The Meaning of Life, the Universe, and Everything.
Join Date:
6/27/2015
Posts:
56
Member Details
y isn't hulk jumping or running as fast as in 1.6.4 i finally got him an expected more even though he has a hulk smash ability and has the highest regeneration or one of the highest he isn't as fast or doesn't jump that high and scarlet witch was great and to op y is she not as powerful
And to add on to what proven said, the strengths are lower cause with their weapons it multiplies it and brings it up a lot. Thor currently deals the second most damage in the mod even though his strength is lower. It's because his hammer exponentially multiplies it. If I boosted their strength, they would be extremely unbalanced. Also Shazam is faster than Superman in the mod. Just sprint and you'll see. Also, Berserkers dimension teleport does work. You need Ormr in your hand and hit shift + v.
-Spider-Man, Wolverine, and Beast should be able to dodge. When you shift+right-click, things have a certain less of a percentage of hitting you.
-Shazam/Captain Marvel should have the Strength 26.
-When Flash runs to a certain point, he is teleported to the speed-force dimension.
-Thor needs a BIG upgrade. He should get Speed 28 (he runs at the speed of light in the comics) Strength 28 (He is strong enough to destroy entire planets with one strike of Mjolnir.) He should also have as good of defense as Superman. Mjolnir should hit enemies even further then it does currently.
-Lantern corps should be added. Including Sinestro
-X-Men!!!!!!!!!
-Sentry (strength 35)
-Thanos and the infinity stones and gauntlet.
-When Deadpool looses all of his health/hearts, he doesn't die, he turns into a little pile of red goop/melted flesh for 10 seconds, and then he turns back to Deadpool. When Wolverine looses all of his health/hearts, he turns into an Adamantium skeleton for 10 seconds, and then he turns back to Wolverine. When Groot looses all of his hearts/health (as long as he didn't loose his health from fire) he doesn't die, he turns into a stick for 5 seconds, and then he turns into a baby Groot for 5 in-game minutes.
-Fantastic Four!!!!!
-Hulk has a HULK bar on the side of the screen. The more he hits you, or the more you hit him, the more strength and regeneration he gets better. He starts as Bruce Banner (you can manually change between the two with "F") 1% he has Strength 26 and regen 6, 100% he has strength 35 and regen 12. He can die though. I didn't mention him on purpose.
-Wolverine should have the best protection and defense in the mod, because of his Adamantium Skeleton. Followed by Hulk and Sentry. He should also get Strength 35 with his claws out (I know you upgraded them already, which I was very happy to see, but his claws can kill anyone, because they are Adamantium.
- Everyone with strength 12 or higher(besides people like Wolverine, because his imense strength is because of his claws, not physical strength, can do 4x the knockback of a normal character, or a hero below strength 12.
-More Villains, Heroes, and characters in general.
-Deadpool can spawn in Chimichangas, which recover all 10 food points.
-Spider-Man, Wolverine, and Beast should be able to dodge. When you shift+right-click, things have a certain less of a percentage of hitting you.
-Shazam/Captain Marvel should have the Strength 26.
-When Flash runs to a certain point, he is teleported to the speed-force dimension.
-Thor needs a BIG upgrade. He should get Speed 28 (he runs at the speed of light in the comics) Strength 28 (He is strong enough to destroy entire planets with one strike of Mjolnir.) He should also have as good of defense as Superman. Mjolnir should hit enemies even further then it does currently.
-Lantern corps should be added. Including Sinestro
-X-Men!!!!!!!!!
-Sentry (strength 35)
-Thanos and the infinity stones and gauntlet.
-When Deadpool looses all of his health/hearts, he doesn't die, he turns into a little pile of red goop/melted flesh for 10 seconds, and then he turns back to Deadpool. When Wolverine looses all of his health/hearts, he turns into an Adamantium skeleton for 10 seconds, and then he turns back to Wolverine. When Groot looses all of his hearts/health (as long as he didn't loose his health from fire) he doesn't die, he turns into a stick for 5 seconds, and then he turns into a baby Groot for 5 in-game minutes.
-Fantastic Four!!!!!
-Hulk has a HULK bar on the side of the screen. The more he hits you, or the more you hit him, the more strength and regeneration he gets better. He starts as Bruce Banner (you can manually change between the two with "F") 1% he has Strength 26 and regen 6, 100% he has strength 35 and regen 12. He can die though. I didn't mention him on purpose.
