This mod is amazing it is getting really popular it is the only 1.5.1 updated mod for new biomes please update it when a new update comes out ofr all your fans this is a awesome mod I like the new flying hills biome!
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Hey, there. Got a little possible bug/mod compatibility report. First off, though, I'd like to mention that I've been looking around for world gen mods since ~1.3, and after revisiting this one again for 1.5, I'd say this is actually my favorite world generation mod. Karob still wins with the trees, though. (I have something against trees looking too perfect, I guess. It's just the fir trees that really bother me, haha.)
That said, I've been using this mod with Mo' Creatures; I've overhauled my Mo' Creatures config to include all of the Highlands biomes for mob spawning for 1.5.1, and enabled MobModCompat in the Highlands config, but even still, Mo' Creatures mobs won't spawn in some biomes - some examples of this are Savannah, Lowlands, Estuary, Beach (surprisingly, since it was/is formerly a Vanilla biome), Lonely Mountain, Woodland Mountains (not Woodlands), etc.
If requested, I can provide my Mo' Creatures Biomes config and Highlands config.
Any advice? Is this a known bug that's in development? Or is this something that I should forward to Mo' Creatures instead?
So sdj, how is the new content coming along? Also if you could can you try to make it those wood types useable in other mod materials? You could probably talk to the Underground biomes creator on how to do that, since he did the same thing with cobblestone. It's one of the things that seemed to not really work with other biome mods that added their own woodtypes (I don't know if that was ever fixed)
The new content is coming along but slowly. There is a lot to do with the new blocks as well as other things I want to do like more trees. I can use Forge's Ore Dictionary to make my wood function as wood.
Hey, there. Got a little possible bug/mod compatibility report. First off, though, I'd like to mention that I've been looking around for world gen mods since ~1.3, and after revisiting this one again for 1.5, I'd say this is actually my favorite world generation mod. Karob still wins with the trees, though. (I have something against trees looking too perfect, I guess. It's just the fir trees that really bother me, haha.)
That said, I've been using this mod with Mo' Creatures; I've overhauled my Mo' Creatures config to include all of the Highlands biomes for mob spawning for 1.5.1, and enabled MobModCompat in the Highlands config, but even still, Mo' Creatures mobs won't spawn in some biomes - some examples of this are Savannah, Lowlands, Estuary, Beach (surprisingly, since it was/is formerly a Vanilla biome), Lonely Mountain, Woodland Mountains (not Woodlands), etc.
If requested, I can provide my Mo' Creatures Biomes config and Highlands config.
Any advice? Is this a known bug that's in development? Or is this something that I should forward to Mo' Creatures instead?
Thanks!
I will look into it. It's possible that I just forgot to put the sub-biomes and some other biomes in Highlands into the compatibility types.
Edit: that's strange, all of the biomes you listed except Estuary (I forgot) and beach (it's still a vanilla biome) are in the compatibility types. Also, looking at your post there might be something wrong with doing it twice. You added the Highlands biomes, then switched on MobModCompatibilty which overwrites the Highlands biomes' spawn lists with similar default biomes (i.e. Woodlands gets Forest spawn lists). Try doing just MobModCompatibility or just adding Highlands biomes to Mo'Creatures.
So you are adding new blocks... I like walking around vanilla-like landscapes. Can you please make it the option to choose to use them rather than forcing you.
Biome idea! A sugar islands biome, It's like a swamp but slightly brighter and %75 less trees. But sugar cane spawn rate is huge!!! Ore level would be Lots of under ground water and lapis.
Rollback Post to RevisionRollBack
I have a new account called "Mushroomsock" now, so please do not send me PMs.
I will look into it. It's possible that I just forgot to put the sub-biomes and some other biomes in Highlands into the compatibility types.
Edit: that's strange, all of the biomes you listed except Estuary (I forgot) and beach (it's still a vanilla biome) are in the compatibility types. Also, looking at your post there might be something wrong with doing it twice. You added the Highlands biomes, then switched on MobModCompatibilty which overwrites the Highlands biomes' spawn lists with similar default biomes (i.e. Woodlands gets Forest spawn lists). Try doing just MobModCompatibility or just adding Highlands biomes to Mo'Creatures.
