Please keep all discussion of Highlands for 1.7 to that thread. You can still talk about the 1.6.4 versions of Highlands here.
Also, I have changed the permission requirements for modpacks. If you want to use Highlands in a modpack, you have my permission. You do not need to ask or PM me about it.
IMPORTANT: Please disable Desert Mountains, Rock Mountains, and Snow Mountains in the current 1.6.4 version. There is a crashing bug that occasionally occurs in these biomes. Sorry for the inconvenience. If you do not use ATG (Alternate Terrain Generation) or a language besides English and you want to use Highlands for 1.6.4, version 2.1.4 under "old downloads" does not have this bug.
Features:
Over 40 new biomes
14 new trees
A variety of useful small plants
Singleplayer and Multiplayer
Highlands and Highlands Large Biomes World Types
biome-specific ore generation (some biomes have more ores!)
All trees can be grown with saplings and bonemeal
256 block high Mountains
More realistic biome placement
Villages in more biomes
Better oceans and islands
Tons of options to customize
Uses Forge
Description:
Highlands was created to make exploring and living in the world of Minecraft more fun. It adds many more mountains and hills than in vanilla Minecraft. It includes many varied environments and sub-biomes that represent features like mountains, lakes, forest clearings, valleys, and islands.All of the trees' saplings can be created in survival mode, so you can add a unique touch of greenery to your structures and landscapes, build an epic treehouse, or chop down enough wood to last a lifetime. They require a bit of exploring to get, though, you will have to gather different types of wood or find the tree to get its saplings before you can grow them.
Highlands also makes it more fun to explore underground. Most of biomes added by this mod have increased amounts of certain ores (usually, double normal). This way, you can find a certain biome to mine for diamonds, and another for iron, but you won't find more of both in the same biome. Try and find out for yourself which biomes have more of which ores!Spoiler included if you just want to get rolling in diamonds as soon as possible:
-Alps, Pinelands, Steppe, and Glacier have more iron.
-Autumn Woods, Savannah, Sahel, Badlands, and Outback have more gold.
-Cliffs have all ores generate up to double height, with the same frequency.
-Snow, Desert, and Rock mountains also have all ores double height, in addition, Snow Mountains has double diamonds over that range, Rock Mountains has double iron over that range, and Desert Mountains has double gold over that range.
-Highlands, Mixed forests, Tall Pine Forests, and Bogs have more coal.
-Tundra and Snow Mountains will generate ice underground (same frequency as coal).
-Woodland Mountains, Flying Mountains, Rainforests, and Meadows have more diamonds and more underground water.
-Tropical Islands and Tropics have more redstone and lapis lazuli, and underground sand with the same frequency as coal.
-Birch Forests have more lapis lazuli.
-Emeralds can be found in Snow, Desert, and Rock Mountains, and Highlands, Pinelands, Alps, Redwood Forests, and Cliffs.
-Oceans have sand and water generate underground.
-Volcanoes have double or triple of all ores, but have lava and obsidian underground at the same frequency as iron.
There are two world types, Highlands and Highlands LB (Large Biomes). You can also use Highlands with default worlds, for compatibility with other mods. You can change the size of biomes in both world types to whatever you want, so you can have anywhere from a chaos of one-chunk sized biomes to biomes that stretch for miles (literally- up to 512 times the size of default Large Biomes).
Huge thank-you to Sadris for adding API support for Forestry, Thaumcraft, and MineFactory Reloaded!
Biomes:
Full list of biomes, with sub-biomes:
Some biomes generate both as a regular biome and as a sub-biome. They will appear in this list twice (or more). Some sub-biomes are vanilla biomes, example: plains in Woodlands.
Biome: sub-biomes
Alps: Tall Pine Forest, Glacier
Autumn Woods: Bald Hill, Lake
Badlands
Birch Hills: Meadow
Bog
Cliffs: Valley
Dunes: Oasis
Estuary: Lake
Flying Mountains
Highlands: Woodlands
Lowlands: Bald Hill
Meadow: Birch Hills, Lake
Ocean: Forest Island, Jungle Island, Desert Island, Volcano, Windy Island
Outback: Mesa, Dunes
Pinelands: Autumn Woods
Rainforest: Lake, Bald Hill
Redwood Forest: Highlands, Lake
Sahel: Mesa
Savannah: Mesa
Steppe: Canyon
Tall Pine Forest: Alps, Tundra
Tropics: Lake
Tropical Islands: Volcano (rare)
Tundra: Alps, Tall Pine Forest
Woodlands: Bald Hill, Lake, Plains
Woodland Mountains
Alps:
High mountains covered in deep snow, with occasional tall pine trees and shrubs. The white-grey sky is always on the brink of a snowstorm.
Autumn Forest:
A mixed forest of pine, birch, and autumn oak trees. With vanilla blocks, this biome becomes a mixed forest with no added colors.
Badlands:
Hilly landscape with exposed stone and dead grass.
Birch Hills:
Rolling hills and lakes covered in poplar trees.
Bog:
A brown lowland with dead trees, swamp trees, and cattails.
Cliffs:
A tall plateau with shrubs and cobblestone boulders on the ground.
Desert Mountains:
A high range of sandstone mountains. The wind has weathered these mountains so they are not quite as high as Snow Mountains or Rock Mountains.
Dunes:
A desert with nothing but sandy hills and rare oasis with palm trees.
Estuary:
A maze of water, mangrove trees and sand islands.
Flying Mountains:
Floating islands and impossible archways covered in blue-green shrubs and waterfalls, and a deep blue sky. The oceans below have as crazy terrain as above, often reaching down to bedrock.
Glacier:
A lifeless plateau of snow and ice.
Highlands:
A moderately hilly landscape with lots of tall grass, shrubs, and scattered short trees.
Lowlands:
Low hills and lakes with scattered oak and fir trees.
Meadow:
A flat landscape with grass, flowers, plants, and scattered poplar trees.
Outback:
A semi-desert with patches of sand, grass, shrubs, and cacti.
Pinelands:
A slightly more hilly, evergreen version of Highlands.
Rainforest:
A rainy, hilly woodland with tall ash trees, oaks, shrubs, and ferns.
Redwood Forest:
A moderately hilly biome with small shrubs and giant Redwood trees.
Rock Mountains:
A high mountain range of stone and cobble mountains reaching up to 200 blocks high.
Sahel:
Halfway between a savannah and a desert, the Sahel has pockets of sand and grass, and scattered trees and shrubs.
Savannah:
A dry, flat biome with lots of grass and scattered trees.
Steppe:
A windswept plateau with dead grass and the occasional stunted tree or shrub.
Snow Mountains:
The highest mountains reach over 220 blocks high, and the peaks of these mountains are covered in deep snow.
