it won't compile back into a class file. I wanted to rearrange the controls a bit so I could have a full size inventory, remove the label since it's obvious what it is, and change the background color on missing items to be clear since the upper left tag is more than enough to know I don't have the prerequisites.
I de-compiled the CJB_GuiCrafting.class file into a java file using a disassembler called JD-GUI, but it got a few things wrong such as line 56:
Other problems are about things like "this.menubuttons" which throws up "Type mismatch: cannot convert from element type Object to CJB_Button"
I'm using jdk-6u37-windows-i586.exe SDK, which could be part of the problem. Attempting to compile just the java file from a vanilla extract using javac.exe throws up a bunch of exception. I'm assuming this is due to a lack of linked dependencies. I'm also new to java programming, coming from a C,C++,PHP, and .Net programming background.
So what I'm asking is, is rev[1.4.7] closed source, if not can I get something that will compile out of the box so I know my dev setup is right, and how do I go about setting up the dev? The guides on this site are so old that they reference object oriented as a fad that will eventually "go away".
There's probably a link to the code in the original CJB thread, probably not in the OP, but towards the last few pages. I would think that Harrison_TOM would be happy to share his code as well.
I have no problem with fly & speed, running FTB Mindcrack pack with a bunch of other mods thrown in as well. The CJB mods from this pack I'm running are cheats, minimap, moreinfo, teleport and xray, the others I never use so I didn't bother with them. Those files go in the mods folder, the main and xray (with bbb.class removed) files go in the instmods folder, player API in the instmods folder.
Also have treecapitator running, works fine, I just grabbed the most recent CJB download from the OP here. There is no instant break block, so Harrison_TOM must have removed it.
I don't get missing chunks using xray, and I don't see anything like flickering, do you mean the entire landscape? The only things that flicker for me are the xycraft ores, and that's because they have two textures, one for the stone and another for the lighted ores and they Z-fight. That's a problem with how the mod is made, not xray or optifine, I dont' think anyway, maybe it's an optifine thing, never tested it.
OK, grabbed a new copy from the OP. Hope that works.
Rollback Post to RevisionRollBack
Life is a Learning Curve.... Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
I have this mod working fine. I also got a texture pack from a youtube video that was really nice. The problem is that this uses a different GUI, being a nasty grey slate. So I decided to reskin it. It looks nice and works better now that I've cleaned away the interface, mainly for the creation part.
What it currently looks like.
What I wanted to know, is CJB closed source? I'm new to modding Minecraft and in fact new to Minecraft having only started playing it about four days ago. I found part of what I wanted to do, but it won't compile back into a class file. I wanted to rearrange the controls a bit so I could have a full size inventory, remove the label since it's obvious what it is, and change the background color on missing items to be clear since the upper left tag is more than enough to know I don't have the prerequisites.
I de-compiled the CJB_GuiCrafting.class file into a java file using a disassembler called JD-GUI, but it got a few things wrong such as line 56:
Other problems are about things like "this.menubuttons" which throws up "Type mismatch: cannot convert from element type Object to CJB_Button"
I'm using jdk-6u37-windows-i586.exe SDK, which could be part of the problem. Attempting to compile just the java file from a vanilla extract using javac.exe throws up a bunch of exception. I'm assuming this is due to a lack of linked dependencies. I'm also new to java programming, coming from a C,C++,PHP, and .Net programming background.
So what I'm asking is, is rev[1.4.7] closed source, if not can I get something that will compile out of the box so I know my dev setup is right, and how do I go about setting up the dev? The guides on this site are so old that they reference object oriented as a fad that will eventually "go away".
i compile this MOD by java7.
so i do not know if this problem.
and have you check the other GUI is also empty ?
and i have decompiler the minecraft as well.
inside minecraft also have lots of warning inside.
I don't see the cheats mod being active, are you sure it's installed properly?
CJB main and cheats need to go in the mods folder, the cjb xray files need to go in the instmods folder.
D_B
To tell them how to live is to prevent them living.
This happens only with xray files installed in minecraft.jar
you code did not contain the import information.
what kind of the exception.
CJB items, probably. Maybe Harrison_TOM can change the name of the CJB anvil at some point. The recycler too, also conflicted, but he may have fixed that already.
D_B
To tell them how to live is to prevent them living.
I'm getting weird problems with optifine, I guess. When I use xray, it only shows ores that are very far away (I have optifine view set to "far"), not the ones close up. When I set the optifine view distance to tiny, the close up ores then appear. Then, when I turn xray off, the world doesn't reload normally, I have to close the world and re-open it.
