fore-grip and improved grip are both attachments so you can't have them together. As the gun box only has 1 spot for each, you wouldn't be able to disassemble the gun configured that way. My understanding was that, impr grip was more of a handgun thing. I know many guns in real life can have both but this is conflicting with 'balance' in a game mod. As far back as goldeneye, game makers have always had to try and balance enough to make a handgun a worthy weapon. If we follow real lifes example then when we get the gun that shoots around corners, no other gun can touch it.
Stuuupiiid, on 30 July 2013 - 10:26 AM, said: As I said, explosives like RPGs will be possible. Mines maybe later. And Im adding a custom reload sound option
Awesome, thank you Stuuupiiid. I'm gonna start lining up my reload sounds.(FYI: I've textured most of the default items & attachments, I've still got a few scopes, the bullets and most of the guns yet but you should have preview coming to you shortly)
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Check out my GunCus pack - Zcomp's Wacky Pack - Putting The "HD" in Wholy's GunCustom HD Pack
Donate a "Bit" if your feeling generous: 1DduMJSud9S6VdAiTMj6htuR75V6QmyuyW
why you dont use a new weapons pack the name can be homemade weapons ( the one you put in mod folder) for ideas of fans like the conference call from bordelands 2 or stuff like that btw epic mod
Okay, I have a few things to ask
1. How do you put on the laser pointer?
2. How do you use the laser pointer?
3. How do you deploy a gun with a bipod on
Also, I have a problem, I look up knife in NEI, and nothing comes up.
This might have been said before, but it would be nice to have custom sounds for the weapons in the config. This way you can have a great thundering sound for a .50 cal sniper, and maybe a 'pewpewpew' sound for laser guns (Examples).
This might have been said before, but it would be nice to have custom sounds for the weapons in the config. This way you can have a great thundering sound for a .50 cal sniper, and maybe a 'pewpewpew' sound for laser guns (Examples).
That is an option already. In gun config: "S:NormalSound=laser" & " S:SilencedSound=". I believe He will be adding a "S:ReloadSound=" too.
EDIT:
And I almost forgot the "where":
"\AppData\Roaming\.minecraft\GunCus\ZcompWackyPack\assets\minecraft\sound\laser.ogg"
Check out my GunCus pack - Zcomp's Wacky Pack - Putting The "HD" in Wholy's GunCustom HD Pack
Donate a "Bit" if your feeling generous: 1DduMJSud9S6VdAiTMj6htuR75V6QmyuyW
This mod's items keeps on getting overwritten by a farming mod I use. How do i config the GunCus IDs? Like all of them?
That all depends on what Gun-Packs your using. It may be easier to redo the farming ID's. Can you tell us the ID's that are conflicting?
Rollback Post to RevisionRollBack
Check out my GunCus pack - Zcomp's Wacky Pack - Putting The "HD" in Wholy's GunCustom HD Pack
Donate a "Bit" if your feeling generous: 1DduMJSud9S6VdAiTMj6htuR75V6QmyuyW
Most of the packs are 1.6.2 as its the most updated and stable, 1.5.2 only had a few versions and was too simple, so most likely thanks to the pathing change, they wont work. It would have been fun to have this for 1.5.2 for my mod pack, but its not possible because that is just added work that can be used for future upgrades
Well it can't be too difficult to convert. They already worked, the only thing that was missing/pathed incorrectly was their textures. All the guns work for the packs, they are just white squares haha! Thanks for the heads up on the changes though, that will lead me in the right direction to modifying them I think.
Well it can't be too difficult to convert. They already worked, the only thing that was missing/pathed incorrectly was their textures. All the guns work for the packs, they are just white squares haha! Thanks for the heads up on the changes though, that will lead me in the right direction to modifying them I think.
Its not difficult, its time consuming, taking time away from when new features can be added for the more up to date material.
Awesome, thank you Stuuupiiid. I'm gonna start lining up my reload sounds.(FYI: I've textured most of the default items & attachments, I've still got a few scopes, the bullets and most of the guns yet but you should have preview coming to you shortly)
Donate a "Bit" if your feeling generous: 1DduMJSud9S6VdAiTMj6htuR75V6QmyuyW
1. How do you put on the laser pointer?
2. How do you use the laser pointer?
3. How do you deploy a gun with a bipod on
Also, I have a problem, I look up knife in NEI, and nothing comes up.
Except for the problems I have, Great Mod!!
Use the other one, that is the Dev build for pack makers, we dont get the pass.
Right click to aim, left click to shoot.
That is an option already. In gun config: "S:NormalSound=laser" & " S:SilencedSound=". I believe He will be adding a "S:ReloadSound=" too.
EDIT:
And I almost forgot the "where":
"\AppData\Roaming\.minecraft\GunCus\ZcompWackyPack\assets\minecraft\sound\laser.ogg"
Donate a "Bit" if your feeling generous: 1DduMJSud9S6VdAiTMj6htuR75V6QmyuyW
That all depends on what Gun-Packs your using. It may be easier to redo the farming ID's. Can you tell us the ID's that are conflicting?
Donate a "Bit" if your feeling generous: 1DduMJSud9S6VdAiTMj6htuR75V6QmyuyW
Well it can't be too difficult to convert. They already worked, the only thing that was missing/pathed incorrectly was their textures. All the guns work for the packs, they are just white squares haha! Thanks for the heads up on the changes though, that will lead me in the right direction to modifying them I think.
Idk, i think its like 13002 i think but i changed it already and im going to go check it out
Its not difficult, its time consuming, taking time away from when new features can be added for the more up to date material.
Go to download, click on it, it will say 1.5.2 and 1.6.2, use the 1.5.2 and get some glasses, heh
And another one that doesn't read, oh well, have fun without this mod.