I get this error when I try to run my modded MC (1.6.2). The only mod I have other than Forge and Flower Pot is Flowercraft.
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 7/9/13 4:23 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.block.Block.<init>(Ljava/lang/String;FF)V
at cpw.mods.fml.common.LoadController.transition(LoadController.java:148)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:172)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.NoSuchMethodError: net.minecraft.block.Block.<init>(Ljava/lang/String;FF)V
at PaintersFlowerPot.PaintersFlowerPot.load(PaintersFlowerPot.java:78)
at PaintersFlowerPot.PaintersFlowerPot.preInit(PaintersFlowerPot.java:72)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:193)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:173)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:104)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 28969096 bytes (27 MB) / 111669248 bytes (106 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.19.787 Minecraft Forge 9.10.0.787 5 mods loaded, 5 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.2.19.787} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge{9.10.0.787} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
flowercraftmod{1.6} [flowercraft] (Flowercraft.zip) Unloaded->Constructed->Pre-initialized
PaintersFlowerPot{v1.56} [Painter's Flower Pot] (Painters Flower Pot.zip) Unloaded->Constructed->Errored
Hey Mineshopper!! Just stumbled upon this looking for updated mods and thought I'd give it a go. Would be nice to plant some of biomes o'plenty flowers in pots!!! You're a busy guy!!! Never got a chance to try, I'm getting the same crash as tahko above, but I'm sure it will be all good by morning-since you don't sleep or anything...LOL...I'll check back after while, Keep up the great work and glad to see you're updating so fast, THANKS!!!
If you're referring to this, the (*) next to the download link is a direct link.
Glad you enjoy the mod!
Came back, found the advise, got the mod right this time. Other mods have been invaded by Trojans. so I wasn't too worried about it. It was just darn inconvienient. Between you, Pams Mods, and the new blocks, my houses have never looked better! Back to building my horse town!
Came back, found the advise, got the mod right this time. Other mods have been invaded by Trojans. so I wasn't too worried about it. It was just darn inconvienient. Between you, Pams Mods, and the new blocks, my houses have never looked better! Back to building my horse town!
Many thanks! I'm in the process of updating my own server and realized I forgot to update the MC 1.5 version to 1.57 - whoops!
To everyone: v1.57 is now available for MC 1.5+ - it's nothing major, code restructuring + improvements as noted in changelog.
Hi guys, I just pushed version v1.58 to bring it up-to-date with my current code base. Rendering has been redone to allow ice and glass covers, and to fix some glaring lighting issues I missed.
I fixed the bugs I ran across, but I did not do any extensive testing. I noticed occasionally after loading the world when it notifies you of ID mismatches that pots may look funny - just reload the world to fix this.
Also, pot lighting is using a "basic" method, as I call it (and has been for a while, actually). This limits it to outputting light only if the plant has a light value specified in the game - this is not location-aware, and doesn't capture light levels of fancier plants that make use of metadata-compacting techniques and many other scenarios. Just in case anyone is wondering.
I noticed some complaints of the pots consuming dyes and special items for coloring - well, I agree! The pot now spits out all resources that are used to customize it upon breaking it or hitting it with your hand.
When 1.7 comes out, will you update the mod for the 2 block high plants? Could add a possibility for reeds too.
I will probably do it the same way I handle two-tall BoP plants - that is, I will just use the top piece of the plant. I keep everything in a single block space to keep things simple.
I fell in love with this mod when I saw it, but when I follow the link to download, the download button does nothing. Is there a different place to safely download?
I fell in love with this mod when I saw it, but when I follow the link to download, the download button does nothing. Is there a different place to safely download?
Nope - I just tried it however and it's working fine. If Dropbox ever has a hiccup in service (which I haven't experienced before), then you may just have to try again at a later time.
With the strides I've made in Carpenters Blocks, I feel better prepared to tackle different types of flower pots at some point in the future. This mod has stagnated a bit, but only because the base flower pot doesn't need further improvements at this point - it just needs new content.
If you're referring to this, the (*) next to the download link is a direct link.
Glad you enjoy the mod!
If you want them to work with connected textures, ask the authors responsible for those mods. It's not really worth it in my opinion, however.
Thanks. I'll probably have to recompile using a newer Forge environment.
I made a slew of improvements by borrowing a lot of code from Carpenter's Blocks.
Version v1.57 for MC 1.5+ will be coming soon.
Many thanks! I'm in the process of updating my own server and realized I forgot to update the MC 1.5 version to 1.57 - whoops!
To everyone: v1.57 is now available for MC 1.5+ - it's nothing major, code restructuring + improvements as noted in changelog.
I fixed the bugs I ran across, but I did not do any extensive testing. I noticed occasionally after loading the world when it notifies you of ID mismatches that pots may look funny - just reload the world to fix this.
Also, pot lighting is using a "basic" method, as I call it (and has been for a while, actually). This limits it to outputting light only if the plant has a light value specified in the game - this is not location-aware, and doesn't capture light levels of fancier plants that make use of metadata-compacting techniques and many other scenarios. Just in case anyone is wondering.
I noticed some complaints of the pots consuming dyes and special items for coloring - well, I agree! The pot now spits out all resources that are used to customize it upon breaking it or hitting it with your hand.
Love it!
I will probably do it the same way I handle two-tall BoP plants - that is, I will just use the top piece of the plant. I keep everything in a single block space to keep things simple.
Nope - I just tried it however and it's working fine. If Dropbox ever has a hiccup in service (which I haven't experienced before), then you may just have to try again at a later time.
With the strides I've made in Carpenters Blocks, I feel better prepared to tackle different types of flower pots at some point in the future. This mod has stagnated a bit, but only because the base flower pot doesn't need further improvements at this point - it just needs new content.
Different types, like, say, a multi-block long window box that can attach to a wall?
Think of the cuteness!