Tall Pine Forest:
Taiga trees and fir trees tower above this snowy biome. The forest floor has tall grass and shrubs. Frozen lakes and ponds can be found here as well.
Tropics:
A hot, humid biome with tall flat-topped Canopy trees and low shrubs. There is a chance of finding watermelons growing naturally here.
Tropical Islands:
An island paradise with palm trees and waterways.
Tundra:
A flat, desolate biome with deep snow. Only a few scattered shrubs can provide wood.
Woodlands:
A deep forest with many big trees.
Woodland Mountains:
Woodlands trees on some of the craziest terrain Minecraft can generate.
Sub-Biomes:
Desert Island:
A sandy island with a few palm trees.
Forest Island:
An island in the ocean with Woodlands trees.
Jungle Island:
An island in the ocean with thick jungle.
Volcano Island:
A mountain with lava, obsidian, gravel, and stone.
Snow Island:
An island in the ocean with Taiga trees.
Rock Island:
Not much more than a bit of rock sticking out of the water to wreck unsuspecting sailors.
Windy Island:
An island much like the vanilla Minecraft islands, with a bit of grass and maybe one tree.
Lake:
A body of water smaller and shallower than oceans, generates inside many biomes.
Bald Hill:
A hill inside many forest biomes that has no trees on top, making it a good vantage point.
Mesa:
A tall, flat topped mountain that is common in dry areas.
Valley:
A forest valley sheltered by the Cliffs biome.
Oasis:
A patch of grass, water, and palm trees in the Dunes biome.
Canyon:A sandy canyon in the Steppe, it might have water at the bottom.
Shrubland:
Border biome that transitions between any two biomes that are very different from each other in temperature or rainfall.
Trees and Plants:
All trees can be grown by crafting or finding their saplings. Trees will grow after a while if you plant them, and using bonemeal can speed up the process. Trees will not grow if the space above the sapling is not clear. Trees can grow into and through structures, but won't replace any blocks.
Trees and bushes left to right: Great Oak, Dead Tree, Canopy Tree, Poplar, Evergreen Bush, Canopy Tree (2x2 trunk), Deciduous Bush, Beech, Mangrove, Mangrove in water, Ironwood, Orange Autumn tree, Acacia, Yellow Autumn tree, Redwood, Palm, Fir (2x2 trunk), Fir, Ash
On the ground in front are the small plants.
Fir tree:
A tall pine tree that grows in the Alps, Lowlands, and Tall Pine Forest. Can grow 2x2 trunk like Jungle trees.
Sapling recipe: one pine sapling and one pine log.
Acacia tree:
A short, flat topped tree that grows in the Savannah.
Sapling recipe: one jungle sapling and one regular oak log.
Canopy tree:
A tall, flat topped tree that grows in the Tropics. Can grow 2x2 trunk like Jungle trees.
Sapling recipe: one jungle sapling and one jungle log.
Poplar tree:
A thin tree that grows in the Meadow and Birch Hills.
Sapling recipe: one birch sapling and one oak log.
Great Oak tree:
A larger version of Minecraft’s default oaks that grows in Woodlands and Woodland Mountains.
Sapling recipe: one oak sapling and one oak log.
Redwood tree:
These massive trees grow in Redwood Forests.
Sapling recipe: one fir tree sapling, one bonemeal, and one oak log
.
Beech tree:
Minecraft’s big trees but with birch logs and leaves, grows in Woodlands and Woodland Mountains.
Sapling recipe: one birch sapling and one birch log.
Dead Big Tree:
Minecraft’s big trees with no leaves. Grows in Bogs.
Sapling recipe: none. You can’t grow a tree that’s already dead! (sapling available in creative mode)
Palm tree:
A small tree that grows in the Tropical Islands, Desert Island, and Oasis.
Sapling Recipe: one jungle sapling and one regular log.
Ash tree:
A tall tree with a thick trunk and a narrow crown of leaves, grows in Rainforests.
Sapling recipe: one Great Oak sapling and one jungle log.
Mangrove tree:
A short tree with roots that reach down through water, grows in Estuaries.
Sapling Recipe: one birch sapling and one regular log.
Autumn trees:
An oak tree with its leaves in the colors of autumn, grows in Autumn Forests.
Sapling recipe: one regular oak sapling and one dye (orange or yellow).
Evergreen Bush / Deciduous bush:Small shrubs like the jungle shrubs. They grow in various biomes.
Sapling recipe: one pine / oak sapling and one stick (gives 2 saplings).
Ironwood Tree:
A really, really big tree. It does not spawn anywhere naturally but you can grow it yourself.
Sapling recipe: one redwood sapling, one great oak sapling, one beech sapling, one canopy tree sapling, and one block of iron.
STAND BACK as far as you can when using bonemeal or you could suffocate in the trunk.
Small Plants:You can find all sorts of small plants around the world. They all have a use (most can be crafted into colored dyes) and can also be planted for decoration. To farm or grow more small plants, use bonemeal on one plant and it will create a few more plants of the same type around it if there is space on grass blocks nearby.
Left to Right: Yellow Planks, White Planks, Grey Planks, Red Planks, Blue Flower, Leafy Fern, White Flower, Cattail, Lavender, Raspberry Bush, Blueberry Bush, Thornbush, Cotton
Community (pictures, videos, etc):
If you have made a video, taken a picture, or done something cool with Highlands, feel free to tell me and it will be featured here.
Video that shows an overview of each biome, by asianhalfsquat:
Showcase by Chadrack:
Review of Highlands 2.0 by SCMowns2:
Showcase by ThnxCya:
Video review by MrSlimer:
Video made by CraftAndMovie, not a review but a cool collection of Minecraft sunrises:
Community Pictures:from Sraosha001:
from Furby4537568, with the Dokucraft texture pack:
from StLeibowitz:
from Epidemia78:
Mod Compatiblity:
Many people had questions about how to get this to work with other popular mods. I have step by step instructions for a few other mods. If you want a particular mod added to this list, let me know.Highlands should be compatible with most mods that use Forge. Those that add biomes, mobs, ore generation, world types, or custom colors might not work correctly. When in doubt, try it out (but back up your worlds first!).
Huge thank-you to Sadris for adding API support for Forestry, Thaumcraft, and MineFactory Reloaded!
Known Compatible Mods:
Dimensional Doors
Legendary Beasts
Deadly World
Pam's mods
Thaumcraft
ExtraBiomesXL
Metallurgy
SimpleOres
Forestry
MineFactory Reloaded
Buildcraft
Alternate Terrain Generation (ATG):
You have to change the biome IDs in either Highlands or ATG. Both use 150-159 by default, you can change these values in either mod.
