Over the past few months I've been trying to find some time to update this mod. Between my other projects and real life I just don't have enough time for it. It is very time-consuming to try to keep up with ever changing Forge and Minecraft API.
That's why, as of now, I'm officially discontinuing this project. I might come back to it when I have more free time, but I cannot guarantee anything.
I would like to thank you all for your support. You, the community, helped to make this mod what it is. Your comments have kept me inspired throughout all the development, and for that I am utterly grateful.
Thank you, and good luck
Once upon a time, before Steve came and before creepers could be seen resting from the daylight in the caves, there was a race of intelligent creatures, that inhabited this world. It was a technological race, which managed to advance in many superior technologies. But, due to unclear circumstances, the race disappeared, leaving nothing but mysterious traces of its existence. Now it's up to you to uncover the mystery and obtain the technologies of the ancients...
First of all, Astral Crystals. They are a crystallized form of energy that exists in the world. They are the basic material and are used in many recipes. To mine it, you need at least a stone pick.
Ancient Remains are remaining pieces of ancient technologies.
Breaking this remains will result in it dropping one of the four items:
By researching them you can discover and recreate machines and items, once used by the ancients.
Energy Pockets are really useful when mining. Basically, it's an energey bomb ready to explode. All it needs is 10 Astral Crystals as fuel (just throw them in there). It will only destroy blocks above it, thus eliminating danger of falling into lava.
Also, while wondering deep dark caves (y < 30), you can find Ancient Transmitter - a mysterious block that does no one knows what. So use it with caution.
Workbench is a basic block that allows you to assemble other machines.
Each assembly, though, requires a specific amount of fuel.
To use ancient technologies, you have first to discover them. More info inside spoiler.
You basically have to do 3 things:
1) Find relics:
Relics are nature-created items that have certain properties. There are 4 types of relics: 3 found in the world, 1 crafted. World-generated are:
The one craftable is ender relic:
Water relics are found near shores in water (rivers, for example). Fire - in lava lakes (11-th level is your best bet). Nature - on trees (less trees - easier to find).
2) Generate research material
You'll need a research shard generator.
After you got one, place 10 of any of in there and wait for result.
3) Complete the discovery
After you have gathered all the necessary materials, it's time to discover. Craft a Research Table.
Place relics and a couple of Essences of Knowledge in there, select one of available discoveries and click the button. You'll have results in no time!
Technological Level (Tech Level)
Basically, the higher your Tech Level is, the cooler are the things you can discover.
You start off with 0 Tech Level, so you can't research a thing right after spawning. But don't worry - it's quite easy to get 1-st level. You'll need to find one of Ancient pyramids. Their spawn is not as frequent as you'd like it to be, but still it's pretty easy to find one. Only place they don't spawn are deserts, so don't waste your time there. Inside a pyramid there'll be a block on the floor, that looks different from the rest. You need to throw 10 Astral Crystals and a Diamond near it, then right-click it. You should instantly receive 1-st Tech Level, but the resources are the price you'll have to pay for that.
Gaining higher tech level is more difficult. For that you'll have to go in Astral and activate Astral Beacons, which is, believe me, harder than what you've done with pyramid. (Read below in Astral section)
Tech Levels and Relics are not the only criteria for discovering something. The place you put your Research Table also matters. There are 6 different types of researches by their requirements: Standard: The ones that require nothing in particular to be discovered. Any place is good for them, but there's not much of these. Lava lakes: These ones require lava and high pressure near them. Basically, place your Research Table near lava within 3 blocks on y lower than 20 to get it working. Lava lake is considered any amount of Lava source blocks, which is greater then 5. Dark room: This one is pretty much self-explanatory. If the light level is lower than 4, it will work. Hot biomes: Vanilla Desert is just perfect, but other high-temperature biomes will also do. Crystal field: Some discoveries require high energy concentration near them, which can only be provided by more than 25 crystals in 5 block radius near it. Ore vein: 20 and more vanilla ore blocks provide extra matter for Research Table, which can sometimes be vital.
