The Meaning of Life, the Universe, and Everything.
Join Date:
1/18/2015
Posts:
54
Location:
Elemental Witches' Temple
Minecraft:
Benitez53
Member Details
Can someone tell me why my game crashed
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 8/30/15 7:52 PM
Description: Initializing game
java.lang.IllegalArgumentException: ID is already registered: 67
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
at com.tihyo.superheroes.entities.RegisterMark7Pod.createEntity(RegisterMark7Pod.java:24)
at com.tihyo.superheroes.entities.RegisterMark7Pod.registerEntity(RegisterMark7Pod.java:18)
at com.tihyo.superheroes.entities.RegisterMark7Pod.mainRegistry(RegisterMark7Pod.java:13)
at com.tihyo.superheroes.common.SuperHeroesMain.PreLoad(SuperHeroesMain.java:643)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
at com.tihyo.superheroes.entities.RegisterMark7Pod.createEntity(RegisterMark7Pod.java:24)
at com.tihyo.superheroes.entities.RegisterMark7Pod.registerEntity(RegisterMark7Pod.java:18)
at com.tihyo.superheroes.entities.RegisterMark7Pod.mainRegistry(RegisterMark7Pod.java:13)
at com.tihyo.superheroes.common.SuperHeroesMain.PreLoad(SuperHeroesMain.java:643)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_65, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 235058800 bytes (224 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 Optifine OptiFine_1.7.10_HD_B5 43 mods loaded, 43 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar) Unloaded->Constructed->Pre-initialized
battlegear2{1.0.7.0} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar) Unloaded->Constructed->Pre-initialized
zeldaswordskills{1.7.10-2.2.3} [Zelda Sword Skills] (1.7.10-zeldaswordskills-2.2.3.jar) Unloaded->Constructed->Pre-initialized
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar.zip) Unloaded->Constructed->Pre-initialized
DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.3.jar) Unloaded->Constructed->Pre-initialized
nevermine{2.3} [AdventOfAscension] (AoA-2.3.1.jar) Unloaded->Constructed->Pre-initialized
ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized
Backpack{2.0.0} [Backpack] (backpack-2.0.0-1.7.x.jar) Unloaded->Constructed->Pre-initialized
BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
CarpentersBlocks{3.3.5} [Carpenter's Blocks] (Carpenter's Blocks v3.3.5 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized
carsanddrives{1.0.9} [Cars and Drives] (Cars_and_Drives_Mod_V-1.0.9.jar) Unloaded->Constructed->Pre-initialized
colorfularmor{1.7.10-2.6} [Colorful Armor] (colorfularmor-1.7.10-2.6.jar) Unloaded->Constructed->Pre-initialized
Doca{1.7.4_2.2.7} [DogCatPlus] (Dog-Cat-Plus-Mod-1.7.10 (1).jar) Unloaded->Constructed->Pre-initialized
doggystyle{1.0.4.77} [Doggy Style] (DoggyStyle-1.0.5.78.jar) Unloaded->Constructed->Pre-initialized
DragonMounts{r41-1.7.10} [Dragon Mounts] (DragonMounts-r41-1.7.10.jar) Unloaded->Constructed->Pre-initialized
emeraldmod{3.5.2} [EmeraldMod] (EmeraldMod 1.7.10 Forge V3.5.2.jar) Unloaded->Constructed->Pre-initialized
eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) Unloaded->Constructed->Pre-initialized
fairymod{0.5} [Fairy Mod] (fairymod-0.5-1.7.10.jar) Unloaded->Constructed->Pre-initialized
wuppy29_frozencraft{1.0.0.0} [FrozenCraft] (frozencraft1710-10008125491.zip) Unloaded->Constructed->Pre-initialized
instahouse{8.0} [Insta House] (InstaHousev8.0.jar) Unloaded->Constructed->Pre-initialized
InventoryPets{1.1.0} [Inventory Pets] (inventorypets-1.7.10-1.1.0.jar) Unloaded->Constructed->Pre-initialized
RadixCore{2.0.1} [RadixCore] (RadixCore-2.0.1-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized
MCA{5.0.1} [Minecraft Comes Alive] (MCA-5.0.1-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized
MinecraftDonalds{v6.0} [MinecraftDonalds] (MinecraftDonaldsMod v6.0.zip) Unloaded->Constructed->Pre-initialized
