Is there a config where it removes the increased mineral generation rate? I dont really like the idea of having extra minerals generate, especially diamond and emeralds.
Other than that, looks like a great mod! The landscapes look more unique than extrabiomesXL
Okay, I'm using FTP with FileZilla and I managed to install forge, but how do I install this mod now? There is no folder in my Minecraft server directory called "mods" unlike singleplayer. It works fine on singleplayer
So...make the folder yourself and put it in there? I'm getting crashes when I use Highlands terrain gen on a server though, so be wary of that.
I updated the download with Highlands 2.0.1. I have confirmed it is compatible with Thaumcraft and Buildcraft now. Also fixed the shrublands issue. Shrublands now has a greater temperature difference needed and will never generate between a biome and one of its own sub-biomes. Also decreased the number of cattails in bogs and slightly decreased the number of plants in meadows.
edit: also added an option to prefix all biomes with "Highlands" so if you're using multiple biome mods and don't want duplicately named biomes you can have that.
Okay, I'm using FTP with FileZilla and I managed to install forge, but how do I install this mod now? There is no folder in my Minecraft server directory called "mods" unlike singleplayer. It works fine on singleplayer
Run the server once with just Forge installed, it will create a mods folder for you. Drop in Highlands and in the server.properties change the worldtype to HIGHLANDS and create a new world.
You said "Run the server once with just Forge installed, it will create a mods folder for you." But when I do that, it will aleready create a new world that doesnt have highlands biomes in it
Delete the 'world' folder that it creates on the initial start-up, set the level type to Highlands as you've done, and then re-run the server so that it creates a new World folder.
I'm under the assumption that Highlands isn't currently compatible server-side with other biome mods, unless you create a world in Single player, and then transfer that to Multiplayer?
Would doing this crash the server at a point where the players explore beyond what has already been generated while in single player if a Highlands biome is called to be generated?
I did what you told, but it didn't creat a mods folder, I had to create it manually. I have forge installed in the minecraft server jar file, i got the highlands in mods folder and in server.properties i have level-type=HIGHLANDS and it still doesnt create the highlands biomes. I'm using bukkit if it's of any importance. Maybe you could send me a minecraft server jar with the correct forge version installed and I would try again with that. Right now the only way I can use the highlands biomes in my server is first creating a world in singleplayer and then moving the folder to server.
You said "Run the server once with just Forge installed, it will create a mods folder for you." But when I do that, it will aleready create a new world that doesnt have highlands biomes in it
Um....yeah. Bukkit and forge are not compatible. You need to use one or the other. I'm surprised it even starts up with forge in the bukkit jar. I'm not sure you have enough knowledge about serving modded minecraft to do it effectively. I'd do more research before jumping into it.
One bug ive noticed, snow mountains generate with some parts of it having a snow layer on air. Are snow blocks missing, or are the layers over-generating? The snow layers on air thing also tends to happen with stone peeking out of the mountain, so i assume its the snow blocks that are missing
Oh, a thing I noticed around the same time as my Treecapitator difficulties - the new log blocks won't cook. I can't make charcoal out of them. I didn't test if they'd burn in a furnace as fuel themselves, but in the long run the matter of being able to make coal seems more pressing.
Okay, this is caused by right clicking a small plant with no block or item in your hand. I forgot to add to check if the held item is null before checking if it is bonemeal. I will fix this soon. For now don't right click on small plants when holding nothing in survival mode.
Oh, a thing I noticed around the same time as my Treecapitator difficulties - the new log blocks won't cook. I can't make charcoal out of them. I didn't test if they'd burn in a furnace as fuel themselves, but in the long run the matter of being able to make coal seems more pressing.
Okay, sorry. I forgot to add furnace recipes and properties to my blocks. I will add to logs the ability to cook in furnace and for logs and saplings to be used as fuel.
is it possible to alter the biome's names a bit, for example Alps to Alps HL, so that you can see the difference to some of the Biomes o' Plenty biomes with F3 pressed? I tried to reanme certain biomes in the config file but that just stopped new Highland worlds from loading... An answer would be very nice I'm a big fan of biome mods, especially of this one
Yes, you can. Don't change the names of the biomes in the config. I added an option in the config of 2.0.1 to change all of them from for example "Alps" to "Highlands:Alps" if you want. That option is at the top of the config. You should delete your config and let Highlands create a new one or add these lines to the start:
#SECTION: Additional Settings
/* use a prefix of "Highlands:" + biome name for all biomes? May help if you are using multiple biome mods and have duplicate biome names */
PrefixBiomes = true
I just downloaded the mod and it is just beautiful. Not only does it have all those amazing new landforms and plants, but it also lets me fulfill my old dream of building a house inside a giant treetrunk.
One thing I think it needs, though, is more support for the new flora. The new planks can't be crafted into stairs or slabs, and none of the new plants or saplings play well with flowerpots. Also, your saplings can be planted on nondirt blocks. And for some reason, there is no palm wood; it doesn't appear in creative inventory, and when you chop or blow up a palm tree, it doesn't drop anything.
Like I said, Highlands is both beautiful and technically impressive. It just needs this one thing to be completely made of win.
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Hey, at some point, could my brother talk to you about his planned "Stormlight" mod? It involves new biomes, and yours is the best biomes mod we've seen yet.
The mod would turn Minecraft into the Stormlight Archive world of Roshar, complete with its flora, fauna, landforms, highstorms, and the gem-powered magitech system.
We would replace the area normally covered by Ice Plains (the largest biome) with normal vanilla terrain, with the east border shielded by a range of Extreme Hills. This would simulate the land of Shin.
