I've been running into a huge problem trying to build a modpack with this mod included. The trouble is the ore gen and no config options to disable ores or uneccessary blocks from spawning underground.
For example. Copper ore is used in 1 recipe to make bronze which in turn is used to craft 1 item being Spiderman's Webshooters. Thing is if I have another tech mod say Tinker's Construct or Immersive Engineering installed that copper cannot be used by them even if I have an Ore Dictionary Converter installed. The Ore Dictionary Converter isn't recognizing Superheroes copper as copper.
Thus the underground becomes loaded full of copper ore that many other mods in the pack cannot use. But, I cannot turn the Superheroes copper off in a config file.
I've also tried using COFH core and have had no luck in shutting off or taking control of said copper ore. I've also tried using Custom Ore Generation with no success.
But, copper isn't the only ore that is like this.
Limonite, Red iron, black iron, sphlaterite, etc... are ores that almost completely dominate the underground but have limited crafting ability. A config file would be very helpful so I could tweak their spawn rates etc.
Also when you examine what Limonite, Red iron, black iron etc are used for in NEI, one finds that essentially these ores are just different colored versions of iron. As a suggestion, please consider using Iron ore as what spawns into the underground and then having a crafting recipe to convert that iron ingot into the appropriate ingot. I know that it's entirely possible to use Minetweaker to accomplish this, but...
In other words, limonite ingots could be gotten by taking an iron ingot and combining it with yellow dye on the crafting table. That would eliminate the Limonite ore from crowding out other tech mod's ores.
I think there might be a better way to handle both the Radiation Block and the Gamma Radiation blocks. Uranium is a real metal that at least in 1.10-1.12 seems to be fairly common amongst the tech mods. It might be a more elegant solution if Uranium was the ore spawned into the overworld and then having some kind of mechanic to convert that block into the Gamma Radiation block. It could be some kind of laboratory procedure. If you really want to go crazy, just rewatch the Billy Baxton version of the Incredible Hulk from the 80s and in the intro you see him go through a process to zap himself with gamma radiation. Thus no need for a block to be spawned in and a more cannon and immersive way to become the Hulk.
I realize this mod is in development and the author has made it clear by it being known as an alpha release. I just hope that by making folks aware of this that it might contribute towards a better mod.
Thanks for all the hard work! Looking forward to seeing what's coming.
I've been running into a huge problem trying to build a modpack with this mod included. The trouble is the ore gen and no config options to disable ores or uneccessary blocks from spawning underground.
For example. Copper ore is used in 1 recipe to make bronze which in turn is used to craft 1 item being Spiderman's Webshooters. Thing is if I have another tech mod say Tinker's Construct or Immersive Engineering installed that copper cannot be used by them even if I have an Ore Dictionary Converter installed. The Ore Dictionary Converter isn't recognizing Superheroes copper as copper.
Thus the underground becomes loaded full of copper ore that many other mods in the pack cannot use. But, I cannot turn the Superheroes copper off in a config file.
I've also tried using COFH core and have had no luck in shutting off or taking control of said copper ore. I've also tried using Custom Ore Generation with no success.
But, copper isn't the only ore that is like this.
Limonite, Red iron, black iron, sphlaterite, etc... are ores that almost completely dominate the underground but have limited crafting ability. A config file would be very helpful so I could tweak their spawn rates etc.
Also when you examine what Limonite, Red iron, black iron etc are used for in NEI, one finds that essentially these ores are just different colored versions of iron. As a suggestion, please consider using Iron ore as what spawns into the underground and then having a crafting recipe to convert that iron ingot into the appropriate ingot. I know that it's entirely possible to use Minetweaker to accomplish this, but...
In other words, limonite ingots could be gotten by taking an iron ingot and combining it with yellow dye on the crafting table. That would eliminate the Limonite ore from crowding out other tech mod's ores.