TreeCapitator:
To get Highlands trees (with VanillaBlocks turned off) to work with TreeCapitator, you have to paste this set of lines into the TreeCapitator config right after the vanilla tree definitions and before the "appliedenergistics" section. http://pastebin.com/rDTYNqCb
Timber Mod:
Timber mod will only work with trees that use vanilla blocks. Use TreeCapitator instead.
ExtraBiomesXL:
Highlands should be compatible with EBXL. Make sure you have enabled “Use Highlands Biomes in Default Worlds” in Highlands's settings. If necessary change Biome IDs so they don't overlap, but unless you've already changed IDs they should not overlap.
Biomes o' Plenty:
You will have to change the biome ID's in the settings so they don't conflict. Highlands uses biome ID's 150 – 193 by default. Make sure you have enabled “Use Highlands Biomes in Default Worlds” in Highlands's settings. Also, Highlands will overwrite Biomes o' Plenty's sub biomes with its own, so BoP sub biomes will not appear with Highlands installed and enabled. You can use "safe mode" to disable Highlands's sub-biomes.
Mo' Creatures:
For current Mo' Creatures:
But I encountered some issues during testing. So if on your side things spawn normally in Highlands biomes then all is fine and you don't need to do anything more. But if your Highlands biomes are totally empty then there is an easy way to fix that:
- in the Highlands.cfg file, look at the beginning of the general settings (near the end) for the following line:
# use a prefix of "Highlands_" + biome name for all biomes?
B:"Biome Prefix"=false
and change that from false to true.
- Then look into your config folder for the following folder:
CustomSpawner\overworld\Biomes
Inside the biome folder is a Highlands.cfg file, erase it!
Basically it's just the file that recorded the name of the Highlands biomes the first time you created a world with MoC installed. We just changed the name of the biomes in the previous step but MoC doesn't know it so you have to make it regenerate the file.
That shall be enough to make everything work. Keep in mind to only do it if your biomes are devoid of any life.
Unknown who found this out, but posted by Archibald_TK. Thanks.
For OLD VERSIONS of Mo' Creatures: MoC Biome Groups (1.5.2) MoC Biome Groups (1.6.2)
Rename this file to MoCBiomeGroups and replace the one that comes with Mo Creatures.
Other Mob Mods (NOT Mo' Creatures):
For other mob mods (do not do this with Mo Creatures), If the mod says compatible with Highlands you are all set, if the mod does not say it's compatible with Highlands, change "Mob Mod Compatibility" to true. Also try that mod's settings, some mob mods have their own compatibility settings.
Optifine:To get the custom colors for Bog, Badlands, Flying Mountains, and Steppe, make sure Swamp Colors is turned on. Optifine can help if you get slow chunk loading. Under "Performance", turn on dynamic updates and change preloaded chunks to 8. Turning on any "smooth" settings may help as well.
Custom Ore Generation:
COG will work with Highlands but to get the increased frequencies of ores in certain biomes, you need these config files. (they are from 1.4.7 but might still work) Many thanks to JJurmain for putting them together. COG will overwrite Highlands' own ore generation (excluding non-ores that Highlands generates, such as sand, ice, and water) if you have vanilla ore gen set off. You can also turn off "Use Ore Gens" in the settings.
Questions and Answers
Q: Where is the settings file?
A: it is located in .minecraft/config and is named Highlands.cfg
Q: I have a world I have already started and I want to use this mod! How do I do that?
A: First, a word of warning. With any change in terrain generation, you will get ugly flat cliffs between old and new chunks. To enable Highlands terrain generation in worlds with the Default or Large Biomes worldtype, change "Use Highlands Biomes in Default Worlds" to true in the settings. Even if the generation is turned off, you can still craft the saplings and grow trees in any world.
Q: My world stopped generating all of a sudden! Help!
A: Usually, the best way to fix this glitch is to log out and log back in. If you are getting this glitch often, it might help to install Optifine and change the preloaded chunks distance to the maximum.
Q: How do you install Forge / Where do you get Forge?
A: Use the latest recommended build on the Forge forums. There are numerous tutorials out there for installing Forge. Google is your friend. Also, check out the installation video below (The video is of a previous version but how to install is the same).
Q: Why am I not getting any of the biomes?
A: You need to create a world with the Highlands or Highlands Large Biomes world type. If you want to have Highlands biomes in a default world, enable “Use Highlands Mod biomes in default worlds” in the settings.
Q: How do I grow the trees? / I planted the sapling but it's not growing?
A: read the “trees” section here. It has recipes for all of the saplings. Then, place the sapling in the world and use bonemeal or wait for the tree to grow (larger trees will require less bonemeal the longer you wait, but won't grow unless you use bonemeal on them to finish the process).
Q: I have an idea for a new biome! (or tree, sub-biome, or whatever)
A: Please post your idea here! All ideas are welcome but not all will be implemented.
To Install:
You must have Forge installed first. Download this mod with the link above and place the zip file in the "mods" folder. Highlands will generate a settings file the first time you run Minecraft. If you get an error, please post your crash report and a list of the mods you have installed.
Source / API
API (for modders! Don't download this if you don't know what an API is) Highlands API
The Highlands API is basically just a list of all the biomes and blocks in the mod, so you can reference them for things including but not limited to using the blocks in crafting recipes or making mobs, ores, or features spawn in the biomes. There are a few methods to make it easier to add mobs to biomes as well.
2.1.7 / 2.1.7a
More attempted bug fixing for the mountain biome crash (still there)
2.1.6
Attempted bug fix for mountain biome crash in 2.1.5
2.1.5
Language support
API support for ATG (Alternate Terrain Generation)
more bugfixes
2.1.4
Added API support for a Forestry, Thaumcraft, and MineFactory Reloaded
slight updates to modernize the main framework of the mod
2.1.3
Updated to 1.6.4
2.1.2
added Better Grass and Leaves compatibility
added autumn big trees
improved Autumn Forests
fixed placed leaves decaying bug and a few more minor bugs
2.1.1
updated to Minecraft 1.6.2
Horses now spawn in Meadow, Steppe, Savannah, Shrubland, and Highlands (same frequency as Plains)
renamed a bunch of classes
added each stair block ID separately in the config
released API
2.1.0
new settings file
fixed village bug
fixed sapling growing without bonemeal
bog now has green water
2.0.3
added stairs and halfblocks for planks
added berries
thornbushes now hurt you when you walk through
changed biome prefix to Highlands_
added island rarity
2.0.1
added biome prefix
2.0.0
--Biome updates--
added Glacier biome
added Steppe biome
added Rock Mountains, Snow Mountains, Desert Mountains biomes
added Shrubland border biome
added Windy Island sub biome
added Rock Island sub biome
Islands biomes now correctly generate with each biome on its own separate island
removed Rainforest, Mixed Forest, Mountain
substantial changes to Bog and Autumn Forest
renamed Temperate Rainforest to Rainforest
renamed Lonely Mountain to Bald Hill, decreased height
new biome-placing with more sub-biomes and border biomes
fixed beach generation - beaches no longer generate between oceans and watery or mountainous biomes
--Tree updates--
all trees now check if they have enough space to grow before growing (box checked is a bit smaller than the tree itself so the top may be cut off)
some trees now have new wood and leaf blocks (optional)
Fir and Canopy trees can grow 2x2 trunks similar to vanilla jungle trees using saplings
Palm trees occasionally grow cocoa plants
Ash trees are shorter
--Block updates--
all saplings now use 1.5-style bonemeal
new wood blocks for some trees
new plank colors
new leaf blocks for some trees - drop the saplings for that tree
new small plants--Miscellaneous updates--changed the format of the config slightly to make it more organized and less prone to bugs
some more that I probably forgot
1.2.5
fixed more bugs related to saplings.
