Tihyo will you do more for Shazam as he is my favorite superhero please such as a /SHAZAM or lighting striking the player or something like that were his suit can alternate between Shazam and billy batson so it is kind of a alternate suit situation and the ability to summon Tawny! It would much appreciated even if you don't do it it would be great if you replied. :-)
java.lang.ArrayIndexOutOfBoundsException: 0
at invtweaks.InvTweaks.buildlogString(InvTweaks.java:1025)
at invtweaks.InvTweaks.logInGameError(InvTweaks.java:422)
at invtweaks.InvTweaks.handleAutoRefill(InvTweaks.java:649)
at invtweaks.InvTweaks.onTickInGame(InvTweaks.java:135)
at invtweaks.forge.ForgeClientTick.onTick(ForgeClientTick.java:24)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_674_ForgeClientTick_onTick_ClientTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:325)
at net.minecraft.client.Minecraft.func_71407_l(Unknown Source)
at net.minecraft.client.Minecraft.func_71411_J(Unknown Source)
at net.minecraft.client.Minecraft.func_99999_d(Unknown Source)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at invtweaks.InvTweaks.buildlogString(InvTweaks.java:1025)
at invtweaks.InvTweaks.logInGameError(InvTweaks.java:422)
at invtweaks.InvTweaks.handleAutoRefill(InvTweaks.java:649)
at invtweaks.InvTweaks.onTickInGame(InvTweaks.java:135)
at invtweaks.forge.ForgeClientTick.onTick(ForgeClientTick.java:24)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_674_ForgeClientTick_onTick_ClientTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:325)
when i use intangibility with any super hero i sink into the ground, and when i try to get out I keep sinking into the ground and fall into the void unless i change gamemode and fly out. Is this supposed to happen?
when i use intangibility with any super hero i sink into the ground, and when i try to get out I keep sinking into the ground and fall into the void unless i change gamemode and fly out. Is this supposed to happen?
You mean using it with any superhero that has intangibility(Vision, Martian Manhunter, etc.)? Huh, might want to try jumping through a wall with it on, then turn it off once you're on the other side.
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java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 296666552 bytes (282 MB) / 837468160 bytes (798 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 13, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCHIJAAAA legends{1.1} [Legends Mod] (Legends Core-1.1.jar)
UCHIJAAAA sus{4.2} [Superheroes Unlimited Mod] (Superheroes Unlimited Mod-1.7.10-4.2.jar)
UCHIJAAAA susaddon{4.2} [Superheroes Unlimited Mod (Part 2)] (Superheroes Unlimited Mod-1.7.10-4.2.jar)
GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 10.18.10.3958' Renderer: 'Intel(R) HD Graphics 4000'
Launched Version: 1.7.10-Forge10.13.4.1481-1.7.10
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.3958, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: Canadian English (Canada)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Can you add the BlockPlaceEvent to things such as spiderman's cobwebs/green arrow's cobweb arrows?
Even things such as Aquaman's water placement, or the freeze breath ability would be nice.
Because these events don't have the BlockPlaceEvent it seems that none of the plugins on my server can detect them, and therefore can't block players from griefing with cobwebs and freeze breath at places like spawn, and I definitely don't want to block them from having their suits at these places. I've blocked freeze breath for now, but there's nothing in the config to block webs.
Hey maybe, in the future, you could add something to the hulk like Flash's power ring that allows him to transform on and off.
Maybe something like a Gamma Pill that you take (which becomes a "Chill Pill" so you can use it to turn back)
Hey maybe, in the future, you could add something to the hulk like Flash's power ring that allows him to transform on and off.
Maybe something like a Gamma Pill that you take (which becomes a "Chill Pill" so you can use it to turn back)
That's a really good idea, I think this should be added too. But it might be better to do like a button you press when your wearing the suit that changes you back and forth.
That's a really good idea, I think this should be added too. But it might be better to do like a button you press when your wearing the suit that changes you back and forth.
Yeah, and have the suit be invisible until you press the button then boom HULK!
Can you add the BlockPlaceEvent to things such as spiderman's cobwebs/green arrow's cobweb arrows?
Even things such as Aquaman's water placement, or the freeze breath ability would be nice.
Because these events don't have the BlockPlaceEvent it seems that none of the plugins on my server can detect them, and therefore can't block players from griefing with cobwebs and freeze breath at places like spawn, and I definitely don't want to block them from having their suits at these places. I've blocked freeze breath for now, but there's nothing in the config to block webs.
Would there be any short solution for this?
Thanks,
Omega.
I totally feel your pain (since we are bringing back Superheroes Unlimited The Server) and have presented a solution to this in V4.2.1. I have created a nondestructive mode to the mod which can be turned on in the config. ;).
Tihyo will you do more for Shazam as he is my favorite superhero please such as a /SHAZAM or lighting striking the player or something like that were his suit can alternate between Shazam and billy batson so it is kind of a alternate suit situation and the ability to summon Tawny! It would much appreciated even if you don't do it it would be great if you replied. :-)
Also will there be a CW flash and CW Prof. Zoom?
hi thiyo just wondering if superboy will be added
May be another mod conflicting.
will it work for 1.8
No
when i use intangibility with any super hero i sink into the ground, and when i try to get out I keep sinking into the ground and fall into the void unless i change gamemode and fly out. Is this supposed to happen?
You mean using it with any superhero that has intangibility(Vision, Martian Manhunter, etc.)? Huh, might want to try jumping through a wall with it on, then turn it off once you're on the other side.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
I think it was inventory tweaks trying to auto refill.
How do you get the recipes to work with NEI?
http://tihyogames.wix.com/superheroes#!gamerulesmodes/c1anu
You should add the cw flash and reverse flash
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#savetheday
#Imineforwho
You're forge version isn't recommended.
@Tihyo
Can you add the BlockPlaceEvent to things such as spiderman's cobwebs/green arrow's cobweb arrows?
Even things such as Aquaman's water placement, or the freeze breath ability would be nice.
Because these events don't have the BlockPlaceEvent it seems that none of the plugins on my server can detect them, and therefore can't block players from griefing with cobwebs and freeze breath at places like spawn, and I definitely don't want to block them from having their suits at these places. I've blocked freeze breath for now, but there's nothing in the config to block webs.
Would there be any short solution for this?
Thanks,
Omega.
Join my modded Superheroes server! Click here for more.
When is 4.2.1 coming out
Hey maybe, in the future, you could add something to the hulk like Flash's power ring that allows him to transform on and off.
Maybe something like a Gamma Pill that you take (which becomes a "Chill Pill" so you can use it to turn back)
That's a really good idea, I think this should be added too. But it might be better to do like a button you press when your wearing the suit that changes you back and forth.
Yeah, and have the suit be invisible until you press the button then boom HULK!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/forums/mapping-and-modding/minecraft-mods/wip-mods/2540127-1-8-heroicraft-mod-wip-looking-for-coders
http://www.minecraftforum.net/forums/mapping-and-modding/forums/mapping-and-modding/minecraft-mods/2466806-farlands-bringing-back-the-far-lands-250-downloads
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445830-wip-path-of-a-hero-superhero-mod-alpha-v0-3-2
#1 Troll.
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I totally feel your pain (since we are bringing back Superheroes Unlimited The Server) and have presented a solution to this in V4.2.1. I have created a nondestructive mode to the mod which can be turned on in the config. ;).
When can we expect the 4.2.1 update