New update 1.2.5 fixes the missing texture problem. Also fixes a few bugs with saplings disappearing when you try to grow them.
A few improvements/changes as well: Bodies of water in all biomes now have an all-sand bottom (clay still generates), Oceans now have clay, and villages in a few biomes have different blocks, and Ash trees are now about 5-10 blocks shorter.
Just tried installing the 1.2.5 version of Highlands on my server. It didn't work, but gave me this error:
---- Minecraft Crash Report ----
// Why is it breaking
Time: 3/29/13 8:23 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/event/terraingen/BiomeEvent$GetWaterColor
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:85)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:352)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:429)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/event/terraingen/BiomeEvent$GetWaterColor
at java.lang.Class.getDeclaringClass(Native Method)
at java.lang.Class.getEnclosingClass(Unknown Source)
at java.lang.Class.getSimpleBinaryName(Unknown Source)
at java.lang.Class.getSimpleName(Unknown Source)
at net.minecraftforge.event.ASMEventHandler.getUniqueName(ASMEventHandler.java:100)
at net.minecraftforge.event.ASMEventHandler.createWrapper(ASMEventHandler.java:50)
at net.minecraftforge.event.ASMEventHandler.<init>(ASMEventHandler.java:24)
at net.minecraftforge.event.EventBus.register(EventBus.java:72)
at net.minecraftforge.event.EventBus.register(EventBus.java:53)
at sdj64.highlands.HighlandsMain.preInit(HighlandsMain.java:129)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.event.terraingen.BiomeEvent$GetWaterColor
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:211)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 41 more
Caused by: java.lang.RuntimeException: Attempted to load class net/minecraftforge/event/terraingen/BiomeEvent$GetWaterColor for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:292)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:199)
... 43 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 17597456 bytes (16 MB) / 45010944 bytes (42 MB) up to 259522560 bytes (247 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.8.608 Minecraft Forge 7.7.0.608 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
Highlands [Highlands] (Highlands1.2.5-MC1.5.1.zip) Unloaded->Constructed->Errored
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
awesome mod. I plan to replace EBXL by this one on my FTB Ulitmate server, but I want to know if its compatible whit all the mods, since Ultimate pack have a lot world gen. if not do you plan to make it compatible ?
I am still getting the same error as KelviVenom above. I use the latest forge and 1.5.1 server jar.
I found the error but I have no idea why that method caused it. I didn't use biome water color at all. Temporary fix - village blocks now only change in client not in server, but it works now. Re-download if you're using a server but for client you shouldn't have to.
awesome mod. I plan to replace EBXL by this one on my FTB Ulitmate server, but I want to know if its compatible whit all the mods, since Ultimate pack have a lot world gen. if not do you plan to make it compatible ?
sorry for my english, i'm french
The main incompatibility in FTB is Forestry not recognizing Highlands biomes for all of its biome-dependent features (especially bee breeding). Buildcraft oil also is only common in vanilla deserts but still spawns in other biomes. Otherwise it should be compatible.
I like this mod, though i cant decide if im going to use this or Biomes O' Plenty, are they compatible with eachother?
Btw Biomes O' Plenty will maybe merge with Extra Biomes XL
I haven't tested compatibility in 1.5.1 yet. Use the settings in both to make the biomes spawn in default worlds since each mod won't spawn biomes in the other's world types. I saw BoP's change of ownership and potential merger, and I'm excited to see what happens. It might open up the field to newer biome mods, or it might become an amazingly good mod that's impossible to compete against. Another possibility is that ted80 gets BWG4 and BoP to integrate together.
I found the error but I have no idea why that method caused it. I didn't use biome water color at all. Temporary fix - village blocks now only change in client not in server, but it works now. Re-download if you're using a server but for client you shouldn't have to.
The main incompatibility in FTB is Forestry not recognizing Highlands biomes for all of its biome-dependent features (especially bee breeding). Buildcraft oil also is only common in vanilla deserts but still spawns in other biomes. Otherwise it should be compatible.
I haven't tested compatibility in 1.5.1 yet. Use the settings in both to make the biomes spawn in default worlds since each mod won't spawn biomes in the other's world types. I saw BoP's change of ownership and potential merger, and I'm excited to see what happens. It might open up the field to newer biome mods, or it might become an amazingly good mod that's impossible to compete against. Another possibility is that ted80 gets BWG4 and BoP to integrate together.
I really hope they do integrate together, it would make an amazing mod.