Oh, trust me, I've tried all combinations, because I'd love to see it work. I've done it without them in the config without MobModCompat, without them in the config with MobModCompat, and likewise with them in the config both ways. I'll toss you my config files in a little bit so you can see what I'm doing if you're interested. Heck, you're even invited to come chill and hang out with my friends and me if you want, haha.
So you are adding new blocks... I like walking around vanilla-like landscapes. Can you please make it the option to choose to use them rather than forcing you.
Biome idea! A sugar islands biome, It's like a swamp but slightly brighter and %75 less trees. But sugar cane spawn rate is huge!!! Ore level would be Lots of under ground water and lapis.
He is adding an option in the config that allows you to disable the blocktypes and any items added, which was stated a few pages back.
For all of you asking about Mystcraft, please try it out with a new world and post your results. I have tried testing but there is an error with my backup of 1.4.7 so I can't test it myself. Highlands is not on the compatibility list for Mystcraft. The main thing you will be missing is symbols for Highlands biomes.
sdj, so in concerns of the new content you are adding I was wondering of if you were going to add new stone types? Much like Extrabiomes adds Red stone, etc. I think some biome specific stone types would be amazing.. (maybe a mystical stone for the floating mountains, and something else akin to the redstone of extrabiomes too)
Hi, I am currently working on my own personal mod pack, and would like to include your mod within it. The mod pack would be restricted solely to those that I provide it to. I may or may not use the pack in future YouTube videos. I can guarantee that I will not upload the pack without consent of the mod makers. Thank you for your time, and please continue you awesome work!
Okay. I don't see too many problems with your list but is it okay to have a biome listed more than once? Meadow and Badlands are both in two different categories. Also estuary is not there and redwood forest is listed twice under "Forests" (I see you're using BoP and you have two different biomes named "Redwood Forest" but you only need the name once). I'm not sure if any of these are causing your problems. Ask on the BoP thread as well to see if you can get help.
Could anyone enlighten me on whether this mod will work work with extrabiomesxl and/or biomes o plenty?
Also, do ores and structures added by other mods spawn in highlands biomes?
Thanks
Yes, Highlands is compatible with EBXL and BoP. Ores and structures added by other mods only spawn in Highlands biomes if they spawn in all biomes or if that mod says it's compatible with Highlands.
sdj, so in concerns of the new content you are adding I was wondering of if you were going to add new stone types? Much like Extrabiomes adds Red stone, etc. I think some biome specific stone types would be amazing.. (maybe a mystical stone for the floating mountains, and something else akin to the redstone of extrabiomes too)
I was not planning on adding new stone types but it is a possibility. I won't add stone types underground like Underground Biomes does, but EBXL's red rock (not to be confused with redstone) and something like a dry dirt or cracked sand would be good to add.
Okay. I don't see too many problems with your list but is it okay to have a biome listed more than once? Meadow and Badlands are both in two different categories. Also estuary is not there and redwood forest is listed twice under "Forests" (I see you're using BoP and you have two different biomes named "Redwood Forest" but you only need the name once). I'm not sure if any of these are causing your problems. Ask on the BoP thread as well to see if you can get help.
I actually do not use Biomes o' Plenty. Those biomes are pre-included in the file. Also, mobs do spawn in some biomes that have two entries in the same field, and some biomes are included in more than one field in the initial config, as well as listed twice; no conflicts there. Some biomes, they just don't spawn in; other biomes, even though they shouldn't spawn, they do spawn. It's weird.
The method I used to set up the file was to pull every biome from the list of "registered biomes" from the Forge output, parse the messsages to include only the given biome name, and add them as appropriate to the biomes groups. You'll notice that I have a few Twilight Forest biomes in there.
Oh, Estuary is at the end of Swamp.
EDIT: Here we go, updated! http://pste.me/426xg
Confirming results. I used something similar to this a few days ago, before I reset the file during the Mo' Creatures updates.