After you discover an item or block, you'll be able to craft it. Here are some examples of what you can create:
Rain Controllers are piece of technology that allows controlling of weather through sub-astral matrix disruption. Needs two crystals on the ground near it to operate (throw on the ground before or after placing). Also, the sky above them should not be obstructed.
Lava Generator is a device that drains energy from crystals and converts it into useful matter that can potentially kill you... Horribly... Maybe... Just throw a crystal on it and right-click it with a bucket. But DON'T stand in there. Nothing good can come out of this. Or can it?
Digger is a complex hi-tech machine that can do mining for you! BUT it doesn't create huge holes in the world. By the means of Ender sub-space matrix it digs only ores, leaving landscape untouched. Requires 5 crystals near it to operate (throw on the ground before or after placing). Scans 5x5 area. Has a 50% chance to break when finished.
Crystalizer is a mechanism that converts carbon-based materials into crystals. Simply place 8 coal around a diamond and watch it happen.
Astral Teleporter: this device is a very powerful piece of technology. It allows its owner to teleport to a certain spot in subdimension and then return to the exact place he left (right-click it there again)! What's even more important is that it's portable! Just right-click and see for yourself!
About astral dimension: it's a dimension where there's a personal island for every player. You can build your own base, or use it as a drop point for when you're mining and run out of space. If you fall off the island, you'll be safely teleported to the Overworld's spawn point.
Advanced Astral Teleporter: A stationary Teleporter. Place it in the world, right-click it with a portable one, throw in a crystal and you're good to go!
Astral Retransmitter is a piece of technology that allows you to change the island to which you are linked in Astral. Basically, after using this item you will teleport to another island. Use with caution, for you can not return to the abandoned islands.
Gravitation Grenades are just perfect for pushing creepers into lava! By disrupting local gravity they produce an impulse, potentially capable of sending pigs high in the air!
Bottomless chest provides virtually limitless space for storing your items. It is achieved by storing items not in this dimension, but in parallel ones. You start of with one page - current dimension. If you want to increase it - put an Ender Relic in top right slot (the one that's off the main grid). The more Ender Relics you'll put, the more storage space you'll have!
To build it, you need to create a 2x2x2 structure out of Chest Parts (researchable block).
Subsonic Emitter is a thing that can keep Ghasts off your back. Hold down right mouse button to activate it. Not very intelligent about where Ghasts end up at, but still better than nothing. The more Ghasts there are near you (100 block radius), the faster it will break).
More to come!
About Astral: It's a dimension, which exists parallel to yours one. You spawn on a small island, which belongs to you and you alone. But yours is not the only one out there. Astral holds many dangers and mysteries, so be careful.
Crystal tree: When you appear in astral, energy collapse, created by your teleportation, results in creating a Crystal Tree. It's a rare type of tree which, instead of leaves, will grow crystals. When you break one, you'll get a Crystal Powder. Later, if the tree logs are not chopped down, the tree will regrow its leaves, thus providing a slow, but steady source of crystals.
Way to grow Crystal Tree: Simply place blocks as shown below (2 Iron Blocks, 2 Gold Blocks, 4 Sapplings, 1 Astral Crystal). Then throw in a stack of coal as fuel and right-click Astral Crystal with a bonemeal.
Block beneath Crystal should be grass and grass only.
Tech Grass is base material for everything is Astral. It basically is an ordinary Grass filled with energy. It also acts as energy transporter. You can convert Grass to Tech grass and vice versa by right-clicking it with Crystal Powder.
Astral Beacon: Sometimes, wandering Astral, you'll find a weird block that randomly emits a white beam in the sky.
That is an Astral Beacon, set up by Ancients long time ago. You could learn a lot from activating it, but beware for it is defended with the best Guardian Ancients could create.
