Would you be able to port this out of Forge? There are currently no biome generation mods that work without Forge and thus, no biome generation mods that work with Bukkit, or more specifically, Runecraft. Of all of the mods that create new biomes, this is the one that I like the most. At worst, I could generate a large portion of map and then use World Border, but I'd really like to not have to do that.
Would you be able to port this out of Forge? There are currently no biome generation mods that work without Forge and thus, no biome generation mods that work with Bukkit, or more specifically, Runecraft. Of all of the mods that create new biomes, this is the one that I like the most. At worst, I could generate a large portion of map and then use World Border, but I'd really like to not have to do that.
Now that Biomes o Plenty has switched to Forge, you're right. A large number of Highlands's features depend on Forge, so it will be very difficult to port to Bukkit. World Border is probably your best bet for now. Highlands works well for this since it doesn't have any added blocks in world generation.
Eh, it's wonky, and doesn't yet support all of the other plug-ins I use. For now, I've found a seed that I love, so I'll use that until I find a better way to use it on the server.
looks awsome, but to get mo creatures and mob spawn controll to work together is a pain, but with the mods i am using it will crash with only mo creatures so its a bit hard to test...
Hi everyone,
I'm so sorry I haven't been able to spend much time with Highlands over the past week. I will have a lot more things occupying my time from now until about March. I'm working on a new update now that I will call the "Ocean Update". Highlands has always had three types of islands: forest, jungle, and desert, but because of how Minecraft handles sub-biomes in oceans, they have been very small and filled the ocean with river biomes. I've looked into the sub-biome code some more and found a way to fix the error, so islands will generate in the same way as other sub-biomes. I am also adding palm trees to desert islands and making more types of islands like volcanos and mountain islands. If you have any suggestions for other types of islands or ocean improvements, please post them and they might be included in the update.
Here's a preview of what's to come:
(from left to right: mountain island, two desert islands, and a forest island. The very small island in the middle is a vanilla Minecraft island.)
Also, the current version of Highlands works with 1.4.7 as well as 1.4.6.
Please excuse my stupidity, but, is there any way i can choose and pick which biomes are generated in this mod?
In the config file you can disable the biomes that you don't want. There should be some instructions on where to locate it somewhere. I'm too lazy to write out the instructions lol
In the config file you can disable the biomes that you don't want. There should be some instructions on where to locate it somewhere. I'm too lazy to write out the instructions lol
ERMAHGERD THANK YOU
I am in LOVE with the Sequoia Grove and Fir Forest!!!!
In the config file you can disable the biomes that you don't want. There should be some instructions on where to locate it somewhere. I'm too lazy to write out the instructions lol
Highlands works well for this since it doesn't have any added blocks in world generation.
Wow, thats a great selling point. I was sitting here looking at the awesome screenshots thinking damn, I cant use this because I dont feel like editing yet another 32x texture sheet like I did with biomes o plenty. Please keep it this way. I really like the sub-biomes. Im always looking for interesting vistas to build bases near and that definitely should help. Im also using extrabiomes so with this my game world should be sickeningly varied. Thanks!
PS you definitely should adjust the default biome ids so that it doesnt conflict with the other biome adding mods.
Oh, that was an easy adjustment, only had to ad a 1 to each of the biome ids. While looking at the config I noticed that some of the vanilla biomes are disabled, why is that?
Doesnt look like your sub-biomes are playing nice with other biome mods. Pretty sure theres not supposed to be massive 'valleys' stretching on for miles nowhere near anything resembling a mountain.
Oh, that was an easy adjustment, only had to ad a 1 to each of the biome ids. While looking at the config I noticed that some of the vanilla biomes are disabled, why is that?
Some vanilla biomes are disabled because they are very similar to ones I added. For example, meadow "replaces" plains. I wanted to avoid having too many redundant biomes, but still allow people to add them back if they wanted to. On default worlds, all vanilla biomes will generate even if they are disabled in the config.
Also, good idea on making it more compatible out of the box. I will change the biome id's next update. However if you already have a world on this version of Highlands, they'll be messed up. I will probably provide a compatibility settings file that doesn't change the biome id's as well.