-Wolverine should have the best protection and defense in the mod, because of his Adamantium Skeleton. Followed by Hulk and Sentry. He should also get Strength 35 with his claws out (I know you upgraded them already, which I was very happy to see, but his claws can kill anyone, because they are Adamantium.
- Everyone with strength 12 or higher(besides people like Wolverine, because his imense strength is because of his claws, not physical strength, can do 4x the knockback of a normal character, or a hero below strength 12.
-More Villains, Heroes, and characters in general.
-Deadpool can spawn in Chimichangas, which recover all 10 food points.
-Spider-Man, Wolverine, and Beast should be able to dodge. When you shift+right-click, things have a certain less of a percentage of hitting you.
-Shazam/Captain Marvel should have the Strength 26.
-When Flash runs to a certain point, he is teleported to the speed-force dimension.
-Thor needs a BIG upgrade. He should get Speed 28 (he runs at the speed of light in the comics) Strength 28 (He is strong enough to destroy entire planets with one strike of Mjolnir.) He should also have as good of defense as Superman. Mjolnir should hit enemies even further then it does currently.
-Lantern corps should be added. Including Sinestro
-X-Men!!!!!!!!!
-Sentry (strength 35)
-Thanos and the infinity stones and gauntlet.
-When Deadpool looses all of his health/hearts, he doesn't die, he turns into a little pile of red goop/melted flesh for 10 seconds, and then he turns back to Deadpool. When Wolverine looses all of his health/hearts, he turns into an Adamantium skeleton for 10 seconds, and then he turns back to Wolverine. When Groot looses all of his hearts/health (as long as he didn't loose his health from fire) he doesn't die, he turns into a stick for 5 seconds, and then he turns into a baby Groot for 5 in-game minutes.
-Fantastic Four!!!!!
-Hulk has a HULK bar on the side of the screen. The more he hits you, or the more you hit him, the more strength and regeneration he gets better. He starts as Bruce Banner (you can manually change between the two with "F") 1% he has Strength 26 and regen 6, 100% he has strength 35 and regen 12. He can die though. I didn't mention him on purpose.
-Wolverine should have the best protection and defense in the mod, because of his Adamantium Skeleton. Followed by Hulk and Sentry. He should also get Strength 35 with his claws out (I know you upgraded them already, which I was very happy to see, but his claws can kill anyone, because they are Adamantium.
- Everyone with strength 12 or higher(besides people like Wolverine, because his imense strength is because of his claws, not physical strength, can do 4x the knockback of a normal character, or a hero below strength 12.
-More Villains, Heroes, and characters in general.
-Deadpool can spawn in Chimichangas, which recover all 10 food points
I disagree with Sentry having strength 35 but everything is ok.
y isn't hulk jumping or running as fast as in 1.6.4 i finally got him an expected more even though he has a hulk smash ability and has the highest regeneration or one of the highest he isn't as fast or doesn't jump that high and scarlet witch was great and to op y is she not as powerful
He can! Hold Suit Ability 1 and jump forward. This stuff is on the website...
If u guys ever do Falcon it would be cool if his wings work kind of like the bat glider were you peace space to go up and u can point it anywhere and it goes there.
When is the X-men update will it be 4.2?, or later also to add to blakey 39 if your wolverine, deadpool, or groot when you die you should lose some of your items, turn of the option in config, also your amour durability should go down quite a bit (like as if you got hit 50 times).
When is the X-men update will it be 4.2?, or later also to add to blakey 39 if your wolverine, deadpool, or groot when you die you should lose some of your items, turn of the option in config, also your amour durability should go down quite a bit (like as if you got hit 50 times).
Sentry has been known to be the physically strongest superhero. He is equal to World Breaker Hulk or Superman Prime. He can just look at like ten planets at once and destroy them all.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/14/2014
Posts:
119
Location:
Just a place.
Minecraft:
GLchsHaxBadAudio
Xbox:
Nope.
PSN:
Nope.
Member Details
The suits need a durability buff and the Berserker should have night vision in low light level or having a rage mod with better speed, strength, and regen, hello its his name. Also, if possible Tihyo, could you add your own crafting guide for the different suit workbenches and tables? Also, what about an ultimate Vampie suit with better effects and weather manipulation. Vampie should also get flight in his bat form. At the least NEI compatibility would be nice but it takes time for updates and mod changes to do that so i could wait i guess
So what will the next update be about like any hints and what will the next update be named like 4.what so when it comes out I know it adds more character and isn't like a small bug fix update
The Meaning of Life, the Universe, and Everything.