To activate Astral Beacon, put an Astral Teleporter in it to redirect it's information towards you. Then, place blocks above it (not nececerally right above it, can be higher) as shown below (4 Lapiz Lazuli Blocks, 4 Astral Crystals, 1 Diamond Block) (The diamond block should be placed last and should block off the beam).
The Beacon will disappear and you will gain an extra Tech Level. But if you place a block above the Beacon before the whole key is complete, or if you'll forget to place Astral Teleporter in it, it will blow up, destroying the island. So be careful.
Beacon Guardian is protector of ancient knowledge. He was created as a result of Ancients trying to create an ultimate guardian. And they did. With 75 health, high damage and speed he can be really tough to kill. He takes no fall damage and can even get blocks out of his way, thus becoming a real threat to you.
Blocks: Block Detector:
Have you ever wanted to create an input system where input signals should come from specific blocks? Well, now you can! Reads 3 blocks in specified direction. Inventory is for blocks it should look for.
Door State Detector
Does exactly what you would think. Making traps now becomes much easier! Must be under the door.
Water and Lava Detectors
Useful for all kinds of automated systems involving liquids. Can process 3 blocks in front of them.
Player Pressure Plate
Doors, that only players can pass through... Haven't you ever dreamed of this?!
Rain and Time Detectors
Build a giant wall clock inside you base! You know you want one!
Lost in a cave? Out of torches and crafting materials? You can now find you way back.
A perfect tool for all the redstone lovers out there! Now you can test your systems WITHOUT dragging tons of levers with you! Simply right-click on block that you want to receive signal. Enjoy!
It is highly recommended to install Optifine for better performance.
If, for some reasons, standard rendering doesn't work for you, try changing AllowVBO and/or ForceNativeRender in the config file. Different combinations give different results on different computers.
Also, I recommend setting Advanced OpenGL to ON in minecraft video settings. It significantly increases FPS.
You can also increase performance by setting RenderSecondPass to false in /config/YonderCraft.cfg.
Also, there is a high-poly version with crystals you can see on screenshots. To enable them, set HighPolyModels=true in config. Same file as above.
Installation: Make sure you have forge installed! Backup your worlds first!!!
For 1.0.06pr2 and later versions:
Put the downloaded file into the "mods" folder in your .minecraft directory For 1.0.05pr1 and older versions:
Simply extract the contents of the archive into your .minecraft folder ("YC_X.X.XX.zip" should go into "mods" folder and "YC_Res" should go into "resources" folder).
You need only "mods" folder extracted on server.
IF you are having trouble installing the mod, post a problem WITH description of what and how you were doing and (if exists) error log here. Without that i will not be able to help you.
So far, this mod is compatible with all forge mods that don't edit base classes. If any incompatibility appears, write me and I will try to fix it (or at least will add it to this list ).
IMPORTANT THINGS IN HERE!!!
Q: I have Mystcraft (or some other mod that adds dimensions) and installed this mod, but Minecraft keeps crashing on load. A: It's probably dimension ID conflict. In configs there's a line called AstralDimensionID. Just set it to a higher number. For example, in mystcraft when a book says "Age N" N is the ID of that dimension, so you just have to pick a higher number. After that it should be fine.
Q: When I fall off of island in Astral dimension, it teleports me somewhere weird, but it is said to teleport me to "the exact place I left". A: To return to the spot you left from you should right-click your Astral Teleporter instead of falling off of your island.
Q: In Research Table I try to research something, but the timer doesn't go down. A: You need to put some Essences of Knowledge in.
Q: I've just updated and I'm getting a minecraft crash on launch. A: Try deleting configs for this mod. If new blocks or items are added, it is possible that this kind of thing will appear.
Q: Optifine compatibility... A: Is finally here! No configs needed!
Q: I have invisible blocks. A: Update to a newer version. It is fixed since 1.0.04pre1.
