Hostile Spawn Overlay is a mod that highlights any block on which it is possible for a mob to spawn. This can be used to help the player with things like lighting caves or for designing mob traps.
Much of the mod is inspired by Apoc's Light Level Overlay mod, so please check out his mod as well.
Usage:
F4 + 'H': Toggle the mod on or off.
F4 + '=': Increase the check range by one (Max. 64).
F4 + '-": Decrease the check range by one (Min. 10).
F4 + 'M': Change checking mode.
F4 + 'N': Alternate color.
F4 + 'Y': Ignore render depth; "see-through" mode.
F4 + 'B': Toggle bounding-box check.
F4 + 'C': Toggle slime checking.
This mod is provided "as is" and all issues arising from its use are at your own risk.
/**
v1.4.151
- Changed information text to show appropriate Mob information depending on the dimension.
- Fixed spaces in the Nether showing incorrectly where Magma Cubes can spawn.
v1.3.151
- Updated for 1.5.1
v1.3.15
- Updated for 1.5
- Removed use of stone texture.
- Changed overlay size to be slightly smaller than blocks; this creates a grid effect.
- Fixed Glowstone being highlighted as a spawnable block.
v1.2.146
- Updated for 1.4.6
- Added more monster modes, All Mobs, No Slimes, Normal Mobs Only, Spiders Only, Slimes Only
- Added configuration file for hotkeys
v1.1.145
- Fix top-slabs and upside-down stairs being ignored.
v1.0.145
- Draws an overlay wherever it is possible for a mob to spawn.
*/
Installation Note on compatibility:
The Non-Forge versions of the mod is intended for an Unmodded Minecraft; for compatibility with other mods, you may need to merge the class files into the minecraft.jar or merge source code and recompile to work with other mods.
The best way to install this mod is to start with a clean Minecraft version (i.e. Vanilla/Unmodded); follow these steps to get a clean Minecraft version (Note: this will uninstall any mods):
If you have mods installed; backup the bin folder in your Minecraft directory by renaming it or copying it to another location.
Force an update on Minecraft by selecting the "Force Update" option found in Options on the Minecraft Launcher, then logging in.
When it finishes install the mod using the method below.
Installation:
After downloading, follow the instructions below to install. Installation instructions are included in download as well:Install using .class files. (NOTE: this installation method may overwrite other mods if you have others installed)
Find the minecraft.jar file you will be using. (Backing up the minecraft.jar is recommended)
Open the .jar using an archiver such as WinRar, WinZip, or 7-Zip
Delete the META-INF
Copy the all contents of the "Classes" folder into the .jar
Close the .jar and launch Minecraft - the mod should be installed and running. (NOTE: Backing up your worlds before loading them with any mod is recommended!)
please update to latest version cause this looks awesome and I would like to be able to use it.
Also if you released the source code I'd be really happy because I'm attempting to do the same thing in my mod but can't figure out where to put my render hooks.
The new version works great in 1.6.2. I really like the configuration options in the GUI.
I think I found a bug, HSO marks blocks with leaves on them as possible mob spawn blocks. Also air blocks 1 high with leaves above indicate possible mob spawning.
The new version works great in 1.6.2. I really like the configuration options in the GUI.
I think I found a bug, HSO marks blocks with leaves on them as possible mob spawn blocks. Also air blocks 1 high with leaves above indicate possible mob spawning.
Yup, I just caught it. I assuming endermen couldn't spawn if 2-block-tall mobs couldn't spawn, but I forgot to actually code it, so my mod would assume endermen could spawn in spaces where 2-block-tall mobs could not. >< Uploading a fix right now.
I really love all the features this mod has but unfortunately I seem to have some strange performance issues. I haven't compared exactly what my before & after framerates are, but while they are high enough (100+), it still feels very laggy like there's some kind of hitching and/or delay other than low framerate. If I turn the range down it gets better, and if I turn it up it gets worse to the point of it not really being playable.
Is this normal? I've installed it a couple times now with consistent results.
Thanks!
Edit: I've done a bit more testing. If I use default textures (normally use 64x pack) it is better, but still having issues at high range and narrow mode with just 2 block tall mob checking. All the while staying above 100 FPS, which is the weird part. For reference, PC has i5-2500K CPU, Radeon 6850 and 8GB RAM.
I really love all the features this mod has but unfortunately I seem to have some strange performance issues. I haven't compared exactly what my before & after framerates are, but while they are high enough (100+), it still feels very laggy like there's some kind of hitching and/or delay other than low framerate. If I turn the range down it gets better, and if I turn it up it gets worse to the point of it not really being playable.
Is this normal? I've installed it a couple times now with consistent results.
Thanks!
Edit: I've done a bit more testing. If I use default textures (normally use 64x pack) it is better, but still having issues at high range and narrow mode with just 2 block tall mob checking. All the while staying above 100 FPS, which is the weird part. For reference, PC has i5-2500K CPU, Radeon 6850 and 8GB RAM.
It is an issue with the mod, unfortunately. It just eats up processing power when it scans the blocks. I've got a few ideas to fix it, but haven't had a chance to put them into practice yet.
So, is there a tutorial on installing without forge...? Or did I mike it in the thread somewhere?
Sorta the same question. I installed without forge or anything (dragged files into minecraft.jar) but wanted to ask if there's any configuration in game that I'm supposed to do.
Hello KaboPC,
How are you?
Are you still active? Or maybe you're just making a break?
Will you update the best addon ever?
I ask because I look here every day over. To see whether there is anything new.
Please give us a short sign of life.
please update to latest version cause this looks awesome and I would like to be able to use it.
Also if you released the source code I'd be really happy because I'm attempting to do the same thing in my mod but can't figure out where to put my render hooks.
I think I found a bug, HSO marks blocks with leaves on them as possible mob spawn blocks. Also air blocks 1 high with leaves above indicate possible mob spawning.
Yup, I just caught it. I assuming endermen couldn't spawn if 2-block-tall mobs couldn't spawn, but I forgot to actually code it, so my mod would assume endermen could spawn in spaces where 2-block-tall mobs could not. >< Uploading a fix right now.
Promised but not forgotten. It's in my to do list ... it just happens to be behind a long line of other things
I really love all the features this mod has but unfortunately I seem to have some strange performance issues. I haven't compared exactly what my before & after framerates are, but while they are high enough (100+), it still feels very laggy like there's some kind of hitching and/or delay other than low framerate. If I turn the range down it gets better, and if I turn it up it gets worse to the point of it not really being playable.
Is this normal? I've installed it a couple times now with consistent results.
Thanks!
Edit: I've done a bit more testing. If I use default textures (normally use 64x pack) it is better, but still having issues at high range and narrow mode with just 2 block tall mob checking. All the while staying above 100 FPS, which is the weird part. For reference, PC has i5-2500K CPU, Radeon 6850 and 8GB RAM.
It is an issue with the mod, unfortunately. It just eats up processing power when it scans the blocks. I've got a few ideas to fix it, but haven't had a chance to put them into practice yet.
Sorta the same question. I installed without forge or anything (dragged files into minecraft.jar) but wanted to ask if there's any configuration in game that I'm supposed to do.
Awesome mod by the way, makes working with spawner farms alot easier.
How are you?
Are you still active? Or maybe you're just making a break?
Will you update the best addon ever?
I ask because I look here every day over. To see whether there is anything new.
Please give us a short sign of life.