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized
mwaw{1.7.10-0.0.6} [Elemental Witch Mod] (mwaw-1.7.10-0.0.6.jar) Unloaded->Constructed->Pre-initialized
Paintball{1.7.10v1} [Paintball] (Paintball-1.7.10v1.jar) Unloaded->Constructed->Pre-initialized
PetBat{1.3.6} [Pet Bat] (PetBat-1.7.10.jar) Unloaded->Constructed->Pre-initialized
primitivemobs{1.0} [Primitive Mobs] (primitivemobs-1.0c-1.7.10.jar) Unloaded->Constructed->Pre-initialized
RainbowWorld{1.0.0} [RainbowWorld] (Rainbow World (1.7.x).jar) Unloaded->Constructed->Pre-initialized
ReiMinimap{1.7.10} [Rei's Minimap] (ReiMinimap-1.7.10-3.6.jar) Unloaded->Constructed->Pre-initialized
StuffedAnimals{1.7.10v1} [Stuffed Animals] (Stuffed Animals-1.7.10v1.jar) Unloaded->Constructed->Pre-initialized
sus{4.1.1} [Superheroes Unlimited Mod] (Superheroes Unlimited Mod-1.7.10-4.1.1.jar) Unloaded->Constructed->Errored
tgp{1.0} [The Great Pigoku Mod] (TheGreatPigokuMod v1.1(1.7.10).jar) Unloaded->Constructed->Pre-initialized
TwilightForest{2.3.5} [The Twilight Forest] (twilightforest-1.7.10-2.3.5.jar) Unloaded->Constructed->Pre-initialized
ucm{1.0} [Useful Carrots Mod] (UsefulCarrotMod-1.3-1.7.10.jar) Unloaded->Constructed->Pre-initialized
WiiRemoteId{1.0} [WiiRemoteMod by Nether] (WiiMod-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized
youtubers{1.7.0} [Youtubers+ Mod] (youtubers-1.6.5.jar) Unloaded->Constructed->Pre-initialized
zssaddon{1.7.10-alpha-0.0.1} [Zelda Sword Skills - Addon] (zeldaswordskillsaddon-v0.0.4a (1).jar) Unloaded->Constructed->Pre-initialized
Launched Version: 1.7.10-Forge10.13.2.1291
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 4200 GL version 2.1.8870, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Hey Tihyo and Team, what Mutants do you have planned for the X-men update? Will you add mystique it would be cool if she could look like any superhero that she wanted, you could press the alternate suit button and go through all the suits.
Thor actually beat sentry and so did hulk and red hulk. The only people that even have a chance aganist superman are thor, hulk, red hulk, batman, and wonder woman
About the Sentry thing, I just learned that Thor and hulk would beat the crap out of sentry because Thor is the mighty god of thunder and hulk is THE STRONGEST HERO THERE IS!!!!! That is his quote
No sentry can get hurt because his durability has limits
No sentry can get hurt because his durability has limits
Deadpool killed the marvel universe. Sentry is in the freaking marvel universe. If deadpool can kill sentry, others like Superman, Thor, Hulk, Red Hulk, Wolverine, Wonder Woman, and Shazam can defenatly kill Sentry
About the Sentry thing, I just learned that Thor and hulk would beat the crap out of sentry because Thor is the mighty god of thunder and hulk is THE STRONGEST HERO THERE IS!!!!! That is his quote
No sentry can get hurt because his durability has limits
No sentry can get hurt because his durability has limits
Deadpool killed the marvel universe. Sentry is in the freaking marvel universe. If deadpool can kill sentry, others like Superman, Thor, Hulk, Red Hulk, Wolverine, Wonder Woman, and Shazam can defenatly kill Sentry
Ok can we stop with sentry posting comments please even though this guy is strong or whatever but it doesn't matter I mean comic books aren't meant to be the same, if that's where your guys are getting your information you might want to stop because I promise you will be here for a year discussing his strength. In short Comics aren't specific information because of different authors
So, I have 3 suggestions... but it would be really hard probably, so I don't know if you will do it... I had other ones, but I'll only include the ones I just thought up, and my top picks from the last one.
