Here's a little snapshot of what I've been working on. That's not all that's going to be in the next update. Trying to fix a few bugs with it right now...
Since I am still having trouble with the octapus model, I have decided to wait untill the next Minecraft update to update this mod. Untill then, here is a mob I have finished for the next update: The Squidman.
Since I am still having trouble with the octapus model, I have decided to wait untill the next Minecraft update to update this mod. Untill then, here is a mob I have finished for the next update: The Squidman.
Can someone please tell me what's wrong with this model? If I have any other model in its place it works fine, but if I use this, the game just won't start.
// Date: 1/27/2013 12:21:17 PM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
Since I can't seem to work out the octopus model bug, I will release it in the next update with the hostile squid model. You will bee able to train it like a wolf, but with fried calimari. In addition to this and squidmen (or squidwards, as some of you would like to call them), which you can trade with, I will add ink ores which will let you obtain ink ingots if you can't find a kraken. If I can find the time, I will also include normal tools made from the ink ingots.
The mod has been updated to 1.4.7! This has added a tool set, a lava sword(bugged), rotton calamari, ink ore, lava ore (bugged), the Octapus, Squid Villager, and Zombie Squid as well as improving pre-existing parts of the mod. I will try to get the two bugs fixed as soon as possible. Untill then, have fun and kill some squid!
Exactly what I made it for!
Not Squid man, its SQUIDWARD
Delete META-INF ?
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package net.minecraft.src;
public class ModelOctapus extends ModelBase
{
//fields
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
ModelRenderer Shape7;
ModelRenderer Shape8;
ModelRenderer Shape9;
ModelRenderer Shape10;
ModelRenderer Shape11;
public ModelOctapus()
{
textureWidth = 64;
textureHeight = 64;
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(-6F, 0F, -1F, 12, 12, 19);
Shape1.setRotationPoint(0F, 11.46667F, -7F);
Shape1.setTextureSize(64, 64);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 0, 32);
Shape2.addBox(-1F, 0F, -13F, 2, 1, 13);
Shape2.setRotationPoint(-4F, 23F, -7F);
Shape2.setTextureSize(64, 64);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0.5585054F, 0F);
Shape3 = new ModelRenderer(this, 0, 32);
Shape3.addBox(-1F, 0F, -13F, 2, 1, 13);
Shape3.setRotationPoint(4F, 23F, -7F);
Shape3.setTextureSize(64, 64);
Shape3.mirror = true;
setRotation(Shape3, 0F, -0.5585054F, 0F);
Shape4.mirror = true;
Shape4 = new ModelRenderer(this, 0, 32);
Shape4.addBox(-1F, 0F, 0F, 2, 1, 13);
Shape4.setRotationPoint(-10F, 23F, -18F);
Shape4.setTextureSize(64, 64);
Shape4.mirror = true;
setRotation(Shape4, 0F, -0.5934119F, 0F);
Shape4.mirror = false;
Shape5 = new ModelRenderer(this, 0, 32);
Shape5.addBox(-1F, 0F, 0F, 2, 1, 13);
Shape5.setRotationPoint(10F, 23F, -18F);
Shape5.setTextureSize(64, 64);
Shape5.mirror = true;
setRotation(Shape5, 0F, 0.5934119F, 0F);
Shape6 = new ModelRenderer(this, 25, 46);
Shape6.addBox(-1F, 0F, 0F, 2, 1, 17);
Shape6.setRotationPoint(-5F, 23F, -7F);
Shape6.setTextureSize(64, 64);
Shape6.mirror = true;
setRotation(Shape6, 0F, -1.239184F, 0F);
Shape7 = new ModelRenderer(this, 25, 46);
Shape7.addBox(-1F, 0F, 0F, 2, 1, 17);
Shape7.setRotationPoint(-5F, 23F, -2F);
Shape7.setTextureSize(64, 64);
Shape7.mirror = true;
setRotation(Shape7, 0F, -0.8726646F, 0F);
Shape8 = new ModelRenderer(this, 25, 46);
Shape8.addBox(-1F, 0F, 0F, 2, 1, 17);
Shape8.setRotationPoint(-5F, 23F, 2F);
Shape8.setTextureSize(64, 64);
Shape8.mirror = true;
setRotation(Shape8, 0F, -0.4014257F, 0F);
Shape9 = new ModelRenderer(this, 25, 46);
Shape9.addBox(-1F, 0F, 0F, 2, 1, 17);
Shape9.setRotationPoint(5F, 23F, -7F);
Shape9.setTextureSize(64, 64);
Shape9.mirror = true;
setRotation(Shape9, 0F, 1.239184F, 0F);
Shape10 = new ModelRenderer(this, 25, 46);
Shape10.addBox(-1F, 0F, 0F, 2, 1, 17);
Shape10.setRotationPoint(5F, 23F, -2F);
Shape10.setTextureSize(64, 64);
Shape10.mirror = true;
setRotation(Shape10, 0F, 0.8726646F, 0F);
Shape11 = new ModelRenderer(this, 25, 46);
Shape11.addBox(-1F, 0F, 0F, 2, 1, 17);
Shape11.setRotationPoint(5F, 23F, 2F);
Shape11.setTextureSize(64, 64);
Shape11.mirror = true;
setRotation(Shape11, 0F, 0.4014257F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5);
Shape1.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
Shape5.render(f5);
Shape6.render(f5);
Shape7.render(f5);
Shape8.render(f5);
Shape9.render(f5);
Shape10.render(f5);
Shape11.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
//super.setRotationAngles(f, f1, f2, f3, f4, f5);
}
}
EDIT: Sorry, this is Taco, the guy in charge of the Happy Potato Productions channel, lol