I just wanted to suggest another version of the Iron Man HUD. As it is right now, I do like it and sometimes use it, however personally after a while it just hurts my eyes and consumes far too much of my screen. Now I am aware that there is a "No HUD" option in the config, however I still would at LEAST like to see my power meter. As such, I would highly recommend a "simplified HUD" version, where it - at the very least - only shows the power meter on the side of your screen. I would imagine that many would support this change, especially since the iron man suits alone take up a decent portion of the total suits in the mod, so it isn't as if it's a small change. Please consider this!
Time: 2/14/16 7:54 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.client.Minecraft.getMinecraft()Lnet/minecraft/client/Minecraft;
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: net.minecraft.client.Minecraft.getMinecraft()Lnet/minecraft/client/Minecraft;
at net.smart.moving.config.SmartMovingOptions.<clinit>(SmartMovingOptions.java:82)
at net.smart.moving.SmartMovingContext.<clinit>(SmartMovingContext.java:40)
at net.smart.moving.SmartMovingMod.init(SmartMovingMod.java:58)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Time: 2/14/16 7:54 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.client.Minecraft.getMinecraft()Lnet/minecraft/client/Minecraft;
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: net.minecraft.client.Minecraft.getMinecraft()Lnet/minecraft/client/Minecraft;
at net.smart.moving.config.SmartMovingOptions.(SmartMovingOptions.java:82)
at net.smart.moving.SmartMovingContext.(SmartMovingContext.java:40)
at net.smart.moving.SmartMovingMod.init(SmartMovingMod.java:58)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I just wanted to suggest another version of the Iron Man HUD. As it is right now, I do like it and sometimes use it, however personally after a while it just hurts my eyes and consumes far too much of my screen. Now I am aware that there is a "No HUD" option in the config, however I still would at LEAST like to see my power meter. As such, I would highly recommend a "simplified HUD" version, where it - at the very least - only shows the power meter on the side of your screen. I would imagine that many would support this change, especially since the iron man suits alone take up a decent portion of the total suits in the mod, so it isn't as if it's a small change. Please consider this!
This is a good idea, but it probably isn't at the top of the priority list for the devs right now.
No it isn't closed mate, but you might have tried to join at one of the restart times. The server restarts every 3 hours to clear lag and server glitches.
Hi, so i'm a modpack creator.(private modpacks at the moment but thinking about public view) Anyway, I use curse voice for the base creation of making my modpack because it is so easy to assemble modpacks. I have noticed you have not put your mod up on curse. Putting your mod on curse not only gives you publicity for your mod, but it also allows ease of access for all of the curse community. I was wondering if you could think about putting your mod on curse voice. Thank you for reading and I hope you consider!
Also by the way I LOVE the flashes red streak! I was wondering though if you could tell me the location of the streak in the files because I would happily like to change it to make it red AND yellow. I don't want to trouble you by making you change it in a new update thats all and its just to further my enjoyment!
It does last time I check. If you have more mods that that it may not.
Your right it does i just ran some test and i found out its Transformers mod if you have that mod with orespawn and Super Heroes Unlimited mod all together you will get that kinda crash report Tihyo with the legends c re is it possible a way to add more Entities ID within Legend Core ? because its fun having these mod together it hope you or someone can make a possible fix for this
Is 4.3.3 almost ready? I know it's been delayed because of Star Wars and The Superheroes Unlimited Series Season 5 and what not but I'm just wondering if the release is soon.
why cant i go back into ironmans suit after pressing z also how do u connect the bracelets
Right-click the suit to go back in. As for the bracelets, craft them with the pod to make the bracelets have a signal. Then you can call the pod anytime.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Coupled with Boss Bars, a minimap in the upper right, and the DamageIndicators meters in the upper left, it does take up a substantial portion of my screen. As I said, I would greatly be in favor of this as an OPTION. I'm not saying it is necessary, or that it should override the HUD, but as a "Simplified" option, it would prove a benefit to myself and others I know that have used the mod and agree.
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Join Date:
7/1/2015
Posts:
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Location:
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Minecraft:
Danbrickmaster
Member Details
Ik Im getting that too Ive been trying for 20 min and I keep getting that the server is still restarting. I thought it was just my end but if you're having trouble too then Idk whats going on. I hope it gets fixed soon.
Im getting the same problem. I've been trying for 20 min but I keep getting that the server is restarting. I thought it was just my end but if you're having trouble too then idk. I hope it gets fixed soon.
Im getting the same problem. I've been trying for 20 min but I keep getting that the server is restarting. I thought it was just my end but if you're having trouble too then idk. I hope it gets fixed soon.
It does work, I was playing it just last night. For me that's 8 hours ago
Is 4.3.3 almost ready? I know it's been delayed because of Star Wars and The Superheroes Unlimited Series Season 5 and what not but I'm just wondering if the release is soon.
V4.3.3 (and V4.3.4) was skipped (since it didn't really do that much) and we went straight to V4.3.5 which will be the first mod in the Legends Wave 1. We are about 75% done with it. A lot of cool new features! Hoping to get a vid out soon.
um Omegatron is your server closed or something?
I just wanted to suggest another version of the Iron Man HUD. As it is right now, I do like it and sometimes use it, however personally after a while it just hurts my eyes and consumes far too much of my screen. Now I am aware that there is a "No HUD" option in the config, however I still would at LEAST like to see my power meter. As such, I would highly recommend a "simplified HUD" version, where it - at the very least - only shows the power meter on the side of your screen. I would imagine that many would support this change, especially since the iron man suits alone take up a decent portion of the total suits in the mod, so it isn't as if it's a small change. Please consider this!