Beyond this the new terrain would begin generating. We would have Stormlands (flat rock plains, with occasional rockbuds, Rosharian trees and villages), Shattered Plains (like Stormlands, but with ravines everywhere, no villages, and occasionally spawning chasmfiends or chasmfiend chrysalises), Laits (basically soilless Extreme Hills), Storm Forests (lots of Rosharian trees, cactuslike snarlbrush bushes, maybe even some soil), and the Purelake (1-2 block deep lake with hut villages and really good fishing).
We would also need to talk to the makers of the Tornado mod for the highstorms, Magic Swords mod for the Stormlit gems and the stuff they power, and some new-mobs mod for the axehounds, chulls, chasmfiends and Shardbearers.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
The current version already does it. Go to the HighlandsSettings.txt config file in your Minecraft folder and look at the end of it, you'll see the following lines:
/* Use vanilla wood and leaf blocks instead of this mod's blocks? */
VanillaBlocks = false
Just erase "false" and write "true" instead.
Thank you so much! The mod is better now!
Rollback Post to RevisionRollBack
[==========================================] [I am the leader and creator of the Sheep Bros™] [==========================================]
^ Actually, Archibald's trick could solve the problem of uncraftable planks and uncookable logs too. The problem then, though, is that I can't propagate the trees because they'll just drop vanilla saplings, so I'll have to craft the sapling every time. Well, that and the fact that I like all those new kinds of wood.
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
The Forestry API you include in the 2.0.1 is NOT compatible with other mods that use the Forestry API due to different obfuscation something or others.... This is normally not an issue except when running on Linux.. where the mods are loaded a bit differently and thus the mods using the actual forestry API fail when attempting to use this version throwing errors off as well as crashing in the cases of ThaumicBees and Extra Bees.
Since it took us 8 hours to track this down (Big thanks to Pillbox and MysteriousAges for the excessive amounts of help).. I figured I would let you and anyone else know.
Other than that, looks like a great mod! The landscapes look more unique than extrabiomesXL
So...make the folder yourself and put it in there? I'm getting crashes when I use Highlands terrain gen on a server though, so be wary of that.
edit: also added an option to prefix all biomes with "Highlands" so if you're using multiple biome mods and don't want duplicately named biomes you can have that.
Run the server once with just Forge installed, it will create a mods folder for you. Drop in Highlands and in the server.properties change the worldtype to HIGHLANDS and create a new world.
Delete the 'world' folder that it creates on the initial start-up, set the level type to Highlands as you've done, and then re-run the server so that it creates a new World folder.
I'm under the assumption that Highlands isn't currently compatible server-side with other biome mods, unless you create a world in Single player, and then transfer that to Multiplayer?
Would doing this crash the server at a point where the players explore beyond what has already been generated while in single player if a Highlands biome is called to be generated?
Um....yeah. Bukkit and forge are not compatible. You need to use one or the other. I'm surprised it even starts up with forge in the bukkit jar. I'm not sure you have enough knowledge about serving modded minecraft to do it effectively. I'd do more research before jumping into it.
Okay, this is caused by right clicking a small plant with no block or item in your hand. I forgot to add to check if the held item is null before checking if it is bonemeal. I will fix this soon. For now don't right click on small plants when holding nothing in survival mode.
Okay, sorry. I forgot to add furnace recipes and properties to my blocks. I will add to logs the ability to cook in furnace and for logs and saplings to be used as fuel.
Villages are not disabled, in fact, they appear in more biomes, not just plains and deserts.
Yes, you can. Don't change the names of the biomes in the config. I added an option in the config of 2.0.1 to change all of them from for example "Alps" to "Highlands:Alps" if you want. That option is at the top of the config. You should delete your config and let Highlands create a new one or add these lines to the start:
#SECTION: Additional Settings
/* use a prefix of "Highlands:" + biome name for all biomes? May help if you are using multiple biome mods and have duplicate biome names */
PrefixBiomes = true
Hmm that's odd I set the rainfall amount to 0. I'll look into it.
One thing I think it needs, though, is more support for the new flora. The new planks can't be crafted into stairs or slabs, and none of the new plants or saplings play well with flowerpots. Also, your saplings can be planted on nondirt blocks. And for some reason, there is no palm wood; it doesn't appear in creative inventory, and when you chop or blow up a palm tree, it doesn't drop anything.
Like I said, Highlands is both beautiful and technically impressive. It just needs this one thing to be completely made of win.
We would replace the area normally covered by Ice Plains (the largest biome) with normal vanilla terrain, with the east border shielded by a range of Extreme Hills. This would simulate the land of Shin.
Beyond this the new terrain would begin generating. We would have Stormlands (flat rock plains, with occasional rockbuds, Rosharian trees and villages), Shattered Plains (like Stormlands, but with ravines everywhere, no villages, and occasionally spawning chasmfiends or chasmfiend chrysalises), Laits (basically soilless Extreme Hills), Storm Forests (lots of Rosharian trees, cactuslike snarlbrush bushes, maybe even some soil), and the Purelake (1-2 block deep lake with hut villages and really good fishing).
We would also need to talk to the makers of the Tornado mod for the highstorms, Magic Swords mod for the Stormlit gems and the stuff they power, and some new-mobs mod for the axehounds, chulls, chasmfiends and Shardbearers.
Thank you so much! The mod is better now!
[==========================================]
[I am the leader and creator of the Sheep Bros™]
[==========================================]
Since it took us 8 hours to track this down (Big thanks to Pillbox and MysteriousAges for the excessive amounts of help).. I figured I would let you and anyone else know.