Join Date:
1/18/2015
Posts:
54
Location:
Elemental Witches' Temple
Minecraft:
Benitez53
Member Details
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 8/30/15 7:52 PM
Description: Initializing game
java.lang.IllegalArgumentException: ID is already registered: 67
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
at com.tihyo.superheroes.entities.RegisterMark7Pod.createEntity(RegisterMark7Pod.java:24)
at com.tihyo.superheroes.entities.RegisterMark7Pod.registerEntity(RegisterMark7Pod.java:18)
at com.tihyo.superheroes.entities.RegisterMark7Pod.mainRegistry(RegisterMark7Pod.java:13)
at com.tihyo.superheroes.common.SuperHeroesMain.PreLoad(SuperHeroesMain.java:643)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
at com.tihyo.superheroes.entities.RegisterMark7Pod.createEntity(RegisterMark7Pod.java:24)
at com.tihyo.superheroes.entities.RegisterMark7Pod.registerEntity(RegisterMark7Pod.java:18)
at com.tihyo.superheroes.entities.RegisterMark7Pod.mainRegistry(RegisterMark7Pod.java:13)
at com.tihyo.superheroes.common.SuperHeroesMain.PreLoad(SuperHeroesMain.java:643)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Sentry has been known to be the physically strongest superhero. He is equal to World Breaker Hulk or Superman Prime. He can just look at like ten planets at once and destroy them all.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/14/2014
Posts:
119
Location:
Just a place.
Minecraft:
GLchsHaxBadAudio
Xbox:
Nope.
PSN:
Nope.
Member Details
The Sentry is very similar to Superman in the respect that they are immune to most reality warping abilities, fight gods on a daily basis, can run faster than light, are nigh invulnerable, can lift infinity and eternity, along with being able to PUNCH REALITY!
Anyone have any idea where you find Amazonian Ingots in the game? The only thing I found is that they are from Amazonian Stone Fragments. But an Amazonian Stone Fragment isn't something I can find in the creative search window. Is that not active in this version? Is the Amazonian Ingot perhaps craftable but missing the crafting recipe on the website?
Anyone have any idea where you find Amazonian Ingots in the game? The only thing I found is that they are from Amazonian Stone Fragments. But an Amazonian Stone Fragment isn't something I can find in the creative search window. Is that not active in this version? Is the Amazonian Ingot perhaps craftable but missing the crafting recipe on the website?
In order to get Amazonian Ingots you have to craft a cell phone and trade with Stan Lee, hope this helped!
y isn't hulk jumping or running as fast as in 1.6.4 i finally got him an expected more even though he has a hulk smash ability and has the highest regeneration or one of the highest he isn't as fast or doesn't jump that high and scarlet witch was great and to op y is she not as powerful
@Gamerguy berseker and navygirl is tihyo universe heroes(included in 4.1V)
Suggestions (from me and my friends)
-Deadpool should be able to spawn grenades.
-Spider-Man, Wolverine, and Beast should be able to dodge. When you shift+right-click, things have a certain less of a percentage of hitting you.
-Shazam/Captain Marvel should have the Strength 26.
-When Flash runs to a certain point, he is teleported to the speed-force dimension.
-Thor needs a BIG upgrade. He should get Speed 28 (he runs at the speed of light in the comics) Strength 28 (He is strong enough to destroy entire planets with one strike of Mjolnir.) He should also have as good of defense as Superman. Mjolnir should hit enemies even further then it does currently.
-Lantern corps should be added. Including Sinestro
-X-Men!!!!!!!!!
-Sentry (strength 35)
-Thanos and the infinity stones and gauntlet.
-When Deadpool looses all of his health/hearts, he doesn't die, he turns into a little pile of red goop/melted flesh for 10 seconds, and then he turns back to Deadpool. When Wolverine looses all of his health/hearts, he turns into an Adamantium skeleton for 10 seconds, and then he turns back to Wolverine. When Groot looses all of his hearts/health (as long as he didn't loose his health from fire) he doesn't die, he turns into a stick for 5 seconds, and then he turns into a baby Groot for 5 in-game minutes.
-Fantastic Four!!!!!
-Hulk has a HULK bar on the side of the screen. The more he hits you, or the more you hit him, the more strength and regeneration he gets better. He starts as Bruce Banner (you can manually change between the two with "F") 1% he has Strength 26 and regen 6, 100% he has strength 35 and regen 12. He can die though. I didn't mention him on purpose.