1.2.4
Updated to 1.5
Fixed a bug with the redwood sapling disappearing, but not growing a tree.(it still won't grow on steep ground, that is, next to a solid block. It will still use up bonemeal if you try to grow it this way)
1.2.3
Fixed a bug with the BiomeDecorator that was causing incompatibility with Underground Biomes
1.2.2
Fixed a bug with Redwood Forests not generating.
Fixed a bug with Sahel and Badlands not generating properly with useOreGens turned off
Improved MobModCompatibility, added mobs to Flying Mountains.
1.2.1
Added some more settings to disable things if needed for compatibility.Fixed a bug with the Ocean2 biome.
1.2.0
Added new biomes: Badlands, Birch Forest, Estuary, Flying Mountains, Lowlands, Sahel, Temperate Rainforest, Tropical Islands
Re-added and improved Mountains biome
Added new sub-biomes: Volcano Island, Snow Island
Improved oceans: made deeper, sand floor, better island spawning
Renamed Sequoias to Redwoods and Sequoia Grove to Redwood Forest (because everyone who made a video of Highlands couldn't pronounce “Sequoia”)
Added new trees: Ash and Mangrove
Added more underground content: vines in caves, underground sand generation
Added biome size choice in settings
Added ocean frequency in settings
Added Mo' Creatures compatibility setting
1.1.3
Saplings now display once each instead of four times each in creative
You keep your bonemeal when using it on a sapling in creative
updated tree generator
1.1.2
Fixed bug with "Converting World"Fixed bug with sapling textures
Simplified installation (no more jar editing!)
1.1.0
Added Dunes and Oasis
Sequoia Grove is now a main biome
Removed Mountains
Added Ironwood Trees
Added Palm Trees
Now uses Forge Events for terrain generation
1.0.2
Fixed bug with default and large biomes worlds
I’m not going to try to sound fancy here, I’ll just get this over with.
Please don't place the mod’s files anywhere else on the internet.
Please don't make money off of this mod. This includes adfly, even if it is part of a modpack.
The Highlands API is exempt from the above rules. If you are using the API, you can redistribute it with your mod, your mod can use adfly if you want.
You are welcome to use this mod in a modpack. Please give credit by linking back to this thread.
You are welcome to create servers that use this mod, and to use this mod to create worlds to use in a server, even if the server doesn't have this mod loaded.
You are welcome to post screenshots and videos of this mod.
You are welcome to create edited versions of the texture files for texture packs.
You are welcome to post links to this page anywhere.You are welcome to edit the mod for personal use, and to make pull requests on the github.
Support Highlands with a Signature Banner!
Copy this code to your signature to get the 1st banner above:
Christianity in a nutshell: We have all sinned, so we deserve eternity in hell. But God (God the Father, God the Son, and the Holy Spirit) loved us so much he sent His Son to die for us, to take the punishment meant for us. All we need to do is accept it, and we have heaven headed our way.
This works fine with Mo'Creatures (there are no crashes or errors), but by default the creatures don't spawn in any of the biomes added by Highlands. I know that Mo'Creatures has a folder called ExtraBiomes to maintain compatibility with it, but it doesn't for other biome mods like this one.
I found this great mod: Mob Spawn Controls mod by Davidee
It provides menus to get all of the creatures in any of the biomes. It can generate a SpawnConfiguration text file as well, which is stored with each world. I don't have much experience at all with Mo'Creatures, so if anyone could tweak the settings with Mob Spawn Controls and Mo'Creatures and post a spawn config here, I will feature it in the main post and give you credit.
For ExtraBiomesXL compatibility, you might have to turn off the duplicately named biomes in either of the mods. Both Highlands and EBXL have biomes named "Autumn forest", "Meadow", "Tundra", "Savannah", and "Woodlands". You can decide which version you like better.
I've been creating and testing worlds with this mod and I can't thank you enough. This really is great, all the biomes flow well and feel like natural extensions of vanilla minecraft. Really awesome job!
The only oddities have been the autumn forest doesn't have autumn leaves, just normal green leaves, and the config file is set to use on default but it isn't working on default large biomes.
EDIT: Looks awesome, hope it can work in default large biomes.
Sorry for the bug about not generating in default worlds. That has been fixed and there is a new download link in the OP. I can't find out why Autumn Forest isn't giving you the colors, I'm getting them just fine.
Steps to get this compatible with ExtraBiomesXL:
Install Forge and all your mods including Highlands and EBXL.
Run Minecraft once. Highlands and EBXL will both generate their own config files. There will be an error saying Minecraft has crashed.
Close Minecraft and open either the Highlands or EBXL settings (both are located in .minecraft/config).
Set the biomes so they don't conflict. Highlands uses 23 - 47 by default, EBXL uses 32 - 59 by default.
Open Highlands settings and change "Use Highlands biomes in default worlds?" to true. (You need to re-download Highlands, there was a bug with that setting in 1.0.1 that has been fixed in 1.0.2)
Create a new world with the Default or Large Biomes world type.
Sorry for the bug about not generating in default worlds. That has been fixed and there is a new download link in the OP. I can't find out why Autumn Forest isn't giving you the colors, I'm getting them just fine.
Hey thanks for getting that to work in default, you're awesome. And I think the autumn leaves may be overwritten by my texture pack, I'm looking into it.
running with quite a few biome gen mods, including EBXL and BWG3... no conflicts so far right out of the box.. I'm guessing I'm going to run into a biome name issue eventually... but I'll decide on which one to keep when it happens.