EDIT2: With this config, and MobModCompat set to 0, at least in Outlands, Primordial Forest, and Lonely Mountain, creatures do not spawn. Default MoCBiome file with MobModCompat at 1, still no mobs in Primordial Forest.
this mod is so cool only it would be realy nice if forestry bee breeding could be added and if possible make it so mod ores have spawn rate changes if a ore from a mod is detected using the forgeoredictionary or something. Also maybe added some mystcraft pages like XBXL does and having TC working a little nice would be cool to.
keep it up
That said, I've been using this mod with Mo' Creatures; I've overhauled my Mo' Creatures config to include all of the Highlands biomes for mob spawning for 1.5.1, and enabled MobModCompat in the Highlands config, but even still, Mo' Creatures mobs won't spawn in some biomes - some examples of this are Savannah, Lowlands, Estuary, Beach (surprisingly, since it was/is formerly a Vanilla biome), Lonely Mountain, Woodland Mountains (not Woodlands), etc.
If requested, I can provide my Mo' Creatures Biomes config and Highlands config.
Any advice? Is this a known bug that's in development? Or is this something that I should forward to Mo' Creatures instead?
Thanks!
The new content is coming along but slowly. There is a lot to do with the new blocks as well as other things I want to do like more trees. I can use Forge's Ore Dictionary to make my wood function as wood.
Mystcraft does not list Highlands as compatible so I'm not sure if it will work.
I will look into it. It's possible that I just forgot to put the sub-biomes and some other biomes in Highlands into the compatibility types.
Edit: that's strange, all of the biomes you listed except Estuary (I forgot) and beach (it's still a vanilla biome) are in the compatibility types. Also, looking at your post there might be something wrong with doing it twice. You added the Highlands biomes, then switched on MobModCompatibilty which overwrites the Highlands biomes' spawn lists with similar default biomes (i.e. Woodlands gets Forest spawn lists). Try doing just MobModCompatibility or just adding Highlands biomes to Mo'Creatures.
Biome idea! A sugar islands biome, It's like a swamp but slightly brighter and %75 less trees. But sugar cane spawn rate is huge!!! Ore level would be Lots of under ground water and lapis.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Oh, trust me, I've tried all combinations, because I'd love to see it work. I've done it without them in the config without MobModCompat, without them in the config with MobModCompat, and likewise with them in the config both ways. I'll toss you my config files in a little bit so you can see what I'm doing if you're interested. Heck, you're even invited to come chill and hang out with my friends and me if you want, haha.
Miner's nightmare preset
Miner's nightmare preset (original terrain)
Killing the Ender Dragon, no damage (no armor/potions/enchantments/pumpkin)
Here we go:
http://pste.me/CcXu9
MoCBiomeGroups.cfg-highlandsCompat
Okay. I don't see too many problems with your list but is it okay to have a biome listed more than once? Meadow and Badlands are both in two different categories. Also estuary is not there and redwood forest is listed twice under "Forests" (I see you're using BoP and you have two different biomes named "Redwood Forest" but you only need the name once). I'm not sure if any of these are causing your problems. Ask on the BoP thread as well to see if you can get help.
Yes, Highlands is compatible with EBXL and BoP. Ores and structures added by other mods only spawn in Highlands biomes if they spawn in all biomes or if that mod says it's compatible with Highlands.
I was not planning on adding new stone types but it is a possibility. I won't add stone types underground like Underground Biomes does, but EBXL's red rock (not to be confused with redstone) and something like a dry dirt or cracked sand would be good to add.
I actually do not use Biomes o' Plenty. Those biomes are pre-included in the file. Also, mobs do spawn in some biomes that have two entries in the same field, and some biomes are included in more than one field in the initial config, as well as listed twice; no conflicts there. Some biomes, they just don't spawn in; other biomes, even though they shouldn't spawn, they do spawn. It's weird.
The method I used to set up the file was to pull every biome from the list of "registered biomes" from the Forge output, parse the messsages to include only the given biome name, and add them as appropriate to the biomes groups. You'll notice that I have a few Twilight Forest biomes in there.
Oh, Estuary is at the end of Swamp.
EDIT: Here we go, updated! http://pste.me/426xg
Confirming results. I used something similar to this a few days ago, before I reset the file during the Mo' Creatures updates.
EDIT2: With this config, and MobModCompat set to 0, at least in Outlands, Primordial Forest, and Lonely Mountain, creatures do not spawn. Default MoCBiome file with MobModCompat at 1, still no mobs in Primordial Forest.