-When Deadpool looses all of his health/hearts, he doesn't die, he turns into a little pile of red goop/melted flesh for 10 seconds, and then he turns back to Deadpool. When Wolverine looses all of his health/hearts, he turns into an Adamantium skeleton for 10 seconds, and then he turns back to Wolverine. When Groot looses all of his hearts/health (as long as he didn't loose his health from fire) he doesn't die, he turns into a stick for 5 seconds, and then he turns into a baby Groot for 5 in-game minutes.
-Hulk has a HULK bar on the side of the screen. The more he hits you, or the more you hit him, the more strength and regeneration he gets better. He starts as Bruce Banner (you can manually change between the two with "F") 1% he has Strength 26 and regen 6, 100% he has strength 35 and regen 12. He can die though. I didn't mention him on purpose.
New Suggestions:
-New gamerule where you can obtain the powers of a character even after you take the suit off or die. When you put on Batman's suit, you keep the strength, speed, acrobatics, abilities to use batgadgets and computer, etc., but you do not keep the armor/protection. When you take off the Spider-Man suit, you keep everything including the armor/protection, but you do not keep the web-abilities, as those come from the built in web-shooters on the suit. When you take Wolverine's suit, Superman's Suit, etc. you keep everything. This includes things like Wolverine's claws, Superman's Lasers, etc. When you are Thor or Deadpool, you keep everything but the ability to draw weapons. Same goes for Deathstroke, except with him, you lose the armor/protection too. When you take off a Hulk or Iron-Man suit, you keep absolutely nothing. If you have on a Superman suit, but you want to be Thor, just replace the suits and your powers will change.
-This one will be hard, but REALLY awesome. You can configure a suit's powers and protection. You can change a character's strength, speed, acrobatics, regeneration, armor, etc. You can change the damage lasers do, the distace a web shoots, or the strength Wolverine has when his claws are OUT. The reason this has come up is 25% because I want people to stop arguing about Sentry, etc. They could decide on their own how powerful a character is. 75% is because it would be AMAZING!
So, I have 3 suggestions... but it would be really hard probably, so I don't know if you will do it... I had other ones, but I'll only include the ones I just thought up, and my top picks from the last one.
-When Deadpool looses all of his health/hearts, he doesn't die, he turns into a little pile of red goop/melted flesh for 10 seconds, and then he turns back to Deadpool. When Wolverine looses all of his health/hearts, he turns into an Adamantium skeleton for 10 seconds, and then he turns back to Wolverine. When Groot looses all of his hearts/health (as long as he didn't loose his health from fire) he doesn't die, he turns into a stick for 5 seconds, and then he turns into a baby Groot for 5 in-game minutes.
-Hulk has a HULK bar on the side of the screen. The more he hits you, or the more you hit him, the more strength and regeneration he gets better. He starts as Bruce Banner (you can manually change between the two with "F") 1% he has Strength 26 and regen 6, 100% he has strength 35 and regen 12. He can die though. I didn't mention him on purpose.
New Suggestions:
-New gamerule where you can obtain the powers of a character even after you take the suit off or die. When you put on Batman's suit, you keep the strength, speed, acrobatics, abilities to use batgadgets and computer, etc., but you do not keep the armor/protection. When you take off the Spider-Man suit, you keep everything including the armor/protection, but you do not keep the web-abilities, as those come from the built in web-shooters on the suit. When you take Wolverine's suit, Superman's Suit, etc. you keep everything. This includes things like Wolverine's claws, Superman's Lasers, etc. When you are Thor or Deadpool, you keep everything but the ability to draw weapons. Same goes for Deathstroke, except with him, you lose the armor/protection too. When you take off a Hulk or Iron-Man suit, you keep absolutely nothing. If you have on a Superman suit, but you want to be Thor, just replace the suits and your powers will change.