I just had an Idea for this mod! (ignore if previously state, that is if anyone is as creative as me)
How about a biome/ tree that resembles the nether, but on the overworld.:
Your wandering around when sudenly you see something glowing (its night) off in the distance, you think to yourself, "Oh cool! A lava pond!", so you run over but instead its a low laying vine shaped formation made of glowstone, soulsand, netherack (maybe some quarts ore?). The formation is a sub biome but spawns anywhere at any hight (if it spawns in the air, it kinda just hangs down, like its trying to reach the ground)
or what about something underground?
Your mining through your cave when sudenly you see nether bricks, "What in Minecraftia is this?!". You dig through the wall to see a miniature version of the nether, a small lake of lava with a soulsand beach, a single "root" of glowstone hanging from the roof, a blaze spawner next to a whither skelliton spawner off in a corner and a few PZombies wander around. You just stare at the bizzare box formation and return to the surface (via strait up) only to find a pillar of obsidian with a portal at the base, glowstone seems to "spill out" of the portal and "clumps" are growing off the obisian pillar
or mayby something from the End....
your minding your own business when you hear an enderman telleport around you so you look at the ground and spin around, nothing... You keep walking when you see something strange embeded in the hill, "huh? did Jeb ad some sort of new ore?". As you walk up to it you realize that its Endstone, "how did this get there!". As you climb the mountain you look over the top to see several broken (laying down/half/different sizes) obsidian pillers, endermen walking around, teleporting and making there strange noises. What happend was so many endermen teleported from the end to the overworld that it caused chunks of the End to "fall" through the tears in the fabric of space, dipositing them here in the overworld. the trees that once grew plentifull there have become distorted (and if your coding skills are amazing), eyes following you as you walk past the tree (the eyes will be on the trunk). when you go up to mine this mysteriouse logs, the eyes close, a black ooze drips down from the log as you mine it *pop* the log falls down, the item lacking the eyes following you, but instead a blackend hole where it was, when you place this "log" down, black droplets fall from the hole (like if you have water or lava above a block and they "drip" through). the leaves are similarly distorted, mouthes open and close all over them, when you jump up onto the leaves, you start taking damage from the teath within the mouths. As you punch the leaves, you take 1/4 a heart of dammage (with your hand) ever time you punch the leaves, but when you take the shears to them, they seem to just, dissapear, leaving only small leaves (as an item: 1-5 every leaf broken with shears) which can be crafted with a regular sapling to make a "Possesed Tree", eyes and everything
So... thats my Idea... sorry for the long (really long) post, if you want to see another Idea of mine, find the dimentional doors mod and search "Drakoflame"... open the spoiler! THANKS FOR READING (pardon my spelling... I don't does it vry whellz)
Right, I was starting a spreadsheet with Biome IDs and names for several Biome mods I've been adding to my game and I found a glitch in the current default Highlands config file: Tundra and Woodland Mountains are both given the ID of 175. This did not cause a crash in the quick-test I did but I cannot say which one overrides the other; the area near spawn in the world I was in had a small patch of a beautiful forest with pink trees in between a desert and a bog; I did no further testing as I was mainly just making sure that the game would generate a new world without crashing.
Hi, I just want to drop by and say thank you for your wonderful mod.
I came across many biome mod. Never bother to use them. When I came to yours, however, I just couldnt help myself to delete my 3 months world in favor for a new world with your mod.
I just had an Idea for this mod! (ignore if previously state, that is if anyone is as creative as me)
How about a biome/ tree that resembles the nether, but on the overworld.:
Your wandering around when sudenly you see something glowing (its night) off in the distance, you think to yourself, "Oh cool! A lava pond!", so you run over but instead its a low laying vine shaped formation made of glowstone, soulsand, netherack (maybe some quarts ore?). The formation is a sub biome but spawns anywhere at any hight (if it spawns in the air, it kinda just hangs down, like its trying to reach the ground)
or what about something underground?
Your mining through your cave when sudenly you see nether bricks, "What in Minecraftia is this?!". You dig through the wall to see a miniature version of the nether, a small lake of lava with a soulsand beach, a single "root" of glowstone hanging from the roof, a blaze spawner next to a whither skelliton spawner off in a corner and a few PZombies wander around. You just stare at the bizzare box formation and return to the surface (via strait up) only to find a pillar of obsidian with a portal at the base, glowstone seems to "spill out" of the portal and "clumps" are growing off the obisian pillar
or mayby something from the End....