Doesnt look like your sub-biomes are playing nice with other biome mods. Pretty sure theres not supposed to be massive 'valleys' stretching on for miles nowhere near anything resembling a mountain.
Hmmm you looked with F3 and it said valley? The mixed forest and valley biomes use identical generators, you might have had that. If not, what biome (name and id) was it generating in?
Yes, this mod adds 11 blocks. They are all saplings for the trees. They don't appear in world generation but you can craft them in survival and find them on the "decorations" tab in creative.
Will there be a way to obtain some of these saplings through leaf drops through unique leaves? For balancing issues, saplings obtained through this way might need bigger sapling placement patterns (like a sequoia might need 3x3 saplings to grow, smaller trees 1 sapling etc.). The way saplings are implemented right now, you need to advance to the nether to grow the unique, sky-scraping, really colossal trees.
Now that Biomes o Plenty has switched to Forge, you're right. A large number of Highlands's features depend on Forge, so it will be very difficult to port to Bukkit. World Border is probably your best bet for now. Highlands works well for this since it doesn't have any added blocks in world generation.
found this: https://github.com/keepcalm/BukkitForge if you're willing to try it out...
Eh, it's wonky, and doesn't yet support all of the other plug-ins I use. For now, I've found a seed that I love, so I'll use that until I find a better way to use it on the server.
I'm so sorry I haven't been able to spend much time with Highlands over the past week. I will have a lot more things occupying my time from now until about March. I'm working on a new update now that I will call the "Ocean Update". Highlands has always had three types of islands: forest, jungle, and desert, but because of how Minecraft handles sub-biomes in oceans, they have been very small and filled the ocean with river biomes. I've looked into the sub-biome code some more and found a way to fix the error, so islands will generate in the same way as other sub-biomes. I am also adding palm trees to desert islands and making more types of islands like volcanos and mountain islands. If you have any suggestions for other types of islands or ocean improvements, please post them and they might be included in the update.
Here's a preview of what's to come:
(from left to right: mountain island, two desert islands, and a forest island. The very small island in the middle is a vanilla Minecraft island.)
Also, the current version of Highlands works with 1.4.7 as well as 1.4.6.
In the config file you can disable the biomes that you don't want. There should be some instructions on where to locate it somewhere. I'm too lazy to write out the instructions lol
ERMAHGERD THANK YOU
I am in LOVE with the Sequoia Grove and Fir Forest!!!!
What seems to be the problem?
I need help with this.
Oh...wait.... DERPADERP I got it figured out.
I'm sorry. Glad you figured it out though. Next time I'll be more helpful the first time xD
Wow, thats a great selling point. I was sitting here looking at the awesome screenshots thinking damn, I cant use this because I dont feel like editing yet another 32x texture sheet like I did with biomes o plenty. Please keep it this way. I really like the sub-biomes. Im always looking for interesting vistas to build bases near and that definitely should help. Im also using extrabiomes so with this my game world should be sickeningly varied. Thanks!
PS you definitely should adjust the default biome ids so that it doesnt conflict with the other biome adding mods.
Oh, that was an easy adjustment, only had to ad a 1 to each of the biome ids. While looking at the config I noticed that some of the vanilla biomes are disabled, why is that?
Some vanilla biomes are disabled because they are very similar to ones I added. For example, meadow "replaces" plains. I wanted to avoid having too many redundant biomes, but still allow people to add them back if they wanted to. On default worlds, all vanilla biomes will generate even if they are disabled in the config.
Also, good idea on making it more compatible out of the box. I will change the biome id's next update. However if you already have a world on this version of Highlands, they'll be messed up. I will probably provide a compatibility settings file that doesn't change the biome id's as well.
Hmmm you looked with F3 and it said valley? The mixed forest and valley biomes use identical generators, you might have had that. If not, what biome (name and id) was it generating in?
Yes, this mod adds 11 blocks. They are all saplings for the trees. They don't appear in world generation but you can craft them in survival and find them on the "decorations" tab in creative.