-This one will be hard, but REALLY awesome. You can configure a suit's powers and protection. You can change a character's strength, speed, acrobatics, regeneration, armor, etc. You can change the damage lasers do, the distace a web shoots, or the strength Wolverine has when his claws are OUT. The reason this has come up is 25% because I want people to stop arguing about Sentry, etc. They could decide on their own how powerful a character is. 75% is because it would be AMAZING!
I think the first priority is Asgard
is there any other way because we like messing with each other and wearing armor down just takes too long
Can someone tell me why my game crashed
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 8/30/15 7:52 PM
Description: Initializing game
java.lang.IllegalArgumentException: ID is already registered: 67
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
at com.tihyo.superheroes.entities.RegisterMark7Pod.createEntity(RegisterMark7Pod.java:24)
at com.tihyo.superheroes.entities.RegisterMark7Pod.registerEntity(RegisterMark7Pod.java:18)
at com.tihyo.superheroes.entities.RegisterMark7Pod.mainRegistry(RegisterMark7Pod.java:13)
at com.tihyo.superheroes.common.SuperHeroesMain.PreLoad(SuperHeroesMain.java:643)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
at com.tihyo.superheroes.entities.RegisterMark7Pod.createEntity(RegisterMark7Pod.java:24)
at com.tihyo.superheroes.entities.RegisterMark7Pod.registerEntity(RegisterMark7Pod.java:18)
at com.tihyo.superheroes.entities.RegisterMark7Pod.mainRegistry(RegisterMark7Pod.java:13)
at com.tihyo.superheroes.common.SuperHeroesMain.PreLoad(SuperHeroesMain.java:643)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_65, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 235058800 bytes (224 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 Optifine OptiFine_1.7.10_HD_B5 43 mods loaded, 43 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar) Unloaded->Constructed->Pre-initialized
battlegear2{1.0.7.0} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.7.0.jar) Unloaded->Constructed->Pre-initialized
zeldaswordskills{1.7.10-2.2.3} [Zelda Sword Skills] (1.7.10-zeldaswordskills-2.2.3.jar) Unloaded->Constructed->Pre-initialized
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar.zip) Unloaded->Constructed->Pre-initialized
DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.3.jar) Unloaded->Constructed->Pre-initialized
nevermine{2.3} [AdventOfAscension] (AoA-2.3.1.jar) Unloaded->Constructed->Pre-initialized
ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized
Backpack{2.0.0} [Backpack] (backpack-2.0.0-1.7.x.jar) Unloaded->Constructed->Pre-initialized
BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
CarpentersBlocks{3.3.5} [Carpenter's Blocks] (Carpenter's Blocks v3.3.5 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized
carsanddrives{1.0.9} [Cars and Drives] (Cars_and_Drives_Mod_V-1.0.9.jar) Unloaded->Constructed->Pre-initialized
colorfularmor{1.7.10-2.6} [Colorful Armor] (colorfularmor-1.7.10-2.6.jar) Unloaded->Constructed->Pre-initialized
Doca{1.7.4_2.2.7} [DogCatPlus] (Dog-Cat-Plus-Mod-1.7.10 (1).jar) Unloaded->Constructed->Pre-initialized
