I recently realized I had neglected to add a section on structures. That's done now. I'm not going to add a section on the labs, because I may use them for something in the future, and I want them to come as a surprise to people who don't read these replies I make.
On a completely separate note, the "Dry Suit" was invented to keep divers warm in the frigid waters of the arctic. There are no known species of reef corals that can survive arctic waters, but there are still many interesting species of sea life that live there.
Also, if possible, could you give the outside of ship hulls a coating of gravel, so that they won't be in contact with stone if you decide to refloat them with Archimedes' Ships?
ATTACHMENTS
2016-11-14_10.20.17
2016-11-14_10.25.14
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You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
I see nothing wrong with the screenshots. what exactly are you asking about? (I did decide to l coral gen in wrecks)
Have you found any intact ships floating on the surface? They are the ones I intended to be reused. I suppose I could surround the wrecks in gravel, I would just have to recreate the structure files, but I kinda like the idea of having to dig out the wrecks
I see nothing wrong with the screenshots. what exactly are you asking about? (I did decide to l coral gen in wrecks)
Have you found any intact ships floating on the surface? They are the ones I intended to be reused. I suppose I could surround the wrecks in gravel, I would just have to recreate the structure files, but I kinda like the idea of having to dig out the wrecks
If you decided to do coral gen then I guess the first one's fine, but the second one is half embedded in the cliff face. Also, both of them have solid stone inside them.
It's not so much that it's hard to refloat them even (although that would be a fun project) as that a ship that sank gently to the seabed and sat there for no more than the underwater lifespan of wood shouldn't be fused to the rock like a fossil.
And yes, I did find a couple of floating ships.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
I have been working on a better structure generation method in 1.10, so once I finish that, I'll consider back-porting part of it, i.e. checking the footprint of the structure and making sure no part of it is more than a few blocks off. For now, though, I could probably change it so that stone isn't replaced by shipwreck blocks. This would have the effect of crashed wrecks that were partially destroyed.
On a similar note, what's your opinion on the loot found in ships and wrecks? (Too much/little, needs more variety, needs less of this item, etc)
I have been working on a better structure generation method in 1.10, so once I finish that, I'll consider back-porting part of it, i.e. checking the footprint of the structure and making sure no part of it is more than a few blocks off. For now, though, I could probably change it so that stone isn't replaced by shipwreck blocks. This would have the effect of crashed wrecks that were partially destroyed.
On a similar note, what's your opinion on the loot found in ships and wrecks? (Too much/little, needs more variety, needs less of this item, etc)
I think the loot in big ships is too generous, given the sheer number of chests it comes in. Six chests just in the cabins, more in the cargo hold, and the five shot lockers also have loot. One big ship I explored had 68 iron ingots and 11 diamonds, and enough books and obsidian to make an entire library complete with enchanting table.
Also, is it intended that flasks do not stack? I'd never really noticed before because I only made one or two flasks before, but they feature prominently in your loot tables, and that big ship I mentioned wound up entirely filling a single chest with non-stacking flasks.
On a happier note, I decided to celebrate the update by finding a big shipwreck next to a coast and making it the basis for my house, and it's working really well. Bedroom, library, storage room, spare room, good spot for a mine entrance, and I haven't even done any cutting yet (although it is a bit cramped).
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
What is the block id of sediment? I need to blacklist it in another mod.
Also, Thaumcraft compatibility bug: guard golems do not recognize lobsters as hostile mobs and won't attack them.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
I think the loot in big ships is too generous, given the sheer number of chests it comes in. Six chests just in the cabins, more in the cargo hold, and the five shot lockers also have loot. One big ship I explored had 68 iron ingots and 11 diamonds, and enough books and obsidian to make an entire library complete with enchanting table.
Also, is it intended that flasks do not stack? I'd never really noticed before because I only made one or two flasks before, but they feature prominently in your loot tables, and that big ship I mentioned wound up entirely filling a single chest with non-stacking flasks.
On a happier note, I decided to celebrate the update by finding a big shipwreck next to a coast and making it the basis for my house, and it's working really well. Bedroom, library, storage room, spare room, good spot for a mine entrance, and I haven't even done any cutting yet (although it is a bit cramped).
I'll nerf the loot generation, probably cut it to a fourth of what it is now. Flasks don't stack because of how I've had to handle crafting recipes. In some recipes, the flasks in the table are consumed while others leave an empty flask or changed flask behind. I can try to get the crafting to work with flasks stalking, but it would take some time.
What is the block id of sediment? I need to blacklist it in another mod.
Also, Thaumcraft compatibility bug: guard golems do not recognize lobsters as hostile mobs and won't attack them.
The text id for sediment is algaecraft:sediment (the numerical id depends on the world file). As for lobsters, I didn't register them as hostile so they would still spawn in peaceful (although they can't hurt players in peaceful last I checked). I can add a config option for that.
I don;t mean to be a stick in the mud but fishing for lobsters by diving down to the trap seems kinda bothersome, maybe a buoy and string system be added? I'm making a lobster boat(cuchaz's ship's mod) with space for sails, crew, hold, supplies, and all but a hoist and a way to get my pots to the bottom.