Q: I've placed Rain Starter/Rain Stopper/Digger, but it does nothing. It must be broken... A: Such machines, and some others, require Astral Crystals as fuel to function. Throw a couple of crystals near or in it, and it will start working. The amount of crystals for each machine is given in this post in "Features" section.
Q: When is ... coming? A: The simple answer is as soon as it's ready. I'm working on this mod as hard as I can, so there's no need to rush me
Q: Crystals on screenshots look better than the ones in minecraft. How come? A: Model like that causes a lot of lag on majority of computers. But if you think yours is powerful enough, you can always switch HighPolyModels to true in configs. It will also change some other blocks.
Q: What are non-native renderers and VBO? (configs). A: Basically, these are minecraft-independent renderers. If, for some reason, blocks don't render in native renderer when they should, this is a fail-proof option. But, most probably, you will not have to use it. So if you have blocks rendering properly - don't bother about it.
Q: I can't see Crystals/Remains further than a couple of chunks around me. What's with that? A: It's the thin edge between performance and looks. Rendering models like that is heavy work for most computers and can lag it to 10 FPS, which makes it a slideshow, rather than a game. So, to avoid lags, only models around you will render. You can change the radius in configs by changing RenderDistance. Higher number means more lags.
1.1.00pr2 !Moved to Minecraft 1.5.1 !Moved to Forge 22.214.171.1242
+Added a few console commands
+Added config for Energy Pocket explosion force (config + console)
+Added config for Gravity Grenades force and distance (config + console)
*Gravity grenades can now move players
+Option for Gravity Grenades moving thrower (config + console)
*Fixed door state detector (don't know if it was buggy in 1.4)
*New pressure plate recipe
*Beacon Guardian will not move liquids from now on
*Fixed pressure plates crashing servers (hephwins)
*Fixed small MCPC+ incompatibilities (JustHev)
*Astral dimensions will now be less than zero by default to avoid conflicts with Mystcraft (YX33A)
*Small tweaks and fixes here and there
+Added Subsonic Emitter
+Added NEI Overlay option
+Added particle effect when achieving 1st tech level
+Added configs for EntityID (starr274)
*Fixed The End not loading (starr274)
*Chest is now limited to 48 pages to avoid crashes (vanilla thing). Still pretty bottomless... (arim92)
*Fixed PowerCraft incompatibility (killah2km)
+Added chest animation
+Added config for blocks Becon Guardian shouldn't move (doesn't move blocks with TileEntities and Bedrock by default)
+Pyramids now give 1-st tech level (see description)
+What was once mysterious block inside pyramid is now moved in caves. Still considered mysterious block.
+Researches now require certain surrounding to be researchable
*Fixed item IDs 31744 - 32000 not working (GlasyaLabolas)
*Fixed SMP tech level synchronization bug (arim92)
*Blocks at the bottom of Astral (the ones that teleport you to Overworld) are now unbreakable (arim92)
1.0.06pr2 (Astral) !Renamed to AstralCraft !Moved to new version of Forge
+Astral is now filled with different islands
+Added Tech Grass (Texture can be changed to more simple in configs) (Spawns only in astral)
+Each island has so called "Tech Grass" on top of it
+Added Crystal Tree. Crystals from it drop Crystal Powder. Crystals will regrow for as long as the tree logs are in place
+Tech Grass can be changed to regular grass via right-clicking it with Crystal Powder
+Added Gravitation Grenades - they're just perfect for pushing creepers into lava! Their strength can be changed in configs
+There is a way to grow a Crystal Tree, but only in Astral
+Added Tech Levels to researches
+Added Astral Beacons. Use them to increase your Tech Level
+Added Beacon Guardian - a mob that defends knowledge stored in Beacons. AI is still in development, but even as it is it can move blocks from its way
+Added Energy Pockets. They will generate in Overworld with low probability and, when activated, will blow up destroying blocks only above them
+Added bottomless chest
+Added Astral Retransmitter
+Added config to prevent Digger from digging certain blocks
+Added logging system
*Fixed some errors with GUIs that caused Minecraft to crash
*Reduced resources WorldGen
*Fixed lags with unloading chunks (especially, with interdimensional travels)
*When loading chunks, multiple "Skipping TileEntity with id WorldGenRerenderer" messages may occur. Just ignore that
*Ancient remains now require at least stone pickaxe to be mined
*Fixed bur with Redstone Activator not closing doors
*Increased Flashlight brightness. May lag a bit
*Reduced Crystalizer time from 15 to 7 minutes
*Fixed blocks, that require crystals to be tossed into them sometimes working with less amount than required
*Major render optimization
*Fixed Digger digging blocks ignoring their metadata
*Moved resources into archive. Mod installation is now as simple, as of any other Forge-compatible mod
*Fixed rendering glitch in Workbench
HUGE optimization (up to 400% FPS increase)!