doggystyle{1.0.4.77} [Doggy Style] (DoggyStyle-1.0.5.78.jar) Unloaded->Constructed->Pre-initialized
DragonMounts{r41-1.7.10} [Dragon Mounts] (DragonMounts-r41-1.7.10.jar) Unloaded->Constructed->Pre-initialized
emeraldmod{3.5.2} [EmeraldMod] (EmeraldMod 1.7.10 Forge V3.5.2.jar) Unloaded->Constructed->Pre-initialized
eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) Unloaded->Constructed->Pre-initialized
fairymod{0.5} [Fairy Mod] (fairymod-0.5-1.7.10.jar) Unloaded->Constructed->Pre-initialized
wuppy29_frozencraft{1.0.0.0} [FrozenCraft] (frozencraft1710-10008125491.zip) Unloaded->Constructed->Pre-initialized
instahouse{8.0} [Insta House] (InstaHousev8.0.jar) Unloaded->Constructed->Pre-initialized
InventoryPets{1.1.0} [Inventory Pets] (inventorypets-1.7.10-1.1.0.jar) Unloaded->Constructed->Pre-initialized
RadixCore{2.0.1} [RadixCore] (RadixCore-2.0.1-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized
MCA{5.0.1} [Minecraft Comes Alive] (MCA-5.0.1-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized
MinecraftDonalds{v6.0} [MinecraftDonalds] (MinecraftDonaldsMod v6.0.zip) Unloaded->Constructed->Pre-initialized
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized
mwaw{1.7.10-0.0.6} [Elemental Witch Mod] (mwaw-1.7.10-0.0.6.jar) Unloaded->Constructed->Pre-initialized
Paintball{1.7.10v1} [Paintball] (Paintball-1.7.10v1.jar) Unloaded->Constructed->Pre-initialized
PetBat{1.3.6} [Pet Bat] (PetBat-1.7.10.jar) Unloaded->Constructed->Pre-initialized
primitivemobs{1.0} [Primitive Mobs] (primitivemobs-1.0c-1.7.10.jar) Unloaded->Constructed->Pre-initialized
RainbowWorld{1.0.0} [RainbowWorld] (Rainbow World (1.7.x).jar) Unloaded->Constructed->Pre-initialized
ReiMinimap{1.7.10} [Rei's Minimap] (ReiMinimap-1.7.10-3.6.jar) Unloaded->Constructed->Pre-initialized
StuffedAnimals{1.7.10v1} [Stuffed Animals] (Stuffed Animals-1.7.10v1.jar) Unloaded->Constructed->Pre-initialized
sus{4.1.1} [Superheroes Unlimited Mod] (Superheroes Unlimited Mod-1.7.10-4.1.1.jar) Unloaded->Constructed->Errored
tgp{1.0} [The Great Pigoku Mod] (TheGreatPigokuMod v1.1(1.7.10).jar) Unloaded->Constructed->Pre-initialized
TwilightForest{2.3.5} [The Twilight Forest] (twilightforest-1.7.10-2.3.5.jar) Unloaded->Constructed->Pre-initialized
ucm{1.0} [Useful Carrots Mod] (UsefulCarrotMod-1.3-1.7.10.jar) Unloaded->Constructed->Pre-initialized
WiiRemoteId{1.0} [WiiRemoteMod by Nether] (WiiMod-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized
youtubers{1.7.0} [Youtubers+ Mod] (youtubers-1.6.5.jar) Unloaded->Constructed->Pre-initialized
zssaddon{1.7.10-alpha-0.0.1} [Zelda Sword Skills - Addon] (zeldaswordskillsaddon-v0.0.4a (1).jar) Unloaded->Constructed->Pre-initialized
Launched Version: 1.7.10-Forge10.13.2.1291
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 4200 GL version 2.1.8870, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
please use spoilers
Hey Tihyo and Team, what Mutants do you have planned for the X-men update? Will you add mystique it would be cool if she could look like any superhero that she wanted, you could press the alternate suit button and go through all the suits.