I've been testing treated wood, and you remember when you made it technically transparent so it wouldn't drip? It doesn't, but now it won't support trapdoors. And treated wood slabs are still opaque and do drip.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
@Azaka7 I recently discovered this mod and would love to be able to use it on a server that I am developing. Unfortunately, the server will be running on Minecraft V1.10.2 - I was wondering if you will be updating this mod to be compatible with this version of Minecraft anytime soon? (The server will be running on Sponge, and will also be running the Pixelmon mod. I'm thinking compatibility with this mod may be an issue too but can't be sure).
I recently realized I had neglected to add a section on structures. That's done now. I'm not going to add a section on the labs, because I may use them for something in the future, and I want them to come as a surprise to people who don't read these replies I make.
On a completely separate note, the "Dry Suit" was invented to keep divers warm in the frigid waters of the arctic. There are no known species of reef corals that can survive arctic waters, but there are still many interesting species of sea life that live there.
You added more new stuff?!
Or I was hinting at what I plan to add next.... Besides, i still need to figure out armored dive gear and more hostile ocean features
Are these screenshots supposed to happen?
Also, if possible, could you give the outside of ship hulls a coating of gravel, so that they won't be in contact with stone if you decide to refloat them with Archimedes' Ships?
I see nothing wrong with the screenshots. what exactly are you asking about? (I did decide to l coral gen in wrecks)
Have you found any intact ships floating on the surface? They are the ones I intended to be reused. I suppose I could surround the wrecks in gravel, I would just have to recreate the structure files, but I kinda like the idea of having to dig out the wrecks
If you decided to do coral gen then I guess the first one's fine, but the second one is half embedded in the cliff face. Also, both of them have solid stone inside them.
It's not so much that it's hard to refloat them even (although that would be a fun project) as that a ship that sank gently to the seabed and sat there for no more than the underwater lifespan of wood shouldn't be fused to the rock like a fossil.
And yes, I did find a couple of floating ships.
I have been working on a better structure generation method in 1.10, so once I finish that, I'll consider back-porting part of it, i.e. checking the footprint of the structure and making sure no part of it is more than a few blocks off. For now, though, I could probably change it so that stone isn't replaced by shipwreck blocks. This would have the effect of crashed wrecks that were partially destroyed.
On a similar note, what's your opinion on the loot found in ships and wrecks? (Too much/little, needs more variety, needs less of this item, etc)
Help please. I shift+rightclicked Buoyancy control device with item. Relaunch, creating new item isn't helps.
Mods which I have. All mods of latest versions.
I think the loot in big ships is too generous, given the sheer number of chests it comes in. Six chests just in the cabins, more in the cargo hold, and the five shot lockers also have loot. One big ship I explored had 68 iron ingots and 11 diamonds, and enough books and obsidian to make an entire library complete with enchanting table.
Also, is it intended that flasks do not stack? I'd never really noticed before because I only made one or two flasks before, but they feature prominently in your loot tables, and that big ship I mentioned wound up entirely filling a single chest with non-stacking flasks.
On a happier note, I decided to celebrate the update by finding a big shipwreck next to a coast and making it the basis for my house, and it's working really well. Bedroom, library, storage room, spare room, good spot for a mine entrance, and I haven't even done any cutting yet (although it is a bit cramped).
What is the block id of sediment? I need to blacklist it in another mod.
Also, Thaumcraft compatibility bug: guard golems do not recognize lobsters as hostile mobs and won't attack them.
I'll look into it, but it feels like the 5th time solving this problem and it keeps coming back. Hopefully I'll get it this time.
I'll nerf the loot generation, probably cut it to a fourth of what it is now. Flasks don't stack because of how I've had to handle crafting recipes. In some recipes, the flasks in the table are consumed while others leave an empty flask or changed flask behind. I can try to get the crafting to work with flasks stalking, but it would take some time.
The text id for sediment is algaecraft:sediment (the numerical id depends on the world file). As for lobsters, I didn't register them as hostile so they would still spawn in peaceful (although they can't hurt players in peaceful last I checked). I can add a config option for that.
I don;t mean to be a stick in the mud but fishing for lobsters by diving down to the trap seems kinda bothersome, maybe a buoy and string system be added? I'm making a lobster boat(cuchaz's ship's mod) with space for sails, crew, hold, supplies, and all but a hoist and a way to get my pots to the bottom.
I've been testing treated wood, and you remember when you made it technically transparent so it wouldn't drip? It doesn't, but now it won't support trapdoors. And treated wood slabs are still opaque and do drip.
@Azaka7 I recently discovered this mod and would love to be able to use it on a server that I am developing. Unfortunately, the server will be running on Minecraft V1.10.2 - I was wondering if you will be updating this mod to be compatible with this version of Minecraft anytime soon? (The server will be running on Sponge, and will also be running the Pixelmon mod. I'm thinking compatibility with this mod may be an issue too but can't be sure).
Thanks!
Should add this to curse. I had no clue this even existed. I was just searching google for random ocean/wet/sponge/fish mods.