Thanks for that. I think I actually remember reading that but then I must've forgotten or not checked the correct thing. Looking forward to see where this mod goes in the future.
Edit 1: Love it: 1st map spawn in flying mountains biome, 2nd map spawn next to flying mountains biome!
Edit 2: I'm not saying you have to do this by any means, but it would be nice if the fruit bushes/trees from forgotten nature spawned at the very least occasionally in the biomes from this mod when using default world types, if anything to give a bit of consistency as it in a way just feels a bit odd to have inconsistent spawns when they spawn in default and ebxl biomes.
Okay, so this is probably a dumb thing to ask and probably can't be done, but I'll try anyway. There's a seed I want to use that has a really awesome mountain range, but it only generates when using the default world type, so is there any way I can create a default world so it will generate that area and then set it to use Highlands, so the world will generate the Highlands biomes outside of the areas already explored?
EDIT: Sorry, disregard this post here, I forgot the new version has a different thread.