Will this apply to old worlds with unexplored terrain? As in, will it generate the new biomes without needing to make a new world?
Yes you can generate terrain without making a new world, just enable the setting "Use Highlands biomes in default worlds". Just a warning, you will get ugly flat cliffs between the old and new chunks, as with any change in terrain generation. I don't think it will mess up any of your old biomes but back up your world first, just in case.
Yes you can generate terrain without making a new world, just enable the setting "Use Highlands biomes in default worlds". Just a warning, you will get ugly flat cliffs between the old and new chunks, as with any change in terrain generation. I don't think it will mess up any of your old biomes but back up your world first, just in case.
Thank you for the quick answer! Right now I'm just repairing a roofing problem that occurred where one section of my roof was two blocks thick and the other was just one block (EEP.) Thinking in advance, this might be a suitible warning to add to the first post before people start going OMG XYZ BROKE!!! QAQ
Fabricator77 will now be taking over Highlands. You can get Highlands for Minecraft 1.7 here: http://www.minecraftforum.net/topic/2729195-forge-highlands-22/.
Please keep all discussion of Highlands for 1.7 to that thread. You can still talk about the 1.6.4 versions of Highlands here.
Also, I have changed the permission requirements for modpacks. If you want to use Highlands in a modpack, you have my permission. You do not need to ask or PM me about it.
IMPORTANT: Please disable Desert Mountains, Rock Mountains, and Snow Mountains in the current 1.6.4 version. There is a crashing bug that occasionally occurs in these biomes. Sorry for the inconvenience. If you do not use ATG (Alternate Terrain Generation) or a language besides English and you want to use Highlands for 1.6.4, version 2.1.4 under "old downloads" does not have this bug.
Features:
Over 40 new biomes
14 new trees
A variety of useful small plants
Singleplayer and Multiplayer
Highlands and Highlands Large Biomes World Types
biome-specific ore generation (some biomes have more ores!)
All trees can be grown with saplings and bonemeal
256 block high Mountains
More realistic biome placement
Villages in more biomes
Better oceans and islands
Tons of options to customize
Uses Forge
Description:
Highlands was created to make exploring and living in the world of Minecraft more fun. It adds many more mountains and hills than in vanilla Minecraft. It includes many varied environments and sub-biomes that represent features like mountains, lakes, forest clearings, valleys, and islands.All of the trees' saplings can be created in survival mode, so you can add a unique touch of greenery to your structures and landscapes, build an epic treehouse, or chop down enough wood to last a lifetime. They require a bit of exploring to get, though, you will have to gather different types of wood or find the tree to get its saplings before you can grow them.
Highlands also makes it more fun to explore underground. Most of biomes added by this mod have increased amounts of certain ores (usually, double normal). This way, you can find a certain biome to mine for diamonds, and another for iron, but you won't find more of both in the same biome. Try and find out for yourself which biomes have more of which ores!Spoiler included if you just want to get rolling in diamonds as soon as possible:
-Alps, Pinelands, Steppe, and Glacier have more iron.
-Autumn Woods, Savannah, Sahel, Badlands, and Outback have more gold.
-Cliffs have all ores generate up to double height, with the same frequency.
-Snow, Desert, and Rock mountains also have all ores double height, in addition, Snow Mountains has double diamonds over that range, Rock Mountains has double iron over that range, and Desert Mountains has double gold over that range.
-Highlands, Mixed forests, Tall Pine Forests, and Bogs have more coal.
-Tundra and Snow Mountains will generate ice underground (same frequency as coal).
-Woodland Mountains, Flying Mountains, Rainforests, and Meadows have more diamonds and more underground water.
-Tropical Islands and Tropics have more redstone and lapis lazuli, and underground sand with the same frequency as coal.
-Birch Forests have more lapis lazuli.
-Emeralds can be found in Snow, Desert, and Rock Mountains, and Highlands, Pinelands, Alps, Redwood Forests, and Cliffs.
-Oceans have sand and water generate underground.
-Volcanoes have double or triple of all ores, but have lava and obsidian underground at the same frequency as iron.
There are two world types, Highlands and Highlands LB (Large Biomes). You can also use Highlands with default worlds, for compatibility with other mods. You can change the size of biomes in both world types to whatever you want, so you can have anywhere from a chaos of one-chunk sized biomes to biomes that stretch for miles (literally- up to 512 times the size of default Large Biomes).
Huge thank-you to Sadris for adding API support for Forestry, Thaumcraft, and MineFactory Reloaded!
Biomes:
Full list of biomes, with sub-biomes:
Some biomes generate both as a regular biome and as a sub-biome. They will appear in this list twice (or more). Some sub-biomes are vanilla biomes, example: plains in Woodlands.
Biome: sub-biomes
Alps: Tall Pine Forest, Glacier
Autumn Woods: Bald Hill, Lake
Badlands
Birch Hills: Meadow
Bog
Cliffs: Valley
Dunes: Oasis
Estuary: Lake
Flying Mountains
Highlands: Woodlands
Lowlands: Bald Hill
Meadow: Birch Hills, Lake
Ocean: Forest Island, Jungle Island, Desert Island, Volcano, Windy Island
Outback: Mesa, Dunes
Pinelands: Autumn Woods
Rainforest: Lake, Bald Hill
Redwood Forest: Highlands, Lake
Sahel: Mesa
Savannah: Mesa
Steppe: Canyon
Tall Pine Forest: Alps, Tundra
Tropics: Lake
Tropical Islands: Volcano (rare)
Tundra: Alps, Tall Pine Forest
Woodlands: Bald Hill, Lake, Plains
Woodland Mountains
Alps:
High mountains covered in deep snow, with occasional tall pine trees and shrubs. The white-grey sky is always on the brink of a snowstorm.
Autumn Forest:
A mixed forest of pine, birch, and autumn oak trees. With vanilla blocks, this biome becomes a mixed forest with no added colors.
Badlands:
Hilly landscape with exposed stone and dead grass.
Birch Hills:
Rolling hills and lakes covered in poplar trees.
Bog:
A brown lowland with dead trees, swamp trees, and cattails.
Cliffs:
A tall plateau with shrubs and cobblestone boulders on the ground.
Desert Mountains:
A high range of sandstone mountains. The wind has weathered these mountains so they are not quite as high as Snow Mountains or Rock Mountains.
Dunes:
A desert with nothing but sandy hills and rare oasis with palm trees.
Estuary:
A maze of water, mangrove trees and sand islands.
Flying Mountains:
Floating islands and impossible archways covered in blue-green shrubs and waterfalls, and a deep blue sky. The oceans below have as crazy terrain as above, often reaching down to bedrock.
Glacier:
A lifeless plateau of snow and ice.