- Some models changed in LowPoly version (standard)
- Limited rendering distance for Astral crystals and Ancient remains. 48 blocks by default
- Changed the way Rain Starter, Rain Stopper and Digger consume Crystals: now they can be thrown in AFTER the block has been placed. The blocks will not "pop out" as items if they have no fuel anymore, but neither will they function without it
- Updated to 1.4.6
- Full optifine compatibility! AW-YEAH! No more configs needed.
- Astral teleporters are presumably fixed. (Can't say for sure because of the low cances of it appearing in the first place)
- Redstone Activator animation is now less annoying
- Lava generator now damages Entityes. (That includes players)
- New block - Advanced Astral Teleporter
- Fixed Rain Starter/Stopper color gliches
- Fixed Teleporter Nether bug
- At last added shift-clicking ability to blocks with GUI
- Fixed destruction particles rendering with wrong texture
- Fixed particles color flickering
- Forge OreDictionary
- Crystals and Remains no longer spawn in mid-air
- Fixed temple WorldGen. Should no longer spawn in mountains in mid-air.
- Digger now has an explosion sound upon finishing.
- Majority of smaller fixes
- Overall optimization
- Added optifine compatibility! To turn it on, set ForceOptifineCompability to true in configs.
- Digger now occupies 3x3x1 area instead of just one block.
- Pyramids now spawn differently. No more crazy spawn in superflat worlds.
- Tweaked id resolver a bit. It will now use values more than 256 for non-WorldGen blocks.
- Block detector, as well as lava/water detectors, now process 3 blocks in front of them.
- Fixed minecraft crashing when shift-clicking inside temple block.
- Fixed visual bug in Lava Generator's rendering.
- Fixed Astral dimension causing crashes with miscellaneous WorldGen.
- Redstone Toggler is now Redstone Activator
- Time of Day Detector is now Time Detector
- Fixed pyramid bugs
- Fixed DoorStateDetector not working with wooden doors
- Initial release
Sometimes blocks appear to be darker then they are in non-native renderers.
If you have found some sort of a bug, please, send me a PM with description and when or how it appears in game. Also, if the bug causes minecraft to crash, please, include the contents of ForgeModLoader-client-0.txt file in your .minecraft folder (use pastebin.com).
Short and simple, this mod and all of its contents ARE mine!
I am NOT responsible for anything this mod does to your information or your computer.
You can NOT redistribute this mod as it is or modified.
If posted on a blog or site, link to this post must be present.
If you want to make this mod a part of modpack, ask first! (Except private modpacks which are fine with me). You are NOT allowed to use it without my permission! Any and all Feed The Beast third-party and original modpacks already have my permission by this post, but still it would be nice to let me know.
You ARE allowed to use this mod in videos and/or livestreams.
Support the mod!
Add this to your signature - it does help!
And for those of you who use MultiMC here's a little something - an icon for MultiMC.
Enjoy the mod and don't forget to leave a feedback. It really helps!
Looking good man, however the astral crystal and ancient remains are invisible for me, both rendered in the world and if I place them in creative, I have tried the high poly config option too, but no luck