The Meaning of Life, the Universe, and Everything.
Join Date:
2/21/2013
Posts:
52
Member Details
Happy birthday Reliquary! While the 1.2 update is still not ready yet (will probably be ready in say, 15 days), I do have some bug fixes for a 1.1.1 release!
The Meaning of Life, the Universe, and Everything.
Join Date:
2/21/2013
Posts:
52
Member Details
I've been messing around with the Wraith's Eye a little for 1.2, using a hammer to smash little bugs.
Due to a NBT format change, I have to convert the old format to the new format, so pre-existing Wraith's Eye(s) don't crash when you try to use them (it fixes a fairly big bug, actually two). However, I haven't tested it a ton. So I'm asking the community to help beta test this feature. So, before you test, bind like 10 Wraith Nodes, and then see if they work correctly once your using the source build. As always, every bug test and every issue is a huge help for a bug-less Reliquary, so thanks! Changelog: https://github.com/TrainerGuy22/Reliquary/commit/738cf8db0cf0dcd9c8d16ae8a6b5e3c98138451b
The Meaning of Life, the Universe, and Everything.
Join Date:
2/21/2013
Posts:
52
Member Details
Okay, a few things on the Christmas Update. Well, I hit a little snag. Due to how ICraftingHandler's work, mods with crafting tables (i.e. Thermal Expansion and XACT) are unable to call them bug-free, so they usually don't. This presents a problem for the Tome of Alkahest, since it's functionality relies on ICraftingHandler, causing a dupe bug (which isn't good for something like FTB Monster, which this is included in). This won't be solvable until 1.7, when I can figure out an elegant solution (and will probably result in a Forge pull request).
Why don't I just let you disable the Tome, and release 1.2? The new Alkahestry system is the bulk of the update, and when you have to disable it, it's not even worth releasing. So, a few things WILL happen today.
Yes, I will create a new Minecraft Forum post. Yes, I will release a BETA build, 1.2b1, which in no way will be bug-free, or suitable for long-term servers. I'll continue to add content (working on the Handgun overhaul x3n0 partially came up with). For the daring, try out the beta build, and report on the Github issue tracker. Everyone else, please stay on 1.1.1.
https://github.com/TrainerGuy22/Reliquary/releases/tag/1.1.1
Profile pic by Cheshirette c:
I've been messing around with the Wraith's Eye a little for 1.2, using a hammer to smash little bugs.
Due to a NBT format change, I have to convert the old format to the new format, so pre-existing Wraith's Eye(s) don't crash when you try to use them (it fixes a fairly big bug, actually two). However, I haven't tested it a ton. So I'm asking the community to help beta test this feature. So, before you test, bind like 10 Wraith Nodes, and then see if they work correctly once your using the source build. As always, every bug test and every issue is a huge help for a bug-less Reliquary, so thanks!
Changelog: https://github.com/TrainerGuy22/Reliquary/commit/738cf8db0cf0dcd9c8d16ae8a6b5e3c98138451b
Why don't I just let you disable the Tome, and release 1.2? The new Alkahestry system is the bulk of the update, and when you have to disable it, it's not even worth releasing. So, a few things WILL happen today.
Yes, I will create a new Minecraft Forum post. Yes, I will release a BETA build, 1.2b1, which in no way will be bug-free, or suitable for long-term servers. I'll continue to add content (working on the Handgun overhaul x3n0 partially came up with). For the daring, try out the beta build, and report on the Github issue tracker. Everyone else, please stay on 1.1.1.
Merry christmas everyone!
https://github.com/TrainerGuy22/Reliquary/releases/tag/1.1.1
don't click this link...
What's wrong? Your playing hexit. Sorry I could not resist. Try the forum for the new version of the mod. Assuming that's what you are using.
http://www.minecraftforum.net/topic/2237899-v111-reliquary/