Thing is, I think this only happened on one of my worlds, the other I tried it on (briefly) didn't seem to have this problem, at least that I noticed. I need to do more testing tonight.
This is using the FTB Mindcrack version, by the way. I think it may be related to the fact that xray and optifine both use the same class files and they are conflicting. I will have to compare the files used and see if deleting the ones that conflict helps and still allows xray. I remember CJB had to make several files for xray to be as compatible as possible with other mods like optifine, and that somehow when using an injector like FTB, when both files are trying to modify the same code, they fight each other.
D_B
To tell them how to live is to prevent them living.
Go into creative and do that.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Can confirm that, might be conflicting with Optifine in some way. Also, strange graphical glitching (flashes) and missing chunks when turning it off.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
old page has no info just a link to here ?????
ya I deleted meta inf installed modloader installed player api then I put xray then I put the mods and resource folder in .minecraft then I installed optifine b4 then radarbro mod and my cape
I can confirm that running the Mindcrack version from FTB, optifine conflicts with xray as they both use bbb.class. If you delete bbb.class from the xray zip, it works fine, at least it does for me. I can set my render distance to far and smooth lighting to 50% and xray shows ores no problem now. The world redraws fine with xray back off. Cave finder also works fine as well, so try that if you're having a problem with xray and optifine.
D_B
To tell them how to live is to prevent them living.
Will that solve the missing chunks when turning it off? I'll have to test that.
EDIT: Just tested and I couldn't find missing chunks, but I still have graphical flickering even when I deleted the bbb.class file.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
So what do I do to fix my problem of fly and speed not working
List of mods: cjb optifine b4 radar bro and Zans minimap and mccapes
Did you install player API? Try installing your mods one at a time starting with Optifine. Run MC and then install CJB. If everything works right, then install another untill flya and speed fail. THEN, you'll find what's causing the problem.
EDIT: OK, just tested and I can concur that they don't work. I installed everything properely.
Also, where is the fix for this and Treecapitator? The one with the OneBlockHit removed.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
??? in the first post? um is that what you are asking??? this is no cjb.zip in the files from the first post. i think you are getting confused with CJB_MAIN.zip.
What it currently looks like.
What I wanted to know, is CJB closed source? I'm new to modding Minecraft and in fact new to Minecraft having only started playing it about four days ago. I found part of what I wanted to do, but it won't compile back into a class file. I wanted to rearrange the controls a bit so I could have a full size inventory, remove the label since it's obvious what it is, and change the background color on missing items to be clear since the upper left tag is more than enough to know I don't have the prerequisites.
I de-compiled the CJB_GuiCrafting.class file into a java file using a disassembler called JD-GUI, but it got a few things wrong such as line 56:
Has a 1/2 symbol that Eclipses doesn't like.
Other problems are about things like "this.menubuttons" which throws up "Type mismatch: cannot convert from element type Object to CJB_Button"
I'm using jdk-6u37-windows-i586.exe SDK, which could be part of the problem. Attempting to compile just the java file from a vanilla extract using javac.exe throws up a bunch of exception. I'm assuming this is due to a lack of linked dependencies. I'm also new to java programming, coming from a C,C++,PHP, and .Net programming background.
So what I'm asking is, is rev[1.4.7] closed source, if not can I get something that will compile out of the box so I know my dev setup is right, and how do I go about setting up the dev? The guides on this site are so old that they reference object oriented as a fad that will eventually "go away".
I have no problem with fly & speed, running FTB Mindcrack pack with a bunch of other mods thrown in as well. The CJB mods from this pack I'm running are cheats, minimap, moreinfo, teleport and xray, the others I never use so I didn't bother with them. Those files go in the mods folder, the main and xray (with bbb.class removed) files go in the instmods folder, player API in the instmods folder.
Also have treecapitator running, works fine, I just grabbed the most recent CJB download from the OP here. There is no instant break block, so Harrison_TOM must have removed it.
I don't get missing chunks using xray, and I don't see anything like flickering, do you mean the entire landscape? The only things that flicker for me are the xycraft ores, and that's because they have two textures, one for the stone and another for the lighted ores and they Z-fight. That's a problem with how the mod is made, not xray or optifine, I dont' think anyway, maybe it's an optifine thing, never tested it.
There's probably a link to the code in the original CJB thread, probably not in the OP, but towards the last few pages. I would think that Harrison_TOM would be happy to share his code as well.
D_B
To tell them how to live is to prevent them living.
OK, grabbed a new copy from the OP. Hope that works.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
i compile this MOD by java7.
so i do not know if this problem.
and have you check the other GUI is also empty ?
and i have decompiler the minecraft as well.
inside minecraft also have lots of warning inside.