Highlands:
A moderately hilly landscape with lots of tall grass, shrubs, and scattered short trees.
Lowlands:
Low hills and lakes with scattered oak and fir trees.
Meadow:
A flat landscape with grass, flowers, plants, and scattered poplar trees.
Outback:
A semi-desert with patches of sand, grass, shrubs, and cacti.
Pinelands:
A slightly more hilly, evergreen version of Highlands.
Rainforest:
A rainy, hilly woodland with tall ash trees, oaks, shrubs, and ferns.
Redwood Forest:
A moderately hilly biome with small shrubs and giant Redwood trees.
Rock Mountains:
A high mountain range of stone and cobble mountains reaching up to 200 blocks high.
Sahel:
Halfway between a savannah and a desert, the Sahel has pockets of sand and grass, and scattered trees and shrubs.
Savannah:
A dry, flat biome with lots of grass and scattered trees.
Steppe:
A windswept plateau with dead grass and the occasional stunted tree or shrub.
Snow Mountains:
The highest mountains reach over 220 blocks high, and the peaks of these mountains are covered in deep snow.
Tall Pine Forest:
Taiga trees and fir trees tower above this snowy biome. The forest floor has tall grass and shrubs. Frozen lakes and ponds can be found here as well.
Tropics:
A hot, humid biome with tall flat-topped Canopy trees and low shrubs. There is a chance of finding watermelons growing naturally here.
Tropical Islands:
An island paradise with palm trees and waterways.
Tundra:
A flat, desolate biome with deep snow. Only a few scattered shrubs can provide wood.
Woodlands:
A deep forest with many big trees.
Woodland Mountains:
Woodlands trees on some of the craziest terrain Minecraft can generate.
Sub-Biomes:
Desert Island:
A sandy island with a few palm trees.
Forest Island:
An island in the ocean with Woodlands trees.
Jungle Island:
An island in the ocean with thick jungle.
Volcano Island:
A mountain with lava, obsidian, gravel, and stone.
Snow Island:
An island in the ocean with Taiga trees.
Rock Island:
Not much more than a bit of rock sticking out of the water to wreck unsuspecting sailors.
Windy Island:
An island much like the vanilla Minecraft islands, with a bit of grass and maybe one tree.
Lake:
A body of water smaller and shallower than oceans, generates inside many biomes.
Bald Hill:
A hill inside many forest biomes that has no trees on top, making it a good vantage point.
Mesa:
A tall, flat topped mountain that is common in dry areas.
Valley:
A forest valley sheltered by the Cliffs biome.
Oasis:
A patch of grass, water, and palm trees in the Dunes biome.
Canyon:A sandy canyon in the Steppe, it might have water at the bottom.
Shrubland:
Border biome that transitions between any two biomes that are very different from each other in temperature or rainfall.
Trees and Plants:
All trees can be grown by crafting or finding their saplings. Trees will grow after a while if you plant them, and using bonemeal can speed up the process. Trees will not grow if the space above the sapling is not clear. Trees can grow into and through structures, but won't replace any blocks.
On the ground in front are the small plants.
Fir tree:
A tall pine tree that grows in the Alps, Lowlands, and Tall Pine Forest. Can grow 2x2 trunk like Jungle trees.
Sapling recipe: one pine sapling and one pine log.
Acacia tree:
A short, flat topped tree that grows in the Savannah.
Sapling recipe: one jungle sapling and one regular oak log.
Canopy tree:
A tall, flat topped tree that grows in the Tropics. Can grow 2x2 trunk like Jungle trees.
Sapling recipe: one jungle sapling and one jungle log.
Poplar tree:
A thin tree that grows in the Meadow and Birch Hills.
Sapling recipe: one birch sapling and one oak log.
Great Oak tree:
A larger version of Minecraft’s default oaks that grows in Woodlands and Woodland Mountains.
Sapling recipe: one oak sapling and one oak log.
Redwood tree:
These massive trees grow in Redwood Forests.
Sapling recipe: one fir tree sapling, one bonemeal, and one oak log
.
Beech tree:
Minecraft’s big trees but with birch logs and leaves, grows in Woodlands and Woodland Mountains.
Sapling recipe: one birch sapling and one birch log.
Dead Big Tree:
Minecraft’s big trees with no leaves. Grows in Bogs.
Sapling recipe: none. You can’t grow a tree that’s already dead! (sapling available in creative mode)
Palm tree:
A small tree that grows in the Tropical Islands, Desert Island, and Oasis.
Sapling Recipe: one jungle sapling and one regular log.
Ash tree:
A tall tree with a thick trunk and a narrow crown of leaves, grows in Rainforests.
Sapling recipe: one Great Oak sapling and one jungle log.
Mangrove tree:
A short tree with roots that reach down through water, grows in Estuaries.
Sapling Recipe: one birch sapling and one regular log.
Autumn trees:
An oak tree with its leaves in the colors of autumn, grows in Autumn Forests.
Sapling recipe: one regular oak sapling and one dye (orange or yellow).
Evergreen Bush / Deciduous bush:Small shrubs like the jungle shrubs. They grow in various biomes.
Sapling recipe: one pine / oak sapling and one stick (gives 2 saplings).
Ironwood Tree:
A really, really big tree. It does not spawn anywhere naturally but you can grow it yourself.
Sapling recipe: one redwood sapling, one great oak sapling, one beech sapling, one canopy tree sapling, and one block of iron.
STAND BACK as far as you can when using bonemeal or you could suffocate in the trunk.
Small Plants:You can find all sorts of small plants around the world. They all have a use (most can be crafted into colored dyes) and can also be planted for decoration. To farm or grow more small plants, use bonemeal on one plant and it will create a few more plants of the same type around it if there is space on grass blocks nearby.
Community (pictures, videos, etc):
Video that shows an overview of each biome, by asianhalfsquat:
Showcase by Chadrack:
Review of Highlands 2.0 by SCMowns2:
Showcase by ThnxCya:
Video review by MrSlimer:
Video made by CraftAndMovie, not a review but a cool collection of Minecraft sunrises:
Community Pictures:from Sraosha001:
from Furby4537568, with the Dokucraft texture pack:
from StLeibowitz:
from Epidemia78:
Mod Compatiblity:
Many people had questions about how to get this to work with other popular mods. I have step by step instructions for a few other mods. If you want a particular mod added to this list, let me know.Highlands should be compatible with most mods that use Forge. Those that add biomes, mobs, ore generation, world types, or custom colors might not work correctly. When in doubt, try it out (but back up your worlds first!).
Huge thank-you to Sadris for adding API support for Forestry, Thaumcraft, and MineFactory Reloaded!