-Wolverine should have the best protection and defense in the mod, because of his Adamantium Skeleton. Followed by Hulk and Sentry. He should also get Strength 35 with his claws out (I know you upgraded them already, which I was very happy to see, but his claws can kill anyone, because they are Adamantium.
- Everyone with strength 12 or higher(besides people like Wolverine, because his imense strength is because of his claws, not physical strength, can do 4x the knockback of a normal character, or a hero below strength 12.
-More Villains, Heroes, and characters in general.
-Deadpool can spawn in Chimichangas, which recover all 10 food points.
Quote from Blakey39MC >>
Anything about Ultron and Hulkbuster though?
I disagree with Sentry having strength 35 but everything is ok.
He can! Hold Suit Ability 1 and jump forward. This stuff is on the website...
Than you for the reply what strength should Sentry have then?
If u guys ever do Falcon it would be cool if his wings work kind of like the bat glider were you peace space to go up and u can point it anywhere and it goes there.
Square Up
20.
When is the X-men update will it be 4.2?, or later also to add to blakey 39 if your wolverine, deadpool, or groot when you die you should lose some of your items, turn of the option in config, also your amour durability should go down quite a bit (like as if you got hit 50 times).
X-men will be added in later updates.
Sentry has been known to be the physically strongest superhero. He is equal to World Breaker Hulk or Superman Prime. He can just look at like ten planets at once and destroy them all.
The suits need a durability buff and the Berserker should have night vision in low light level or having a rage mod with better speed, strength, and regen, hello its his name. Also, if possible Tihyo, could you add your own crafting guide for the different suit workbenches and tables? Also, what about an ultimate Vampie suit with better effects and weather manipulation. Vampie should also get flight in his bat form. At the least NEI compatibility would be nice but it takes time for updates and mod changes to do that so i could wait i guess
Iron Man, how he thinks:
So what will the next update be about like any hints and what will the next update be named like 4.what so when it comes out I know it adds more character and isn't like a small bug fix update
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 8/30/15 7:52 PM
Description: Initializing game
java.lang.IllegalArgumentException: ID is already registered: 67
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
at com.tihyo.superheroes.entities.RegisterMark7Pod.createEntity(RegisterMark7Pod.java:24)
at com.tihyo.superheroes.entities.RegisterMark7Pod.registerEntity(RegisterMark7Pod.java:18)
at com.tihyo.superheroes.entities.RegisterMark7Pod.mainRegistry(RegisterMark7Pod.java:13)
at com.tihyo.superheroes.common.SuperHeroesMain.PreLoad(SuperHeroesMain.java:643)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
at com.tihyo.superheroes.entities.RegisterMark7Pod.createEntity(RegisterMark7Pod.java:24)
at com.tihyo.superheroes.entities.RegisterMark7Pod.registerEntity(RegisterMark7Pod.java:18)
at com.tihyo.superheroes.entities.RegisterMark7Pod.mainRegistry(RegisterMark7Pod.java:13)
at com.tihyo.superheroes.common.SuperHeroesMain.PreLoad(SuperHeroesMain.java:643)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_65, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 235058800 bytes (224 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 Optifine OptiFine_1.7.10_HD_B5 43 mods loaded, 43 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar) Unloaded->Constructed->Pre-initialized
battlegear2{1.0.7.0} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar) Unloaded->Constructed->Pre-initialized
zeldaswordskills{1.7.10-2.2.3} [Zelda Sword Skills] (1.7.10-zeldaswordskills-2.2.3.jar) Unloaded->Constructed->Pre-initialized
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar.zip) Unloaded->Constructed->Pre-initialized
DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.3.jar) Unloaded->Constructed->Pre-initialized
nevermine{2.3} [AdventOfAscension] (AoA-2.3.1.jar) Unloaded->Constructed->Pre-initialized
ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized
Backpack{2.0.0} [Backpack] (backpack-2.0.0-1.7.x.jar) Unloaded->Constructed->Pre-initialized
BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
CarpentersBlocks{3.3.5} [Carpenter's Blocks] (Carpenter's Blocks v3.3.5 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized
carsanddrives{1.0.9} [Cars and Drives] (Cars_and_Drives_Mod_V-1.0.9.jar) Unloaded->Constructed->Pre-initialized
colorfularmor{1.7.10-2.6} [Colorful Armor] (colorfularmor-1.7.10-2.6.jar) Unloaded->Constructed->Pre-initialized
Doca{1.7.4_2.2.7} [DogCatPlus] (Dog-Cat-Plus-Mod-1.7.10 (1).jar) Unloaded->Constructed->Pre-initialized
doggystyle{1.0.4.77} [Doggy Style] (DoggyStyle-1.0.5.78.jar) Unloaded->Constructed->Pre-initialized
DragonMounts{r41-1.7.10} [Dragon Mounts] (DragonMounts-r41-1.7.10.jar) Unloaded->Constructed->Pre-initialized
emeraldmod{3.5.2} [EmeraldMod] (EmeraldMod 1.7.10 Forge V3.5.2.jar) Unloaded->Constructed->Pre-initialized
eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) Unloaded->Constructed->Pre-initialized
fairymod{0.5} [Fairy Mod] (fairymod-0.5-1.7.10.jar) Unloaded->Constructed->Pre-initialized
wuppy29_frozencraft{1.0.0.0} [FrozenCraft] (frozencraft1710-10008125491.zip) Unloaded->Constructed->Pre-initialized
instahouse{8.0} [Insta House] (InstaHousev8.0.jar) Unloaded->Constructed->Pre-initialized
InventoryPets{1.1.0} [Inventory Pets] (inventorypets-1.7.10-1.1.0.jar) Unloaded->Constructed->Pre-initialized
RadixCore{2.0.1} [RadixCore] (RadixCore-2.0.1-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized
MCA{5.0.1} [Minecraft Comes Alive] (MCA-5.0.1-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized
MinecraftDonalds{v6.0} [MinecraftDonalds] (MinecraftDonaldsMod v6.0.zip) Unloaded->Constructed->Pre-initialized
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized
mwaw{1.7.10-0.0.6} [Elemental Witch Mod] (mwaw-1.7.10-0.0.6.jar) Unloaded->Constructed->Pre-initialized
Paintball{1.7.10v1} [Paintball] (Paintball-1.7.10v1.jar) Unloaded->Constructed->Pre-initialized
PetBat{1.3.6} [Pet Bat] (PetBat-1.7.10.jar) Unloaded->Constructed->Pre-initialized
primitivemobs{1.0} [Primitive Mobs] (primitivemobs-1.0c-1.7.10.jar) Unloaded->Constructed->Pre-initialized
RainbowWorld{1.0.0} [RainbowWorld] (Rainbow World (1.7.x).jar) Unloaded->Constructed->Pre-initialized
ReiMinimap{1.7.10} [Rei's Minimap] (ReiMinimap-1.7.10-3.6.jar) Unloaded->Constructed->Pre-initialized
StuffedAnimals{1.7.10v1} [Stuffed Animals] (Stuffed Animals-1.7.10v1.jar) Unloaded->Constructed->Pre-initialized
sus{4.1.1} [Superheroes Unlimited Mod] (Superheroes Unlimited Mod-1.7.10-4.1.1.jar) Unloaded->Constructed->Errored
tgp{1.0} [The Great Pigoku Mod] (TheGreatPigokuMod v1.1(1.7.10).jar) Unloaded->Constructed->Pre-initialized
TwilightForest{2.3.5} [The Twilight Forest] (twilightforest-1.7.10-2.3.5.jar) Unloaded->Constructed->Pre-initialized
ucm{1.0} [Useful Carrots Mod] (UsefulCarrotMod-1.3-1.7.10.jar) Unloaded->Constructed->Pre-initialized
WiiRemoteId{1.0} [WiiRemoteMod by Nether] (WiiMod-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized
youtubers{1.7.0} [Youtubers+ Mod] (youtubers-1.6.5.jar) Unloaded->Constructed->Pre-initialized
zssaddon{1.7.10-alpha-0.0.1} [Zelda Sword Skills - Addon] (zeldaswordskillsaddon-v0.0.4a (1).jar) Unloaded->Constructed->Pre-initialized
Launched Version: 1.7.10-Forge10.13.2.1291
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 4200 GL version 2.1.8870, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
My minecraft doesnt want to open with the new update. Plz help me.
source?
The Sentry is very similar to Superman in the respect that they are immune to most reality warping abilities, fight gods on a daily basis, can run faster than light, are nigh invulnerable, can lift infinity and eternity, along with being able to PUNCH REALITY!
Anyone have any idea where you find Amazonian Ingots in the game? The only thing I found is that they are from Amazonian Stone Fragments. But an Amazonian Stone Fragment isn't something I can find in the creative search window. Is that not active in this version? Is the Amazonian Ingot perhaps craftable but missing the crafting recipe on the website?
In order to get Amazonian Ingots you have to craft a cell phone and trade with Stan Lee, hope this helped!