your minding your own business when you hear an enderman telleport around you so you look at the ground and spin around, nothing... You keep walking when you see something strange embeded in the hill, "huh? did Jeb ad some sort of new ore?". As you walk up to it you realize that its Endstone, "how did this get there!". As you climb the mountain you look over the top to see several broken (laying down/half/different sizes) obsidian pillers, endermen walking around, teleporting and making there strange noises. What happend was so many endermen teleported from the end to the overworld that it caused chunks of the End to "fall" through the tears in the fabric of space, dipositing them here in the overworld. the trees that once grew plentifull there have become distorted (and if your coding skills are amazing), eyes following you as you walk past the tree (the eyes will be on the trunk). when you go up to mine this mysteriouse logs, the eyes close, a black ooze drips down from the log as you mine it *pop* the log falls down, the item lacking the eyes following you, but instead a blackend hole where it was, when you place this "log" down, black droplets fall from the hole (like if you have water or lava above a block and they "drip" through). the leaves are similarly distorted, mouthes open and close all over them, when you jump up onto the leaves, you start taking damage from the teath within the mouths. As you punch the leaves, you take 1/4 a heart of dammage (with your hand) ever time you punch the leaves, but when you take the shears to them, they seem to just, dissapear, leaving only small leaves (as an item: 1-5 every leaf broken with shears) which can be crafted with a regular sapling to make a "Possesed Tree", eyes and everything
So... thats my Idea... sorry for the long (really long) post, if you want to see another Idea of mine, find the dimentional doors mod and search "Drakoflame"... open the spoiler! THANKS FOR READING (pardon my spelling... I don't does it vry whellz)
You have quite an imagination! I don't think my coding skills are quite up to the ender possessed idea you had (at least, it would take me about a year to do...). I'm not thrilled with the concept of the nether or end creeping into parts of the overworld but I'll give it some thought. I do like the underground idea and I'm trying to find some good ways to improve the underground content.
Right, I was starting a spreadsheet with Biome IDs and names for several Biome mods I've been adding to my game and I found a glitch in the current default Highlands config file: Tundra and Woodland Mountains are both given the ID of 175. This did not cause a crash in the quick-test I did but I cannot say which one overrides the other; the area near spawn in the world I was in had a small patch of a beautiful forest with pink trees in between a desert and a bog; I did no further testing as I was mainly just making sure that the game would generate a new world without crashing.
Thanks for telling me. I can confirm that it's woodland mountains replacing tundra. The game will generate a world fine but it will have double woodland mountains and no tundra. I will fix this soon.
Hi, I just want to drop by and say thank you for your wonderful mod.
I came across many biome mod. Never bother to use them. When I came to yours, however, I just couldnt help myself to delete my 3 months world in favor for a new world with your mod.
So sdj, how is the new content coming along? Also if you could can you try to make it those wood types useable in other mod materials? You could probably talk to the Underground biomes creator on how to do that, since he did the same thing with cobblestone. It's one of the things that seemed to not really work with other biome mods that added their own woodtypes (I don't know if that was ever fixed)
A few improvements/changes as well: Bodies of water in all biomes now have an all-sand bottom (clay still generates), Oceans now have clay, and villages in a few biomes have different blocks, and Ash trees are now about 5-10 blocks shorter.
---- Minecraft Crash Report ----
// Why is it breaking
Time: 3/29/13 8:23 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/event/terraingen/BiomeEvent$GetWaterColor
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:85)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:352)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:429)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/event/terraingen/BiomeEvent$GetWaterColor
at java.lang.Class.getDeclaringClass(Native Method)
at java.lang.Class.getEnclosingClass(Unknown Source)
at java.lang.Class.getSimpleBinaryName(Unknown Source)
at java.lang.Class.getSimpleName(Unknown Source)
at net.minecraftforge.event.ASMEventHandler.getUniqueName(ASMEventHandler.java:100)
at net.minecraftforge.event.ASMEventHandler.createWrapper(ASMEventHandler.java:50)
at net.minecraftforge.event.ASMEventHandler.<init>(ASMEventHandler.java:24)
at net.minecraftforge.event.EventBus.register(EventBus.java:72)
at net.minecraftforge.event.EventBus.register(EventBus.java:53)
at sdj64.highlands.HighlandsMain.preInit(HighlandsMain.java:129)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.event.terraingen.BiomeEvent$GetWaterColor
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:211)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 41 more
Caused by: java.lang.RuntimeException: Attempted to load class net/minecraftforge/event/terraingen/BiomeEvent$GetWaterColor for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:292)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:199)
... 43 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 17597456 bytes (16 MB) / 45010944 bytes (42 MB) up to 259522560 bytes (247 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.8.608 Minecraft Forge 7.7.0.608 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
Highlands [Highlands] (Highlands1.2.5-MC1.5.1.zip) Unloaded->Constructed->Errored
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
I just started using the 1.2.4 version instead.
But why do my saplings have no texture? The sapling texture says "Missing Texture".
Can you help me?