Known Compatible Mods:
Dimensional Doors
Legendary Beasts
Deadly World
Pam's mods
Thaumcraft
ExtraBiomesXL
Metallurgy
SimpleOres
Forestry
MineFactory Reloaded
Buildcraft
Alternate Terrain Generation (ATG):
You have to change the biome IDs in either Highlands or ATG. Both use 150-159 by default, you can change these values in either mod.
TreeCapitator:
To get Highlands trees (with VanillaBlocks turned off) to work with TreeCapitator, you have to paste this set of lines into the TreeCapitator config right after the vanilla tree definitions and before the "appliedenergistics" section. http://pastebin.com/rDTYNqCb
Timber Mod:
Timber mod will only work with trees that use vanilla blocks. Use TreeCapitator instead.
ExtraBiomesXL:
Highlands should be compatible with EBXL. Make sure you have enabled “Use Highlands Biomes in Default Worlds” in Highlands's settings. If necessary change Biome IDs so they don't overlap, but unless you've already changed IDs they should not overlap.
Biomes o' Plenty:
You will have to change the biome ID's in the settings so they don't conflict. Highlands uses biome ID's 150 – 193 by default. Make sure you have enabled “Use Highlands Biomes in Default Worlds” in Highlands's settings. Also, Highlands will overwrite Biomes o' Plenty's sub biomes with its own, so BoP sub biomes will not appear with Highlands installed and enabled. You can use "safe mode" to disable Highlands's sub-biomes.
Mo' Creatures:
For current Mo' Creatures:
Unknown who found this out, but posted by Archibald_TK. Thanks.
For OLD VERSIONS of Mo' Creatures:
MoC Biome Groups (1.5.2)
MoC Biome Groups (1.6.2)
Rename this file to MoCBiomeGroups and replace the one that comes with Mo Creatures.
Other Mob Mods (NOT Mo' Creatures):
For other mob mods (do not do this with Mo Creatures), If the mod says compatible with Highlands you are all set, if the mod does not say it's compatible with Highlands, change "Mob Mod Compatibility" to true. Also try that mod's settings, some mob mods have their own compatibility settings.
Optifine:To get the custom colors for Bog, Badlands, Flying Mountains, and Steppe, make sure Swamp Colors is turned on. Optifine can help if you get slow chunk loading. Under "Performance", turn on dynamic updates and change preloaded chunks to 8. Turning on any "smooth" settings may help as well.
Custom Ore Generation:
COG will work with Highlands but to get the increased frequencies of ores in certain biomes, you need these config files. (they are from 1.4.7 but might still work) Many thanks to JJurmain for putting them together. COG will overwrite Highlands' own ore generation (excluding non-ores that Highlands generates, such as sand, ice, and water) if you have vanilla ore gen set off. You can also turn off "Use Ore Gens" in the settings.
Questions and Answers
Q: Where is the settings file?
A: it is located in .minecraft/config and is named Highlands.cfg
Q: I have a world I have already started and I want to use this mod! How do I do that?
A: First, a word of warning. With any change in terrain generation, you will get ugly flat cliffs between old and new chunks. To enable Highlands terrain generation in worlds with the Default or Large Biomes worldtype, change "Use Highlands Biomes in Default Worlds" to true in the settings. Even if the generation is turned off, you can still craft the saplings and grow trees in any world.
Q: My world stopped generating all of a sudden! Help!
A: Usually, the best way to fix this glitch is to log out and log back in. If you are getting this glitch often, it might help to install Optifine and change the preloaded chunks distance to the maximum.
Q: How do you install Forge / Where do you get Forge?
A: Use the latest recommended build on the Forge forums. There are numerous tutorials out there for installing Forge. Google is your friend. Also, check out the installation video below (The video is of a previous version but how to install is the same).
Q: Why am I not getting any of the biomes?
A: You need to create a world with the Highlands or Highlands Large Biomes world type. If you want to have Highlands biomes in a default world, enable “Use Highlands Mod biomes in default worlds” in the settings.
Q: How do I grow the trees? / I planted the sapling but it's not growing?
A: read the “trees” section here. It has recipes for all of the saplings. Then, place the sapling in the world and use bonemeal or wait for the tree to grow (larger trees will require less bonemeal the longer you wait, but won't grow unless you use bonemeal on them to finish the process).
Q: I have an idea for a new biome! (or tree, sub-biome, or whatever)
A: Please post your idea here! All ideas are welcome but not all will be implemented.
To Install:
You must have Forge installed first. Download this mod with the link above and place the zip file in the "mods" folder. Highlands will generate a settings file the first time you run Minecraft. If you get an error, please post your crash report and a list of the mods you have installed.
Source / API
API (for modders! Don't download this if you don't know what an API is) Highlands API
The Highlands API is basically just a list of all the biomes and blocks in the mod, so you can reference them for things including but not limited to using the blocks in crafting recipes or making mobs, ores, or features spawn in the biomes. There are a few methods to make it easier to add mobs to biomes as well.
SOURCE (github): https://github.com/sdj64/Highlands
Change Log:
Organized in order of newest first.
2.1.7 / 2.1.7a
More attempted bug fixing for the mountain biome crash (still there)
2.1.6
Attempted bug fix for mountain biome crash in 2.1.5
2.1.5
Language support
API support for ATG (Alternate Terrain Generation)
more bugfixes
2.1.4
Added API support for a Forestry, Thaumcraft, and MineFactory Reloaded
slight updates to modernize the main framework of the mod
2.1.3
Updated to 1.6.4
2.1.2
added Better Grass and Leaves compatibility
added autumn big trees
improved Autumn Forests
fixed placed leaves decaying bug and a few more minor bugs
2.1.1
updated to Minecraft 1.6.2
Horses now spawn in Meadow, Steppe, Savannah, Shrubland, and Highlands (same frequency as Plains)
renamed a bunch of classes
added each stair block ID separately in the config
released API
2.1.0
new settings file
fixed village bug
fixed sapling growing without bonemeal
bog now has green water
2.0.3
added stairs and halfblocks for planks
added berries
thornbushes now hurt you when you walk through
changed biome prefix to Highlands_
added island rarity
2.0.1
added biome prefix
2.0.0
--Biome updates--
added Glacier biome
added Steppe biome
added Rock Mountains, Snow Mountains, Desert Mountains biomes
added Shrubland border biome
added Windy Island sub biome
added Rock Island sub biome
Islands biomes now correctly generate with each biome on its own separate island
removed Rainforest, Mixed Forest, Mountain
substantial changes to Bog and Autumn Forest
renamed Temperate Rainforest to Rainforest
renamed Lonely Mountain to Bald Hill, decreased height
new biome-placing with more sub-biomes and border biomes
fixed beach generation - beaches no longer generate between oceans and watery or mountainous biomes
--Tree updates--
all trees now check if they have enough space to grow before growing (box checked is a bit smaller than the tree itself so the top may be cut off)
some trees now have new wood and leaf blocks (optional)
Fir and Canopy trees can grow 2x2 trunks similar to vanilla jungle trees using saplings
Palm trees occasionally grow cocoa plants
Ash trees are shorter
--Block updates--
all saplings now use 1.5-style bonemeal
new wood blocks for some trees
new plank colors
new leaf blocks for some trees - drop the saplings for that tree
new small plants--Miscellaneous updates--changed the format of the config slightly to make it more organized and less prone to bugs
some more that I probably forgot
1.2.5
fixed more bugs related to saplings.