Thor actually beat sentry and so did hulk and red hulk. The only people that even have a chance aganist superman are thor, hulk, red hulk, batman, and wonder woman
About the Sentry thing, I just learned that Thor and hulk would beat the crap out of sentry because Thor is the mighty god of thunder and hulk is THE STRONGEST HERO THERE IS!!!!! That is his quote
No sentry can get hurt because his durability has limits
No sentry can get hurt because his durability has limits
Deadpool killed the marvel universe. Sentry is in the freaking marvel universe. If deadpool can kill sentry, others like Superman, Thor, Hulk, Red Hulk, Wolverine, Wonder Woman, and Shazam can defenatly kill Sentry
when? how?
http://marvel.wikia.com/wiki/Deadpool_Kills_the_Marvel_Universe_Vol_1
To Br fair it's not at ALL Earth 616 Canon...
Tihyo
will you add the the bat-pod and bat-wing
will green lantern be able to summon vehicles from his ring
will you add some random spawning structures and more dimensions if so can you give me an example of both and which update will they be in
when will the crafting recipes be uploaded to the website
will you add gulactus as a giant boss like Godzilla and a suit for him but we only get it if we kill him
who is the next hero and villain in the next update
btw your mod rocks it is the best
Ok can we stop with sentry posting comments please even though this guy is strong or whatever but it doesn't matter I mean comic books aren't meant to be the same, if that's where your guys are getting your information you might want to stop because I promise you will be here for a year discussing his strength. In short Comics aren't specific information because of different authors
I believe that things like that are already planned. Like more vehicles, dimensions, bosses, and of course new suits.
Click Here for a cookie
Could you plz stop reposting this suggestion?
Shazam got beat by superman the JLU the epidose clash, Shazam got beaten by superman. He also got beat by Martain Manhunter and Wonder Woman at times.
Stop with this pointless debate already.
Shazam is cool. I dont care about what anyone says. We need to change the subject.
Click Here for a cookie
So, I have 3 suggestions... but it would be really hard probably, so I don't know if you will do it... I had other ones, but I'll only include the ones I just thought up, and my top picks from the last one.
-When Deadpool looses all of his health/hearts, he doesn't die, he turns into a little pile of red goop/melted flesh for 10 seconds, and then he turns back to Deadpool. When Wolverine looses all of his health/hearts, he turns into an Adamantium skeleton for 10 seconds, and then he turns back to Wolverine. When Groot looses all of his hearts/health (as long as he didn't loose his health from fire) he doesn't die, he turns into a stick for 5 seconds, and then he turns into a baby Groot for 5 in-game minutes.
-Hulk has a HULK bar on the side of the screen. The more he hits you, or the more you hit him, the more strength and regeneration he gets better. He starts as Bruce Banner (you can manually change between the two with "F") 1% he has Strength 26 and regen 6, 100% he has strength 35 and regen 12. He can die though. I didn't mention him on purpose.
New Suggestions:
-New gamerule where you can obtain the powers of a character even after you take the suit off or die. When you put on Batman's suit, you keep the strength, speed, acrobatics, abilities to use batgadgets and computer, etc., but you do not keep the armor/protection. When you take off the Spider-Man suit, you keep everything including the armor/protection, but you do not keep the web-abilities, as those come from the built in web-shooters on the suit. When you take Wolverine's suit, Superman's Suit, etc. you keep everything. This includes things like Wolverine's claws, Superman's Lasers, etc. When you are Thor or Deadpool, you keep everything but the ability to draw weapons. Same goes for Deathstroke, except with him, you lose the armor/protection too. When you take off a Hulk or Iron-Man suit, you keep absolutely nothing. If you have on a Superman suit, but you want to be Thor, just replace the suits and your powers will change.
-This one will be hard, but REALLY awesome. You can configure a suit's powers and protection. You can change a character's strength, speed, acrobatics, regeneration, armor, etc. You can change the damage lasers do, the distace a web shoots, or the strength Wolverine has when his claws are OUT. The reason this has come up is 25% because I want people to stop arguing about Sentry, etc. They could decide on their own how powerful a character is. 75% is because it would be AMAZING!
That would be cool.
How do you craft Green lantern armor now?
I don't get The Green lantern Power battery I've got on the armor all the way down to zero and it still does not work