I think there might be a better way to handle both the Radiation Block and the Gamma Radiation blocks. Uranium is a real metal that at least in 1.10-1.12 seems to be fairly common amongst the tech mods. It might be a more elegant solution if Uranium was the ore spawned into the overworld and then having some kind of mechanic to convert that block into the Gamma Radiation block. It could be some kind of laboratory procedure. If you really want to go crazy, just rewatch the Billy Baxton version of the Incredible Hulk from the 80s and in the intro you see him go through a process to zap himself with gamma radiation. Thus no need for a block to be spawned in and a more cannon and immersive way to become the Hulk.
I realize this mod is in development and the author has made it clear by it being known as an alpha release. I just hope that by making folks aware of this that it might contribute towards a better mod.
Thanks for all the hard work! Looking forward to seeing what's coming.
Landar
Or use the OreDictionary to do this. If the ores are added to the OreDictionary, it'd allow the converter to work. Don't know if this can be done, but perhaps.
Also, if you really want a canon version of the Hulk accident, here's the answer: Gamma Bomb. Get too close, you become the Hulk. Perfect for canon acquisition of the Hulk's powers.
I downloaded the most recent version of both Superheroes Unlimited and the Legends Core. When I play the mod it has quite a few heroes, however many of the ones that I've seen in promotional material are not included (i.e. Captain America, Quicksilver, and Green Lantern).
Also, not relating to my previous issue, I cannot seem to access the server.
Do you mind elaborating the promotional material you are looking at, because you may be looking at the wrong version? Are you on the Tihyo patreon only Superheroes Unlimited 6.0?
Do you mind elaborating the promotional material you are looking at, because you may be looking at the wrong version? Are you on the Tihyo patreon only Superheroes Unlimited 6.0?
This is in Tihyo's signature.
And no, I am not a patron on Patreon. For now.
As other people have asked the same question: Not all of the superheroes are back in yet. 6.0 will likely have all or most of them, with any leftovers likely added in a small update afterwards to finish it off.
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I downloaded the most recent version of both Superheroes Unlimited and the Legends Core. When I play the mod it has quite a few heroes, however many of the ones that I've seen in promotional material are not included (i.e. Captain America, Quicksilver, and Green Lantern).
Also, not relating to my previous issue, I cannot seem to access the server.
This is the signature for the mod, like the banner to let people know, The reason many heroes featured on the promotional poster/banner are not included; is due to the fact they're either in complete rework or are yet to be remodelled and updated. As the models from previous versions (4.0 and under) are very old and need significant detailing.
Why were loads of characters removed in the latest updates (Harley Quinn, Doomsday, ect.), and will they be added back?
Yes they'll all be re-added; the reason for being removed was the mods core was being updated, and everything afterwards had to be re-added to suit the new code and version.
Yes they'll all be re-added; the reason for being removed was the mods core was being updated, and everything afterwards had to be re-added to suit the new code and version.
Which is good, I plan on redoing my superhero adventure. Especially if the stuff from Infinity War is eventually added. Wonder what "the snap" will do to the Minecraft world? Kill half of all MC entities?
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Which is good, I plan on redoing my superhero adventure. Especially if the stuff from Infinity War is eventually added. Wonder what "the snap" will do to the Minecraft world? Kill half of all MC entities?
Interesting concept; I'd like to think that supermove would instantly kill half of the amount of players in the nearby radius
:(:(:(:(:(:(:(:(:(:(:(:(:(:(!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Oh ok my bad
would the iron man suits come out only three at a time or will there be updates where you would release more than three suits
Hello everyone,
I've been running into a huge problem trying to build a modpack with this mod included. The trouble is the ore gen and no config options to disable ores or uneccessary blocks from spawning underground.
For example. Copper ore is used in 1 recipe to make bronze which in turn is used to craft 1 item being Spiderman's Webshooters. Thing is if I have another tech mod say Tinker's Construct or Immersive Engineering installed that copper cannot be used by them even if I have an Ore Dictionary Converter installed. The Ore Dictionary Converter isn't recognizing Superheroes copper as copper.