Why doesn't it work with OreSpawn?!
It does last time I check. If you have more mods that that it may not.
Minecraft Crash Report ----
// You're mean.
Time: 2/14/16 7:54 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.client.Minecraft.getMinecraft()Lnet/minecraft/client/Minecraft;
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: net.minecraft.client.Minecraft.getMinecraft()Lnet/minecraft/client/Minecraft;
at net.smart.moving.config.SmartMovingOptions.<clinit>(SmartMovingOptions.java:82)
at net.smart.moving.SmartMovingContext.<clinit>(SmartMovingContext.java:40)
at net.smart.moving.SmartMovingMod.init(SmartMovingMod.java:58)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.10.1
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 371502672 bytes (354 MB) / 933568512 bytes (890 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M-Xmx2048M-Xms2048M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 16 mods loaded, 16 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHI Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHI PlayerAPI{1.4} [Player API] (minecraft.jar)
UCHI RenderPlayerAPI{1.4} [Render Player API] (minecraft.jar)
UCHI SmartCore{1.0} [Smart Core] (minecraft.jar)
UCHI customnpcs{1.7.10} [CustomNpcs] (CustomNPCs_1.7.10.jar)
UCHI props{2.0.2} [Decocraft] (Decocraft-2.0.2_1.7.10.jar)
UCHI legends{1.4} [Legends Mod] (Legends Core-1.4.jar)
UCHI cfm{3.4.2} [ß9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.2(1.7.10).jar)
UCHI RadixCore{2.0.2} [RadixCore] (RadixCore-2.0.2-1.7.10-universal.jar)
UCHE SmartMoving{15.1} [Smart Moving] (SmartMoving-dev-1.7.10-15.1.jar)
UCHI SmartRender{2.0} [Smart Render] (SmartRender-1.7.10-2.0.jar)
UCHI StuffedAnimals{1.7.10v1} [Stuffed Animals] (Stuffed Animals-1.7.10v1.jar)
UCHI sus{4.3.2} [Superheroes Unlimited Mod] (Superheroes Unlimited Mod-1.7.10-4.3.2.jar)
UCHI susaddon{4.3.2} [Superheroes Unlimited Mod (Part 2)] (Superheroes Unlimited Mod-1.7.10-4.3.2.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '2.1 NVIDIA-10.0.19 310.90.10.05b12' Renderer: 'NVIDIA GeForce 320M OpenGL Engine'
Pls help
New update! https://twitter.com/Tihyo/status/699054228346540032?lang=en
Okay here is what you need to do -
1. Always put crash reports in spoilers.
2. Get the recommended version of forge, not the latest.
If that doesn't work then try:
3. Get a different version of Smart Moving, and check if it needs any other mods to run. Smartmoving is what is causing your issue here.
And if that doesn't work then:
4. Delete smart moving. That's what is causing the crash.
This is a good idea, but it probably isn't at the top of the priority list for the devs right now.
No it isn't closed mate, but you might have tried to join at one of the restart times. The server restarts every 3 hours to clear lag and server glitches.
Hi, so i'm a modpack creator.(private modpacks at the moment but thinking about public view) Anyway, I use curse voice for the base creation of making my modpack because it is so easy to assemble modpacks. I have noticed you have not put your mod up on curse. Putting your mod on curse not only gives you publicity for your mod, but it also allows ease of access for all of the curse community. I was wondering if you could think about putting your mod on curse voice. Thank you for reading and I hope you consider!
Also by the way I LOVE the flashes red streak! I was wondering though if you could tell me the location of the streak in the files because I would happily like to change it to make it red AND yellow. I don't want to trouble you by making you change it in a new update thats all and its just to further my enjoyment!
Your right it does i just ran some test and i found out its Transformers mod if you have that mod with orespawn and Super Heroes Unlimited mod all together you will get that kinda crash report Tihyo with the legends c re is it possible a way to add more Entities ID within Legend Core ? because its fun having these mod together it hope you or someone can make a possible fix for this
Is 4.3.3 almost ready? I know it's been delayed because of Star Wars and The Superheroes Unlimited Series Season 5 and what not but I'm just wondering if the release is soon.
Right-click the suit to go back in. As for the bracelets, craft them with the pod to make the bracelets have a signal. Then you can call the pod anytime.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Coupled with Boss Bars, a minimap in the upper right, and the DamageIndicators meters in the upper left, it does take up a substantial portion of my screen. As I said, I would greatly be in favor of this as an OPTION. I'm not saying it is necessary, or that it should override the HUD, but as a "Simplified" option, it would prove a benefit to myself and others I know that have used the mod and agree.
Ik Im getting that too Ive been trying for 20 min and I keep getting that the server is still restarting. I thought it was just my end but if you're having trouble too then Idk whats going on. I hope it gets fixed soon.
Im getting the same problem. I've been trying for 20 min but I keep getting that the server is restarting. I thought it was just my end but if you're having trouble too then idk. I hope it gets fixed soon.
It does work, I was playing it just last night. For me that's 8 hours ago
V4.3.3 (and V4.3.4) was skipped (since it didn't really do that much) and we went straight to V4.3.5 which will be the first mod in the Legends Wave 1. We are about 75% done with it. A lot of cool new features! Hoping to get a vid out soon.
when I enter the minecraft says he needs a legends 1.4 and do not know where INSTALLING someone please help me
Latest version needs
Legends Core 1.4 how can i find it? and what is it?[/header]Guys the link for the Legends Download is literally on the same page as the link for the Superheroes Unlimited Mod download. >_>
Oh and thanks Tihyo. That sounds great!