1.2.4
Updated to 1.5
Fixed a bug with the redwood sapling disappearing, but not growing a tree.(it still won't grow on steep ground, that is, next to a solid block. It will still use up bonemeal if you try to grow it this way)
1.2.3
Fixed a bug with the BiomeDecorator that was causing incompatibility with Underground Biomes
1.2.2
Fixed a bug with Redwood Forests not generating.
Fixed a bug with Sahel and Badlands not generating properly with useOreGens turned off
Improved MobModCompatibility, added mobs to Flying Mountains.
1.2.1
Added some more settings to disable things if needed for compatibility.Fixed a bug with the Ocean2 biome.
1.2.0
Added new biomes: Badlands, Birch Forest, Estuary, Flying Mountains, Lowlands, Sahel, Temperate Rainforest, Tropical Islands
Re-added and improved Mountains biome
Added new sub-biomes: Volcano Island, Snow Island
Improved oceans: made deeper, sand floor, better island spawning
Renamed Sequoias to Redwoods and Sequoia Grove to Redwood Forest (because everyone who made a video of Highlands couldn't pronounce “Sequoia”)
Added new trees: Ash and Mangrove
Added more underground content: vines in caves, underground sand generation
Added biome size choice in settings
Added ocean frequency in settings
Added Mo' Creatures compatibility setting
1.1.3
Saplings now display once each instead of four times each in creative
You keep your bonemeal when using it on a sapling in creative
updated tree generator
1.1.2
Fixed bug with "Converting World"Fixed bug with sapling textures
Simplified installation (no more jar editing!)
1.1.0
Added Dunes and Oasis
Sequoia Grove is now a main biome
Removed Mountains
Added Ironwood Trees
Added Palm Trees
Now uses Forge Events for terrain generation
1.0.2
Fixed bug with default and large biomes worlds
1.0.1
Released!
Old Downloads:
Highlands 2.1.4 for Minecraft 1.6.4
Highlands 2.1.2 for Minecraft 1.6.2
Highlands 1.2.5 for Minecraft 1.5.1
Highlands 1.2.3 for Minecraft 1.4.7
Highlands 1.1.3 for Minecraft 1.4.6
Highlands 2.1.0 for Minecraft 1.5.2
Highlands 2.1.4 for Minecraft 1.6.4
Legal stuff
Please don't place the mod’s files anywhere else on the internet.
Please don't make money off of this mod. This includes adfly, even if it is part of a modpack.
The Highlands API is exempt from the above rules. If you are using the API, you can redistribute it with your mod, your mod can use adfly if you want.
You are welcome to use this mod in a modpack. Please give credit by linking back to this thread.
You are welcome to create servers that use this mod, and to use this mod to create worlds to use in a server, even if the server doesn't have this mod loaded.
You are welcome to post screenshots and videos of this mod.
You are welcome to create edited versions of the texture files for texture packs.
You are welcome to post links to this page anywhere.You are welcome to edit the mod for personal use, and to make pull requests on the github.
Support Highlands with a Signature Banner!
Copy this code to your signature to get the 1st banner above:
Copy this code to your signature to get the 2nd banner above (thank you Archibald_TK for designing this banner):
EDIT: Apparently it is compatible with ExtrabiomesXL, but strangely it is not compatible with Mo' Creatures. Huh.
Sure, I know I don't have an amazing computer so I can't take the best screenshots.
Hmm, what about Mo' Creatures is giving you an error? Or is it just that the creatures don't spawn in the biomes?
I found this great mod: Mob Spawn Controls mod by Davidee
It provides menus to get all of the creatures in any of the biomes. It can generate a SpawnConfiguration text file as well, which is stored with each world. I don't have much experience at all with Mo'Creatures, so if anyone could tweak the settings with Mob Spawn Controls and Mo'Creatures and post a spawn config here, I will feature it in the main post and give you credit.
For ExtraBiomesXL compatibility, you might have to turn off the duplicately named biomes in either of the mods. Both Highlands and EBXL have biomes named "Autumn forest", "Meadow", "Tundra", "Savannah", and "Woodlands". You can decide which version you like better.
The only oddities have been the autumn forest doesn't have autumn leaves, just normal green leaves, and the config file is set to use on default but it isn't working on default large biomes.
EDIT: Looks awesome, hope it can work in default large biomes.
Steps to get this compatible with ExtraBiomesXL:
Install Forge and all your mods including Highlands and EBXL.
Run Minecraft once. Highlands and EBXL will both generate their own config files. There will be an error saying Minecraft has crashed.
Close Minecraft and open either the Highlands or EBXL settings (both are located in .minecraft/config).
Set the biomes so they don't conflict. Highlands uses 23 - 47 by default, EBXL uses 32 - 59 by default.
Open Highlands settings and change "Use Highlands biomes in default worlds?" to true. (You need to re-download Highlands, there was a bug with that setting in 1.0.1 that has been fixed in 1.0.2)
Create a new world with the Default or Large Biomes world type.
Hey thanks for getting that to work in default, you're awesome. And I think the autumn leaves may be overwritten by my texture pack, I'm looking into it.
And i tried without any other mods too
Will this apply to old worlds with unexplored terrain? As in, will it generate the new biomes without needing to make a new world?
Yes you can generate terrain without making a new world, just enable the setting "Use Highlands biomes in default worlds". Just a warning, you will get ugly flat cliffs between the old and new chunks, as with any change in terrain generation. I don't think it will mess up any of your old biomes but back up your world first, just in case.
Sorry to hear that. You can try disabling specific biomes and seeing if it will work. I know Mountains lags a lot on generation for me.
I wish they added that into vanilla, that,s like the most perfect biome ever...
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3

Thank you for the quick answer! Right now I'm just repairing a roofing problem that occurred where one section of my roof was two blocks thick and the other was just one block (EEP.) Thinking in advance, this might be a suitible warning to add to the first post before people start going OMG XYZ BROKE!!! QAQ