Which mod maker do you use?
Can you please add Night Crawler that can Teleport by L or something!
This is the best mod only it doesn't have Iron Patriot, War Machine, more Iron Man suits, you get the message!
All the other superhero mods don't even have a HUD for the mask of Iron Man and Hulkbuster...
YEP... YOUR THE BEST
I was just wondering if you had an E.T.A on when the 1.6.2 version would come out. I know you are having some trouble with the textures, at least that was what I recently heard. I was just curious, cause my Forge isn't working 1.5.2 and I can't use the mod, which is killing me. Take your time with it, I was just wondering if you know when this will be out.
i got an update request for u.
can u make the repulser look like an iron man glove because the way it looks is not it meant to look like so can u plz change the look of it into the iron man glove thank u
and if u make the 1.6.2 version plz make it in 1.5.2 because i only use the cracked launcher and have no premium
He is only updating it to the latest version when he gets the 1.6 version working. Just buy the game its only like 26 usd or 30 if you don't convert it to Swedish money. After that its completely free from mods to resource packs.
Incredible mod, awesome, i loved it thank you.
Can you add the villain "Clay", would be awesome invocate him with clay blocks as a T and a pumpkin at the top .It's just a suggestion
And Nightwing should have "jump boost" like "Batman" or "Robin"
As of the moment I added Wolverine and a whole bunch of items and some ores.
you should make is so we can equip 2 wolverine claws or web shooter or any 2 batman weapons in both of player hands to use. Instead of having them be in the inventory. Just like how battle gear mod is, we should have 2 hands to do battle.
Hey, I know you're working on 1.6.2 right now, but after that, I'd suggest either not adding more and more heroes until you have all the crafting recipes done... or just making War Machine, cuz he's pro.
from what ive seen from this mod i think it looks brilliant, but after several attempts of installing it, it crashes on the loading screen. i have double checked that i have the most recent forge and mod but it is not working. i enclose below the crash report thingy, can anyone help?
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 09/08/13 22:04
Description: Initializing game
java.lang.VerifyError: (class: tihyo/superheroes/ItemSpawnJoker, method: func_77659_a signature: (Lnet/minecraft/item/ItemStack;Lnet/minecraft/world/World;Lnet/minecraft/entity/player/EntityPlayer;)Lnet/minecraft/item/ItemStack;) Incompatible argument to function
at tihyo.superheroes.mod_Unlimited.load(mod_Unlimited.java:594)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:538)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:506)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at tihyo.superheroes.mod_Unlimited.load(mod_Unlimited.java:594)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:538)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:506)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 47968656 bytes (45 MB) / 115773440 bytes (110 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.43.819 Minecraft Forge 9.10.0.819 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{6.2.43.819} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{9.10.0.819} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_Unlimited{Not available} [mod_Unlimited] (Superheroes Unlimited Mod V1.9.1.zip) Unloaded->Constructed->Pre-initialized
Launched Version: 1.6.2-Forge9.10.0.819
LWJGL: 2.9.0
OpenGL: Intel® HD Graphics 3000 GL version 3.1.0 - Build 9.17.10.2828, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Definitely cannot wait till this comes out for 1.6.2. Love the inclusion of so many, namely the Iron Man suits 1, 6, and Hulkbuster, but I'm really here for Deadpool. Now I can break the 4th wall in Minecraft!
Definitely cannot wait till this comes out for 1.6.2. Love the inclusion of so many, namely the Iron Man suits 1, 6, and Hulkbuster, but I'm really here for Deadpool. Now I can break the 4th wall in Minecraft!
Well you're in luck. V2.0 is either coming out tomorrow or Saturday so get ready!
Can you please add Night Crawler that can Teleport by L or something!
This is the best mod only it doesn't have Iron Patriot, War Machine, more Iron Man suits, you get the message!
All the other superhero mods don't even have a HUD for the mask of Iron Man and Hulkbuster...
YEP... YOUR THE BEST
Agreed people just don't read.
He is only updating it to the latest version when he gets the 1.6 version working. Just buy the game its only like 26 usd or 30 if you don't convert it to Swedish money. After that its completely free from mods to resource packs.
Can you add the villain "Clay", would be awesome invocate him with clay blocks as a T and a pumpkin at the top .It's just a suggestion
And Nightwing should have "jump boost" like "Batman" or "Robin"
This is for 1.5.2, can't you read?
Well you're in luck. V2.0 is either coming out tomorrow or Saturday so get ready!
AWWWWW YEA! Thanks for working hard on it
I meant to ask, will the server be updated recently after?