Just want to let you know that the Leave blocks from Natura currently do not work in the pots added by this mod. :\
Sorry, found out I was missing one line of code to support leaf blocks. It's fixed in v1.44. I noticed some of Natura's leaf blocks won't plant because they use a custom renderer, which is normal.
This is a bit random probably but I found an easy way to crash. I have crap ton of mods so it might not be just these two things.
Shift+Right click on an oven from Mr. Crawfish's Furniture mod while holding a painter's pot.
Wonderful mod overall, very fun to put all sorts of different things in and the ability to "camouflage" the pots are pretty epic. Please keep up the good work and if at all possible, The Herbology Mod would work really well with this if the developer decides to add potted farming. Being able to grow herbs in these amazing pots would be pretty epic!
MC 1.5.2 plant a flower from Pam's Weee Flowers into a pot all type of flowers appears as "White Rose".
(Planting it on a grass block has no probs, so i think it's a problem in this mode. In older versions that never happens)
MC 1.5.2 plant a flower from Pam's Weee Flowers into a pot all type of flowers appears as "White Rose".
(Planting it on a grass block has no probs, so i think it's a problem in this mode. In older versions that never happens)
Thought I fixed that Will look into it. Have to push a couple other small bug fixes anyways.
Pushed a small update to fix the pot rendering the incorrect texture. I had to update the texture fetching methods for 1.5+ and forgot a couple small parts.
ID auto-assign has been removed, so be sure to manually change your ID assignments if this feature has actively been changing the IDs for you (it would only do this if conflicts occurred). It's better to be safe than sorry when dealing with ID conflicts.
In addition, this version is capable of running on any Minecraft version from 1.5+.
In anticipation of getting my own updated server up and running, I've pushed another update v1.52. Changes are listed in the changelog - some improvements include fast-lighting support, cactus top damage fix, breaking animation fix, and texture rendering cleanup.
Since I'm sure you all love updates, I've released another one - v1.53!
Sometimes changing plants wouldn't properly update the block light output, so that was fixed.
But, the biggest change this version is that plant restrictions have been lifted significantly. If a plant uses a custom render method, they will now be accepted instead of rejected. Vine type plants will now be accepted as well. This should help with mods like Biomes O Plenty and also Ars Magica (though I couldn't test this mod specifically because it kept crashing).
I can't think of anything else that needs changing, so don't expect a new version soon unless a significant bug pops up.
Okay, alternate recipe added in hotfix. Additionally, better support for Biomes O Plenty added, another lighting bug fixed, and some other miscellaneous stuff.
I'm using a HD TexturePack, and when I place the flower pot and then dirt and a sapling or an other flower, the blocks move up.....
Can you say why?
Is this happening with the default texturepack as well? I took a peek at the code and there's nothing out of the ordinary. I'll test it myself to make sure it's working on my end.
Sorry, found out I was missing one line of code to support leaf blocks. It's fixed in v1.44. I noticed some of Natura's leaf blocks won't plant because they use a custom renderer, which is normal.
Shift+Right click on an oven from Mr. Crawfish's Furniture mod while holding a painter's pot.
Wonderful mod overall, very fun to put all sorts of different things in and the ability to "camouflage" the pots are pretty epic. Please keep up the good work and if at all possible, The Herbology Mod would work really well with this if the developer decides to add potted farming. Being able to grow herbs in these amazing pots would be pretty epic!
Hi Block, the download link points to a Dropbox folder that contains the version you need.
(Planting it on a grass block has no probs, so i think it's a problem in this mode. In older versions that never happens)
Thought I fixed that
Will look into it. Have to push a couple other small bug fixes anyways.
Pushed a small update to fix the pot rendering the incorrect texture. I had to update the texture fetching methods for 1.5+ and forgot a couple small parts.
ID auto-assign has been removed, so be sure to manually change your ID assignments if this feature has actively been changing the IDs for you (it would only do this if conflicts occurred). It's better to be safe than sorry when dealing with ID conflicts.
In addition, this version is capable of running on any Minecraft version from 1.5+.
Sometimes changing plants wouldn't properly update the block light output, so that was fixed.
But, the biggest change this version is that plant restrictions have been lifted significantly. If a plant uses a custom render method, they will now be accepted instead of rejected. Vine type plants will now be accepted as well. This should help with mods like Biomes O Plenty and also Ars Magica (though I couldn't test this mod specifically because it kept crashing).
I can't think of anything else that needs changing, so don't expect a new version soon unless a significant bug pops up.
I'm actually currently working on some additional changes... I'll likely merge them in with the new version I just posted soon.
Is this happening with the default texturepack as well? I took a peek at the code and there's nothing out of the ordinary. I'll test it myself to make sure it's working on my end.