For everyone having errors with 1.2.5 this should fix it.
sorry for my english, i'm french
Btw Biomes O' Plenty will maybe merge with Extra Biomes XL
I found the error but I have no idea why that method caused it. I didn't use biome water color at all. Temporary fix - village blocks now only change in client not in server, but it works now. Re-download if you're using a server but for client you shouldn't have to.
The main incompatibility in FTB is Forestry not recognizing Highlands biomes for all of its biome-dependent features (especially bee breeding). Buildcraft oil also is only common in vanilla deserts but still spawns in other biomes. Otherwise it should be compatible.
I haven't tested compatibility in 1.5.1 yet. Use the settings in both to make the biomes spawn in default worlds since each mod won't spawn biomes in the other's world types. I saw BoP's change of ownership and potential merger, and I'm excited to see what happens. It might open up the field to newer biome mods, or it might become an amazingly good mod that's impossible to compete against. Another possibility is that ted80 gets BWG4 and BoP to integrate together.
I really hope they do integrate together, it would make an amazing mod.
Btw thank you for the response
Yes, Highlands is compatible with servers and with LAN worlds.
Also, added a poll to get a better idea of how many people want new blocks versus keeping vanilla blocks.
is SimpleOres mod compatable?
http://www.minecraftforum.net/topic/902350-151-simpleores-mod-ssp-smp/
How about a biome/ tree that resembles the nether, but on the overworld.:
Your wandering around when sudenly you see something glowing (its night) off in the distance, you think to yourself, "Oh cool! A lava pond!", so you run over but instead its a low laying vine shaped formation made of glowstone, soulsand, netherack (maybe some quarts ore?). The formation is a sub biome but spawns anywhere at any hight (if it spawns in the air, it kinda just hangs down, like its trying to reach the ground)
or what about something underground?
Your mining through your cave when sudenly you see nether bricks, "What in Minecraftia is this?!". You dig through the wall to see a miniature version of the nether, a small lake of lava with a soulsand beach, a single "root" of glowstone hanging from the roof, a blaze spawner next to a whither skelliton spawner off in a corner and a few PZombies wander around. You just stare at the bizzare box formation and return to the surface (via strait up) only to find a pillar of obsidian with a portal at the base, glowstone seems to "spill out" of the portal and "clumps" are growing off the obisian pillar
or mayby something from the End....
your minding your own business when you hear an enderman telleport around you so you look at the ground and spin around, nothing... You keep walking when you see something strange embeded in the hill, "huh? did Jeb ad some sort of new ore?". As you walk up to it you realize that its Endstone, "how did this get there!". As you climb the mountain you look over the top to see several broken (laying down/half/different sizes) obsidian pillers, endermen walking around, teleporting and making there strange noises. What happend was so many endermen teleported from the end to the overworld that it caused chunks of the End to "fall" through the tears in the fabric of space, dipositing them here in the overworld. the trees that once grew plentifull there have become distorted (and if your coding skills are amazing), eyes following you as you walk past the tree (the eyes will be on the trunk). when you go up to mine this mysteriouse logs, the eyes close, a black ooze drips down from the log as you mine it *pop* the log falls down, the item lacking the eyes following you, but instead a blackend hole where it was, when you place this "log" down, black droplets fall from the hole (like if you have water or lava above a block and they "drip" through). the leaves are similarly distorted, mouthes open and close all over them, when you jump up onto the leaves, you start taking damage from the teath within the mouths. As you punch the leaves, you take 1/4 a heart of dammage (with your hand) ever time you punch the leaves, but when you take the shears to them, they seem to just, dissapear, leaving only small leaves (as an item: 1-5 every leaf broken with shears) which can be crafted with a regular sapling to make a "Possesed Tree", eyes and everything
So... thats my Idea... sorry for the long (really long) post, if you want to see another Idea of mine, find the dimentional doors mod and search "Drakoflame"... open the spoiler! THANKS FOR READING (pardon my spelling... I don't does it vry whellz)
I came across many biome mod. Never bother to use them. When I came to yours, however, I just couldnt help myself to delete my 3 months world in favor for a new world with your mod.
You have quite an imagination! I don't think my coding skills are quite up to the ender possessed idea you had (at least, it would take me about a year to do...). I'm not thrilled with the concept of the nether or end creeping into parts of the overworld but I'll give it some thought. I do like the underground idea and I'm trying to find some good ways to improve the underground content.
Thanks for telling me. I can confirm that it's woodland mountains replacing tundra. The game will generate a world fine but it will have double woodland mountains and no tundra. I will fix this soon.
It's a setting at the bottom of the settings file, located at .minecraft/config/HighlandsSettings.txt.
Thanks!