Thus the underground becomes loaded full of copper ore that many other mods in the pack cannot use. But, I cannot turn the Superheroes copper off in a config file.
I've also tried using COFH core and have had no luck in shutting off or taking control of said copper ore. I've also tried using Custom Ore Generation with no success.
But, copper isn't the only ore that is like this.
Limonite, Red iron, black iron, sphlaterite, etc... are ores that almost completely dominate the underground but have limited crafting ability. A config file would be very helpful so I could tweak their spawn rates etc.
Also when you examine what Limonite, Red iron, black iron etc are used for in NEI, one finds that essentially these ores are just different colored versions of iron. As a suggestion, please consider using Iron ore as what spawns into the underground and then having a crafting recipe to convert that iron ingot into the appropriate ingot. I know that it's entirely possible to use Minetweaker to accomplish this, but...
In other words, limonite ingots could be gotten by taking an iron ingot and combining it with yellow dye on the crafting table. That would eliminate the Limonite ore from crowding out other tech mod's ores.
I think there might be a better way to handle both the Radiation Block and the Gamma Radiation blocks. Uranium is a real metal that at least in 1.10-1.12 seems to be fairly common amongst the tech mods. It might be a more elegant solution if Uranium was the ore spawned into the overworld and then having some kind of mechanic to convert that block into the Gamma Radiation block. It could be some kind of laboratory procedure. If you really want to go crazy, just rewatch the Billy Baxton version of the Incredible Hulk from the 80s and in the intro you see him go through a process to zap himself with gamma radiation. Thus no need for a block to be spawned in and a more cannon and immersive way to become the Hulk.
I realize this mod is in development and the author has made it clear by it being known as an alpha release. I just hope that by making folks aware of this that it might contribute towards a better mod.
Thanks for all the hard work! Looking forward to seeing what's coming.
Landar
Or use the OreDictionary to do this. If the ores are added to the OreDictionary, it'd allow the converter to work. Don't know if this can be done, but perhaps.
Also, if you really want a canon version of the Hulk accident, here's the answer: Gamma Bomb. Get too close, you become the Hulk. Perfect for canon acquisition of the Hulk's powers.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
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I have a question regarding the mod:
I downloaded the most recent version of both Superheroes Unlimited and the Legends Core. When I play the mod it has quite a few heroes, however many of the ones that I've seen in promotional material are not included (i.e. Captain America, Quicksilver, and Green Lantern).
Also, not relating to my previous issue, I cannot seem to access the server.
Do you mind elaborating the promotional material you are looking at, because you may be looking at the wrong version? Are you on the Tihyo patreon only Superheroes Unlimited 6.0?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Hey tihyo can you release the images of all the iron man suits that are modeled. Amazing work by the way
This is the signature for the mod, like the banner to let people know, The reason many heroes featured on the promotional poster/banner are not included; is due to the fact they're either in complete rework or are yet to be remodelled and updated. As the models from previous versions (4.0 and under) are very old and need significant detailing.
Quote from porshe >>
Hey tihyo can you release the images of all the iron man suits that are modeled. Amazing work by the way
I would love to, However I'am not allowed to
Understandable have a nice day
is it possible for iron man to have an ultimate ability called the house party protocol that calls all of his iron man suits
That was in earlier versions, and calls all suits you have available in the area. Should be reimplemented in 6.0 when it comes out, so have fun.
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When will there be a download for SUM 6.0, it has been months since the release was expected to come.
Yes they'll all be re-added; the reason for being removed was the mods core was being updated, and everything afterwards had to be re-added to suit the new code and version.
Which is good, I plan on redoing my superhero adventure. Especially if the stuff from Infinity War is eventually added. Wonder what "the snap" will do to the Minecraft world? Kill half of all MC entities?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Interesting concept; I'd like to think that supermove would instantly kill half of the amount of players in the nearby radius
Though it'd need a use in singleplayer. Maybe kill half the hostile mobs in the nearby radius?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
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